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Counter-Strike 2
C++
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Counter-Strike 2
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animgraphlib
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CAnimStateMachineUpdater
CAnimStateMachineUpdater
struct
88
size
8
alignment
3
fields
Entity Data
view inputs, outputs, members & think functions
States
:
CUtlVector<CStateUpdateData>
8 (0x8)
Transitions
:
CUtlVector<CTransitionUpdateData>
32 (0x20)
StartStateIndex
:
int
80 (0x50)
Referenced by (2)
CStateMachineUpdateNode
.m_stateMachine
CStateMachineComponentUpdater
.m_stateMachine