Schema Viewer
0195677→fb01c85
Classes
Added (123)
added
ActorClipEntry_t
serveradded
ApproachAreaCost
serveradded
C_BaseModelEntity__BodyGroupRequest_t
clientadded
C_CSGO_CounterTerroristRushIntroCamera
clientadded
C_CSGO_TeamPreviewCameraBone
clientadded
C_CSGO_TerroristRushIntroCamera
clientadded
C_EnvShakeVolume
clientadded
C_INIT_CreateWithinCone
particlesadded
C_INIT_StatusEffectTf
particlesadded
C_OP_RenderStatusEffectTf
particlesadded
C_PointDeathcamBounds
clientadded
C_SkyCameraVolume
clientadded
C_SkyCameraVolumeTarget
clientadded
C_SoundEventBoxEntity
clientadded
C_SoundEventBoxHelper
clientadded
C_SoundEventMultiPointEntity
clientadded
C_SoundOpvarSetDomeEntity
clientadded
CBaseModelEntity__BodyGroupRequest_t
serveradded
CBrokenGlassTrap
clientadded
CBrokenGlassTrap
serveradded
CCSGO_RushIntroCharacterPosition
clientadded
CCSGO_RushIntroCharacterPosition
serveradded
CCSGO_RushIntroCounterTerroristPosition
clientadded
CCSGO_RushIntroCounterTerroristPosition
serveradded
CCSGO_RushIntroTerroristPosition
clientadded
CCSGO_RushIntroTerroristPosition
serveradded
CCSMinimapVolume
clientadded
CCSMinimapVolume
serveradded
CCSObservableElement
clientadded
CCSObservableElement
serveradded
CCSRadarElement
clientadded
CCSRadarElement
serveradded
CDynamicPropGraphController
clientadded
CGenericLogicPlayerProxy
serveradded
ChickenPathCost
serveradded
CImageProcessor
texturelibadded
CInputTexture
texturelibadded
CLogicPlayerProxyBase
serveradded
CNavPathCostForTests
serveradded
CNmBodyGroupNode__CDefinition
animlibadded
CNmCameraDOFEvent
animlibadded
CNmCameraFOVEvent
animlibadded
CNmClipDocEvent_CameraDOF
animdoclibadded
CNmClipDocEvent_CameraFOV
animdoclibadded
CNmClipDocEvent_Cloth
animdoclibadded
CNmClipDocEvent_Contact
animdoclibadded
CNmClothEvent
animlibadded
CNmContactAudioActionVData
animlibadded
CNmContactAudioTypeVData
animlibadded
CNmContactEvent
animlibadded
CNmDocTool
animdoclibadded
CNmEventConsumerBodyGroup
clientadded
CNmEventConsumerCamera
clientadded
CNmEventConsumerCloth
clientadded
CNmEventConsumerContact
clientadded
CNmGraphDocBodyGroupNode
animdoclibadded
CNmGraphDocBodyGroupNode__CData
animdoclibadded
CNmGraphDocTargetSelectorNode__CData
animdoclibadded
CNmGraphDocTimeControlledClipNode
animdoclibadded
CNmGraphDocTimeControlledClipNode__CData
animdoclibadded
CNmGraphDocument__DebugBoneFilterSet_t
animdoclibadded
CNmGraphDocVariationConstBoneTargetNode
animdoclibadded
CNmGraphDocVariationConstBoneTargetNode__CData
animdoclibadded
CNmSkeleton__ContactConfig_t
animlibadded
CNmSkeletonDocument__ContactConfig_t
animdoclibadded
CNmTimeControlledClipNode__CDefinition
animlibadded
CNoiseStreamData
clientadded
CNoiseStreamData
serveradded
CPulse_TempVarBankDefinition
pulse_runtime_libadded
CPulse_TempVarInfo
pulse_runtime_libadded
CPulseCell_ApplyAnimGraphParam
serveradded
CPulseCell_ApplyAnimGraphParam__CursorState_t
serveradded
CPulseCell_ApplyDynamicAttributeBase
serveradded
CPulseCell_ApplyDynamicAttributeBase__CursorState_t
serveradded
CPulseCell_ApplyDynamicAttributeEHandle
serveradded
CPulseCell_ApplyDynamicAttributeInt
serveradded
CPulseCell_ApplyDynamicAttributeString
serveradded
CPulseCell_ApplyEntityFlags
serveradded
CPulseCell_ApplyEntityFlags__CursorState_t
serveradded
CPulseCell_ApplyParent
serveradded
CPulseCell_ApplyParent__CursorState_t
serveradded
CPulseCell_RaceCursors
pulse_runtime_libadded
CPulseCell_ReturnValues
pulse_runtime_libadded
CreateAttachmentFromVertexOpts_t
modeldoc_editoradded
CSkyCameraVolume
serveradded
CSkyCameraVolumeTarget
serveradded
CSoundEventBoxEntity
serveradded
CSoundEventBoxHelper
serveradded
CSoundEventMultiPointEntity
serveradded
CSoundOpvarSetDomeEntity
serveradded
CSubmix
soundsystemadded
CTextureOutputChannel
texturelibadded
CVMixBaseGraphDescription
soundsystem_lowleveladded
CVMixDataOffset
soundsystem_lowleveladded
CVMixDescription
soundsystemadded
CVMixGraphInput
soundsystem_lowleveladded
CVMixHeap
soundsystem_lowleveladded
CVMixParameterBool
soundsystem_lowleveladded
CVMixParameterEffectName
soundsystem_lowleveladded
CVMixParameterFloat
soundsystem_lowleveladded
CVMixRuntimeGraph
soundsystem_lowleveladded
CVMixSubmix
soundsystem_lowleveladded
CVMixToolDoc
sounddoc_libadded
CVMixToolEffectsList
sounddoc_libadded
CVtex
texturelibadded
FePrism_t
physicslibadded
FeSimdPrism_t
physicslibadded
HostagePathCost
serveradded
InfoForResourceTypeCVDSPResource
resourcesystemadded
InfoForResourceTypeISmartProp
resourcesystemadded
NmContactAudioInfo_t
animlibadded
NoiseOscillatorDef_t
mathlib_extendedadded
NoiseStreamDef_t
mathlib_extendedadded
ParticleAttributeIndex_t
particleslibadded
PathCost
serveradded
PulseRuntimeTempVarBankIndex_t
pulse_runtime_libadded
PulseRuntimeTempVarIndex_t
pulse_runtime_libadded
QueuedAISearchId_t
clientadded
RnCompoundTree_t
physicslibadded
RnCompoundTreeNode_t
physicslibadded
SoundeventBoxHelperNetworked_t
clientadded
VMixEQFilterDesc_t
soundsystem_lowleveladded
VMixPointerFixupEntry_t
soundsystem_lowlevelRemoved (151)
removed
C_BaseEntityAPI
clientremoved
C_CSGO_MapPreviewCameraPath_API
clientremoved
C_CSGO_MapPreviewCameraPathNode_API
clientremoved
C_CSGO_PreviewModel_API
clientremoved
C_CSGO_PreviewPlayer_API
clientremoved
C_CSGO_TeamPreviewCamera_API
clientremoved
C_CsmFovOverride_API
clientremoved
C_CSObserverPawn_API
clientremoved
C_CSPlayerPawn_API
clientremoved
C_CSPlayerPawnBase_API
clientremoved
C_EnvWindController
clientremoved
C_EnvWindVolume
clientremoved
CBarnLightAPI
clientremoved
CBarnLightAPI
serverremoved
CBaseAnimGraphAPI
clientremoved
CBaseAnimGraphAPI
serverremoved
CBaseEntity_SharedAPI
clientremoved
CBaseEntity_SharedAPI
serverremoved
CBaseEntityAPI
serverremoved
CBaseGrenade_API
clientremoved
CBaseGrenade_API
serverremoved
CBaseModelEntityAPI
clientremoved
CBaseModelEntityAPI
serverremoved
CBaseMoveBehavior
serverremoved
CBasePlayerControllerAPI
clientremoved
CBasePlayerControllerAPI
serverremoved
CBaseTriggerAPI
clientremoved
CBaseTriggerAPI
serverremoved
CBuyZone_API
serverremoved
CChicken_API
serverremoved
CCSCustomHudLayout_API
clientremoved
CCSCustomHudLayout_API
serverremoved
CCSGO_TeamPreviewCharacterPosition_API
clientremoved
CCSGO_TeamPreviewCharacterPosition_API
serverremoved
CCSObserverPawn_API
serverremoved
CCSPlace_API
serverremoved
CCSPlayerCamera
clientremoved
CCSPlayerCamera
serverremoved
CCSPlayerController_API
clientremoved
CCSPlayerController_API
serverremoved
CCSPlayerPawn_API
serverremoved
CCSPlayerPawnBase_API
serverremoved
CCSPointPulseAPI
serverremoved
CCSPointScriptEntity_API
serverremoved
CCSWeaponBase_API
clientremoved
CCSWeaponBase_API
serverremoved
CEnvCombinedLightProbeVolumeAPI
clientremoved
CEnvCombinedLightProbeVolumeAPI
serverremoved
CEnvCubemapAPI
clientremoved
CEnvCubemapAPI
serverremoved
CEnvHudHint_API
serverremoved
CEnvLightProbeVolumeAPI
clientremoved
CEnvLightProbeVolumeAPI
serverremoved
CEnvSkyAPI
clientremoved
CEnvSkyAPI
serverremoved
CEnvWindController
serverremoved
CEnvWindSharedAPI
clientremoved
CEnvWindSharedAPI
serverremoved
CEnvWindVolume
serverremoved
CFilterMultipleAPI
clientremoved
CFilterMultipleAPI
serverremoved
CFlashbangProjectile_API
clientremoved
CFlashbangProjectile_API
serverremoved
CFootstepControl_API
clientremoved
CFootstepControl_API
serverremoved
CFuncConveyor_API
serverremoved
CFuncMoverAPI
serverremoved
CGameMoney_API
serverremoved
CGameStateReportAPI
serverremoved
CGrenadeTracer_API
clientremoved
CHostage_API
serverremoved
CLightEntityAPI
clientremoved
CLightEntityAPI
serverremoved
CLogicEventListener_API
serverremoved
CLogicPlayerProxy
serverremoved
CLogicRelayAPI
clientremoved
CLogicRelayAPI
serverremoved
CMapInfo_API
clientremoved
CMapInfo_API
serverremoved
CMapVetoPickController_API
serverremoved
CParticleSystemAPI
clientremoved
CParticleSystemAPI
serverremoved
CPathSimpleAPI
clientremoved
CPathSimpleAPI
serverremoved
CPhysMotorAPI
serverremoved
CPlantedC4_API
serverremoved
CPointGiveAmmo_API
serverremoved
CPointPrefabAPI
serverremoved
CPointTeleportAPI
serverremoved
CPointTemplateAPI
clientremoved
CPointTemplateAPI
serverremoved
CPointValueRemapperAPI
clientremoved
CPointValueRemapperAPI
serverremoved
CPulseArraylib
pulse_runtime_libremoved
CPulseCursorFuncs
pulse_runtime_libremoved
CPulseEnumlib
pulse_runtime_libremoved
CPulseFuncs_GameParticleManager
serverremoved
CPulseGraphInstance_SmartPropEval
smartpropsremoved
CPulseMathlib
pulse_runtime_libremoved
CPulsePhysicsConstraintsFuncs
serverremoved
CPulseServerFuncs
serverremoved
CPulseServerFuncs_Sounds
serverremoved
CPulseStringlib
pulse_runtime_libremoved
CPulseTestFuncs_LibraryA
pulse_systemremoved
CPulseTestScriptLib
pulse_runtime_libremoved
CReplicationParameters
particlesremoved
CSmartPropAPI
smartpropsremoved
CSmartPropExprAPI
smartpropsremoved
CSmartPropFilterAPI
smartpropsremoved
CSmartPropOperation_MaterialReplacementAPI
smartpropsremoved
CSmartPropOperationAPI
smartpropsremoved
CSmartPropPulse_BaseQueryableFlow
smartpropsremoved
CSmartPropPulse_CreateLocator
smartpropsremoved
CSmartPropPulse_CreateRotator
smartpropsremoved
CSmartPropPulse_CreateSizer
smartpropsremoved
CSmartPropPulse_CriteriaPathPosition
smartpropsremoved
CSmartPropPulse_CriteriaPathPosition__Criteria_t
smartpropsremoved
CSmartPropPulse_FitOnLine
smartpropsremoved
CSmartPropPulse_Group
smartpropsremoved
CSmartPropPulse_PickOneSelector
smartpropsremoved
CSmartPropPulse_PlaceInSphere
smartpropsremoved
CSmartPropPulse_PlaceOnPath
smartpropsremoved
CSmartPropPulse_SelectionChoiceWeight
smartpropsremoved
CSmartPropPulse_SelectionChoiceWeight__Criteria_t
smartpropsremoved
CSmartPropPulse_SelectionEndCap
smartpropsremoved
CSmartPropPulse_SelectionEndCap__Criteria_t
smartpropsremoved
CSmartPropPulse_SelectionLinearLength
smartpropsremoved
CSmartPropPulse_SelectionLinearLength__Criteria_t
smartpropsremoved
CSmartPropPulse_SmartProp
smartpropsremoved
CSoundEventMetaData
resourcecompilerremoved
CTakeDamageResultAPI
clientremoved
CTakeDamageResultAPI
serverremoved
CTestPulseIOAPI
serverremoved
CTestPulseIOComponent_API
serverremoved
CTestPulseIOComponent_DerivedAPI
serverremoved
CVMixControlInputArray
soundsystem_lowlevelremoved
CVMixCurveHeader
soundsystem_lowlevelremoved
CVMixGraphDescData
soundsystem_lowlevelremoved
CVMixNameInput
soundsystem_lowlevelremoved
DestructiblePartDamageRequestAPI
clientremoved
DestructiblePartDamageRequestAPI
serverremoved
EntInput_t
entity2removed
FakeEntity_tAPI
pulse_systemremoved
FakeEntityDerivedA_tAPI
pulse_systemremoved
FakeEntityDerivedB_tAPI
pulse_systemremoved
InfoForResourceTypeCSmartProp
resourcesystemremoved
ParticleAttributeIndex_t
particlesremoved
RotatorHistoryEntry_t
serverremoved
RotatorQueueEntry_t
serverremoved
SpawnPoint_API
serverremoved
TestComponent_tAPI
pulse_systemChanged (1234)
changed
ActiveModelConfig_t
serversize: 112 → 160
AssociatedEntityCollidesWithHierarchyCUtlLeanVector<bool, int>
112
AssociatedEntityCollidesOutsideHierarchyCUtlLeanVector<bool, int>
128
changed
AI_BaseNPC_DebugSnapshotData_t
clientsize: 376 → 392
AnimgraphAI_BaseNPCAnimGraph_DebugSnapshotData_t → AI_BaseNPCAnimGraph_DebugSnapshotData_t
112 → 112
NavigatorAI_Navigator_DebugSnapshotData_t → AI_Navigator_DebugSnapshotData_t
176 → 184
MotorServicesAI_MotorServices_DebugSnapshotData_t → AI_MotorServices_DebugSnapshotData_t
256 → 264
FacingServicesAI_FacingServices_DebugSnapshotData_t → AI_FacingServices_DebugSnapshotData_t
304 → 320
changed
AI_BaseNPCAnimGraph_DebugSnapshotData_t
clientsize: 64 → 72
Ag2_update_idint
0
E_action_desiredCGlobalSymbol → CGlobalSymbol
0 → 8
E_action_handshake_restartCGlobalSymbol → CGlobalSymbol
8 → 16
E_action_handshake_body_authority_currentCGlobalSymbol → CGlobalSymbol
16 → 24
E_action_handshake_body_authority_desiredCGlobalSymbol → CGlobalSymbol
24 → 32
E_movement_type_desiredCGlobalSymbol → CGlobalSymbol
32 → 40
E_movement_handshake_restartCGlobalSymbol → CGlobalSymbol
40 → 48
E_movement_handshake_body_authority_currentCGlobalSymbol → CGlobalSymbol
48 → 56
E_movement_handshake_body_authority_desiredCGlobalSymbol → CGlobalSymbol
56 → 64
changed
AI_DefaultNPC_DebugSnapshotData_t
clientsize: 120 → 128
S_npc_current_held_abilityCGlobalSymbol
16
S_npc_tactic_currentCGlobalSymbol → CGlobalSymbol
16 → 24
S_npc_tactic_phaseCGlobalSymbol → CGlobalSymbol
24 → 32
Tactic_interrupt_conditionsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
32 → 40
Path_queryAI_DefaultNPC_DebugSnapshotData_t__PathQuery_t → AI_DefaultNPC_DebugSnapshotData_t__PathQuery_t
56 → 64
Path_queries_speculativeCUtlVector<AI_DefaultNPC_DebugSnapshotData_t__PathQuery_t> → CUtlVector<AI_DefaultNPC_DebugSnapshotData_t__PathQuery_t>
96 → 104
changed
AI_GroundRootMotionMotor_DebugSnapshotData_t
clientsize: 136 → 144
F_forward_strafing_angle_committedfloat
104
F_current_leanfloat → float
104 → 108
F_target_leanfloat → float
108 → 112
Vec_eventsCUtlVector<AI_GroundRootMotionMotor_DebugSnapshotData_t__Event_t> → CUtlVector<AI_GroundRootMotionMotor_DebugSnapshotData_t__Event_t>
112 → 120
changed
AI_MotorServices_DebugSnapshotData_t
clientsize: 48 → 56
Ground_entity_debug_namestring
48
changed
BakedLightingInfo_t
resourcecompilerSHLightmapsbool
19
LPVEncodingbyte
19
LightmapEncodingbyte
20
ChartPackIterationsbyte → byte
20 → 21
VradQualitybyte → byte
21 → 22
changed
C_AK47
clientsize: 7440 → 8000
changed
C_AttributeContainer
clientsize: 1232 → 1552
ItemC_EconItemView → C_EconItemView
80 → 80
ExternalItemProviderRegisteredTokenint → int
1216 → 1536
UllRegisteredAsItemIDulong → ulong
1224 → 1544
changed
C_BarnLight
clientsize: 4800 → 5032
Enabledbool → bool
4016 → 4248
ColorModeint → int
4020 → 4252
ColorColor → Color
4024 → 4256
ColorTemperaturefloat → float
4028 → 4260
Brightnessfloat → float
4032 → 4264
BrightnessScalefloat → float
4036 → 4268
DirectLightint → int
4040 → 4272
BakedShadowIndexint → int
4044 → 4276
LightPathUniqueIdint → int
4048 → 4280
LightMapUniqueIdint → int
4052 → 4284
LuminaireShapeint → int
4056 → 4288
LuminaireSizefloat → float
4060 → 4292
LuminaireAnisotropyfloat → float
4064 → 4296
LightStyleStringstring → string
4072 → 4304
LightStyleStartTimeGameTime_t → GameTime_t
4080 → 4312
QueuedLightStyleStringsSchemaUntypedField /* C_NetworkUtlVectorBase< CUtlString > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CUtlString > */
4088 → 4320
LightStyleEventsSchemaUntypedField /* C_NetworkUtlVectorBase< CUtlString > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CUtlString > */
4112 → 4344
LightStyleTargetsSchemaUntypedField /* C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > */
4136 → 4368
StyleEventISchemaFixedArray<CEntityIOOutput> → ISchemaFixedArray<CEntityIOOutput>
4160 → 4392
LightCookieCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
4256 → 4488
Shapefloat → float
4264 → 4496
SoftXfloat → float
4268 → 4500
SoftYfloat → float
4272 → 4504
Skirtfloat → float
4276 → 4508
SkirtNearfloat → float
4280 → 4512
SizeParamsVector → Vector
4284 → 4516
Rangefloat → float
4296 → 4528
ShearVector → Vector
4300 → 4532
BakeSpecularToCubemapsint → int
4312 → 4544
BakeSpecularToCubemapsSizeVector → Vector
4316 → 4548
BakeSpecularToCubemapsScalefloat → float
4328 → 4560
CastShadowsint → int
4332 → 4564
ShadowMapSizeint → int
4336 → 4568
ShadowPriorityint → int
4340 → 4572
ContactShadowbool → bool
4344 → 4576
ForceShadowsEnabledbool → bool
4345 → 4577
BounceLightint → int
4348 → 4580
BounceScalefloat → float
4352 → 4584
MinRoughnessfloat → float
4356 → 4588
AlternateColorVector → Vector
4360 → 4592
AlternateColorBrightnessfloat → float
4372 → 4604
Fogint → int
4376 → 4608
FogStrengthfloat → float
4380 → 4612
FogShadowsint → int
4384 → 4616
FogScalefloat → float
4388 → 4620
FadeSizeStartfloat → float
4392 → 4624
FadeSizeEndfloat → float
4396 → 4628
ShadowFadeSizeStartfloat → float
4400 → 4632
ShadowFadeSizeEndfloat → float
4404 → 4636
PrecomputedFieldsValidbool → bool
4408 → 4640
PrecomputedBoundsMinsVector → Vector
4412 → 4644
PrecomputedBoundsMaxsVector → Vector
4424 → 4656
PrecomputedOBBOriginVector → Vector
4436 → 4668
PrecomputedOBBAnglesQAngle → QAngle
4448 → 4680
PrecomputedOBBExtentVector → Vector
4460 → 4692
PrecomputedSubFrustaint → int
4472 → 4704
PrecomputedOBBOrigin0Vector → Vector
4476 → 4708
PrecomputedOBBAngles0QAngle → QAngle
4488 → 4720
PrecomputedOBBExtent0Vector → Vector
4500 → 4732
PrecomputedOBBOrigin1Vector → Vector
4512 → 4744
PrecomputedOBBAngles1QAngle → QAngle
4524 → 4756
PrecomputedOBBExtent1Vector → Vector
4536 → 4768
PrecomputedOBBOrigin2Vector → Vector
4548 → 4780
PrecomputedOBBAngles2QAngle → QAngle
4560 → 4792
PrecomputedOBBExtent2Vector → Vector
4572 → 4804
PrecomputedOBBOrigin3Vector → Vector
4584 → 4816
PrecomputedOBBAngles3QAngle → QAngle
4596 → 4828
PrecomputedOBBExtent3Vector → Vector
4608 → 4840
PrecomputedOBBOrigin4Vector → Vector
4620 → 4852
PrecomputedOBBAngles4QAngle → QAngle
4632 → 4864
PrecomputedOBBExtent4Vector → Vector
4644 → 4876
PrecomputedOBBOrigin5Vector → Vector
4656 → 4888
PrecomputedOBBAngles5QAngle → QAngle
4668 → 4900
PrecomputedOBBExtent5Vector → Vector
4680 → 4912
InitialBoneSetupbool → bool
4760 → 4992
VisClustersSchemaUntypedField /* C_NetworkUtlVectorBase< uint16 > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< uint16 > */
4768 → 5000
changed
C_BaseButton
clientsize: 4032 → 4264
GlowEntityCHandle<C_BaseModelEntity> → CHandle<C_BaseModelEntity>
4016 → 4248
Usablebool → bool
4020 → 4252
DisplayTextstring → string
4024 → 4256
changed
C_BaseClientUIEntity
clientsize: 4064 → 4296
Enabledbool → bool
4024 → 4256
DialogXMLNamestring → string
4032 → 4264
PanelClassNamestring → string
4040 → 4272
PanelIDstring → string
4048 → 4280
changed
C_BaseCombatCharacter
clientsize: 4616 → 4848
MyWearablesSchemaUntypedField /* C_NetworkUtlVectorBase< CHandle< C_EconWearable > > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CHandle< C_EconWearable > > */
4480 → 4712
LeftFootAttachmentAttachmentHandle_t → AttachmentHandle_t
4504 → 4736
RightFootAttachmentAttachmentHandle_t → AttachmentHandle_t
4505 → 4737
WaterWakeModeC_BaseCombatCharacter__WaterWakeMode_t → C_BaseCombatCharacter__WaterWakeMode_t
4508 → 4740
WaterWorldZfloat → float
4512 → 4744
WaterNextTraceTimefloat → float
4516 → 4748
changed
C_BaseCSGrenade
clientsize: 7584 → 8144
ClientPredictDeletebool → bool
7392 → 7952
Redrawbool → bool
7393 → 7953
IsHeldByPlayerbool → bool
7394 → 7954
PinPulledbool → bool
7395 → 7955
JumpThrowbool → bool
7396 → 7956
ThrowAnimatingbool → bool
7397 → 7957
ThrowTimeGameTime_t → GameTime_t
7400 → 7960
ThrowStrengthfloat → float
7408 → 7968
DropTimeGameTime_t → GameTime_t
7528 → 8088
PinPullTimeGameTime_t → GameTime_t
7532 → 8092
JustPulledPinbool → bool
7536 → 8096
NextHoldTickGameTick_t → GameTick_t
7540 → 8100
NextHoldFracfloat → float
7544 → 8104
SwitchToWeaponAfterThrowCHandle<C_CSWeaponBase> → CHandle<C_CSWeaponBase>
7548 → 8108
changed
C_BaseCSGrenadeProjectile
clientsize: 4704 → 4936
InitialPositionVector → Vector
4552 → 4784
InitialVelocityVector → Vector
4564 → 4796
Bouncesint → int
4576 → 4808
ExplodeEffectIndexCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
4584 → 4816
ExplodeEffectTickBeginint → int
4592 → 4824
ExplodeEffectOriginVector → Vector
4596 → 4828
SpawnTimeGameTime_t → GameTime_t
4608 → 4840
LastTrailLinePosVector → Vector
4612 → 4844
NextTrailLineTimeGameTime_t → GameTime_t
4624 → 4856
ExplodeEffectBeganbool → bool
4628 → 4860
CanCreateGrenadeTrailbool → bool
4629 → 4861
SnapshotTrajectoryEffectIndexParticleIndex_t → ParticleIndex_t
4632 → 4864
SnapshotTrajectoryParticleSnapshotCStrongHandle<InfoForResourceTypeIParticleSnapshot> → CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4640 → 4872
TrajectoryTrailPointsCUtlVector<Vector> → CUtlVector<Vector>
4648 → 4880
TrajectoryTrailPointCreationTimesCUtlVector<float> → CUtlVector<float>
4672 → 4904
TrajectoryTrailEffectCreationTimefloat → float
4696 → 4928
changed
C_BaseDoor
clientsize: 4024 → 4256
IsUsablebool → bool
4016 → 4248
changed
C_BaseGrenade
clientsize: 4552 → 4784
HasWarnedAIbool → bool
4480 → 4712
IsSmokeGrenadebool → bool
4481 → 4713
IsLivebool → bool
4482 → 4714
DmgRadiusfloat → float
4484 → 4716
DetonateTimeGameTime_t → GameTime_t
4488 → 4720
WarnAITimefloat → float
4492 → 4724
Damagefloat → float
4496 → 4728
BounceSoundstring → string
4504 → 4736
ExplosionSoundstring → string
4512 → 4744
ThrowerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
4520 → 4752
NextAttackGameTime_t → GameTime_t
4544 → 4776
OriginalThrowerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
4548 → 4780
changed
C_BaseModelEntity
clientsize: 4016 → 4248
CRenderComponentCRenderComponent → CRenderComponent
2800 → 2808
CHitboxComponentCHitboxComponent → CHitboxComponent
2808 → 2816
ChoreoComponentCChoreoComponent → CChoreoComponent
2832 → 2840
DestructiblePartInitialStateDestructed0HitGroup_t → HitGroup_t
2840 → 2848
DestructiblePartInitialStateDestructed1HitGroup_t → HitGroup_t
2844 → 2852
DestructiblePartInitialStateDestructed2HitGroup_t → HitGroup_t
2848 → 2856
DestructiblePartInitialStateDestructed3HitGroup_t → HitGroup_t
2852 → 2860
DestructiblePartInitialStateDestructed4HitGroup_t → HitGroup_t
2856 → 2864
DestructiblePartInitialStateDestructed0_PartIndexint → int
2860 → 2868
DestructiblePartInitialStateDestructed1_PartIndexint → int
2864 → 2872
DestructiblePartInitialStateDestructed2_PartIndexint → int
2868 → 2876
DestructiblePartInitialStateDestructed3_PartIndexint → int
2872 → 2880
DestructiblePartInitialStateDestructed4_PartIndexint → int
2876 → 2884
DestructiblePartInitialStateDestructed0_GenerateBreakpiecesbool → bool
2880 → 2888
DestructiblePartInitialStateDestructed1_GenerateBreakpiecesbool → bool
2881 → 2889
DestructiblePartInitialStateDestructed2_GenerateBreakpiecesbool → bool
2882 → 2890
DestructiblePartInitialStateDestructed3_GenerateBreakpiecesbool → bool
2883 → 2891
DestructiblePartInitialStateDestructed4_GenerateBreakpiecesbool → bool
2884 → 2892
DestructiblePartsSystemComponentCDestructiblePartsComponent → CDestructiblePartsComponent
2888 → 2896
InitModelEffectsbool → bool
3184 → 3192
DoingModelEffectsbool → bool
3185 → 3193
OldHealthint → int
3188 → 3196
RenderModeRenderMode_t → RenderMode_t
3192 → 3200
RenderFXRenderFx_t → RenderFx_t
3193 → 3201
AllowFadeInViewbool → bool
3194 → 3202
RenderColor → Color
3224 → 3232
RenderAttributesSchemaUntypedField /* C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > */ → SchemaUntypedField /* C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > */
3232 → 3240
RenderToCubemapsbool → bool
3360 → 3368
ExpandRenderBoundsToIncludeClothbool
3369
NoInterpolatebool → bool
3361 → 3370
CollisionCCollisionProperty → CCollisionProperty
3368 → 3376
GlowCGlowProperty → CGlowProperty
3552 → 3560
GlowBackfaceMultfloat → float
3640 → 3648
FadeMinDistfloat → float
3644 → 3652
FadeMaxDistfloat → float
3648 → 3656
FadeScalefloat → float
3652 → 3660
ShadowStrengthfloat → float
3656 → 3664
ObjectCullingbyte → byte
3660 → 3668
RequiredDecalRtEncodingDecalRtEncoding_t → DecalRtEncoding_t
3661 → 3669
BodyGroupTotalRequestCountuint
3672
BodyGroupRequestsSchemaUntypedField /* CUtlVectorFixedGrowable< C_BaseModelEntity::BodyGroupRequest_t, 8 > */
3680
BodyGroupChoicesSchemaUntypedField /* CUtlOrderedMap< CGlobalSymbol, int32 > */ → SchemaUntypedField /* CUtlOrderedMap< CGlobalSymbol, int32 > */
3664 → 3896
ViewOffsetCNetworkViewOffsetVector → CNetworkViewOffsetVector
3704 → 3936
ClientAlphaPropertyCClientAlphaProperty → CClientAlphaProperty
3928 → 4160
ClientOverrideTintColor → Color
3936 → 4168
UseClientOverrideTintbool → bool
3940 → 4172
DisabledHitGroupsISchemaFixedArray<uint> → ISchemaFixedArray<uint>
4000 → 4232
changed
C_BasePlayerPawn
clientsize: 5088 → 5320
WeaponServicesCPlayer_WeaponServices → CPlayer_WeaponServices
4616 → 4848
ItemServicesCPlayer_ItemServices → CPlayer_ItemServices
4624 → 4856
AutoaimServicesCPlayer_AutoaimServices → CPlayer_AutoaimServices
4632 → 4864
ObserverServicesCPlayer_ObserverServices → CPlayer_ObserverServices
4640 → 4872
WaterServicesCPlayer_WaterServices → CPlayer_WaterServices
4648 → 4880
UseServicesCPlayer_UseServices → CPlayer_UseServices
4656 → 4888
FlashlightServicesCPlayer_FlashlightServices → CPlayer_FlashlightServices
4664 → 4896
CameraServicesCPlayer_CameraServices → CPlayer_CameraServices
4672 → 4904
MovementServicesCPlayer_MovementServices → CPlayer_MovementServices
4680 → 4912
ServerViewAngleChangesSchemaUntypedField /* C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > */ → SchemaUntypedField /* C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > */
4696 → 4928
V_angleQAngle → QAngle
4800 → 5032
V_anglePreviousQAngle → QAngle
4812 → 5044
HideHUDuint → uint
4824 → 5056
Skybox3dsky3dparams_t → sky3dparams_t
4832 → 5064
DeathTimeGameTime_t → GameTime_t
4976 → 5208
PredictionErrorVector → Vector
4980 → 5216
PredictionErrorTimeGameTime_t → GameTime_t
4992 → 5228
LastCameraSetupLocalOriginVector → Vector
5024 → 5260
LastCameraSetupTimeGameTime_t → GameTime_t
5036 → 5272
FOVSensitivityAdjustfloat → float
5040 → 5276
MouseSensitivityfloat → float
5044 → 5280
OldOriginVector → Vector
5048 → 5284
OldSimulationTimefloat → float
5060 → 5296
LastExecutedCommandNumberint → int
5064 → 5300
LastExecutedCommandTickint → int
5068 → 5304
ControllerCHandle<CBasePlayerController> → CHandle<CBasePlayerController>
5072 → 5308
DefaultControllerCHandle<CBasePlayerController> → CHandle<CBasePlayerController>
5076 → 5312
IsSwappingToPredictableControllerbool → bool
5080 → 5316
changed
C_BasePlayerWeapon
clientsize: 5928 → 6480
NextPrimaryAttackTickGameTick_t → GameTick_t
5872 → 6424
NextPrimaryAttackTickRatiofloat → float
5876 → 6428
NextSecondaryAttackTickGameTick_t → GameTick_t
5880 → 6432
NextSecondaryAttackTickRatiofloat → float
5884 → 6436
Clip1int → int
5888 → 6440
Clip2int → int
5892 → 6444
ReserveAmmoISchemaFixedArray<int> → ISchemaFixedArray<int>
5896 → 6448
changed
C_BasePropDoor
clientsize: 5120 → 5360
DoorStateDoorState_t → DoorState_t
5072 → 5312
ModelChangedbool → bool
5076 → 5316
Lockedbool → bool
5077 → 5317
NoNPCsbool → bool
5078 → 5318
ClosedPositionVector → Vector
5080 → 5320
ClosedAnglesQAngle → QAngle
5092 → 5332
MasterCHandle<C_BasePropDoor> → CHandle<C_BasePropDoor>
5104 → 5344
WhereToSetLightingOriginVector → Vector
5108 → 5348
changed
C_BaseToggle
clientsize: 4016 → 4248
changed
C_BaseTrigger
clientsize: 4248 → 4480
OnStartTouchCEntityIOOutput → CEntityIOOutput
4016 → 4248
OnStartTouchAllCEntityIOOutput → CEntityIOOutput
4040 → 4272
OnEndTouchCEntityIOOutput → CEntityIOOutput
4064 → 4296
OnEndTouchAllCEntityIOOutput → CEntityIOOutput
4088 → 4320
OnTouchingCEntityIOOutput → CEntityIOOutput
4112 → 4344
OnTouchingEachEntityCEntityIOOutput → CEntityIOOutput
4136 → 4368
OnNotTouchingCEntityIOOutput → CEntityIOOutput
4160 → 4392
OnTouchingChangedCEntityIOOutput → CEntityIOOutput
4184 → 4416
TouchingEntitiesCUtlVector<CHandle<C_BaseEntity>> → CUtlVector<CHandle<C_BaseEntity>>
4208 → 4440
FilterNamestring → string
4232 → 4464
FilterCHandle<CBaseFilter> → CHandle<CBaseFilter>
4240 → 4472
Disabledbool → bool
4244 → 4476
changed
C_Beam
clientsize: 4200 → 4432
FrameRatefloat → float
4016 → 4248
HDRColorScalefloat → float
4020 → 4252
FireTimeGameTime_t → GameTime_t
4024 → 4256
Damagefloat → float
4028 → 4260
NumBeamEntsbyte → byte
4032 → 4264
QueryHandleHaloint → int
4036 → 4268
BaseMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4072 → 4304
HaloIndexCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4080 → 4312
BeamTypeBeamType_t → BeamType_t
4088 → 4320
BeamFlagsuint → uint
4092 → 4324
AttachEntityISchemaFixedArray<CHandle<C_BaseEntity>> → ISchemaFixedArray<CHandle<C_BaseEntity>>
4096 → 4328
AttachIndexISchemaClassFixedArray<AttachmentHandle_t> → ISchemaClassFixedArray<AttachmentHandle_t>
4136 → 4368
Widthfloat → float
4148 → 4380
EndWidthfloat → float
4152 → 4384
FadeLengthfloat → float
4156 → 4388
HaloScalefloat → float
4160 → 4392
Amplitudefloat → float
4164 → 4396
StartFramefloat → float
4168 → 4400
Speedfloat → float
4172 → 4404
Framefloat → float
4176 → 4408
TurnedOffbool → bool
4180 → 4412
EndPosVector → Vector
4184 → 4416
EndEntityCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4196 → 4428
changed
C_Breakable
clientsize: 4016 → 4248
changed
C_BreakableProp
clientsize: 4848 → 5088
CPropDataComponentCPropDataComponent → CPropDataComponent
4528 → 4768
OnStartDeathCEntityIOOutput → CEntityIOOutput
4592 → 4832
OnBreakCEntityIOOutput → CEntityIOOutput
4616 → 4856
OnHealthChangedSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
4640 → 4880
OnTakeDamageCEntityIOOutput → CEntityIOOutput
4672 → 4912
ImpactEnergyScalefloat → float
4696 → 4936
MinHealthDmgint → int
4700 → 4940
PressureDelayfloat → float
4704 → 4944
DefBurstScalefloat → float
4708 → 4948
DefBurstOffsetVector → Vector
4712 → 4952
BreakerCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4724 → 4964
PerformanceModePerformanceMode_t → PerformanceMode_t
4728 → 4968
PreventDamageBeforeTimeGameTime_t → GameTime_t
4732 → 4972
BreakableContentsTypeBreakableContentsType_t → BreakableContentsType_t
4736 → 4976
StrBreakableContentsPropGroupOverridestring → string
4744 → 4984
StrBreakableContentsParticleOverridestring → string
4752 → 4992
HasBreakPiecesOrCommandsbool → bool
4760 → 5000
ExplodeDamagefloat → float
4764 → 5004
ExplodeRadiusfloat → float
4768 → 5008
ExplosionTypeCGlobalSymbol → CGlobalSymbol
4776 → 5016
ExplosionDelayfloat → float
4784 → 5024
ExplosionBuildupSoundstring → string
4792 → 5032
ExplosionCustomEffectstring → string
4800 → 5040
ExplosionCustomSoundstring → string
4808 → 5048
ExplosionModifierstring → string
4816 → 5056
PhysicsAttackerCHandle<C_BasePlayerPawn> → CHandle<C_BasePlayerPawn>
4824 → 5064
LastPhysicsInfluenceTimeGameTime_t → GameTime_t
4828 → 5068
DefaultFadeScalefloat → float
4832 → 5072
LastAttackerCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4836 → 5076
changed
C_BulletHitModel
clientsize: 4560 → 4792
MatLocalmatrix3x4_t → matrix3x4_t
4480 → 4712
BoneIndexint → int
4528 → 4760
PlayerParentCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4532 → 4764
IsHitbool → bool
4536 → 4768
TimeCreatedfloat → float
4540 → 4772
StartPosVector → Vector
4544 → 4776
changed
C_C4
clientsize: 7456 → 8016
ActiveLightParticleIndexParticleIndex_t → ParticleIndex_t
7392 → 7952
ActiveLightEffectC4LightEffect_t → C4LightEffect_t
7396 → 7956
StartedArmingbool → bool
7400 → 7960
ArmedTimeGameTime_t → GameTime_t
7404 → 7964
BombPlacedAnimationbool → bool
7408 → 7968
IsPlantingViaUsebool → bool
7409 → 7969
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
7416 → 7976
SpotRulesint → int
7440 → 8000
PlayedArmingBeepsISchemaFixedArray<bool> → ISchemaFixedArray<bool>
7444 → 8004
BombPlantedbool → bool
7451 → 8011
changed
C_Chicken
clientsize: 6320 → 7072
LeaderCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
5064 → 5312
OwnerCHandle<CCSPlayerController>
5316
AttributeManagerC_AttributeContainer → C_AttributeContainer
5072 → 5320
AttributesInitializedbool → bool
6304 → 6872
WaterWakeParticlesParticleIndex_t → ParticleIndex_t
6308 → 6876
IsPreviewModelbool → bool
6312 → 6880
SpawnDyingParticlesbool
7016
changed
C_ClientRagdoll
clientsize: 4632 → 4864
FadeOutbool → bool
4480 → 4712
Importantbool → bool
4481 → 4713
EffectTimeGameTime_t → GameTime_t
4484 → 4716
GibDespawnTimeGameTime_t → GameTime_t
4488 → 4720
CurrentFrictionint → int
4492 → 4724
MinFrictionint → int
4496 → 4728
MaxFrictionint → int
4500 → 4732
FrictionAnimStateint → int
4504 → 4736
ReleaseRagdollbool → bool
4508 → 4740
EyeAttachmentAttachmentHandle_t → AttachmentHandle_t
4509 → 4741
FadingOutbool → bool
4510 → 4742
ScaleEndISchemaFixedArray<float> → ISchemaFixedArray<float>
4512 → 4744
ScaleTimeStartISchemaClassFixedArray<GameTime_t> → ISchemaClassFixedArray<GameTime_t>
4552 → 4784
ScaleTimeEndISchemaClassFixedArray<GameTime_t> → ISchemaClassFixedArray<GameTime_t>
4592 → 4824
changed
C_ColorCorrectionVolume
clientsize: 4800 → 5032
LastEnterWeightfloat → float
4248 → 4480
LastEnterTimeGameTime_t → GameTime_t
4252 → 4484
LastExitWeightfloat → float
4256 → 4488
LastExitTimeGameTime_t → GameTime_t
4260 → 4492
Enabledbool → bool
4264 → 4496
MaxWeightfloat → float
4268 → 4500
FadeDurationfloat → float
4272 → 4504
Weightfloat → float
4276 → 4508
LookupFilenamestring → string
4280 → 4512
changed
C_CS2HudModelAddon
clientsize: 4688 → 4912
changed
C_CS2HudModelArms
clientsize: 4992 → 5216
changed
C_CS2HudModelBase
clientsize: 4720 → 4944
changed
C_CS2HudModelWeapon
clientsize: 4784 → 5008
changed
C_CS2WeaponModuleBase
clientsize: 4488 → 4720
changed
C_CSGO_EndOfMatchCharacterPosition
clientsize: 5024 → 7448
changed
C_CSGO_PreviewModel
clientsize: 5776 → 6328
DefaultAnimstring → string
4480 → 4712
DefaultAnimLoopModeAnimLoopMode_t → AnimLoopMode_t
4488 → 4720
InitialModelScalefloat → float
4492 → 4724
InitialWeaponStatestring → string
4496 → 4728
changed
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
clientsize: 5776 → 6328
changed
C_CSGO_PreviewPlayer
clientsize: 13584 → 14272
AnimgraphCharacterModeStringCGlobalSymbol → CGlobalSymbol
13424 → 14096
InitialModelScalefloat → float
13432 → 14104
changed
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
clientsize: 13584 → 14272
changed
C_CSGO_TeamIntroCharacterPosition
clientsize: 5024 → 7448
changed
C_CSGO_TeamIntroCounterTerroristPosition
clientsize: 5024 → 7448
changed
C_CSGO_TeamIntroTerroristPosition
clientsize: 5024 → 7448
changed
C_CSGO_TeamPreviewCharacterPosition
clientsize: 5024 → 7448
AgentItemC_EconItemView → C_EconItemView
1568 → 1568
GlovesItemC_EconItemView → C_EconItemView
2704 → 3024
WeaponItemC_EconItemView → C_EconItemView
3840 → 4480
PetItemC_EconItemView
5936
changed
C_CSGO_TeamPreviewModel
clientsize: 13584 → 14272
changed
C_CSGO_TeamSelectCharacterPosition
clientsize: 5024 → 7448
changed
C_CSGO_TeamSelectCounterTerroristPosition
clientsize: 5024 → 7448
changed
C_CSGO_TeamSelectTerroristPosition
clientsize: 5024 → 7448
changed
C_CSObserverPawn
clientsize: 5256 → 5488
DetectParentChangeCHandle<CEntityInstance> → CHandle<CEntityInstance>
5248 → 5480
changed
C_CSPlayerPawn
clientsize: 13424 → 14096
BulletServicesCCSPlayer_BulletServices → CCSPlayer_BulletServices
5264 → 5488
HostageServicesCCSPlayer_HostageServices → CCSPlayer_HostageServices
5272 → 5496
BuyServicesCCSPlayer_BuyServices → CCSPlayer_BuyServices
5280 → 5504
GlowServicesCCSPlayer_GlowServices → CCSPlayer_GlowServices
5288 → 5512
ActionTrackingServicesCCSPlayer_ActionTrackingServices → CCSPlayer_ActionTrackingServices
5296 → 5520
AimPunchServicesCCSPlayer_AimPunchServices → CCSPlayer_AimPunchServices
5304 → 5528
DamageReactServicesCCSPlayer_DamageReactServices → CCSPlayer_DamageReactServices
5312 → 5536
HealthShotBoostExpirationTimeGameTime_t → GameTime_t
5320 → 5544
LastFiredWeaponTimeGameTime_t → GameTime_t
5324 → 5548
HasFemaleVoicebool → bool
5328 → 5552
LandingTimeSecondsfloat → float
5332 → 5556
OldFallVelocityfloat → float
5336 → 5560
LastPlaceNamestring → string
5340 → 5564
PrevDefuserbool → bool
5358 → 5582
PrevHelmetbool → bool
5359 → 5583
PrevArmorValint → int
5360 → 5584
PrevGrenadeAmmoCountint → int
5364 → 5588
PreviousWeaponHashuint → uint
5368 → 5592
WeaponHashuint → uint
5372 → 5596
InBuyZonebool → bool
5376 → 5600
PreviouslyInBuyZonebool → bool
5377 → 5601
InLandingbool → bool
5378 → 5602
LandingStartTimefloat → float
5380 → 5604
InHostageRescueZonebool → bool
5384 → 5608
InBombZonebool → bool
5385 → 5609
IsBuyMenuOpenbool → bool
5386 → 5610
TimeOfLastInjuryGameTime_t → GameTime_t
5388 → 5612
NextSprayDecalTimeGameTime_t → GameTime_t
5392 → 5616
RetakesOfferingint → int
5752 → 5976
RetakesOfferingCardint → int
5756 → 5980
RetakesHasDefuseKitbool → bool
5760 → 5984
RetakesMVPLastRoundbool → bool
5761 → 5985
RetakesMVPBoostItemint → int
5764 → 5988
RetakesMVPBoostExtraUtilityloadout_slot_t → loadout_slot_t
5768 → 5992
NeedToReApplyGlovesbool → bool
5773 → 5997
EconGlovesC_EconItemView → C_EconItemView
5776 → 6000
EconGlovesChangedbyte → byte
6912 → 7456
MustSyncRagdollStatebool → bool
6913 → 7457
RagdollDamageBoneint → int
6916 → 7460
RagdollDamageForceVector → Vector
6920 → 7464
RagdollDamageWeaponNamestring → string
6932 → 7476
RagdollDamageHeadshotbool → bool
6996 → 7540
RagdollServerOriginVector → Vector
7000 → 7544
LastLandTimeGameTime_t → GameTime_t
7012 → 7556
OnGroundLastTickbool → bool
7016 → 7560
ActiveMinimapVolumeCHandle<CCSMinimapVolume>
7588
HudModelArmsCHandle<C_CS2HudModelArms> → CHandle<C_CS2HudModelArms>
7044 → 7592
DeathEyeAnglesQAngle → QAngle
7048 → 7596
LeftHandedbool → bool
7060 → 7608
SwitchedHandednessTimeGameTime_t → GameTime_t
7064 → 7612
ViewmodelOffsetXfloat → float
7068 → 7616
ViewmodelOffsetYfloat → float
7072 → 7620
ViewmodelOffsetZfloat → float
7076 → 7624
ViewmodelFOVfloat → float
7080 → 7628
PlayerPatchEconIndicesISchemaFixedArray<uint> → ISchemaFixedArray<uint>
7084 → 7632
GunGameImmunityColorColor → Color
7152 → 7704
BulletHitModelsCUtlVector<PointerTo<C_BulletHitModel>> → CUtlVector<PointerTo<C_BulletHitModel>>
7232 → 7784
IsWalkingbool → bool
7256 → 7808
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
7264 → 7816
IsScopedbool → bool
7288 → 7840
ResumeZoombool → bool
7289 → 7841
IsDefusingbool → bool
7290 → 7842
IsGrabbingHostagebool → bool
7291 → 7843
BlockingUseActionInProgressCSPlayerBlockingUseAction_t → CSPlayerBlockingUseAction_t
7292 → 7844
EmitSoundTimeGameTime_t → GameTime_t
7296 → 7848
InNoDefuseAreabool → bool
7300 → 7852
WhichBombZoneint → int
7304 → 7856
ShotsFiredint → int
7308 → 7860
FlinchStackfloat → float
7312 → 7864
VelocityModifierfloat → float
7316 → 7868
WaitForNoAttackbool → bool
7320 → 7872
IgnoreLadderJumpTimefloat → float
7324 → 7876
KilledByHeadshotbool → bool
7329 → 7881
ArmorValueint → int
7332 → 7884
CurrentEquipmentValueushort → ushort
7336 → 7888
RoundStartEquipmentValueushort → ushort
7338 → 7890
FreezetimeEndEquipmentValueushort → ushort
7340 → 7892
LastKillerIndexuint → uint
7344 → 7896
OldIsScopedbool → bool
7348 → 7900
HasDeathInfobool → bool
7349 → 7901
DeathInfoTimefloat → float
7352 → 7904
DeathInfoOriginVector → Vector
7356 → 7908
GrenadeParameterStashTimeGameTime_t → GameTime_t
7416 → 7968
GrenadeParametersStashedbool → bool
7420 → 7972
StashedShootAnglesQAngle → QAngle
7424 → 7976
StashedGrenadeThrowPositionVector → Vector
7436 → 7988
StashedGrenadeThrowPawnCenterVector → Vector
7448 → 8000
StashedVelocityVector → Vector
7460 → 8012
InterpolatedInaccuracyfloat
8024
ShouldAutobuyDMWeaponsbool → bool
12896 → 13568
ImmuneToGunGameDamageTimeGameTime_t → GameTime_t
12900 → 13572
GunGameImmunitybool → bool
12904 → 13576
ImmuneToGunGameDamageTimeLastGameTime_t → GameTime_t
12908 → 13580
MolotovDamageTimefloat → float
12912 → 13584
PlayerInfernoBodyFxParticleIndex_t → ParticleIndex_t
13020 → 13692
EyeAnglesQAngle → QAngle
13136 → 13808
OldEyeAnglesTimesISchemaClassFixedArray<GameTime_t> → ISchemaClassFixedArray<GameTime_t>
13280 → 13952
OldEyeAnglesISchemaFixedArray<QAngle> → ISchemaFixedArray<QAngle>
13296 → 13968
EyeAnglesVelocityQAngle → QAngle
13344 → 14016
IDEntIndexuint → uint
13356 → 14028
DelayTargetIDTimerCountdownTimer → CountdownTimer
13360 → 14032
TargetItemEntIdxuint → uint
13384 → 14056
OldIDEntIndexuint → uint
13388 → 14060
HoldTargetIDTimerCountdownTimer → CountdownTimer
13392 → 14064
changed
C_CSPlayerPawnBase
clientsize: 5248 → 5480
PingServicesCCSPlayer_PingServices → CCSPlayer_PingServices
5104 → 5336
PreviousPlayerStateCSPlayerState → CSPlayerState
5112 → 5344
PlayerStateCSPlayerState → CSPlayerState
5116 → 5348
HasMovedSinceSpawnbool → bool
5120 → 5352
LastSpawnTimeIndexGameTime_t → GameTime_t
5124 → 5356
ProgressBarDurationint → int
5128 → 5360
ProgressBarStartTimefloat → float
5132 → 5364
ClientDeathTimeGameTime_t → GameTime_t
5136 → 5368
FlashBangTimefloat → float
5140 → 5372
FlashScreenshotAlphafloat → float
5144 → 5376
FlashOverlayAlphafloat → float
5148 → 5380
FlashBuildUpbool → bool
5152 → 5384
FlashDspHasBeenClearedbool → bool
5153 → 5385
FlashScreenshotHasBeenGrabbedbool → bool
5154 → 5386
FlashMaxAlphafloat → float
5156 → 5388
FlashDurationfloat → float
5160 → 5392
ClientHealthFadeChangeTimestampGameTime_t → GameTime_t
5164 → 5396
ClientHealthFadeParityValueint → int
5168 → 5400
NextThinkPushAwayfloat → float
5172 → 5404
CurrentMusicStartTimefloat → float
5180 → 5412
MusicRoundStartTimefloat → float
5184 → 5416
DeferStartMusicOnWarmupbool → bool
5188 → 5420
LastSmokeOverlayAlphafloat → float
5192 → 5424
LastSmokeAgefloat → float
5196 → 5428
LastSmokeOverlayColorVector → Vector
5200 → 5432
OriginalControllerCHandle<CCSPlayerController> → CHandle<CCSPlayerController>
5240 → 5472
changed
C_CSWeaponBase
clientsize: 7392 → 7952
CrosshairDistancefloat
6064
AmmoLastCheckint
6068
WeaponGameplayAnimStateWeaponGameplayAnimState → WeaponGameplayAnimState
6008 → 6568
WeaponGameplayAnimStateTimestampGameTime_t → GameTime_t
6012 → 6572
InspectCancelCompleteTimeGameTime_t → GameTime_t
6016 → 6576
InspectPendingbool → bool
6020 → 6580
InspectShouldLoopbool → bool
6021 → 6581
LastEmptySoundCmdNumint → int
6072 → 6624
FireOnEmptybool → bool
6076 → 6628
OnPlayerPickupCEntityIOOutput → CEntityIOOutput
6080 → 6632
WeaponModeCSWeaponMode → CSWeaponMode
6104 → 6656
TurningInaccuracyDeltafloat → float
6108 → 6660
TurningInaccuracyEyeDirLastVector → Vector
6112 → 6664
TurningInaccuracyfloat → float
6124 → 6676
AccuracyPenaltyfloat → float
6128 → 6680
LastAccuracyUpdateTimeGameTime_t → GameTime_t
6132 → 6684
AccuracySmoothedForZoomfloat → float
6136 → 6688
RecoilIndexint → int
6140 → 6692
RecoilIndex1float → float
6144 → 6696
BurstModebool → bool
6148 → 6700
LastBurstModeChangeTimeGameTime_t → GameTime_t
6152 → 6704
PostponeFireReadyTicksGameTick_t → GameTick_t
6156 → 6708
PostponeFireReadyFracfloat → float
6160 → 6712
InReloadbool → bool
6164 → 6716
DeployTickGameTick_t → GameTick_t
6168 → 6720
DroppedAtTimeGameTime_t → GameTime_t
6172 → 6724
IsHauledBackbool → bool
6180 → 6732
SilencerOnbool → bool
6181 → 6733
TimeSilencerSwitchCompleteGameTime_t → GameTime_t
6184 → 6736
Stealthybool
6740
InSilentReloadSectionbool
6741
StealthHoldStartTimeGameTime_t
6744
WeaponActionPlaybackRatefloat → float
6188 → 6748
OriginalTeamNumberint → int
6192 → 6752
MostRecentTeamNumberint → int
6196 → 6756
DroppedNearBuyZonebool → bool
6200 → 6760
NextAttackRenderTimeOffsetfloat → float
6204 → 6764
ClearWeaponIdentifyingUGCbool → bool
6376 → 6936
VisualsDataSetbool → bool
6377 → 6937
UIWeaponbool → bool
6378 → 6938
CustomEconReloadEventIdint → int
6380 → 6940
CanBePickedUpbool → bool
6392 → 6952
NextPrevOwnerUseTimeGameTime_t → GameTime_t
6396 → 6956
PrevOwnerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
6400 → 6960
DropTickGameTick_t → GameTick_t
6404 → 6964
WasActiveWeaponWhenDroppedbool → bool
6408 → 6968
Donatedbool → bool
6444 → 7004
LastShotTimeGameTime_t → GameTime_t
6448 → 7008
WasOwnedByCTbool → bool
6452 → 7012
WasOwnedByTerroristbool → bool
6453 → 7013
NextClientFireBulletTimefloat → float
6456 → 7016
NextClientFireBulletTime_Repredictfloat → float
6460 → 7020
IronSightControllerC_IronSightController → C_IronSightController
6544 → 7104
IronSightModeint → int
6720 → 7280
LastLOSTraceFailureTimeGameTime_t → GameTime_t
6840 → 7400
WatTickOffsetfloat → float
6936 → 7496
LastShakeTimeGameTime_t → GameTime_t
6956 → 7516
changed
C_CSWeaponBaseGun
clientsize: 7440 → 8000
ZoomLevelint → int
7392 → 7952
BurstShotsRemainingint → int
7396 → 7956
SilencerBodygroupint → int
7400 → 7960
SilencedModelIndexint → int
7416 → 7976
InPrecachebool → bool
7420 → 7980
NeedsBoltActionbool → bool
7421 → 7981
RevolverCylinderIdxint → int
7424 → 7984
changed
C_CSWeaponBaseShotgun
clientsize: 7392 → 7952
changed
C_DEagle
clientsize: 7440 → 8000
changed
C_DecoyGrenade
clientsize: 7584 → 8144
changed
C_DecoyProjectile
clientsize: 4752 → 4984
DecoyShotTickint → int
4704 → 4936
ClientLastKnownDecoyShotTickint → int
4708 → 4940
TimeParticleEffectSpawnGameTime_t → GameTime_t
4744 → 4976
changed
C_DynamicLight
clientsize: 4056 → 4288
Flagsbyte → byte
4016 → 4248
LightStylebyte → byte
4017 → 4249
Radiusfloat → float
4020 → 4252
Exponentint → int
4024 → 4256
InnerAnglefloat → float
4028 → 4260
OuterAnglefloat → float
4032 → 4264
SpotRadiusfloat → float
4036 → 4268
changed
C_DynamicProp
clientsize: 5056 → 5296
GraphControllerEnabledbool
5088
UseHitboxesForRenderBoxbool → bool
4848 → 5089
UseAnimGraphbool → bool
4849 → 5090
OutputAnimBegunCEntityIOOutput → CEntityIOOutput
4856 → 5096
OutputAnimOverCEntityIOOutput → CEntityIOOutput
4880 → 5120
OutputAnimLoopCycleOverCEntityIOOutput → CEntityIOOutput
4904 → 5144
OnAnimReachedStartCEntityIOOutput → CEntityIOOutput
4928 → 5168
OnAnimReachedEndCEntityIOOutput → CEntityIOOutput
4952 → 5192
IdleAnimstring → string
4976 → 5216
IdleAnimLoopModeAnimLoopMode_t → AnimLoopMode_t
4984 → 5224
RandomizeCyclebool → bool
4988 → 5228
StartDisabledbool → bool
4989 → 5229
FiredStartEndOutputbool → bool
4990 → 5230
ForceNpcExcludebool → bool
4991 → 5231
CreateMovableSurfaceGraphbool → bool
4992 → 5232
CreateNonSolidbool → bool
4993 → 5233
IsOverridePropbool → bool
4994 → 5234
InitialGlowStateint → int
4996 → 5236
GlowRangeint → int
5000 → 5240
GlowRangeMinint → int
5004 → 5244
GlowColorColor → Color
5008 → 5248
GlowTeamint → int
5012 → 5252
CachedFrameCountint → int
5016 → 5256
CachedRenderMinsVector → Vector
5020 → 5260
CachedRenderMaxsVector → Vector
5032 → 5272
changed
C_DynamicPropAlias_cable_dynamic
clientsize: 5056 → 5296
changed
C_DynamicPropAlias_dynamic_prop
clientsize: 5056 → 5296
changed
C_DynamicPropAlias_prop_dynamic_override
clientsize: 5056 → 5296
changed
C_EconEntity
clientsize: 5872 → 6424
FlexDelayTimefloat → float
4496 → 4728
FlexDelayedWeightfloat → float
4504 → 4736
AttributesInitializedbool → bool
4512 → 4744
AttributeManagerC_AttributeContainer → C_AttributeContainer
4520 → 4752
OriginalOwnerXuidLowuint → uint
5752 → 6304
OriginalOwnerXuidHighuint → uint
5756 → 6308
FallbackPaintKitint → int
5760 → 6312
FallbackSeedint → int
5764 → 6316
FallbackWearfloat → float
5768 → 6320
FallbackStatTrakint → int
5772 → 6324
Clientsidebool → bool
5776 → 6328
ParticleSystemsCreatedbool → bool
5777 → 6329
AttachedParticlesCUtlVector<int> → CUtlVector<int>
5784 → 6336
ViewmodelAttachmentCHandle<CBaseAnimGraph> → CHandle<CBaseAnimGraph>
5808 → 6360
OldTeamint → int
5812 → 6364
AttachmentDirtybool → bool
5816 → 6368
UnloadedModelIndexint → int
5820 → 6372
NumOwnerValidationRetriesint → int
5824 → 6376
OldProvideeCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
5840 → 6392
AttachedModelsCUtlVector<C_EconEntity__AttachedModelData_t> → CUtlVector<C_EconEntity__AttachedModelData_t>
5848 → 6400
changed
C_EconItemView
clientsize: 1136 → 1456
CustomNameOverride2string
1082
CustomNameOverride3string
1243
InitializedTagsbool → bool
1128 → 1448
changed
C_EconWearable
clientsize: 5880 → 6432
ForceSkinint → int
5872 → 6424
AlwaysAllowbool → bool
5876 → 6428
changed
C_EntityDissolve
clientsize: 4088 → 4320
StartTimeGameTime_t → GameTime_t
4024 → 4256
FadeInStartfloat → float
4028 → 4260
FadeInLengthfloat → float
4032 → 4264
FadeOutModelStartfloat → float
4036 → 4268
FadeOutModelLengthfloat → float
4040 → 4272
FadeOutStartfloat → float
4044 → 4276
FadeOutLengthfloat → float
4048 → 4280
DissolveTypeEntityDissolveType_t → EntityDissolveType_t
4056 → 4284
Magnitudeuint → uint
4072 → 4288
DissolverOriginVector → Vector
4060 → 4292
NextSparkTimeGameTime_t → GameTime_t
4052 → 4304
CoreExplodebool → bool
4076 → 4308
LinkedToServerEntbool → bool
4077 → 4309
changed
C_EnvCombinedLightProbeVolume
clientsize: 5960 → 2008
Entity_hLightProbeTexture_SH2_RCStrongHandle<InfoForResourceTypeCTextureBase>
5800
Entity_hLightProbeTexture_SH2_GCStrongHandle<InfoForResourceTypeCTextureBase>
5808
Entity_hLightProbeTexture_SH2_BCStrongHandle<InfoForResourceTypeCTextureBase>
5816
Entity_ColorColor → Color
5752 → 1816
Entity_flBrightnessfloat → float
5756 → 1820
Entity_hCubemapTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5760 → 1824
Entity_bCustomCubemapTexturebool → bool
5768 → 1832
Entity_hLightProbeTexture_AmbientCubeCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5776 → 1840
Entity_hLightProbeTexture_SDFCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5784 → 1848
Entity_hLightProbeTexture_SH2_DCCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5792 → 1856
Entity_hLightProbeTexture_SH2_L1CStrongHandle<InfoForResourceTypeCTextureBase>
1864
Entity_hLightProbeDirectLightIndicesTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5824 → 1872
Entity_hLightProbeDirectLightScalarsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5832 → 1880
Entity_hLightProbeDirectLightShadowsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5840 → 1888
Entity_vBoxMinsVector → Vector
5848 → 1896
Entity_vBoxMaxsVector → Vector
5860 → 1908
Entity_bMoveablebool → bool
5872 → 1920
Entity_nHandshakeint → int
5876 → 1924
Entity_nEnvCubeMapArrayIndexint → int
5880 → 1928
Entity_nPriorityint → int
5884 → 1932
Entity_bStartDisabledbool → bool
5888 → 1936
Entity_flEdgeFadeDistfloat → float
5892 → 1940
Entity_vEdgeFadeDistsVector → Vector
5896 → 1944
Entity_nLightProbeSizeXint → int
5908 → 1956
Entity_nLightProbeSizeYint → int
5912 → 1960
Entity_nLightProbeSizeZint → int
5916 → 1964
Entity_nLightProbeAtlasXint → int
5920 → 1968
Entity_nLightProbeAtlasYint → int
5924 → 1972
Entity_nLightProbeAtlasZint → int
5928 → 1976
Entity_bEnabledbool → bool
5953 → 2001
changed
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
clientsize: 5960 → 2008
changed
C_EnvDecal
clientsize: 4072 → 4304
DecalMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4016 → 4248
Widthfloat → float
4024 → 4256
Heightfloat → float
4028 → 4260
Depthfloat → float
4032 → 4264
RenderOrderuint → uint
4036 → 4268
ProjectOnWorldbool → bool
4040 → 4272
ProjectOnCharactersbool → bool
4041 → 4273
ProjectOnWaterbool → bool
4042 → 4274
DepthSortBiasfloat → float
4044 → 4276
changed
C_EnvLightProbeVolume
clientsize: 5776 → 1824
Entity_hLightProbeTexture_SH2_RCStrongHandle<InfoForResourceTypeCTextureBase>
5648
Entity_hLightProbeTexture_SH2_GCStrongHandle<InfoForResourceTypeCTextureBase>
5656
Entity_hLightProbeTexture_SH2_BCStrongHandle<InfoForResourceTypeCTextureBase>
5664
Entity_hLightProbeTexture_AmbientCubeCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5624 → 1688
Entity_hLightProbeTexture_SDFCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5632 → 1696
Entity_hLightProbeTexture_SH2_DCCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5640 → 1704
Entity_hLightProbeTexture_SH2_L1CStrongHandle<InfoForResourceTypeCTextureBase>
1712
Entity_hLightProbeDirectLightIndicesTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5672 → 1720
Entity_hLightProbeDirectLightScalarsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5680 → 1728
Entity_hLightProbeDirectLightShadowsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5688 → 1736
Entity_vBoxMinsVector → Vector
5696 → 1744
Entity_vBoxMaxsVector → Vector
5708 → 1756
Entity_bMoveablebool → bool
5720 → 1768
Entity_nHandshakeint → int
5724 → 1772
Entity_nPriorityint → int
5728 → 1776
Entity_bStartDisabledbool → bool
5732 → 1780
Entity_nLightProbeSizeXint → int
5736 → 1784
Entity_nLightProbeSizeYint → int
5740 → 1788
Entity_nLightProbeSizeZint → int
5744 → 1792
Entity_nLightProbeAtlasXint → int
5748 → 1796
Entity_nLightProbeAtlasYint → int
5752 → 1800
Entity_nLightProbeAtlasZint → int
5756 → 1804
Entity_bEnabledbool → bool
5769 → 1817
changed
C_EnvParticleGlow
clientsize: 5528 → 5760
AlphaScalefloat → float
5504 → 5736
RadiusScalefloat → float
5508 → 5740
SelfIllumScalefloat → float
5512 → 5744
ColorTintColor → Color
5516 → 5748
TextureOverrideCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5520 → 5752
changed
C_EnvSky
clientsize: 4112 → 4344
SkyMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4016 → 4248
SkyMaterialLightingOnlyCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4024 → 4256
StartDisabledbool → bool
4032 → 4264
TintColorColor → Color
4033 → 4268
TintColorLightingOnlyColor → Color
4037 → 4272
BrightnessScalefloat → float
4044 → 4276
FogTypeint → int
4048 → 4280
FogMinStartfloat → float
4052 → 4284
FogMinEndfloat → float
4056 → 4288
FogMaxStartfloat → float
4060 → 4292
FogMaxEndfloat → float
4064 → 4296
Enabledbool → bool
4068 → 4300
changed
C_FireCrackerBlast
clientsize: 34240 → 34464
changed
C_Fish
clientsize: 4720 → 4952
PosVector → Vector
4480 → 4712
VelVector → Vector
4492 → 4724
AnglesQAngle → QAngle
4504 → 4736
LocalLifeStateint → int
4516 → 4748
DeathDepthfloat → float
4520 → 4752
DeathAnglefloat → float
4524 → 4756
Buoyancyfloat → float
4528 → 4760
WiggleTimerCountdownTimer → CountdownTimer
4536 → 4768
WigglePhasefloat → float
4560 → 4792
WiggleRatefloat → float
4564 → 4796
ActualPosVector → Vector
4568 → 4800
ActualAnglesQAngle → QAngle
4580 → 4812
PoolOriginVector → Vector
4592 → 4824
WaterLevelfloat → float
4604 → 4836
GotUpdatebool → bool
4608 → 4840
Xfloat → float
4612 → 4844
Yfloat → float
4616 → 4848
Zfloat → float
4620 → 4852
Anglefloat → float
4624 → 4856
ErrorHistoryISchemaFixedArray<float> → ISchemaFixedArray<float>
4628 → 4860
ErrorHistoryIndexint → int
4708 → 4940
ErrorHistoryCountint → int
4712 → 4944
AverageErrorfloat → float
4716 → 4948
changed
C_Flashbang
clientsize: 7584 → 8144
changed
C_FlashbangProjectile
clientsize: 4704 → 4936
changed
C_FootstepControl
clientsize: 4264 → 4496
Sourcestring → string
4248 → 4480
Destinationstring → string
4256 → 4488
changed
C_FuncBrush
clientsize: 4016 → 4248
changed
C_FuncConveyor
clientsize: 4088 → 4320
MoveDirEntitySpaceVector → Vector
4024 → 4256
TargetSpeedfloat → float
4036 → 4268
TransitionStartTickGameTick_t → GameTick_t
4040 → 4272
TransitionDurationTicksint → int
4044 → 4276
TransitionStartSpeedfloat → float
4048 → 4280
FrictionScalefloat
4284
ConveyorModelsSchemaUntypedField /* C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > */
4056 → 4288
CurrentConveyorOffsetfloat → float
4080 → 4312
CurrentConveyorSpeedfloat → float
4084 → 4316
changed
C_FuncElectrifiedVolume
clientsize: 4040 → 4272
AmbientEffectParticleIndex_t → ParticleIndex_t
4016 → 4248
EffectNamestring → string
4024 → 4256
Statebool → bool
4032 → 4264
changed
C_FuncLadder
clientsize: 4104 → 4336
LadderDirVector → Vector
4016 → 4248
DismountsCUtlVector<CHandle<C_InfoLadderDismount>> → CUtlVector<CHandle<C_InfoLadderDismount>>
4032 → 4264
LocalTopVector → Vector
4056 → 4288
PlayerMountPositionTopVector → Vector
4068 → 4300
PlayerMountPositionBottomVector → Vector
4080 → 4312
AutoRideSpeedfloat → float
4092 → 4324
Disabledbool → bool
4096 → 4328
FakeLadderbool → bool
4097 → 4329
HasSlackbool → bool
4098 → 4330
changed
C_FuncMonitor
clientsize: 5168 → 5392
TargetCamerastring → string
4016 → 4248
ResolutionEnumint → int
4024 → 4256
RenderShadowsbool → bool
4028 → 4260
UseUniqueColorTargetbool → bool
4029 → 4261
BrushModelNamestring → string
4032 → 4264
TargetCamera1CHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4040 → 4272
Enabledbool → bool
4044 → 4276
Draw3DSkyboxbool → bool
4045 → 4277
changed
C_FuncMoveLinear
clientsize: 4016 → 4248
changed
C_FuncMover
clientsize: 4016 → 4248
changed
C_FuncRotating
clientsize: 4016 → 4248
changed
C_FuncTrackTrain
clientsize: 4032 → 4264
LongAxisint → int
4016 → 4248
Radiusfloat → float
4020 → 4252
LineLengthfloat → float
4024 → 4256
changed
C_HEGrenade
clientsize: 7584 → 8144
changed
C_HEGrenadeProjectile
clientsize: 4704 → 4936
changed
C_Hostage
clientsize: 4824 → 5056
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
4616 → 4848
LeaderCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4640 → 4872
ReuseTimerCountdownTimer → CountdownTimer
4648 → 4880
VelVector → Vector
4672 → 4904
IsRescuedbool → bool
4684 → 4916
JumpedThisFramebool → bool
4685 → 4917
HostageStateint → int
4688 → 4920
HandsHaveBeenCutbool → bool
4692 → 4924
HostageGrabberCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
4696 → 4928
LastGrabTimeGameTime_t → GameTime_t
4700 → 4932
GrabbedPosVector → Vector
4704 → 4936
RescueStartTimeGameTime_t → GameTime_t
4716 → 4948
GrabSuccessTimeGameTime_t → GameTime_t
4720 → 4952
DropStartTimeGameTime_t → GameTime_t
4724 → 4956
DeadOrRescuedTimeGameTime_t → GameTime_t
4728 → 4960
BlinkTimerCountdownTimer → CountdownTimer
4736 → 4968
LookAtVector → Vector
4760 → 4992
LookAroundTimerCountdownTimer → CountdownTimer
4776 → 5008
IsInitbool → bool
4800 → 5032
EyeAttachmentAttachmentHandle_t → AttachmentHandle_t
4801 → 5033
ChestAttachmentAttachmentHandle_t → AttachmentHandle_t
4802 → 5034
PredictionOwnerCBasePlayerController → CBasePlayerController
4808 → 5040
NewestAlphaThinkTimeGameTime_t → GameTime_t
4816 → 5048
changed
C_HostageCarriableProp
clientsize: 4488 → 4720
changed
C_IncendiaryGrenade
clientsize: 7584 → 8144
changed
C_Inferno
clientsize: 34240 → 34464
NfxFireDamageEffectParticleIndex_t → ParticleIndex_t
4080 → 4312
InfernoPointsSnapshotCStrongHandle<InfoForResourceTypeIParticleSnapshot> → CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4088 → 4320
InfernoFillerPointsSnapshotCStrongHandle<InfoForResourceTypeIParticleSnapshot> → CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4096 → 4328
InfernoOutlinePointsSnapshotCStrongHandle<InfoForResourceTypeIParticleSnapshot> → CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4104 → 4336
InfernoClimbingOutlinePointsSnapshotCStrongHandle<InfoForResourceTypeIParticleSnapshot> → CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4112 → 4344
InfernoDecalsSnapshotCStrongHandle<InfoForResourceTypeIParticleSnapshot> → CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4120 → 4352
FirePositionsISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
4128 → 4360
FireParentPositionsISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
4896 → 5128
FireIsBurningISchemaFixedArray<bool> → ISchemaFixedArray<bool>
5664 → 5896
BurnNormalISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
5728 → 5960
FireCountint → int
6496 → 6728
InfernoTypeint → int
6500 → 6732
FireLifetimefloat → float
6504 → 6736
InPostEffectTimebool → bool
6508 → 6740
LastFireCountint → int
6512 → 6744
FireEffectTickBeginint → int
6516 → 6748
DrawableCountint → int
34176 → 34400
BlosCheckbool → bool
34180 → 34404
Nlosperiodint → int
34184 → 34408
MaxFireHalfWidthfloat → float
34188 → 34412
MaxFireHeightfloat → float
34192 → 34416
MinBoundsVector → Vector
34196 → 34420
MaxBoundsVector → Vector
34208 → 34432
LastGrassBurnThinkfloat → float
34220 → 34444
changed
C_INIT_AddVectorToVector
particlessize: 536 → 544
ScaleVector → Vector
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
492 → 500
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
OffsetMinVector → Vector
500 → 508
OffsetMaxVector → Vector
512 → 520
RandomnessParametersCRandomNumberGeneratorParameters → CRandomNumberGeneratorParameters
524 → 532
changed
C_INIT_AgeNoise
particlessize: 520 → 528
AbsValbool → bool
480 → 488
AbsValInvbool → bool
481 → 489
Offsetfloat → float
484 → 492
AgeMinfloat → float
488 → 496
AgeMaxfloat → float
492 → 500
NoiseScalefloat → float
496 → 504
NoiseScaleLocfloat → float
500 → 508
OffsetLocVector → Vector
504 → 512
changed
C_INIT_ChaoticAttractor
particlessize: 520 → 528
AParmfloat → float
480 → 488
BParmfloat → float
484 → 492
CParmfloat → float
488 → 496
DParmfloat → float
492 → 500
Scalefloat → float
496 → 504
SpeedMinfloat → float
500 → 508
SpeedMaxfloat → float
504 → 512
BaseCPint → int
508 → 516
UniformSpeedbool → bool
512 → 520
changed
C_INIT_CheckParticleForWater
particlessize: 1232 → 1256
RadiusCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
848 → 864
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
856 → 872
SetMethodParticleSetMethod_t → ParticleSetMethod_t
1224 → 1248
changed
C_INIT_ColorLitPerParticle
particlessize: 536 → 544
ColorMinColor → Color
504 → 512
ColorMaxColor → Color
508 → 516
TintMinColor → Color
512 → 520
TintMaxColor → Color
516 → 524
TintPercfloat → float
520 → 528
TintBlendModeParticleColorBlendMode_t → ParticleColorBlendMode_t
524 → 532
LightAmplificationfloat → float
528 → 536
changed
C_INIT_CreateAlongPath
particlessize: 592 → 1344
MaxDistancefloat → CPerParticleFloatInput
480 → 488
TCPerParticleFloatInput
864
PathParamsCPathParameters → CPathParameters
496 → 1248
UseRandomCPsbool → bool
560 → 1312
EndOffsetVector → Vector
564 → 1316
SaveOffsetbool → bool
576 → 1328
changed
C_INIT_CreateFromCPs
particlessize: 864 → 880
Incrementint → int
480 → 488
MinCPint → int
484 → 492
MaxCPint → int
488 → 496
DynamicCPCountCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
changed
C_INIT_CreateFromParentParticles
particlessize: 504 → 512
VelocityScalefloat → float
480 → 488
Incrementfloat → float
484 → 492
RandomDistributionbool → bool
488 → 496
RandomSeedint → int
492 → 500
SubFramebool → bool
496 → 504
SetRopeSegmentIDbool → bool
497 → 505
changed
C_INIT_CreateFromPlaneCache
particlessize: 512 → 520
OffsetMinVector → Vector
480 → 488
OffsetMaxVector → Vector
492 → 500
UseNormalbool → bool
505 → 513
changed
C_INIT_CreateInEpitrochoid
particlessize: 2072 → 2112
Component1int → int
480 → 488
Component2int → int
484 → 492
TransformInputCParticleTransformInput → CParticleTransformInput
488 → 496
ParticleDensityCPerParticleFloatInput → CPerParticleFloatInput
592 → 600
OffsetCPerParticleFloatInput → CPerParticleFloatInput
960 → 976
Radius1CPerParticleFloatInput → CPerParticleFloatInput
1328 → 1352
Radius2CPerParticleFloatInput → CPerParticleFloatInput
1696 → 1728
UseCountbool → bool
2064 → 2104
UseLocalCoordsbool → bool
2065 → 2105
OffsetExistingPosbool → bool
2066 → 2106
changed
C_INIT_CreateOnGrid
particlessize: 2696 → 2752
XCountCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
YCountCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
ZCountCParticleCollectionFloatInput → CParticleCollectionFloatInput
1216 → 1240
XSpacingCParticleCollectionFloatInput → CParticleCollectionFloatInput
1584 → 1616
YSpacingCParticleCollectionFloatInput → CParticleCollectionFloatInput
1952 → 1992
ZSpacingCParticleCollectionFloatInput → CParticleCollectionFloatInput
2320 → 2368
ControlPointNumberint → int
2688 → 2744
LocalSpacebool → bool
2692 → 2748
Centerbool → bool
2693 → 2749
Hollowbool → bool
2694 → 2750
changed
C_INIT_CreateOnModel
particlessize: 5016 → 5104
ModelInputCParticleModelInput → CParticleModelInput
480 → 488
TransformInputCParticleTransformInput → CParticleTransformInput
576 → 584
ForceInModelint → int
680 → 688
ScaleToVolumebool → bool
684 → 692
EvenDistributionbool → bool
685 → 693
DesiredHitboxCParticleCollectionFloatInput → CParticleCollectionFloatInput
688 → 696
HitboxValueFromControlPointIndexint → int
1056 → 1072
HitBoxScaleCParticleCollectionVecInput → CParticleCollectionVecInput
1064 → 1080
BoneVelocityfloat → float
2784 → 2832
MaxBoneVelocityfloat → float
2788 → 2836
DirectionBiasCParticleCollectionVecInput → CParticleCollectionVecInput
2792 → 2840
HitboxSetNamestring → string
4512 → 4592
LocalCoordsbool → bool
4640 → 4720
UseBonesbool → bool
4641 → 4721
UseMeshbool → bool
4642 → 4722
ShellSizeCParticleCollectionFloatInput → CParticleCollectionFloatInput
4648 → 4728
changed
C_INIT_CreateOnModelAtHeight
particlessize: 5176 → 5272
UseBonesbool → bool
480 → 488
ForceZbool → bool
481 → 489
ControlPointNumberint → int
484 → 492
HeightCPint → int
488 → 496
UseWaterHeightbool → bool
492 → 500
DesiredHeightCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
HitBoxScaleCParticleCollectionVecInput → CParticleCollectionVecInput
864 → 880
DirectionBiasCParticleCollectionVecInput → CParticleCollectionVecInput
2584 → 2632
BiasTypeParticleHitboxBiasType_t → ParticleHitboxBiasType_t
4304 → 4384
LocalCoordsbool → bool
4308 → 4388
PreferMovingBoxesbool → bool
4309 → 4389
HitboxSetNamestring → string
4310 → 4390
HitboxVelocityScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
4440 → 4520
MaxBoneVelocityCParticleCollectionFloatInput → CParticleCollectionFloatInput
4808 → 4896
changed
C_INIT_CreateParticleImpulse
particlessize: 1600 → 1632
InputRadiusCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
InputMagnitudeCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
FalloffFunctionParticleFalloffFunction_t → ParticleFalloffFunction_t
1216 → 1240
InputFalloffExpCPerParticleFloatInput → CPerParticleFloatInput
1224 → 1248
ImpulseTypeParticleImpulseType_t → ParticleImpulseType_t
1592 → 1624
changed
C_INIT_CreatePhyllotaxis
particlessize: 528 → 536
ControlPointNumberint → int
480 → 488
ScaleCPint → int
484 → 492
Componentint → int
488 → 496
RadCentCorefloat → float
492 → 500
RadPerPointfloat → float
496 → 504
RadPerPointTofloat → float
500 → 508
FpointAnglefloat → float
504 → 512
FsizeOverallfloat → float
508 → 516
RadBiasfloat → float
512 → 520
MinRadfloat → float
516 → 524
DistBiasfloat → float
520 → 528
UseLocalCoordsbool → bool
524 → 532
UseWithContEmitbool → bool
525 → 533
UseOrigRadiusbool → bool
526 → 534
changed
C_INIT_CreateSequentialPath
particlessize: 560 → 576
MaxDistancefloat → float
480 → 488
NumToAssignfloat → float
484 → 492
Loopbool → bool
488 → 496
CPPairsbool → bool
489 → 497
SaveOffsetbool → bool
490 → 498
PathParamsCPathParameters → CPathParameters
496 → 512
changed
C_INIT_CreateSequentialPathV2
particlessize: 1312 → 1328
MaxDistanceCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
NumToAssignCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
Loopbool → bool
1216 → 1240
CPPairsbool → bool
1217 → 1241
SaveOffsetbool → bool
1218 → 1242
PathParamsCPathParameters → CPathParameters
1232 → 1248
changed
C_INIT_CreateSpiralSphere
particlessize: 2064 → 2104
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
DensityCPerParticleFloatInput → CPerParticleFloatInput
584 → 592
InitialRadiusCPerParticleFloatInput → CPerParticleFloatInput
952 → 968
InitialSpeedMinCPerParticleFloatInput → CPerParticleFloatInput
1320 → 1344
InitialSpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
1688 → 1720
UseParticleCountbool → bool
2056 → 2096
changed
C_INIT_CreateWithinBox
particlessize: 3944 → 4016
MinCPerParticleVecInput → CPerParticleVecInput
480 → 488
MaxCPerParticleVecInput → CPerParticleVecInput
2200 → 2240
ControlPointNumberint → int
3920 → 3992
LocalSpacebool → bool
3924 → 3996
RandomnessParametersCRandomNumberGeneratorParameters → CRandomNumberGeneratorParameters
3928 → 4000
UseNewCodebool → bool
3936 → 4008
changed
C_INIT_CreateWithinCapsuleTransform
particlessize: 5880 → 5992
RadiusMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
RadiusMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
HeightCPerParticleFloatInput → CPerParticleFloatInput
1216 → 1240
TransformInputCParticleTransformInput → CParticleTransformInput
1584 → 1616
SpeedMinCPerParticleFloatInput → CPerParticleFloatInput
1688 → 1720
SpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
2056 → 2096
SpeedRandExpfloat → float
2424 → 2472
LocalCoordinateSystemSpeedMinCPerParticleVecInput → CPerParticleVecInput
2432 → 2480
LocalCoordinateSystemSpeedMaxCPerParticleVecInput → CPerParticleVecInput
4152 → 4232
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
5872 → 5984
FieldVelocityParticleAttributeIndex_t → ParticleAttributeIndex_t
5876 → 5988
changed
C_INIT_CreateWithinSphereTransform
particlessize: 7248 → 7384
RadiusMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
RadiusMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
DistanceBiasCPerParticleVecInput → CPerParticleVecInput
1216 → 1240
DistanceBiasAbsVector → Vector
2936 → 2992
TransformInputCParticleTransformInput → CParticleTransformInput
2952 → 3008
SpeedMinCPerParticleFloatInput → CPerParticleFloatInput
3056 → 3112
SpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
3424 → 3488
SpeedRandExpfloat → float
3792 → 3864
LocalCoordsbool → bool
3796 → 3868
LocalCoordinateSystemSpeedMinCPerParticleVecInput → CPerParticleVecInput
3800 → 3872
LocalCoordinateSystemSpeedMaxCPerParticleVecInput → CPerParticleVecInput
5520 → 5624
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
7240 → 7376
FieldVelocityParticleAttributeIndex_t → ParticleAttributeIndex_t
7244 → 7380
changed
C_INIT_CreationNoise
particlessize: 528 → 536
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
AbsValbool → bool
484 → 492
AbsValInvbool → bool
485 → 493
Offsetfloat → float
488 → 496
OutputMinfloat → float
492 → 500
OutputMaxfloat → float
496 → 504
NoiseScalefloat → float
500 → 508
NoiseScaleLocfloat → float
504 → 512
OffsetLocVector → Vector
508 → 516
WorldTimeScalefloat → float
520 → 528
changed
C_INIT_DistanceCull
particlessize: 864 → 880
ControlPointint → int
480 → 488
DistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
CullInsidebool → bool
856 → 872
changed
C_INIT_DistanceToCPInit
particlessize: 2504 → 2552
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
InputMinCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
InputMaxCPerParticleFloatInput → CPerParticleFloatInput
856 → 872
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
1224 → 1248
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
1592 → 1624
StartCPint → int
1960 → 2000
LOSbool → bool
1964 → 2004
CollisionGroupNamestring → string
1965 → 2005
TraceSetParticleTraceSet_t → ParticleTraceSet_t
2096 → 2136
MaxTraceLengthCPerParticleFloatInput → CPerParticleFloatInput
2104 → 2144
LOSScalefloat → float
2472 → 2520
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2476 → 2524
ActiveRangebool → bool
2480 → 2528
DistanceScaleVector → Vector
2484 → 2532
RemapBiasfloat → float
2496 → 2544
changed
C_INIT_DistanceToNeighborCull
particlessize: 1608 → 1640
DistanceCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
IncludeRadiibool → bool
848 → 864
LifespanOverlapCPerParticleFloatInput → CPerParticleFloatInput
856 → 872
FieldModifyParticleAttributeIndex_t → ParticleAttributeIndex_t
1224 → 1248
ModifyCPerParticleFloatInput → CPerParticleFloatInput
1232 → 1256
SetMethodParticleSetMethod_t → ParticleSetMethod_t
1600 → 1632
UseNeighborbool → bool
1604 → 1636
changed
C_INIT_GlobalScale
particlessize: 496 → 504
Scalefloat → float
480 → 488
ScaleControlPointNumberint → int
484 → 492
ControlPointNumberint → int
488 → 496
ScaleRadiusbool → bool
492 → 500
ScalePositionbool → bool
493 → 501
ScaleVelocitybool → bool
494 → 502
changed
C_INIT_InheritFromParentParticles
particlessize: 504 → 512
Scalefloat → float
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
Incrementint → int
488 → 496
RandomDistributionbool → bool
492 → 500
RandomSeedint → int
496 → 504
changed
C_INIT_InheritVelocity
particlessize: 488 → 496
ControlPointNumberint → int
480 → 488
VelocityScalefloat → float
484 → 492
changed
C_INIT_InitFloat
particlessize: 1232 → 1256
InputValueCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
848 → 864
SetMethodParticleSetMethod_t → ParticleSetMethod_t
852 → 868
InputStrengthCPerParticleFloatInput → CPerParticleFloatInput
856 → 872
changed
C_INIT_InitFloatCollection
particlessize: 856 → 872
InputValueCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
848 → 864
changed
C_INIT_InitFromCPSnapshot
particlessize: 1256 → 1280
ControlPointNumberint → int
480 → 488
StrSnapshotSubsetstring → string
488 → 496
AttributeToReadParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
AttributeToWriteParticleAttributeIndex_t → ParticleAttributeIndex_t
500 → 508
LocalSpaceCPint → int
504 → 512
Randombool → bool
508 → 516
Reversebool → bool
509 → 517
SnapShotIncrementCParticleCollectionFloatInput → CParticleCollectionFloatInput
512 → 520
ManualSnapshotIndexCPerParticleFloatInput → CPerParticleFloatInput
880 → 896
RandomSeedint → int
1248 → 1272
LocalSpaceAnglesbool → bool
1252 → 1276
changed
C_INIT_InitFromParentKilled
particlessize: 616 → 624
AttributeToCopyParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
EventTypeEventTypeSelection_t → EventTypeSelection_t
484 → 492
changed
C_INIT_InitFromVectorFieldSnapshot
particlessize: 2216 → 2256
ControlPointNumberint → int
480 → 488
LocalSpaceCPint → int
484 → 492
WeightUpdateCPint → int
488 → 496
UseVerticalVelocitybool → bool
492 → 500
ScaleCPerParticleVecInput → CPerParticleVecInput
496 → 504
changed
C_INIT_InitialRepulsionVelocity
particlessize: 664 → 672
CollisionGroupNamestring → string
480 → 488
TraceSetParticleTraceSet_t → ParticleTraceSet_t
608 → 616
OutputMinVector → Vector
612 → 620
OutputMaxVector → Vector
624 → 632
ControlPointNumberint → int
636 → 644
PerParticlebool → bool
640 → 648
Translatebool → bool
641 → 649
Proportionalbool → bool
642 → 650
TraceLengthfloat → float
644 → 652
PerParticleTRbool → bool
648 → 656
Inheritbool → bool
649 → 657
ChildCPint → int
652 → 660
ChildGroupIDint → int
656 → 664
changed
C_INIT_InitialSequenceFromModel
particlessize: 512 → 520
ControlPointNumberint → int
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
FieldOutputAnimParticleAttributeIndex_t → ParticleAttributeIndex_t
488 → 496
InputMinfloat → float
492 → 500
InputMaxfloat → float
496 → 504
OutputMinfloat → float
500 → 508
OutputMaxfloat → float
504 → 512
SetMethodParticleSetMethod_t → ParticleSetMethod_t
508 → 516
changed
C_INIT_InitialVelocityFromHitbox
particlessize: 624 → 632
VelocityMinfloat → float
480 → 488
VelocityMaxfloat → float
484 → 492
ControlPointNumberint → int
488 → 496
HitboxSetNamestring → string
492 → 500
UseBonesbool → bool
620 → 628
changed
C_INIT_InitialVelocityNoise
particlessize: 6880 → 7008
AbsValVector → Vector
480 → 488
AbsValInvVector → Vector
492 → 500
OffsetLocCPerParticleVecInput → CPerParticleVecInput
504 → 512
OffsetCPerParticleFloatInput → CPerParticleFloatInput
2224 → 2264
OutputMinCPerParticleVecInput → CPerParticleVecInput
2592 → 2640
OutputMaxCPerParticleVecInput → CPerParticleVecInput
4312 → 4392
NoiseScaleCPerParticleFloatInput → CPerParticleFloatInput
6032 → 6144
NoiseScaleLocCPerParticleFloatInput → CPerParticleFloatInput
6400 → 6520
TransformInputCParticleTransformInput → CParticleTransformInput
6768 → 6896
IgnoreDtbool → bool
6872 → 7000
changed
C_INIT_InitSkinnedPositionFromCPSnapshot
particlessize: 904 → 920
SnapshotControlPointNumberint → int
480 → 488
ControlPointNumberint → int
484 → 492
Randombool → bool
488 → 496
RandomSeedint → int
492 → 500
Rigidbool → bool
496 → 504
SetNormalbool → bool
497 → 505
IgnoreDtbool → bool
498 → 506
MinNormalVelocityfloat → float
500 → 508
MaxNormalVelocityfloat → float
504 → 512
IndexTypeSnapshotIndexType_t → SnapshotIndexType_t
508 → 516
ReadIndexCPerParticleFloatInput → CPerParticleFloatInput
512 → 520
Incrementfloat → float
880 → 896
FullLoopIncrementint → int
884 → 900
SnapShotStartPointint → int
888 → 904
BoneVelocityfloat → float
892 → 908
BoneVelocityMaxfloat → float
896 → 912
CopyColorbool → bool
900 → 916
CopyAlphabool → bool
901 → 917
SetRadiusbool → bool
902 → 918
changed
C_INIT_InitVec
particlessize: 2216 → 2256
InputValueCPerParticleVecInput → CPerParticleVecInput
480 → 488
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2200 → 2240
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2204 → 2244
NormalizedOutputbool → bool
2208 → 2248
WritePreviousPositionbool → bool
2209 → 2249
changed
C_INIT_InitVecCollection
particlessize: 2208 → 2248
InputValueCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2200 → 2240
changed
C_INIT_LifespanFromVelocity
particlessize: 664 → 672
ComponentScaleVector → Vector
480 → 488
TraceOffsetfloat → float
492 → 500
MaxTraceLengthfloat → float
496 → 504
TraceTolerancefloat → float
500 → 508
MaxPlanesint → int
504 → 512
CollisionGroupNamestring → string
512 → 520
TraceSetParticleTraceSet_t → ParticleTraceSet_t
640 → 648
IncludeWaterbool → bool
656 → 664
changed
C_INIT_ModelCull
particlessize: 616 → 624
ControlPointNumberint → int
480 → 488
BoundBoxbool → bool
484 → 492
CullOutsidebool → bool
485 → 493
UseBonesbool → bool
486 → 494
HitboxSetNamestring → string
487 → 495
changed
C_INIT_MoveBetweenPoints
particlessize: 2328 → 2376
SpeedMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
SpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
EndSpreadCPerParticleFloatInput → CPerParticleFloatInput
1216 → 1240
StartOffsetCPerParticleFloatInput → CPerParticleFloatInput
1584 → 1616
EndOffsetCPerParticleFloatInput → CPerParticleFloatInput
1952 → 1992
EndControlPointNumberint → int
2320 → 2368
TrailBiasbool → bool
2324 → 2372
changed
C_INIT_NormalAlignToCP
particlessize: 592 → 600
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
ControlPointAxisParticleControlPointAxis_t → ParticleControlPointAxis_t
584 → 592
changed
C_INIT_NormalOffset
particlessize: 512 → 520
OffsetMinVector → Vector
480 → 488
OffsetMaxVector → Vector
492 → 500
ControlPointNumberint → int
504 → 512
LocalCoordsbool → bool
508 → 516
Normalizebool → bool
509 → 517
changed
C_INIT_OffsetVectorToVector
particlessize: 520 → 528
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
OutputMinVector → Vector
488 → 496
OutputMaxVector → Vector
500 → 508
RandomnessParametersCRandomNumberGeneratorParameters → CRandomNumberGeneratorParameters
512 → 520
changed
C_INIT_Orient2DRelToCP
particlessize: 496 → 504
CPint → int
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
RotOffsetfloat → float
488 → 496
changed
C_INIT_PlaneCull
particlessize: 864 → 880
ControlPointint → int
480 → 488
DistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
CullInsidebool → bool
856 → 872
changed
C_INIT_PointList
particlessize: 520 → 528
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
PointListCUtlVector<PointDefinition_t> → CUtlVector<PointDefinition_t>
488 → 496
PlaceAlongPathbool → bool
512 → 520
ClosedLoopbool → bool
513 → 521
NumPointsAlongPathint → int
516 → 524
changed
C_INIT_PositionOffset
particlessize: 4040 → 4112
OffsetMinCPerParticleVecInput → CPerParticleVecInput
480 → 488
OffsetMaxCPerParticleVecInput → CPerParticleVecInput
2200 → 2240
TransformInputCParticleTransformInput → CParticleTransformInput
3920 → 3992
LocalCoordsbool → bool
4024 → 4096
Proportionalbool → bool
4025 → 4097
RandomnessParametersCRandomNumberGeneratorParameters → CRandomNumberGeneratorParameters
4028 → 4100
changed
C_INIT_PositionOffsetToCP
particlessize: 496 → 504
ControlPointNumberStartint → int
480 → 488
ControlPointNumberEndint → int
484 → 492
LocalCoordsbool → bool
488 → 496
changed
C_INIT_PositionPlaceOnGround
particlessize: 3120 → 3176
OffsetCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
MaxTraceLengthCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
TraceDirCPerParticleVecInput → CPerParticleVecInput
1216 → 1240
CollisionGroupNamestring → string
2936 → 2992
TraceSetParticleTraceSet_t → ParticleTraceSet_t
3064 → 3120
TraceMissBehaviorParticleTraceMissBehavior_t → ParticleTraceMissBehavior_t
3080 → 3136
IncludeWaterbool → bool
3084 → 3140
AttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
3088 → 3144
SetPXYZOnlybool → bool
3092 → 3148
SetNormalbool → bool
3093 → 3149
GroundNormalAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
3096 → 3152
OffsetonColOnlybool → bool
3100 → 3156
OffsetByRadiusFactorfloat → float
3104 → 3160
PreserveOffsetCPint → int
3108 → 3164
IgnoreCPint → int
3112 → 3168
changed
C_INIT_PositionWarp
particlessize: 3952 → 4024
WarpMinCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
WarpMaxCParticleCollectionVecInput → CParticleCollectionVecInput
2200 → 2240
ScaleControlPointNumberint → int
3920 → 3992
ControlPointNumberint → int
3924 → 3996
RadiusComponentint → int
3928 → 4000
WarpTimefloat → float
3932 → 4004
WarpStartTimefloat → float
3936 → 4008
PrevPosScalefloat → float
3940 → 4012
InvertWarpbool → bool
3944 → 4016
UseCountbool → bool
3945 → 4017
changed
C_INIT_PositionWarpScalar
particlessize: 888 → 904
WarpMinVector → Vector
480 → 488
WarpMaxVector → Vector
492 → 500
InputValueCPerParticleFloatInput → CPerParticleFloatInput
504 → 512
PrevPosScalefloat → float
872 → 888
ScaleControlPointNumberint → int
876 → 892
ControlPointNumberint → int
880 → 896
changed
C_INIT_QuantizeFloat
particlessize: 856 → 872
InputValueCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
848 → 864
changed
C_INIT_RadiusFromCPObject
particlessize: 488 → 496
ControlPointint → int
480 → 488
changed
C_INIT_RandomAlpha
particlessize: 504 → 512
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
AlphaMinint → int
484 → 492
AlphaMaxint → int
488 → 496
AlphaRandExponentfloat → float
500 → 508
changed
C_INIT_RandomAlphaWindowThreshold
particlessize: 496 → 504
Minfloat → float
480 → 488
Maxfloat → float
484 → 492
Exponentfloat → float
488 → 496
changed
C_INIT_RandomColor
particlessize: 552 → 560
ColorMinColor → Color
508 → 516
ColorMaxColor → Color
512 → 520
TintMinColor → Color
516 → 524
TintMaxColor → Color
520 → 528
TintPercfloat → float
524 → 532
UpdateThresholdfloat → float
528 → 536
TintCPint → int
532 → 540
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
536 → 544
TintBlendModeParticleColorBlendMode_t → ParticleColorBlendMode_t
540 → 548
LightAmplificationfloat → float
544 → 552
changed
C_INIT_RandomLifeTime
particlessize: 496 → 504
LifetimeMinfloat → float
480 → 488
LifetimeMaxfloat → float
484 → 492
LifetimeRandExponentfloat → float
488 → 496
changed
C_INIT_RandomModelSequence
particlessize: 1000 → 1008
ActivityNamestring → string
480 → 488
SequenceNamestring → string
736 → 744
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
992 → 1000
changed
C_INIT_RandomNamedModelBodyPart
particlessize: 520 → 528
changed
C_INIT_RandomNamedModelElement
particlessize: 520 → 528
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
480 → 488
NamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
488 → 496
Shufflebool → bool
512 → 520
Linearbool → bool
513 → 521
ModelFromRendererbool → bool
514 → 522
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
516 → 524
changed
C_INIT_RandomNamedModelMeshGroup
particlessize: 520 → 528
changed
C_INIT_RandomNamedModelSequence
particlessize: 520 → 528
changed
C_INIT_RandomRadius
particlessize: 496 → 504
RadiusMinfloat → float
480 → 488
RadiusMaxfloat → float
484 → 492
RadiusRandExponentfloat → float
488 → 496
changed
C_INIT_RandomRotation
particlessize: 512 → 520
changed
C_INIT_RandomRotationSpeed
particlessize: 512 → 520
changed
C_INIT_RandomScalar
particlessize: 496 → 504
Minfloat → float
480 → 488
Maxfloat → float
484 → 492
Exponentfloat → float
488 → 496
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
492 → 500
changed
C_INIT_RandomSecondSequence
particlessize: 488 → 496
SequenceMinint → int
480 → 488
SequenceMaxint → int
484 → 492
changed
C_INIT_RandomSequence
particlessize: 552 → 560
SequenceMinint → int
480 → 488
SequenceMaxint → int
484 → 492
Shufflebool → bool
488 → 496
Linearbool → bool
489 → 497
WeightedListCUtlVector<SequenceWeightedList_t> → CUtlVector<SequenceWeightedList_t>
496 → 504
changed
C_INIT_RandomTrailLength
particlessize: 496 → 504
MinLengthfloat → float
480 → 488
MaxLengthfloat → float
484 → 492
LengthRandExponentfloat → float
488 → 496
changed
C_INIT_RandomVector
particlessize: 520 → 528
MinVector → Vector
480 → 488
MaxVector → Vector
492 → 500
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
504 → 512
RandomnessParametersCRandomNumberGeneratorParameters → CRandomNumberGeneratorParameters
508 → 516
changed
C_INIT_RandomVectorComponent
particlessize: 496 → 504
Minfloat → float
480 → 488
Maxfloat → float
484 → 492
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
488 → 496
Componentint → int
492 → 500
changed
C_INIT_RandomYaw
particlessize: 512 → 520
changed
C_INIT_RandomYawFlip
particlessize: 488 → 496
Percentfloat → float
480 → 488
changed
C_INIT_RemapInitialDirectionToTransformToVector
particlessize: 616 → 624
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
584 → 592
Scalefloat → float
588 → 596
OffsetRotfloat → float
592 → 600
OffsetAxisVector → Vector
596 → 604
Normalizebool → bool
608 → 616
changed
C_INIT_RemapInitialTransformDirectionToRotation
particlessize: 600 → 608
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
584 → 592
OffsetRotfloat → float
588 → 596
Componentint → int
592 → 600
changed
C_INIT_RemapInitialVisibilityScalar
particlessize: 504 → 512
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
InputMinfloat → float
488 → 496
InputMaxfloat → float
492 → 500
OutputMinfloat → float
496 → 504
OutputMaxfloat → float
500 → 508
changed
C_INIT_RemapNamedModelBodyPartToScalar
particlessize: 552 → 560
changed
C_INIT_RemapNamedModelElementToScalar
particlessize: 552 → 560
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
480 → 488
NamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
488 → 496
ValuesCUtlVector<float> → CUtlVector<float>
512 → 520
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
536 → 544
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
540 → 548
SetMethodParticleSetMethod_t → ParticleSetMethod_t
544 → 552
ModelFromRendererbool → bool
548 → 556
changed
C_INIT_RemapNamedModelMeshGroupToScalar
particlessize: 552 → 560
changed
C_INIT_RemapNamedModelSequenceToScalar
particlessize: 552 → 560
changed
C_INIT_RemapParticleCountToNamedModelBodyPartScalar
particlessize: 560 → 568
changed
C_INIT_RemapParticleCountToNamedModelElementScalar
particlessize: 560 → 568
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
528 → 536
OutputMinNamestring → string
536 → 544
OutputMaxNamestring → string
544 → 552
ModelFromRendererbool → bool
552 → 560
changed
C_INIT_RemapParticleCountToNamedModelMeshGroupScalar
particlessize: 560 → 568
changed
C_INIT_RemapParticleCountToNamedModelSequenceScalar
particlessize: 560 → 568
changed
C_INIT_RemapParticleCountToScalar
particlessize: 528 → 536
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
InputMinint → int
484 → 492
InputMaxint → int
488 → 496
ScaleControlPointint → int
492 → 500
ScaleControlPointFieldint → int
496 → 504
OutputMinfloat → float
500 → 508
OutputMaxfloat → float
504 → 512
SetMethodParticleSetMethod_t → ParticleSetMethod_t
508 → 516
ActiveRangebool → bool
512 → 520
Invertbool → bool
513 → 521
Wrapbool → bool
514 → 522
RemapBiasfloat → float
516 → 524
changed
C_INIT_RemapQAnglesToRotation
particlessize: 584 → 592
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
changed
C_INIT_RemapScalarToVector
particlessize: 552 → 560
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
InputMinfloat → float
488 → 496
InputMaxfloat → float
492 → 500
OutputMinVector → Vector
496 → 504
OutputMaxVector → Vector
508 → 516
StartTimefloat → float
520 → 528
EndTimefloat → float
524 → 532
SetMethodParticleSetMethod_t → ParticleSetMethod_t
528 → 536
ControlPointNumberint → int
532 → 540
LocalCoordsbool → bool
536 → 544
RemapBiasfloat → float
540 → 548
changed
C_INIT_RemapTransformOrientationToRotations
particlessize: 600 → 608
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
RotationVector → Vector
584 → 592
UseQuatbool → bool
596 → 604
WriteNormalbool → bool
597 → 605
changed
C_INIT_RemapTransformToVector
particlessize: 768 → 776
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
InputMinVector → Vector
484 → 492
InputMaxVector → Vector
496 → 504
OutputMinVector → Vector
508 → 516
OutputMaxVector → Vector
520 → 528
TransformInputCParticleTransformInput → CParticleTransformInput
536 → 544
LocalSpaceTransformCParticleTransformInput → CParticleTransformInput
640 → 648
StartTimefloat → float
744 → 752
EndTimefloat → float
748 → 756
SetMethodParticleSetMethod_t → ParticleSetMethod_t
752 → 760
Offsetbool → bool
756 → 764
Acceleratebool → bool
757 → 765
RemapBiasfloat → float
760 → 768
changed
C_INIT_RingWave
particlessize: 3536 → 3608
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
ParticlesPerOrbitCParticleCollectionFloatInput → CParticleCollectionFloatInput
584 → 592
InitialRadiusCPerParticleFloatInput → CPerParticleFloatInput
952 → 968
ThicknessCPerParticleFloatInput → CPerParticleFloatInput
1320 → 1344
InitialSpeedMinCPerParticleFloatInput → CPerParticleFloatInput
1688 → 1720
InitialSpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
2056 → 2096
RollCPerParticleFloatInput → CPerParticleFloatInput
2424 → 2472
PitchCPerParticleFloatInput → CPerParticleFloatInput
2792 → 2848
YawCPerParticleFloatInput → CPerParticleFloatInput
3160 → 3224
EvenDistributionbool → bool
3528 → 3600
XYVelocityOnlybool → bool
3529 → 3601
changed
C_INIT_RtEnvCull
particlessize: 648 → 656
TestDirVector → Vector
480 → 488
TestNormalVector → Vector
492 → 500
UseVelocitybool → bool
504 → 512
CullOnMissbool → bool
505 → 513
LifeAdjustbool → bool
506 → 514
RtEnvNamestring → string
507 → 515
RTEnvCPint → int
636 → 644
Componentint → int
640 → 648
changed
C_INIT_ScaleVelocity
particlessize: 2200 → 2240
ScaleCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
changed
C_INIT_ScreenSpacePositionOfTarget
particlessize: 2576 → 2624
TargetPositionCPerParticleVecInput → CPerParticleVecInput
480 → 488
OututBehindnessbool → bool
2200 → 2240
BehindFieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
2204 → 2244
BehindOutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
2208 → 2248
changed
C_INIT_SequenceFromCP
particlessize: 504 → 512
KillUnusedbool → bool
480 → 488
RadiusScalebool → bool
481 → 489
CPint → int
484 → 492
OffsetVector → Vector
488 → 496
changed
C_INIT_SequenceLifeTime
particlessize: 488 → 496
Frameratefloat → float
480 → 488
changed
C_INIT_SetAttributeToScalarExpression
particlessize: 1632 → 1664
ExpressionScalarExpressionType_t → ScalarExpressionType_t
480 → 488
Input1CPerParticleFloatInput → CPerParticleFloatInput
488 → 496
Input2CPerParticleFloatInput → CPerParticleFloatInput
856 → 872
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
1224 → 1248
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
1592 → 1624
SetMethodParticleSetMethod_t → ParticleSetMethod_t
1596 → 1628
changed
C_INIT_SetFloatAttributeToVectorExpression
particlessize: 4304 → 4384
ExpressionVectorFloatExpressionType_t → VectorFloatExpressionType_t
480 → 488
Input1CPerParticleVecInput → CPerParticleVecInput
488 → 496
Input2CPerParticleVecInput → CPerParticleVecInput
2208 → 2248
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
3928 → 4000
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
4296 → 4376
SetMethodParticleSetMethod_t → ParticleSetMethod_t
4300 → 4380
changed
C_INIT_SetHitboxToClosest
particlessize: 2720 → 2768
ControlPointNumberint → int
480 → 488
DesiredHitboxint → int
484 → 492
HitBoxScaleCParticleCollectionVecInput → CParticleCollectionVecInput
488 → 496
HitboxSetNamestring → string
2208 → 2248
UseBonesbool → bool
2336 → 2376
UseClosestPointOnHitboxbool → bool
2337 → 2377
TestTypeClosestPointTestType_t → ClosestPointTestType_t
2340 → 2380
HybridRatioCParticleCollectionFloatInput → CParticleCollectionFloatInput
2344 → 2384
UpdatePositionbool → bool
2712 → 2760
changed
C_INIT_SetHitboxToModel
particlessize: 2728 → 2776
ControlPointNumberint → int
480 → 488
ForceInModelint → int
484 → 492
EvenDistributionbool → bool
488 → 496
DesiredHitboxint → int
492 → 500
HitBoxScaleCParticleCollectionVecInput → CParticleCollectionVecInput
496 → 504
DirectionBiasVector → Vector
2216 → 2256
MaintainHitboxbool → bool
2228 → 2268
UseBonesbool → bool
2229 → 2269
HitboxSetNamestring → string
2230 → 2270
ShellSizeCParticleCollectionFloatInput → CParticleCollectionFloatInput
2360 → 2400
changed
C_INIT_SetRigidAttachment
particlessize: 496 → 504
ControlPointNumberint → int
480 → 488
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
488 → 496
LocalSpacebool → bool
492 → 500
changed
C_INIT_SetVectorAttributeToVectorExpression
particlessize: 4416 → 4496
ExpressionVectorExpressionType_t → VectorExpressionType_t
480 → 488
Input1CPerParticleVecInput → CPerParticleVecInput
488 → 496
Input2CPerParticleVecInput → CPerParticleVecInput
2208 → 2248
LerpCPerParticleFloatInput → CPerParticleFloatInput
3928 → 4000
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
4296 → 4376
SetMethodParticleSetMethod_t → ParticleSetMethod_t
4300 → 4380
NormalizedOutputbool → bool
4304 → 4384
changed
C_INIT_SkyVisCull
particlessize: 2208 → 2248
TestDirCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
TraceSetParticleTraceSet_t → ParticleTraceSet_t
2200 → 2240
CullOnSkybool → bool
2204 → 2244
changed
C_INIT_StatusEffect
particlessize: 576 → 584
Detail2ComboDetail2Combo_t → Detail2Combo_t
480 → 488
Detail2Rotationfloat → float
484 → 492
Detail2Scalefloat → float
488 → 496
Detail2BlendFactorfloat → float
492 → 500
ColorWarpIntensityfloat → float
496 → 504
DiffuseWarpBlendToFullfloat → float
500 → 508
EnvMapIntensityfloat → float
504 → 512
AmbientScalefloat → float
508 → 516
SpecularColorColor → Color
512 → 520
SpecularScalefloat → float
516 → 524
SpecularExponentfloat → float
520 → 528
SpecularExponentBlendToFullfloat → float
524 → 532
SpecularBlendToFullfloat → float
528 → 536
RimLightColorColor → Color
532 → 540
RimLightScalefloat → float
536 → 544
ReflectionsTintByBaseBlendToNonefloat → float
540 → 548
MetalnessBlendToFullfloat → float
544 → 552
SelfIllumBlendToFullfloat → float
548 → 556
changed
C_INIT_StatusEffectCitadel
particlessize: 560 → 568
SFXColorWarpAmountfloat → float
480 → 488
SFXNormalAmountfloat → float
484 → 492
SFXMetalnessAmountfloat → float
488 → 496
SFXRoughnessAmountfloat → float
492 → 500
SFXSelfIllumAmountfloat → float
496 → 504
SFXSScalefloat → float
500 → 508
SFXSScrollXfloat → float
504 → 512
SFXSScrollYfloat → float
508 → 516
SFXSScrollZfloat → float
512 → 520
SFXSOffsetXfloat → float
516 → 524
SFXSOffsetYfloat → float
520 → 528
SFXSOffsetZfloat → float
524 → 532
DetailComboDetailCombo_t → DetailCombo_t
528 → 536
SFXSDetailAmountfloat → float
532 → 540
SFXSDetailScalefloat → float
536 → 544
SFXSDetailScrollXfloat → float
540 → 548
SFXSDetailScrollYfloat → float
544 → 552
SFXSDetailScrollZfloat → float
548 → 556
SFXSUseModelUVsfloat → float
552 → 560
changed
C_INIT_VelocityFromCP
particlessize: 2312 → 2352
VelocityInputCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
TransformInputCParticleTransformInput → CParticleTransformInput
2200 → 2240
VelocityScalefloat → float
2304 → 2344
DirectionOnlybool → bool
2308 → 2348
changed
C_INIT_VelocityFromNormal
particlessize: 496 → 504
SpeedMinfloat → float
480 → 488
SpeedMaxfloat → float
484 → 492
IgnoreDtbool → bool
488 → 496
changed
C_INIT_VelocityRadialRandom
particlessize: 4680 → 4768
PerParticleCenterbool → bool
480 → 488
ControlPointNumberint → int
484 → 492
PositionCPerParticleVecInput → CPerParticleVecInput
488 → 496
FwdCPerParticleVecInput → CPerParticleVecInput
2208 → 2248
SpeedMinCPerParticleFloatInput → CPerParticleFloatInput
3928 → 4000
SpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
4296 → 4376
LocalCoordinateSystemSpeedScaleVector → Vector
4664 → 4752
IgnoreDeltabool → bool
4677 → 4765
changed
C_INIT_VelocityRandom
particlessize: 4680 → 4768
ControlPointNumberint → int
480 → 488
SpeedMinCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
SpeedMaxCPerParticleFloatInput → CPerParticleFloatInput
856 → 872
LocalCoordinateSystemSpeedMinCPerParticleVecInput → CPerParticleVecInput
1224 → 1248
LocalCoordinateSystemSpeedMaxCPerParticleVecInput → CPerParticleVecInput
2944 → 3000
IgnoreDTbool → bool
4664 → 4752
RandomnessParametersCRandomNumberGeneratorParameters → CRandomNumberGeneratorParameters
4668 → 4756
changed
C_Item
clientsize: 6128 → 6680
ReticleHintTextNamestring → string
5872 → 6424
changed
C_Item_Healthshot
clientsize: 7408 → 7968
changed
C_ItemDogtags
clientsize: 6136 → 6688
OwningPlayerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
6128 → 6680
KillingPlayerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
6132 → 6684
changed
C_KeychainModule
clientsize: 4496 → 4728
KeychainDefIDuint → uint
4488 → 4720
KeychainSeeduint → uint
4492 → 4724
changed
C_Knife
clientsize: 7408 → 7968
FirstAttackbool → bool
7392 → 7952
changed
C_LateUpdatedAnimating
clientsize: 4672 → 4896
changed
C_LightDirectionalEntity
clientsize: 4024 → 4256
changed
C_LightEntity
clientsize: 4024 → 4256
CLightComponentCLightComponent → CLightComponent
4016 → 4248
changed
C_LightEnvironmentEntity
clientsize: 4024 → 4256
changed
C_LightOrthoEntity
clientsize: 4024 → 4256
changed
C_LightSpotEntity
clientsize: 4024 → 4256
changed
C_LocalTempEntity
clientsize: 4648 → 4880
Flagsint → int
4480 → 4712
DieGameTime_t → GameTime_t
4484 → 4716
FrameMaxfloat → float
4488 → 4720
Xfloat → float
4492 → 4724
Yfloat → float
4496 → 4728
FadeSpeedfloat → float
4500 → 4732
BounceFactorfloat → float
4504 → 4736
HitSoundint → int
4508 → 4740
Priorityint → int
4512 → 4744
TentOffsetVector → Vector
4516 → 4748
TempEntAngVelocityQAngle → QAngle
4528 → 4760
Tempent_renderamtint → int
4540 → 4772
NormalVector → Vector
4544 → 4776
SpriteScalefloat → float
4556 → 4788
FlickerFrameint → int
4560 → 4792
FrameRatefloat → float
4564 → 4796
Framefloat → float
4568 → 4800
ImpactEffectstring → string
4576 → 4808
ParticleEffectstring → string
4584 → 4816
ParticleCollisionbool → bool
4592 → 4824
LastCollisionFrameint → int
4596 → 4828
LastCollisionOriginVector → Vector
4600 → 4832
TempEntVelocityVector → Vector
4612 → 4844
PrevAbsOriginVector → Vector
4624 → 4856
TempEntAccelerationVector → Vector
4636 → 4868
changed
C_MapPreviewParticleSystem
clientsize: 5504 → 5736
changed
C_ModelPointEntity
clientsize: 4016 → 4248
changed
C_MolotovGrenade
clientsize: 7584 → 8144
changed
C_MolotovProjectile
clientsize: 4744 → 4976
IsIncGrenadebool → bool
4704 → 4936
changed
C_Multimeter
clientsize: 4488 → 4720
TargetC4CHandle<C_PlantedC4> → CHandle<C_PlantedC4>
4480 → 4712
changed
C_NametagModule
clientsize: 4496 → 4728
StrNametagStringstring → string
4488 → 4720
changed
C_NetTestBaseCombatCharacter
clientsize: 4616 → 4848
changed
C_OmniLight
clientsize: 4816 → 5048
InnerAnglefloat → float
4800 → 5032
OuterAnglefloat → float
4804 → 5036
ShowLightbool → bool
4808 → 5040
changed
C_OP_AlphaDecay
particlessize: 480 → 488
MinAlphafloat → float
472 → 480
changed
C_OP_AttractToControlPoint
particlessize: 1728 → 1760
ComponentScaleVector → Vector
488 → 496
ForceAmountCPerParticleFloatInput → CPerParticleFloatInput
504 → 512
MinimumDistanceCPerParticleFloatInput → CPerParticleFloatInput
872 → 888
FalloffPowerfloat → float
1240 → 1264
TransformInputCParticleTransformInput → CParticleTransformInput
1248 → 1272
ForceAmountMinCPerParticleFloatInput → CPerParticleFloatInput
1352 → 1376
ApplyMinForcebool → bool
1720 → 1752
changed
C_OP_BasicMovement
particlessize: 3680 → 3752
GravityCParticleCollectionVecInput → CParticleCollectionVecInput
472 → 480
DragCParticleCollectionFloatInput → CParticleCollectionFloatInput
2192 → 2232
MassControlsCParticleMassCalculationParameters → CParticleMassCalculationParameters
2560 → 2608
MaxConstraintPassesint → int
3672 → 3744
UseNewCodebool → bool
3676 → 3748
changed
C_OP_BoxConstraint
particlessize: 3920 → 3992
MinCParticleCollectionVecInput → CParticleCollectionVecInput
472 → 480
MaxCParticleCollectionVecInput → CParticleCollectionVecInput
2192 → 2232
CPint → int
3912 → 3984
LocalSpacebool → bool
3916 → 3988
AccountForRadiusbool → bool
3917 → 3989
changed
C_OP_CalculateVectorAttribute
particlessize: 568 → 576
StartValueVector → Vector
472 → 480
FieldInput1ParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
InputScale1float → float
488 → 496
FieldInput2ParticleAttributeIndex_t → ParticleAttributeIndex_t
492 → 500
InputScale2float → float
496 → 504
ControlPointInput1ControlPointReference_t → ControlPointReference_t
500 → 508
ControlPointScale1float → float
520 → 528
ControlPointInput2ControlPointReference_t → ControlPointReference_t
524 → 532
ControlPointScale2float → float
544 → 552
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
548 → 556
FinalOutputScaleVector → Vector
552 → 560
changed
C_OP_Callback
particlessize: 552 → 560
changed
C_OP_ChladniWave
particlessize: 5408 → 5512
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
InputMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
1216 → 1240
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
1584 → 1616
WaveLengthCPerParticleVecInput → CPerParticleVecInput
1952 → 1992
HarmonicsCPerParticleVecInput → CPerParticleVecInput
3672 → 3744
SetMethodParticleSetMethod_t → ParticleSetMethod_t
5392 → 5496
LocalSpaceControlPointint → int
5396 → 5500
B3Dbool → bool
5400 → 5504
changed
C_OP_ChooseRandomChildrenInGroup
particlessize: 856 → 872
ChildGroupIDint → int
480 → 488
NumberOfChildrenCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
changed
C_OP_ClampScalar
particlessize: 1216 → 1240
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
changed
C_OP_ClampVector
particlessize: 3920 → 3992
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputMinCPerParticleVecInput → CPerParticleVecInput
480 → 488
OutputMaxCPerParticleVecInput → CPerParticleVecInput
2200 → 2240
changed
C_OP_ClientPhysics
particlessize: 1344 → 1368
StrPhysicsTypestring → string
552 → 560
StartAsleepbool → bool
560 → 568
PlayerWakeRadiusCParticleCollectionFloatInput → CParticleCollectionFloatInput
568 → 576
VehicleWakeRadiusCParticleCollectionFloatInput → CParticleCollectionFloatInput
936 → 952
UseHighQualitySimulationbool → bool
1304 → 1328
MaxParticleCountint → int
1308 → 1332
RespectExclusionVolumesbool → bool
1312 → 1336
KillParticlesbool → bool
1313 → 1337
DeleteSimbool → bool
1314 → 1338
ControlPointint → int
1316 → 1340
ForcedSimIdint → int
1320 → 1344
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
1324 → 1348
ForcedStatusEffectsParticleAttrBoxFlags_t → ParticleAttrBoxFlags_t
1328 → 1352
NoCollisionAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
1332 → 1356
ZeroGravityAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
1336 → 1360
changed
C_OP_CollideWithParentParticles
particlessize: 1208 → 1232
ParentRadiusScaleCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
RadiusScaleCPerParticleFloatInput → CPerParticleFloatInput
840 → 856
changed
C_OP_CollideWithSelf
particlessize: 1208 → 1232
RadiusScaleCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
MinimumSpeedCPerParticleFloatInput → CPerParticleFloatInput
840 → 856
changed
C_OP_ColorAdjustHSL
particlessize: 1576 → 1608
HueAdjustCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
SaturationAdjustCPerParticleFloatInput → CPerParticleFloatInput
840 → 856
LightnessAdjustCPerParticleFloatInput → CPerParticleFloatInput
1208 → 1232
changed
C_OP_ColorInterpolate
particlessize: 504 → 512
ColorFadeColor → Color
472 → 480
FadeStartTimefloat → float
488 → 496
FadeEndTimefloat → float
492 → 500
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
EaseInOutbool → bool
500 → 508
changed
C_OP_ColorInterpolateRandom
particlessize: 536 → 544
ColorFadeMinColor → Color
472 → 480
ColorFadeMaxColor → Color
500 → 508
FadeStartTimefloat → float
516 → 524
FadeEndTimefloat → float
520 → 528
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
524 → 532
EaseInOutbool → bool
528 → 536
changed
C_OP_ConnectParentParticleToNearest
particlessize: 1224 → 1248
FirstControlPointint → int
472 → 480
SecondControlPointint → int
476 → 484
UseRadiusbool → bool
480 → 488
RadiusScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
ParentRadiusScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
changed
C_OP_ConstrainDistance
particlessize: 1232 → 3096
MinDistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
MaxDistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
840 → 856
ControlPointNumberint → CParticleTransformInput
1208 → 1232
CenterOffsetVector → CParticleCollectionVecInput
1212 → 1336
GlobalCenterbool → bool
1224 → 3088
changed
C_OP_ConstrainDistanceToPath
particlesMinDistancefloat → float
472 → 480
MaxDistance0float → float
476 → 484
MaxDistanceMidfloat → float
480 → 488
MaxDistance1float → float
484 → 492
changed
C_OP_ConstrainDistanceToUserSpecifiedPath
particlessize: 512 → 520
MinDistancefloat → float
472 → 480
MaxDistancefloat → float
476 → 484
TimeScalefloat → float
480 → 488
LoopedPathbool → bool
484 → 492
PointListCUtlVector<PointDefinitionWithTimeValues_t> → CUtlVector<PointDefinitionWithTimeValues_t>
488 → 496
changed
C_OP_ConstrainLineLength
particlessize: 480 → 488
MinDistancefloat → float
472 → 480
MaxDistancefloat → float
476 → 484
changed
C_OP_ContinuousEmitter
particlessize: 1632 → 1664
EmissionDurationCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
StartTimeCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
EmitRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
1216 → 1240
EmissionScalefloat → float
1584 → 1616
ScalePerParentParticlefloat → float
1588 → 1620
InitFromKilledParentParticlesbool → bool
1592 → 1624
EventTypeEventTypeSelection_t → EventTypeSelection_t
1596 → 1628
SnapshotControlPointint → int
1600 → 1632
StrSnapshotSubsetstring → string
1608 → 1640
LimitPerUpdateint → int
1616 → 1648
ForceEmitOnFirstUpdatebool → bool
1620 → 1652
ForceEmitOnLastUpdatebool → bool
1621 → 1653
changed
C_OP_ControlpointLight
particlessize: 1760 → 1776
Scalefloat → float
472 → 480
ControlPoint1int → int
1632 → 1648
ControlPoint2int → int
1636 → 1652
ControlPoint3int → int
1640 → 1656
ControlPoint4int → int
1644 → 1660
CPOffset1Vector → Vector
1648 → 1664
CPOffset2Vector → Vector
1660 → 1676
CPOffset3Vector → Vector
1672 → 1688
CPOffset4Vector → Vector
1684 → 1700
LightFiftyDist1float → float
1696 → 1712
LightZeroDist1float → float
1700 → 1716
LightFiftyDist2float → float
1704 → 1720
LightZeroDist2float → float
1708 → 1724
LightFiftyDist3float → float
1712 → 1728
LightZeroDist3float → float
1716 → 1732
LightFiftyDist4float → float
1720 → 1736
LightZeroDist4float → float
1724 → 1740
LightColor1Color → Color
1728 → 1744
LightColor2Color → Color
1732 → 1748
LightColor3Color → Color
1736 → 1752
LightColor4Color → Color
1740 → 1756
LightType1bool → bool
1744 → 1760
LightType2bool → bool
1745 → 1761
LightType3bool → bool
1746 → 1762
LightType4bool → bool
1747 → 1763
LightDynamic1bool → bool
1748 → 1764
LightDynamic2bool → bool
1749 → 1765
LightDynamic3bool → bool
1750 → 1766
LightDynamic4bool → bool
1751 → 1767
UseNormalbool → bool
1752 → 1768
UseHLambertbool → bool
1753 → 1769
ClampLowerRangebool → bool
1758 → 1774
ClampUpperRangebool → bool
1759 → 1775
changed
C_OP_ControlPointToRadialScreenSpace
particlessize: 512 → 520
CPInint → int
480 → 488
CP1PosVector → Vector
484 → 492
CPOutint → int
496 → 504
CPOutFieldint → int
500 → 508
CPSSPosOutint → int
504 → 512
changed
C_OP_CPOffsetToPercentageBetweenCPs
particlessize: 520 → 528
InputMinfloat → float
472 → 480
InputMaxfloat → float
476 → 484
InputBiasfloat → float
480 → 488
StartCPint → int
484 → 492
EndCPint → int
488 → 496
OffsetCPint → int
492 → 500
OuputCPint → int
496 → 504
InputCPint → int
500 → 508
RadialCheckbool → bool
504 → 512
ScaleOffsetbool → bool
505 → 513
OffsetVector → Vector
508 → 516
changed
C_OP_CPVelocityForce
particlessize: 864 → 880
ControlPointNumberint → int
488 → 496
ScaleCPerParticleFloatInput → CPerParticleFloatInput
496 → 504
changed
C_OP_CreateParticleSystemRenderer
particlessize: 2312 → 2352
EffectCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
552 → 560
EventTypeEventTypeSelection_t → EventTypeSelection_t
560 → 568
CPsCUtlLeanVector<CPAssignment_t, int> → CUtlLeanVector<CPAssignment_t, int>
568 → 576
ParticleConfigstring → string
584 → 592
AggregationPosCPerParticleVecInput → CPerParticleVecInput
592 → 600
changed
C_OP_Cull
particlessize: 488 → 496
CullPercfloat → float
472 → 480
CullStartfloat → float
476 → 484
CullEndfloat → float
480 → 488
CullExpfloat → float
484 → 492
changed
C_OP_CurlNoiseForce
particlessize: 8112 → 8264
NoiseTypeParticleDirectionNoiseType_t → ParticleDirectionNoiseType_t
488 → 496
NoiseFreqCPerParticleVecInput → CPerParticleVecInput
496 → 504
NoiseScaleCPerParticleVecInput → CPerParticleVecInput
2216 → 2256
OffsetCPerParticleVecInput → CPerParticleVecInput
3936 → 4008
OffsetRateCPerParticleVecInput → CPerParticleVecInput
5656 → 5760
WorleySeedCPerParticleFloatInput → CPerParticleFloatInput
7376 → 7512
WorleyJitterCPerParticleFloatInput → CPerParticleFloatInput
7744 → 7888
changed
C_OP_CycleScalar
particlessize: 512 → 520
DestFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
StartValuefloat → float
476 → 484
EndValuefloat → float
480 → 488
CycleTimefloat → float
484 → 492
DoNotRepeatCyclebool → bool
488 → 496
SynchronizeParticlesbool → bool
489 → 497
CPScaleint → int
492 → 500
CPFieldMinint → int
496 → 504
CPFieldMaxint → int
500 → 508
SetMethodParticleSetMethod_t → ParticleSetMethod_t
504 → 512
changed
C_OP_CylindricalDistanceToTransform
particlessize: 2168 → 2208
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
InputMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
1216 → 1240
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
1584 → 1616
TransformStartCParticleTransformInput → CParticleTransformInput
1952 → 1992
TransformEndCParticleTransformInput → CParticleTransformInput
2056 → 2096
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2160 → 2200
ActiveRangebool → bool
2164 → 2204
Additivebool → bool
2165 → 2205
Capsulebool → bool
2166 → 2206
changed
C_OP_DampenToCP
particlessize: 488 → 496
ControlPointNumberint → int
472 → 480
Rangefloat → float
476 → 484
Scalefloat → float
480 → 488
changed
C_OP_Decay
particlessize: 480 → 488
RopeDecaybool → bool
472 → 480
ForcePreserveParticleOrderbool → bool
473 → 481
changed
C_OP_DecayClampCount
particlessize: 840 → 856
CountCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
changed
C_OP_DecayMaintainCount
particlessize: 880 → 896
ParticlesToMaintainint → int
472 → 480
DecayDelayfloat → float
476 → 484
SnapshotControlPointint → int
480 → 488
StrSnapshotSubsetstring → string
488 → 496
LifespanDecaybool → bool
496 → 504
ScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
504 → 512
KillNewestbool → bool
872 → 888
changed
C_OP_DecayOffscreen
particlessize: 840 → 856
OffscreenTimeCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
changed
C_OP_DensityForce
particlessize: 504 → 512
RadiusScalefloat → float
488 → 496
ForceScalefloat → float
492 → 500
TargetDensityfloat → float
496 → 504
changed
C_OP_DifferencePreviousParticle
particlessize: 504 → 512
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
InputMinfloat → float
480 → 488
InputMaxfloat → float
484 → 492
OutputMinfloat → float
488 → 496
OutputMaxfloat → float
492 → 500
SetMethodParticleSetMethod_t → ParticleSetMethod_t
496 → 504
ActiveRangebool → bool
500 → 508
SetPreviousParticlebool → bool
501 → 509
changed
C_OP_Diffusion
particlessize: 488 → 496
RadiusScalefloat → float
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
VoxelGridResolutionint → int
480 → 488
changed
C_OP_DirectionBetweenVecsToVec
particlessize: 3920 → 3992
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
Point1CPerParticleVecInput → CPerParticleVecInput
480 → 488
Point2CPerParticleVecInput → CPerParticleVecInput
2200 → 2240
changed
C_OP_DistanceBetweenCPsToCP
particlessize: 664 → 672
StartCPint → int
480 → 488
EndCPint → int
484 → 492
OutputCPint → int
488 → 496
OutputCPFieldint → int
492 → 500
SetOncebool → bool
496 → 504
InputMinfloat → float
500 → 508
InputMaxfloat → float
504 → 512
OutputMinfloat → float
508 → 516
OutputMaxfloat → float
512 → 520
MaxTraceLengthfloat → float
516 → 524
LOSScalefloat → float
520 → 528
LOSbool → bool
524 → 532
CollisionGroupNamestring → string
525 → 533
TraceSetParticleTraceSet_t → ParticleTraceSet_t
656 → 664
SetParentParticleParentSetMode_t → ParticleParentSetMode_t
660 → 668
changed
C_OP_DistanceBetweenTransforms
particlessize: 2312 → 2352
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
TransformStartCParticleTransformInput → CParticleTransformInput
480 → 488
TransformEndCParticleTransformInput → CParticleTransformInput
584 → 592
InputMinCPerParticleFloatInput → CPerParticleFloatInput
688 → 696
InputMaxCPerParticleFloatInput → CPerParticleFloatInput
1056 → 1072
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
1424 → 1448
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
1792 → 1824
MaxTraceLengthfloat → float
2160 → 2200
LOSScalefloat → float
2164 → 2204
CollisionGroupNamestring → string
2168 → 2208
TraceSetParticleTraceSet_t → ParticleTraceSet_t
2296 → 2336
LOSbool → bool
2300 → 2340
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2304 → 2344
changed
C_OP_DistanceBetweenVecs
particlessize: 5400 → 5504
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
Point1CPerParticleVecInput → CPerParticleVecInput
480 → 488
Point2CPerParticleVecInput → CPerParticleVecInput
2200 → 2240
InputMinCPerParticleFloatInput → CPerParticleFloatInput
3920 → 3992
InputMaxCPerParticleFloatInput → CPerParticleFloatInput
4288 → 4368
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
4656 → 4744
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
5024 → 5120
SetMethodParticleSetMethod_t → ParticleSetMethod_t
5392 → 5496
DeltaTimebool → bool
5396 → 5500
changed
C_OP_DistanceCull
particlessize: 864 → 880
ControlPointint → int
472 → 480
PointOffsetVector → Vector
476 → 484
DistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
CullInsidebool → bool
856 → 872
AttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
860 → 876
changed
C_OP_DistanceToTransform
particlessize: 3928 → 4000
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
InputMaxCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
OutputMinCPerParticleFloatInput → CPerParticleFloatInput
1216 → 1240
OutputMaxCPerParticleFloatInput → CPerParticleFloatInput
1584 → 1616
TransformStartCParticleTransformInput → CParticleTransformInput
1952 → 1992
LOSbool → bool
2056 → 2096
CollisionGroupNamestring → string
2057 → 2097
TraceSetParticleTraceSet_t → ParticleTraceSet_t
2188 → 2228
MaxTraceLengthfloat → float
2192 → 2232
LOSScalefloat → float
2196 → 2236
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2200 → 2240
ActiveRangebool → bool
2204 → 2244
Additivebool → bool
2205 → 2245
ComponentScaleCPerParticleVecInput → CPerParticleVecInput
2208 → 2248
changed
C_OP_DragRelativeToPlane
particlessize: 2944 → 3000
DragAtPlaneCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
FalloffCParticleCollectionFloatInput → CParticleCollectionFloatInput
840 → 856
Directionalbool → bool
1208 → 1232
PlaneNormalCParticleCollectionVecInput → CParticleCollectionVecInput
1216 → 1240
ControlPointNumberint → int
2936 → 2992
changed
C_OP_DriveCPFromGlobalSoundFloat
particlessize: 536 → 544
OutputControlPointint → int
480 → 488
OutputFieldint → int
484 → 492
InputMinfloat → float
488 → 496
InputMaxfloat → float
492 → 500
OutputMinfloat → float
496 → 504
OutputMaxfloat → float
500 → 508
StackNamestring → string
504 → 512
OperatorNamestring → string
512 → 520
FieldNamestring → string
520 → 528
changed
C_OP_EnableChildrenFromParentParticleCount
particlessize: 864 → 880
ChildGroupIDint → int
480 → 488
FirstChildint → int
484 → 492
NumChildrenToEnableCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
DisableChildrenbool → bool
856 → 872
PlayEndcapOnStopbool → bool
857 → 873
DestroyImmediatelybool → bool
858 → 874
changed
C_OP_EndCapDecay
particlessize: 472 → 480
changed
C_OP_EndCapTimedDecay
particlessize: 480 → 856
DecayTimefloat → CParticleCollectionFloatInput
472 → 480
changed
C_OP_EndCapTimedFreeze
particlessize: 840 → 856
FreezeTimeCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
changed
C_OP_ExternalGameImpulseForce
particlessize: 864 → 880
ForceScaleCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
Ropesbool → bool
856 → 872
RopesZOnlybool → bool
857 → 873
Explosionsbool → bool
858 → 874
Particlesbool → bool
859 → 875
changed
C_OP_ExternalWindForce
particlessize: 8120 → 8272
SamplePositionCPerParticleVecInput → CPerParticleVecInput
488 → 496
ScaleCPerParticleVecInput → CPerParticleVecInput
2208 → 2248
SampleWindbool → bool
3928 → 4000
SampleWaterbool → bool
3929 → 4001
DampenNearWaterPlanebool → bool
3930 → 4002
SampleGravitybool → bool
3931 → 4003
GravityForceCPerParticleVecInput → CPerParticleVecInput
3936 → 4008
UseBasicMovementGravitybool → bool
5656 → 5760
LocalGravityScaleCPerParticleFloatInput → CPerParticleFloatInput
5664 → 5768
LocalBuoyancyScaleCPerParticleFloatInput → CPerParticleFloatInput
6032 → 6144
BuoyancyForceCPerParticleVecInput → CPerParticleVecInput
6400 → 6520
changed
C_OP_FadeAndKill
particlessize: 504 → 512
StartFadeInTimefloat → float
472 → 480
EndFadeInTimefloat → float
476 → 484
StartFadeOutTimefloat → float
480 → 488
EndFadeOutTimefloat → float
484 → 492
StartAlphafloat → float
488 → 496
EndAlphafloat → float
492 → 500
ForcePreserveParticleOrderbool → bool
496 → 504
changed
C_OP_FadeAndKillForTracers
particlessize: 496 → 504
StartFadeInTimefloat → float
472 → 480
EndFadeInTimefloat → float
476 → 484
StartFadeOutTimefloat → float
480 → 488
EndFadeOutTimefloat → float
484 → 492
StartAlphafloat → float
488 → 496
EndAlphafloat → float
492 → 500
changed
C_OP_FadeIn
particlessize: 488 → 496
FadeInTimeMinfloat → float
472 → 480
FadeInTimeMaxfloat → float
476 → 484
FadeInTimeExpfloat → float
480 → 488
Proportionalbool → bool
484 → 492
changed
C_OP_FadeInSimple
particlessize: 480 → 488
FadeInTimefloat → float
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
changed
C_OP_FadeOut
particlesFadeOutTimeMinfloat → float
472 → 480
FadeOutTimeMaxfloat → float
476 → 484
FadeOutTimeExpfloat → float
480 → 488
FadeBiasfloat → float
484 → 492
changed
C_OP_FadeOutSimple
particlessize: 480 → 488
FadeOutTimefloat → float
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
changed
C_OP_ForceBasedOnDistanceToPlane
particlessize: 544 → 552
MinDistfloat → float
488 → 496
ForceAtMinDistVector → Vector
492 → 500
MaxDistfloat → float
504 → 512
ForceAtMaxDistVector → Vector
508 → 516
PlaneNormalVector → Vector
520 → 528
ControlPointNumberint → int
532 → 540
Exponentfloat → float
536 → 544
changed
C_OP_ForceControlPointStub
particlessize: 488 → 496
ControlPointint → int
480 → 488
changed
C_OP_GameDecalRenderer
particlessize: 7224 → 7360
DecalGroupNameCGlobalSymbol → CGlobalSymbol
552 → 560
EventTypeEventTypeSelection_t → EventTypeSelection_t
560 → 568
InteractionMaskParticleCollisionMask_t → ParticleCollisionMask_t
568 → 576
CollisionGroupParticleCollisionGroup_t → ParticleCollisionGroup_t
576 → 584
StartPosCPerParticleVecInput → CPerParticleVecInput
584 → 592
EndPosCPerParticleVecInput → CPerParticleVecInput
2304 → 2344
TraceBloatCPerParticleFloatInput → CPerParticleFloatInput
4024 → 4096
DecalSizeCPerParticleFloatInput → CPerParticleFloatInput
4392 → 4472
DecalGroupIndexCPerParticleFloatInput → CPerParticleFloatInput
4760 → 4848
DecalRotationCPerParticleFloatInput → CPerParticleFloatInput
5128 → 5224
ModulationColorCPerParticleVecInput → CPerParticleVecInput
5496 → 5600
UseGameDefaultDecalSizebool → bool
7216 → 7352
RandomDecalRotationbool → bool
7217 → 7353
RandomlySelectDecalInGroupbool → bool
7218 → 7354
NoDecalsOnOwnerbool → bool
7219 → 7355
VisualizeTracesbool → bool
7220 → 7356
changed
C_OP_GameLiquidSpill
particlessize: 1664 → 1696
LiquidContentsFieldCParticleCollectionFloatInput → CParticleCollectionFloatInput
552 → 560
ExpirationTimeCParticleCollectionFloatInput → CParticleCollectionFloatInput
920 → 936
RadiusCParticleCollectionFloatInput → CParticleCollectionFloatInput
1288 → 1312
CheckExposedToSkybool → bool
1656 → 1688
AmountAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
1660 → 1692
changed
C_OP_GlobalLight
particlessize: 480 → 488
Scalefloat → float
472 → 480
ClampLowerRangebool → bool
476 → 484
ClampUpperRangebool → bool
477 → 485
changed
C_OP_HSVShiftToCP
particlessize: 512 → 520
ColorCPint → int
480 → 488
ColorGemEnableCPint → int
484 → 492
OutputCPint → int
488 → 496
DefaultHSVColorColor → Color
492 → 500
changed
C_OP_InheritFromParentParticles
particlessize: 488 → 496
Scalefloat → float
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Incrementint → int
480 → 488
RandomDistributionbool → bool
484 → 492
changed
C_OP_InheritFromParentParticlesV2
particlessize: 1592 → 1624
ScaleCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
840 → 856
IncrementCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
SubSamplebool → bool
1216 → 1240
RandomDistributionbool → bool
1217 → 1241
Reversebool → bool
1218 → 1242
MissingParentBehaviorMissingParentInheritBehavior_t → MissingParentInheritBehavior_t
1220 → 1244
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
1224 → 1248
changed
C_OP_InheritFromPeerSystem
particlessize: 488 → 496
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Incrementint → int
480 → 488
GroupIDint → int
484 → 492
changed
C_OP_InstantaneousEmitter
particlessize: 1608 → 1640
ParticlesToEmitCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
StartTimeCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
InitFromKilledParentParticlesfloat → float
1216 → 1240
EventTypeEventTypeSelection_t → EventTypeSelection_t
1220 → 1244
ParentParticleScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
1224 → 1248
MaxEmittedPerFrameint → int
1592 → 1624
SnapshotControlPointint → int
1596 → 1628
StrSnapshotSubsetstring → string
1600 → 1632
changed
C_OP_InterpolateRadius
particlessize: 544 → 560
StartTimefloat → float
472 → 480
EndTimefloat → float
476 → 484
StartScalefloat → float
480 → 488
EndScalefloat → float
484 → 492
EaseInAndOutbool → bool
488 → 496
Biasfloat → float
492 → 500
changed
C_OP_IntraParticleForce
particlessize: 520 → 528
AttractionMinDistancefloat → float
488 → 496
AttractionMaxDistancefloat → float
492 → 500
AttractionMaxStrengthfloat → float
496 → 504
RepulsionMinDistancefloat → float
500 → 508
RepulsionMaxDistancefloat → float
504 → 512
RepulsionMaxStrengthfloat → float
508 → 516
UseAABBbool → bool
512 → 520
changed
C_OP_LagCompensation
particlessize: 488 → 496
DesiredVelocityCPint → int
472 → 480
LatencyCPint → int
476 → 484
LatencyCPFieldint → int
480 → 488
DesiredVelocityCPFieldint → int
484 → 492
changed
C_OP_LazyCullCompareFloat
particlessize: 1576 → 1608
Comparsion1CPerParticleFloatInput → CPerParticleFloatInput
472 → 480
Comparsion2CPerParticleFloatInput → CPerParticleFloatInput
840 → 856
CullTimeCPerParticleFloatInput → CPerParticleFloatInput
1208 → 1232
changed
C_OP_LerpEndCapScalar
particlessize: 488 → 496
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
Outputfloat → float
476 → 484
LerpTimefloat → float
480 → 488
changed
C_OP_LerpEndCapVector
particlessize: 496 → 504
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputVector → Vector
476 → 484
LerpTimefloat → float
488 → 496
changed
C_OP_LerpScalar
particlessize: 856 → 872
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
StartTimefloat → float
848 → 864
EndTimefloat → float
852 → 868
changed
C_OP_LerpToInitialPosition
particlessize: 2944 → 3000
ControlPointNumberint → int
472 → 480
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
CacheFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
848 → 864
ScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
Scale1CParticleCollectionVecInput → CParticleCollectionVecInput
1224 → 1248
changed
C_OP_LerpToOtherAttribute
particlessize: 896 → 912
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
FieldInputFromParticleAttributeIndex_t → ParticleAttributeIndex_t
840 → 856
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
844 → 860
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
848 → 864
changed
C_OP_LerpVector
particlessize: 504 → 512
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputVector → Vector
476 → 484
StartTimefloat → float
488 → 496
EndTimefloat → float
492 → 500
SetMethodParticleSetMethod_t → ParticleSetMethod_t
496 → 504
changed
C_OP_LightningSnapshotGenerator
particlessize: 5672 → 5792
CPSnapshotint → int
480 → 488
CPStartPntint → int
484 → 492
CPEndPntint → int
488 → 496
SegmentsCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
OffsetCParticleCollectionFloatInput → CParticleCollectionFloatInput
864 → 880
OffsetDecayCParticleCollectionFloatInput → CParticleCollectionFloatInput
1232 → 1256
RecalcRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
1600 → 1632
UVScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
1968 → 2008
UVOffsetCParticleCollectionFloatInput → CParticleCollectionFloatInput
2336 → 2384
SplitRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
2704 → 2760
RecursionSplitScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
3072 → 3136
ScaleBranchDistancebool → bool
3440 → 3512
BranchDistanceScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
3448 → 3520
ScaleBranchOffsetbool → bool
3816 → 3896
BranchOffsetScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
3824 → 3904
BranchTwistCParticleCollectionFloatInput → CParticleCollectionFloatInput
4192 → 4280
BranchBehaviorParticleLightnintBranchBehavior_t → ParticleLightnintBranchBehavior_t
4560 → 4656
RadiusStartCParticleCollectionFloatInput → CParticleCollectionFloatInput
4568 → 4664
RadiusEndCParticleCollectionFloatInput → CParticleCollectionFloatInput
4936 → 5040
DedicatedPoolCParticleCollectionFloatInput → CParticleCollectionFloatInput
5304 → 5416
changed
C_OP_LocalAccelerationForce
particlessize: 2216 → 2256
CPint → int
488 → 496
ScaleCPint → int
492 → 500
AccelCParticleCollectionVecInput → CParticleCollectionVecInput
496 → 504
changed
C_OP_LockPoints
particlessize: 496 → 504
MinColint → int
472 → 480
MaxColint → int
476 → 484
MinRowint → int
480 → 488
MaxRowint → int
484 → 492
ControlPointint → int
488 → 496
BlendValuefloat → float
492 → 500
changed
C_OP_LockToBone
particlessize: 2928 → 2976
ModelInputCParticleModelInput → CParticleModelInput
472 → 480
TransformInputCParticleTransformInput → CParticleTransformInput
568 → 576
LifeTimeFadeStartfloat → float
672 → 680
LifeTimeFadeEndfloat → float
676 → 684
JumpThresholdfloat → float
680 → 688
PrevPosScalefloat → float
684 → 692
HitboxSetNamestring → string
688 → 696
Rigidbool → bool
816 → 824
UseBonesbool → bool
817 → 825
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
820 → 828
FieldOutputPrevParticleAttributeIndex_t → ParticleAttributeIndex_t
824 → 832
RotationSetTypeParticleRotationLockType_t → ParticleRotationLockType_t
828 → 836
RigidRotationLockbool → bool
832 → 840
RotationCPerParticleVecInput → CPerParticleVecInput
840 → 848
RotLerpCPerParticleFloatInput → CPerParticleFloatInput
2560 → 2600
changed
C_OP_LockToPointList
particlessize: 512 → 520
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
PointListCUtlVector<PointDefinition_t> → CUtlVector<PointDefinition_t>
480 → 488
PlaceAlongPathbool → bool
504 → 512
ClosedLoopbool → bool
505 → 513
NumPointsAlongPathint → int
508 → 516
changed
C_OP_LockToSavedSequentialPath
particlesFadeStartfloat → float
476 → 484
FadeEndfloat → float
480 → 488
CPPairsbool → bool
484 → 492
changed
C_OP_LockToSavedSequentialPathV2
particlesFadeStartfloat → float
472 → 480
FadeEndfloat → float
476 → 484
CPPairsbool → bool
480 → 488
changed
C_OP_MaintainEmitter
particlessize: 1616 → 1648
ParticlesToMaintainCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
StartTimefloat → float
848 → 864
EmissionDurationCParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
EmissionRatefloat → float
1224 → 1248
SnapshotControlPointint → int
1228 → 1252
StrSnapshotSubsetstring → string
1232 → 1256
EmitInstantaneouslybool → bool
1240 → 1264
FinalEmitOnStopbool → bool
1241 → 1265
ScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
1248 → 1272
changed
C_OP_MaintainSequentialPath
particlessize: 560 → 1680
MaxDistancefloat → CParticleCollectionFloatInput
472 → 480
NumToAssignfloat → CParticleCollectionFloatInput
476 → 856
CohesionStrengthfloat → CParticleCollectionFloatInput
480 → 1232
Tolerancefloat → float
484 → 1608
Loopbool → bool
488 → 1612
UseParticleCountbool → bool
489 → 1613
PathParamsCPathParameters → CPathParameters
496 → 1616
changed
C_OP_MaxVelocity
particlessize: 1208 → 1232
MaxVelocityCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
MinVelocityCPerParticleFloatInput → CPerParticleFloatInput
840 → 856
changed
C_OP_ModelCull
particlessize: 608 → 616
ControlPointNumberint → int
472 → 480
BoundBoxbool → bool
476 → 484
CullOutsidebool → bool
477 → 485
UseBonesbool → bool
478 → 486
HitboxSetNamestring → string
479 → 487
changed
C_OP_ModelDampenMovement
particlessize: 2336 → 2376
ControlPointNumberint → int
472 → 480
BoundBoxbool → bool
476 → 484
Outsidebool → bool
477 → 485
UseBonesbool → bool
478 → 486
HitboxSetNamestring → string
479 → 487
PosOffsetCPerParticleVecInput → CPerParticleVecInput
608 → 616
Dragfloat → float
2328 → 2368
changed
C_OP_ModelSurfaceSnapshotGenerator
particlessize: 2064 → 2104
CPSnapshotint → int
480 → 488
ModelInputCParticleModelInput → CParticleModelInput
488 → 496
RecalcRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
584 → 592
USpacingCParticleCollectionFloatInput → CParticleCollectionFloatInput
952 → 968
VSpacingCParticleCollectionFloatInput → CParticleCollectionFloatInput
1320 → 1344
SurfaceOffsetCParticleCollectionFloatInput → CParticleCollectionFloatInput
1688 → 1720
SetNormalbool → bool
2056 → 2096
SetUpbool → bool
2057 → 2097
SetGravitybool → bool
2058 → 2098
SetUVbool → bool
2059 → 2099
changed
C_OP_MovementLoopInsideSphere
particlessize: 2576 → 2624
CPint → int
472 → 480
DistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
ScaleCParticleCollectionVecInput → CParticleCollectionVecInput
848 → 864
DistSqrAttrParticleAttributeIndex_t → ParticleAttributeIndex_t
2568 → 2616
changed
C_OP_MovementMaintainOffset
particlessize: 496 → 504
OffsetVector → Vector
472 → 480
CPint → int
484 → 492
RadiusScalebool → bool
488 → 496
changed
C_OP_MovementMoveAlongSkinnedCPSnapshot
particlessize: 1224 → 1248
ControlPointNumberint → int
472 → 480
SnapshotControlPointNumberint → int
476 → 484
SetNormalbool → bool
480 → 488
SetRadiusbool → bool
481 → 489
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
TValueCPerParticleFloatInput → CPerParticleFloatInput
856 → 872
changed
C_OP_MovementPlaceOnGround
particlessize: 2752 → 2800
OffsetCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
MaxTraceLengthfloat → float
840 → 856
Tolerancefloat → float
844 → 860
TraceDirCPerParticleVecInput → CPerParticleVecInput
848 → 864
TraceOffsetfloat → float
2568 → 2616
LerpRatefloat → float
2572 → 2620
CollisionGroupNamestring → string
2576 → 2624
TraceSetParticleTraceSet_t → ParticleTraceSet_t
2704 → 2752
RefCP1int → int
2708 → 2756
RefCP2int → int
2712 → 2760
LerpCPint → int
2716 → 2764
TraceMissBehaviorParticleTraceMissBehavior_t → ParticleTraceMissBehavior_t
2728 → 2776
IncludeShotHullbool → bool
2732 → 2780
IncludeWaterbool → bool
2733 → 2781
SetNormalbool → bool
2736 → 2784
ScaleOffsetbool → bool
2737 → 2785
PreserveOffsetCPint → int
2740 → 2788
IgnoreCPint → int
2744 → 2792
changed
C_OP_MovementRigidAttachToCP
particlessize: 496 → 504
ControlPointNumberint → int
472 → 480
ScaleControlPointint → int
476 → 484
ScaleCPFieldint → int
480 → 488
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
488 → 496
OffsetLocalbool → bool
492 → 500
changed
C_OP_MovementRotateParticleAroundAxis
particlessize: 2672 → 2720
RotAxisCParticleCollectionVecInput → CParticleCollectionVecInput
472 → 480
RotRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
2192 → 2232
TransformInputCParticleTransformInput → CParticleTransformInput
2560 → 2608
LocalSpacebool → bool
2664 → 2712
changed
C_OP_MovementSkinnedPositionFromCPSnapshot
particlessize: 2336 → 2384
SnapshotControlPointNumberint → int
472 → 480
ControlPointNumberint → int
476 → 484
Randombool → bool
480 → 488
RandomSeedint → int
484 → 492
SetNormalbool → bool
488 → 496
SetRadiusbool → bool
489 → 497
IndexTypeSnapshotIndexType_t → SnapshotIndexType_t
492 → 500
ReadIndexCPerParticleFloatInput → CPerParticleFloatInput
496 → 504
IncrementCParticleCollectionFloatInput → CParticleCollectionFloatInput
864 → 880
FullLoopIncrementCParticleCollectionFloatInput → CParticleCollectionFloatInput
1232 → 1256
SnapShotStartPointCParticleCollectionFloatInput → CParticleCollectionFloatInput
1600 → 1632
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
1968 → 2008
changed
C_OP_MoveToHitbox
particlessize: 1192 → 1208
ModelInputCParticleModelInput → CParticleModelInput
472 → 480
TransformInputCParticleTransformInput → CParticleTransformInput
568 → 576
LifeTimeLerpStartfloat → float
676 → 684
LifeTimeLerpEndfloat → float
680 → 688
PrevPosScalefloat → float
684 → 692
HitboxSetNamestring → string
688 → 696
UseBonesbool → bool
816 → 824
LerpTypeHitboxLerpType_t → HitboxLerpType_t
820 → 828
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
824 → 832
changed
C_OP_MultiSegmentDisplaySnapshotGenerator
particlessize: 6552 → 6680
CPSnapshotint → int
480 → 488
SegCountParticleMultiSegmentCountSelection_t → ParticleMultiSegmentCountSelection_t
484 → 492
InputTypeParticleMultiSegmentInputSelection_t → ParticleMultiSegmentInputSelection_t
488 → 496
StrDefaultStringstring → string
496 → 504
ValueCParticleCollectionFloatInput → CParticleCollectionFloatInput
504 → 512
ScollOffsetCParticleCollectionFloatInput → CParticleCollectionFloatInput
872 → 888
SpecialCharListCUtlVector<ParticleMultiSegmentSpecialCharacter_t> → CUtlVector<ParticleMultiSegmentSpecialCharacter_t>
1240 → 1264
ColorUnlitCParticleCollectionVecInput → CParticleCollectionVecInput
1264 → 1288
ColorLitCParticleCollectionVecInput → CParticleCollectionVecInput
2984 → 3040
RadiusCParticleCollectionFloatInput → CParticleCollectionFloatInput
4704 → 4792
SpacingCParticleCollectionFloatInput → CParticleCollectionFloatInput
5072 → 5168
MinCountCParticleCollectionFloatInput → CParticleCollectionFloatInput
5440 → 5544
MaxCountCParticleCollectionFloatInput → CParticleCollectionFloatInput
5808 → 5920
PrependEmptybool → bool
6176 → 6296
DigitsAfterDecimalCParticleCollectionFloatInput → CParticleCollectionFloatInput
6184 → 6304
changed
C_OP_Noise
particlessize: 496 → 504
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputMinfloat → float
476 → 484
OutputMaxfloat → float
480 → 488
Fl4NoiseScalefloat → float
484 → 492
Additivebool → bool
488 → 496
NoiseAnimationTimeScalefloat → float
492 → 500
changed
C_OP_NoiseEmitter
particlessize: 544 → 552
EmissionDurationfloat → float
480 → 488
StartTimefloat → float
484 → 492
EmissionScalefloat → float
488 → 496
ScaleControlPointint → int
492 → 500
ScaleControlPointFieldint → int
496 → 504
WorldNoisePointint → int
500 → 508
AbsValbool → bool
504 → 512
AbsValInvbool → bool
505 → 513
Offsetfloat → float
508 → 516
OutputMinfloat → float
512 → 520
OutputMaxfloat → float
516 → 524
NoiseScalefloat → float
520 → 528
WorldNoiseScalefloat → float
524 → 532
OffsetLocVector → Vector
528 → 536
WorldTimeScalefloat → float
540 → 548
changed
C_OP_NormalizeVector
particlessize: 480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
Scalefloat → float
476 → 484
changed
C_OP_NormalLock
particlessize: 480 → 488
ControlPointNumberint → int
472 → 480
changed
C_OP_Orient2DRelToCP
particlessize: 488 → 496
RotOffsetfloat → float
472 → 480
SpinStrengthfloat → float
476 → 484
CPint → int
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
484 → 492
changed
C_OP_OrientTo2dDirection
particlessize: 2208 → 2248
InputCPerParticleVecInput → CPerParticleVecInput
472 → 480
RotOffsetfloat → float
2192 → 2232
SpinStrengthfloat → float
2196 → 2236
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
2200 → 2240
changed
C_OP_OscillateScalar
particlessize: 520 → 528
RateMinfloat → float
472 → 480
RateMaxfloat → float
476 → 484
FrequencyMinfloat → float
480 → 488
FrequencyMaxfloat → float
484 → 492
FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
488 → 496
Proportionalbool → bool
492 → 500
ProportionalOpbool → bool
493 → 501
StartTime_minfloat → float
496 → 504
StartTime_maxfloat → float
500 → 508
EndTime_minfloat → float
504 → 512
EndTime_maxfloat → float
508 → 516
OscMultfloat → float
512 → 520
OscAddfloat → float
516 → 524
changed
C_OP_OscillateScalarSimple
particlessize: 528 → 544
Ratefloat → float
472 → 480
Frequencyfloat → float
476 → 484
FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
OscMultfloat → float
484 → 492
OscAddfloat → float
488 → 496
changed
C_OP_OscillateVector
particlessize: 1648 → 1680
RateMinVector → Vector
472 → 480
RateMaxVector → Vector
484 → 492
FrequencyMinVector → Vector
496 → 504
FrequencyMaxVector → Vector
508 → 516
FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
520 → 528
Proportionalbool → bool
524 → 532
ProportionalOpbool → bool
525 → 533
Offsetbool → bool
526 → 534
StartTime_minfloat → float
528 → 536
StartTime_maxfloat → float
532 → 540
EndTime_minfloat → float
536 → 544
EndTime_maxfloat → float
540 → 548
OscMultCPerParticleFloatInput → CPerParticleFloatInput
544 → 552
OscAddCPerParticleFloatInput → CPerParticleFloatInput
912 → 928
RateScaleCPerParticleFloatInput → CPerParticleFloatInput
1280 → 1304
changed
C_OP_OscillateVectorSimple
particlessize: 512 → 520
RateVector → Vector
472 → 480
FrequencyVector → Vector
484 → 492
FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
OscMultfloat → float
500 → 508
OscAddfloat → float
504 → 512
Offsetbool → bool
508 → 516
changed
C_OP_ParentVortices
particlessize: 512 → 520
ForceScalefloat → float
488 → 496
TwistAxisVector → Vector
492 → 500
FlipBasedOnYawbool → bool
504 → 512
changed
C_OP_PercentageBetweenTransformLerpCPs
particlessize: 720 → 728
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinfloat → float
476 → 484
InputMaxfloat → float
480 → 488
TransformStartCParticleTransformInput → CParticleTransformInput
488 → 496
TransformEndCParticleTransformInput → CParticleTransformInput
592 → 600
OutputStartCPint → int
696 → 704
OutputStartFieldint → int
700 → 708
OutputEndCPint → int
704 → 712
OutputEndFieldint → int
708 → 716
SetMethodParticleSetMethod_t → ParticleSetMethod_t
712 → 720
ActiveRangebool → bool
716 → 724
RadialCheckbool → bool
717 → 725
changed
C_OP_PercentageBetweenTransforms
particlessize: 712 → 720
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinfloat → float
476 → 484
InputMaxfloat → float
480 → 488
OutputMinfloat → float
484 → 492
OutputMaxfloat → float
488 → 496
TransformStartCParticleTransformInput → CParticleTransformInput
496 → 504
TransformEndCParticleTransformInput → CParticleTransformInput
600 → 608
SetMethodParticleSetMethod_t → ParticleSetMethod_t
704 → 712
ActiveRangebool → bool
708 → 716
RadialCheckbool → bool
709 → 717
changed
C_OP_PercentageBetweenTransformsVector
particlessize: 728 → 736
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinfloat → float
476 → 484
InputMaxfloat → float
480 → 488
OutputMinVector → Vector
484 → 492
OutputMaxVector → Vector
496 → 504
TransformStartCParticleTransformInput → CParticleTransformInput
512 → 520
TransformEndCParticleTransformInput → CParticleTransformInput
616 → 624
SetMethodParticleSetMethod_t → ParticleSetMethod_t
720 → 728
ActiveRangebool → bool
724 → 732
RadialCheckbool → bool
725 → 733
changed
C_OP_PerParticleForce
particlessize: 2584 → 2632
ForceScaleCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
ForceCPerParticleVecInput → CPerParticleVecInput
856 → 872
CPint → int
2576 → 2624
changed
C_OP_PinParticleToCP
particlessize: 4440 → 4528
ControlPointNumberint → int
472 → 480
OffsetCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
OffsetLocalbool → bool
2200 → 2240
ParticleSelectionParticleSelection_t → ParticleSelection_t
2204 → 2244
ParticleNumberCParticleCollectionFloatInput → CParticleCollectionFloatInput
2208 → 2248
PinBreakTypeParticlePinDistance_t → ParticlePinDistance_t
2576 → 2624
BreakDistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
2584 → 2632
BreakSpeedCParticleCollectionFloatInput → CParticleCollectionFloatInput
2952 → 3008
AgeCParticleCollectionFloatInput → CParticleCollectionFloatInput
3320 → 3384
BreakControlPointNumberint → int
3688 → 3760
BreakControlPointNumber2int → int
3692 → 3764
BreakValueCParticleCollectionFloatInput → CParticleCollectionFloatInput
3696 → 3768
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
4064 → 4144
RetainInitialVelocitybool → bool
4432 → 4520
changed
C_OP_PinRopeSegmentParticleToParent
particlessize: 1216 → 1240
ParticleSelectionParticleSelection_t → ParticleSelection_t
472 → 480
ParticleNumberCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
changed
C_OP_PlanarConstraint
particlessize: 1248 → 1272
PointOnPlaneVector → Vector
472 → 480
PlaneNormalVector → Vector
484 → 492
ControlPointNumberint → int
496 → 504
GlobalOriginbool → bool
500 → 508
GlobalNormalbool → bool
501 → 509
RadiusScaleCPerParticleFloatInput → CPerParticleFloatInput
504 → 512
MaximumDistanceToCPCParticleCollectionFloatInput → CParticleCollectionFloatInput
872 → 888
UseOldCodebool → bool
1240 → 1264
changed
C_OP_PlaneCull
particlessize: 2208 → 2248
PlaneControlPointint → int
472 → 480
PlaneDirectionCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
LocalSpacebool → bool
2200 → 2240
PlaneOffsetfloat → float
2204 → 2244
changed
C_OP_PlayEndCapWhenFinished
particlessize: 488 → 496
FireOnEmissionEndbool → bool
480 → 488
IncludeChildrenbool → bool
481 → 489
changed
C_OP_PointVectorAtNextParticle
particlessize: 856 → 872
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
Previousbool → bool
848 → 864
changed
C_OP_PositionLock
particlessize: 2720 → 2768
TransformInputCParticleTransformInput → CParticleTransformInput
472 → 480
StartTime_minfloat → float
576 → 584
StartTime_maxfloat → float
580 → 588
StartTime_expfloat → float
584 → 592
EndTime_minfloat → float
588 → 596
EndTime_maxfloat → float
592 → 600
EndTime_expfloat → float
596 → 604
Rangefloat → float
600 → 608
RangeBiasCParticleCollectionFloatInput → CParticleCollectionFloatInput
608 → 616
JumpThresholdfloat → float
976 → 992
PrevPosScalefloat → float
980 → 996
LockRotbool → bool
984 → 1000
ScaleCParticleCollectionVecInput → CParticleCollectionVecInput
992 → 1008
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
2712 → 2760
FieldOutputPrevParticleAttributeIndex_t → ParticleAttributeIndex_t
2716 → 2764
changed
C_OP_QuantizeCPComponent
particlessize: 1224 → 1248
InputValueCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
CPOutputint → int
848 → 864
OutVectorFieldint → int
852 → 868
QuantizeValueCParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
changed
C_OP_QuantizeFloat
particlessize: 880 → 896
InputValueCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
840 → 856
changed
C_OP_RadiusDecay
particlessize: 480 → 488
MinRadiusfloat → float
472 → 480
changed
C_OP_RampCPLinearRandom
particlessize: 512 → 520
OutControlPointNumberint → int
480 → 488
RateMinVector → Vector
484 → 492
RateMaxVector → Vector
496 → 504
changed
C_OP_RampScalarLinear
particlessize: 544 → 560
RateMinfloat → float
472 → 480
RateMaxfloat → float
476 → 484
StartTime_minfloat → float
480 → 488
StartTime_maxfloat → float
484 → 492
EndTime_minfloat → float
488 → 496
EndTime_maxfloat → float
492 → 500
FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
528 → 544
ProportionalOpbool → bool
532 → 548
changed
C_OP_RampScalarLinearSimple
particlesRatefloat → float
472 → 480
StartTimefloat → float
476 → 484
EndTimefloat → float
480 → 488
changed
C_OP_RampScalarSpline
particlesRateMinfloat → float
472 → 480
RateMaxfloat → float
476 → 484
StartTime_minfloat → float
480 → 488
StartTime_maxfloat → float
484 → 492
EndTime_minfloat → float
488 → 496
EndTime_maxfloat → float
492 → 500
Biasfloat → float
496 → 504
changed
C_OP_RampScalarSplineSimple
particlesRatefloat → float
472 → 480
StartTimefloat → float
476 → 484
EndTimefloat → float
480 → 488
changed
C_OP_RandomForce
particlessize: 512 → 520
MinForceVector → Vector
488 → 496
MaxForceVector → Vector
500 → 508
changed
C_OP_ReadFromNeighboringParticle
particlessize: 1224 → 1248
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Incrementint → int
480 → 488
DistanceCheckCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
856 → 872
changed
C_OP_ReinitializeScalarEndCap
particlessize: 488 → 496
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputMinfloat → float
476 → 484
OutputMaxfloat → float
480 → 488
changed
C_OP_RemapAverageHitboxSpeedtoCP
particlessize: 3824 → 3896
InControlPointNumberint → int
480 → 488
OutControlPointNumberint → int
484 → 492
Fieldint → int
488 → 496
HitboxDataTypeParticleHitboxDataSelection_t → ParticleHitboxDataSelection_t
492 → 500
InputMinCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
InputMaxCParticleCollectionFloatInput → CParticleCollectionFloatInput
864 → 880
OutputMinCParticleCollectionFloatInput → CParticleCollectionFloatInput
1232 → 1256
OutputMaxCParticleCollectionFloatInput → CParticleCollectionFloatInput
1600 → 1632
HeightControlPointNumberint → int
1968 → 2008
ComparisonVelocityCParticleCollectionVecInput → CParticleCollectionVecInput
1976 → 2016
HitboxSetNamestring → string
3696 → 3768
changed
C_OP_RemapAverageScalarValuetoCP
particlessize: 1240 → 1264
ExpressionSetStatisticExpressionType_t → SetStatisticExpressionType_t
480 → 488
DecimalPlacesCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
OutControlPointNumberint → int
856 → 872
OutVectorFieldint → int
860 → 876
FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
864 → 880
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
872 → 888
changed
C_OP_RemapBoundingVolumetoCP
particlessize: 504 → 512
OutControlPointNumberint → int
480 → 488
InputMinfloat → float
484 → 492
InputMaxfloat → float
488 → 496
OutputMinfloat → float
492 → 500
OutputMaxfloat → float
496 → 504
changed
C_OP_RemapControlPointDirectionToVector
particlessize: 488 → 496
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
Scalefloat → float
476 → 484
ControlPointNumberint → int
480 → 488
changed
C_OP_RemapControlPointOrientationToRotation
particlessize: 488 → 496
CPint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
OffsetRotfloat → float
480 → 488
Componentint → int
484 → 492
changed
C_OP_RemapCPtoCP
particlessize: 520 → 528
InputControlPointint → int
480 → 488
OutputControlPointint → int
484 → 492
InputFieldint → int
488 → 496
OutputFieldint → int
492 → 500
InputMinfloat → float
496 → 504
InputMaxfloat → float
500 → 508
OutputMinfloat → float
504 → 512
OutputMaxfloat → float
508 → 516
Derivativebool → bool
512 → 520
InterpRatefloat → float
516 → 524
changed
C_OP_RemapCPtoScalar
particlessize: 520 → 528
CPInputint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Fieldint → int
480 → 488
InputMinfloat → float
484 → 492
InputMaxfloat → float
488 → 496
OutputMinfloat → float
492 → 500
OutputMaxfloat → float
496 → 504
StartTimefloat → float
500 → 508
EndTimefloat → float
504 → 512
InterpRatefloat → float
508 → 516
SetMethodParticleSetMethod_t → ParticleSetMethod_t
512 → 520
changed
C_OP_RemapCPtoVector
particlessize: 552 → 560
CPInputint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
LocalSpaceCPint → int
480 → 488
InputMinVector → Vector
484 → 492
InputMaxVector → Vector
496 → 504
OutputMinVector → Vector
508 → 516
OutputMaxVector → Vector
520 → 528
StartTimefloat → float
532 → 540
EndTimefloat → float
536 → 544
InterpRatefloat → float
540 → 548
SetMethodParticleSetMethod_t → ParticleSetMethod_t
544 → 552
Offsetbool → bool
548 → 556
Acceleratebool → bool
549 → 557
changed
C_OP_RemapCPVelocityToVector
particlessize: 488 → 496
ControlPointint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Scalefloat → float
480 → 488
Normalizebool → bool
484 → 492
changed
C_OP_RemapCrossProductOfTwoVectorsToVector
particlessize: 3920 → 3992
InputVec1CPerParticleVecInput → CPerParticleVecInput
472 → 480
InputVec2CPerParticleVecInput → CPerParticleVecInput
2192 → 2232
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
3912 → 3984
Normalizebool → bool
3916 → 3988
changed
C_OP_RemapDensityGradientToVectorAttribute
particlessize: 480 → 488
RadiusScalefloat → float
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
changed
C_OP_RemapDensityToVector
particlessize: 520 → 528
RadiusScalefloat → float
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
DensityMinfloat → float
480 → 488
DensityMaxfloat → float
484 → 492
OutputMinVector → Vector
488 → 496
OutputMaxVector → Vector
500 → 508
UseParentDensitybool → bool
512 → 520
VoxelGridResolutionint → int
516 → 524
changed
C_OP_RemapDirectionToCPToVector
particlessize: 512 → 520
CPint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Scalefloat → float
480 → 488
OffsetRotfloat → float
484 → 492
OffsetAxisVector → Vector
488 → 496
Normalizebool → bool
500 → 508
FieldStrengthParticleAttributeIndex_t → ParticleAttributeIndex_t
504 → 512
changed
C_OP_RemapDistanceToLineSegmentBase
particlessize: 496 → 504
CP0int → int
472 → 480
CP1int → int
476 → 484
MinInputValuefloat → float
480 → 488
MaxInputValuefloat → float
484 → 492
InfiniteLinebool → bool
488 → 496
changed
C_OP_RemapDistanceToLineSegmentToScalar
particlessize: 512 → 520
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
MinOutputValuefloat → float
500 → 508
MaxOutputValuefloat → float
504 → 512
changed
C_OP_RemapDistanceToLineSegmentToVector
particlessize: 528 → 536
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
MinOutputValueVector → Vector
500 → 508
MaxOutputValueVector → Vector
512 → 520
changed
C_OP_RemapDotProductToCP
particlessize: 1968 → 2008
InputCP1int → int
480 → 488
InputCP2int → int
484 → 492
OutputCPint → int
488 → 496
OutVectorFieldint → int
492 → 500
InputMinCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
InputMaxCParticleCollectionFloatInput → CParticleCollectionFloatInput
864 → 880
OutputMinCParticleCollectionFloatInput → CParticleCollectionFloatInput
1232 → 1256
OutputMaxCParticleCollectionFloatInput → CParticleCollectionFloatInput
1600 → 1632
changed
C_OP_RemapDotProductToScalar
particlessize: 512 → 520
InputCP1int → int
472 → 480
InputCP2int → int
476 → 484
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
InputMinfloat → float
484 → 492
InputMaxfloat → float
488 → 496
OutputMinfloat → float
492 → 500
OutputMaxfloat → float
496 → 504
UseParticleVelocitybool → bool
500 → 508
SetMethodParticleSetMethod_t → ParticleSetMethod_t
504 → 512
ActiveRangebool → bool
508 → 516
UseParticleNormalbool → bool
509 → 517
changed
C_OP_RemapExternalWindToCP
particlessize: 2216 → 2256
CPint → int
480 → 488
CPOutputint → int
484 → 492
ScaleCParticleCollectionVecInput → CParticleCollectionVecInput
488 → 496
SetMagnitudebool → bool
2208 → 2248
OutVectorFieldint → int
2212 → 2252
changed
C_OP_RemapGravityToVector
particlessize: 2304 → 2352
Input1CPerParticleVecInput → CPerParticleVecInput
472 → 480
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2192 → 2232
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2196 → 2236
NormalizedOutputbool → bool
2200 → 2240
changed
C_OP_RemapModelVolumetoCP
particlessize: 520 → 528
BBoxTypeBBoxVolumeType_t → BBoxVolumeType_t
480 → 488
InControlPointNumberint → int
484 → 492
OutControlPointNumberint → int
488 → 496
OutControlPointMaxNumberint → int
492 → 500
Fieldint → int
496 → 504
InputMinfloat → float
500 → 508
InputMaxfloat → float
504 → 512
OutputMinfloat → float
508 → 516
OutputMaxfloat → float
512 → 520
BBoxOnlybool → bool
516 → 524
CubeRootbool → bool
517 → 525
changed
C_OP_RemapNamedModelBodyPartEndCap
particlessize: 568 → 576
changed
C_OP_RemapNamedModelBodyPartOnceTimed
particlessize: 568 → 576
changed
C_OP_RemapNamedModelElementEndCap
particlessize: 568 → 576
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
472 → 480
InNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
480 → 488
OutNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
504 → 512
FallbackNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
528 → 536
ModelFromRendererbool → bool
552 → 560
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
556 → 564
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
560 → 568
changed
C_OP_RemapNamedModelElementOnceTimed
particlessize: 568 → 576
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
472 → 480
InNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
480 → 488
OutNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
504 → 512
FallbackNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
528 → 536
ModelFromRendererbool → bool
552 → 560
Proportionalbool → bool
553 → 561
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
556 → 564
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
560 → 568
RemapTimefloat → float
564 → 572
changed
C_OP_RemapNamedModelMeshGroupEndCap
particlessize: 568 → 576
changed
C_OP_RemapNamedModelMeshGroupOnceTimed
particlessize: 568 → 576
changed
C_OP_RemapNamedModelSequenceEndCap
particlessize: 568 → 576
changed
C_OP_RemapNamedModelSequenceOnceTimed
particlessize: 568 → 576
changed
C_OP_RemapParticleCountOnScalarEndCap
particlessize: 504 → 512
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinint → int
476 → 484
InputMaxint → int
480 → 488
OutputMinfloat → float
484 → 492
OutputMaxfloat → float
488 → 496
Backwardsbool → bool
492 → 500
SetMethodParticleSetMethod_t → ParticleSetMethod_t
496 → 504
changed
C_OP_RemapParticleCountToScalar
particlessize: 1960 → 2000
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
InputMaxCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
OutputMinCParticleCollectionFloatInput → CParticleCollectionFloatInput
1216 → 1240
OutputMaxCParticleCollectionFloatInput → CParticleCollectionFloatInput
1584 → 1616
ActiveRangebool → bool
1952 → 1992
SetMethodParticleSetMethod_t → ParticleSetMethod_t
1956 → 1996
changed
C_OP_RemapScalar
particlessize: 504 → 512
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
InputMinfloat → float
480 → 488
InputMaxfloat → float
484 → 492
OutputMinfloat → float
488 → 496
OutputMaxfloat → float
492 → 500
OldCodebool → bool
496 → 504
changed
C_OP_RemapScalarEndCap
particlessize: 496 → 504
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
InputMinfloat → float
480 → 488
InputMaxfloat → float
484 → 492
OutputMinfloat → float
488 → 496
OutputMaxfloat → float
492 → 500
changed
C_OP_RemapScalarOnceTimed
particlessize: 504 → 512
Proportionalbool → bool
472 → 480
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
InputMinfloat → float
484 → 492
InputMaxfloat → float
488 → 496
OutputMinfloat → float
492 → 500
OutputMaxfloat → float
496 → 504
RemapTimefloat → float
500 → 508
changed
C_OP_RemapSpeed
particlessize: 504 → 512
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
InputMinfloat → float
476 → 484
InputMaxfloat → float
480 → 488
OutputMinfloat → float
484 → 492
OutputMaxfloat → float
488 → 496
SetMethodParticleSetMethod_t → ParticleSetMethod_t
492 → 500
IgnoreDeltabool → bool
496 → 504
changed
C_OP_RemapSpeedtoCP
particlessize: 512 → 520
InControlPointNumberint → int
480 → 488
OutControlPointNumberint → int
484 → 492
Fieldint → int
488 → 496
InputMinfloat → float
492 → 500
InputMaxfloat → float
496 → 504
OutputMinfloat → float
500 → 508
OutputMaxfloat → float
504 → 512
UseDeltaVbool → bool
508 → 516
changed
C_OP_RemapTransformOrientationToRotations
particlessize: 592 → 600
TransformInputCParticleTransformInput → CParticleTransformInput
472 → 480
RotationVector → Vector
576 → 584
UseQuatbool → bool
588 → 596
WriteNormalbool → bool
589 → 597
changed
C_OP_RemapTransformOrientationToYaw
particlessize: 592 → 600
TransformInputCParticleTransformInput → CParticleTransformInput
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
576 → 584
RotOffsetfloat → float
580 → 588
SpinStrengthfloat → float
584 → 592
changed
C_OP_RemapTransformToVelocity
particlessize: 576 → 584
TransformInputCParticleTransformInput → CParticleTransformInput
472 → 480
changed
C_OP_RemapTransformVisibilityToScalar
particlessize: 608 → 616
SetMethodParticleSetMethod_t → ParticleSetMethod_t
472 → 480
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
584 → 592
InputMinfloat → float
588 → 596
InputMaxfloat → float
592 → 600
OutputMinfloat → float
596 → 604
OutputMaxfloat → float
600 → 608
Radiusfloat → float
604 → 612
changed
C_OP_RemapTransformVisibilityToVector
particlessize: 624 → 632
SetMethodParticleSetMethod_t → ParticleSetMethod_t
472 → 480
TransformInputCParticleTransformInput → CParticleTransformInput
480 → 488
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
584 → 592
InputMinfloat → float
588 → 596
InputMaxfloat → float
592 → 600
OutputMinVector → Vector
596 → 604
OutputMaxVector → Vector
608 → 616
Radiusfloat → float
620 → 628
changed
C_OP_RemapVectorComponentToScalar
particlessize: 488 → 496
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
Componentint → int
480 → 488
changed
C_OP_RemapVectortoCP
particlessize: 488 → 496
OutControlPointNumberint → int
472 → 480
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
ParticleNumberint → int
480 → 488
changed
C_OP_RemapVectorToRotations
particlessize: 3912 → 3984
InputCPerParticleVecInput → CPerParticleVecInput
472 → 480
RotationCPerParticleVecInput → CPerParticleVecInput
2192 → 2232
changed
C_OP_RemapVelocityToVector
particlessize: 488 → 496
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
Scalefloat → float
476 → 484
Normalizebool → bool
480 → 488
changed
C_OP_RemapVisibilityScalar
particlessize: 504 → 512
FieldInputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
InputMinfloat → float
480 → 488
InputMaxfloat → float
484 → 492
OutputMinfloat → float
488 → 496
OutputMaxfloat → float
492 → 500
RadiusScalefloat → float
496 → 504
changed
C_OP_RenderAsModels
particlessize: 608 → 616
ModelListCUtlVector<ModelReference_t> → CUtlVector<ModelReference_t>
552 → 560
ModelScalefloat → float
580 → 588
FitToModelSizebool → bool
584 → 592
NonUniformScalingbool → bool
585 → 593
XAxisScalingAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
588 → 596
YAxisScalingAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
592 → 600
ZAxisScalingAttributeParticleAttributeIndex_t → ParticleAttributeIndex_t
596 → 604
SizeCullBloatint → int
600 → 608
changed
C_OP_RenderBlobs
particlessize: 1728 → 1760
CubeWidthCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
552 → 560
CutoffRadiusCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
920 → 936
RenderRadiusCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
1288 → 1312
VertexCountKbuint → uint
1656 → 1688
IndexCountKbuint → uint
1660 → 1692
ScaleCPint → int
1664 → 1696
MaterialVarsCUtlVector<MaterialVariable_t> → CUtlVector<MaterialVariable_t>
1672 → 1704
MaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1720 → 1752
changed
C_OP_RenderCables
particlessize: 5440 → 5544
RadiusScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
552 → 560
AlphaScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
920 → 936
ColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
1288 → 1312
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
3008 → 3064
MaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
3016 → 3072
TextureRepetitionModeTextureRepetitionMode_t → TextureRepetitionMode_t
3024 → 3080
TextureRepeatsPerSegmentCParticleCollectionFloatInput → CParticleCollectionFloatInput
3032 → 3088
TextureRepeatsCircumferenceCParticleCollectionFloatInput → CParticleCollectionFloatInput
3400 → 3464
ColorMapOffsetVCParticleCollectionFloatInput → CParticleCollectionFloatInput
3768 → 3840
ColorMapOffsetUCParticleCollectionFloatInput → CParticleCollectionFloatInput
4136 → 4216
NormalMapOffsetVCParticleCollectionFloatInput → CParticleCollectionFloatInput
4504 → 4592
NormalMapOffsetUCParticleCollectionFloatInput → CParticleCollectionFloatInput
4872 → 4968
DrawCableCapsbool → bool
5240 → 5344
CapRoundnessfloat → float
5244 → 5348
CapOffsetAmountfloat → float
5248 → 5352
TessScalefloat → float
5252 → 5356
MinTesselationint → int
5256 → 5360
MaxTesselationint → int
5260 → 5364
Roundnessint → int
5264 → 5368
ForceRoundnessFixedbool → bool
5268 → 5372
OnlyRenderInEffectsBloomPassbool → bool
5269 → 5373
LightingTransformCParticleTransformInput → CParticleTransformInput
5272 → 5376
MaterialFloatVarsCUtlLeanVector<FloatInputMaterialVariable_t, int> → CUtlLeanVector<FloatInputMaterialVariable_t, int>
5376 → 5480
MaterialVecVarsCUtlLeanVector<VecInputMaterialVariable_t, int> → CUtlLeanVector<VecInputMaterialVariable_t, int>
5408 → 5512
changed
C_OP_RenderClientPhysicsImpulse
particlessize: 1296 → 1320
RadiusCPerParticleFloatInput → CPerParticleFloatInput
552 → 560
MagnitudeCPerParticleFloatInput → CPerParticleFloatInput
920 → 936
SimIdFilterint → int
1288 → 1312
changed
C_OP_RenderClothForce
particlessize: 552 → 560
changed
C_OP_RenderDeferredLight
particlessize: 2336 → 2376
RadiusScalefloat → float
556 → 560
AlphaScalefloat → float
560 → 564
Alpha2FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
564 → 568
ColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
568 → 576
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
2288 → 2328
UseTexturebool → bool
553 → 2332
UseAlphaTestWindowbool → bool
552 → 2333
TextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
2320 → 2336
AlphaTestPointFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2308 → 2344
AlphaTestRangeFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2312 → 2348
AlphaTestSharpnessFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2316 → 2352
LightDistancefloat → float
2292 → 2356
StartFallofffloat → float
2296 → 2360
DistanceFallofffloat → float
2300 → 2364
SpotFoVfloat → float
2304 → 2368
HSVShiftControlPointint → int
2328 → 2372
changed
C_OP_RenderFlattenGrass
particlessize: 568 → 576
FlattenStrengthfloat → float
552 → 560
StrengthFieldOverrideParticleAttributeIndex_t → ParticleAttributeIndex_t
556 → 564
RadiusScalefloat → float
560 → 568
changed
C_OP_RenderGpuImplicit
particlessize: 1688 → 1720
UsePerParticleRadiusbool → bool
552 → 560
VertexCountKbuint → uint
556 → 564
IndexCountKbuint → uint
560 → 568
GridSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
568 → 576
RadiusScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
936 → 952
IsosurfaceThresholdCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
1304 → 1328
ScaleCPint → int
1672 → 1704
MaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1680 → 1712
changed
C_OP_RenderLightBeam
particlessize: 8088 → 8248
MaxAllowedushort → ushort
552 → 560
ColorBlendCParticleCollectionVecInput → CParticleCollectionVecInput
560 → 568
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
2280 → 2320
StrLightStylestring → string
2288 → 2328
LightStyleTimeCPerParticleFloatInput → CPerParticleFloatInput
2296 → 2336
BrightnessLumensPerMeterCParticleCollectionFloatInput → CParticleCollectionFloatInput
2664 → 2712
NumberOfLightsToCreateCParticleCollectionFloatInput → CParticleCollectionFloatInput
3032 → 3088
CastShadowsbool → bool
3400 → 3464
DynamicBouncebool → bool
3401 → 3465
BounceScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
3408 → 3472
SkirtCParticleCollectionFloatInput → CParticleCollectionFloatInput
3776 → 3848
RangeCParticleCollectionFloatInput → CParticleCollectionFloatInput
4144 → 4224
ThicknessCParticleCollectionFloatInput → CParticleCollectionFloatInput
4512 → 4600
InnerConeAngleCParticleCollectionFloatInput → CParticleCollectionFloatInput
4880 → 4976
OuterConeAngleCParticleCollectionFloatInput → CParticleCollectionFloatInput
5248 → 5352
ConeRotationOffsetCParticleCollectionVecInput → CParticleCollectionVecInput
5616 → 5728
FogLightingModeParticleLightFogLightingMode_t → ParticleLightFogLightingMode_t
7336 → 7480
FogContributionCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
7344 → 7488
RenderFilterCPerParticleFloatInput → CPerParticleFloatInput
7712 → 7864
DebugOrientationbool → bool
8080 → 8240
changed
C_OP_RenderLights
particlessize: 592 → 600
AnimationRatefloat → float
560 → 568
AnimationTypeAnimationType_t → AnimationType_t
564 → 572
AnimateInFPSbool → bool
568 → 576
MinSizefloat → float
572 → 580
MaxSizefloat → float
576 → 584
StartFadeSizefloat → float
580 → 588
EndFadeSizefloat → float
584 → 592
changed
C_OP_RenderMaterialProxy
particlessize: 3080 → 3136
MaterialControlPointint → int
552 → 560
ProxyTypeMaterialProxyType_t → MaterialProxyType_t
556 → 564
MaterialVarsCUtlVector<MaterialVariable_t> → CUtlVector<MaterialVariable_t>
560 → 568
OverrideMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
584 → 592
MaterialOverrideEnabledCParticleCollectionFloatInput → CParticleCollectionFloatInput
592 → 600
ColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
960 → 976
AlphaCPerParticleFloatInput → CPerParticleFloatInput
2680 → 2728
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
3048 → 3104
changed
C_OP_RenderModels
particlessize: 11808 → 12008
OnlyRenderInEffectsBloomPassbool → bool
552 → 560
OnlyRenderInEffectsWaterPassbool → bool
553 → 561
UseMixedResolutionRenderingbool → bool
554 → 562
OnlyRenderInEffecsGameOverlaybool → bool
555 → 563
ModelListCUtlVector<ModelReference_t> → CUtlVector<ModelReference_t>
560 → 568
BodyGroupFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
584 → 592
SubModelFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
588 → 596
IgnoreNormalbool → bool
592 → 600
OrientZbool → bool
593 → 601
CenterOffsetbool → bool
594 → 602
LocalOffsetCPerParticleVecInput → CPerParticleVecInput
600 → 608
LocalRotationCPerParticleVecInput → CPerParticleVecInput
2320 → 2360
IgnoreRadiusbool → bool
4040 → 4112
ModelScaleCPint → int
4044 → 4116
ComponentScaleCPerParticleVecInput → CPerParticleVecInput
4048 → 4120
LocalScalebool → bool
5768 → 5872
SizeCullBloatint → int
5772 → 5876
Animatedbool → bool
5776 → 5880
AnimationRateCPerParticleFloatInput → CPerParticleFloatInput
5784 → 5888
ScaleAnimationRatebool → bool
6152 → 6264
ForceLoopingAnimationbool → bool
6153 → 6265
ResetAnimOnStopbool → bool
6154 → 6266
ManualAnimFramebool → bool
6155 → 6267
AnimationScaleFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
6156 → 6268
AnimationFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
6160 → 6272
ManualFrameFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
6164 → 6276
ActivityNamestring → string
6168 → 6280
SequenceNamestring → string
6424 → 6536
EnableClothSimulationbool → bool
6680 → 6792
DisableClothGroundCollisionbool → bool
6681 → 6793
ClothEffectNamestring → string
6682 → 6794
OverrideMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
6752 → 6864
OverrideTranslucentMaterialsbool → bool
6760 → 6872
SkinCPerParticleFloatInput → CPerParticleFloatInput
6768 → 6880
MaterialVarsCUtlVector<MaterialVariable_t> → CUtlVector<MaterialVariable_t>
7136 → 7256
RenderFilterCPerParticleFloatInput → CPerParticleFloatInput
7160 → 7280
ManualModelSelectionCPerParticleFloatInput → CPerParticleFloatInput
7528 → 7656
ModelInputCParticleModelInput → CParticleModelInput
7896 → 8032
LODint → int
7992 → 8128
EconSlotNamestring → string
7996 → 8132
OriginalModelbool → bool
8252 → 8388
SuppressTintbool → bool
8253 → 8389
SubModelFieldTypeRenderModelSubModelFieldType_t → RenderModelSubModelFieldType_t
8256 → 8392
DisableShadowsbool → bool
8260 → 8396
DisableDepthPrepassbool → bool
8261 → 8397
AcceptsDecalsbool → bool
8262 → 8398
ForceDrawInterlevedWithSiblingsbool → bool
8263 → 8399
DoNotDrawInParticlePassbool → bool
8264 → 8400
AllowApproximateTransformsbool → bool
8265 → 8401
RenderAttributestring → string
8266 → 8402
RadiusScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
8528 → 8664
AlphaScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
8896 → 9040
RollScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
9264 → 9416
Alpha2FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
9632 → 9792
ColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
9640 → 9800
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
11360 → 11552
StrLightStylestring → string
11368 → 11560
LightStyleTimeCPerParticleFloatInput → CPerParticleFloatInput
11376 → 11568
changed
C_OP_RenderOmni2Light
particlessize: 6024 → 11912
LightTypeParticleOmni2LightTypeChoiceList_t → ParticleOmni2LightTypeChoiceList_t
552 → 560
MaxAllowedushort → ushort
556 → 564
ColorBlendCParticleCollectionVecInput → CParticleCollectionVecInput
560 → 568
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
2280 → 2320
StrLightStylestring → string
2288 → 2328
LightStyleTimeCPerParticleFloatInput → CPerParticleFloatInput
2296 → 2336
BrightnessUnitParticleLightUnitChoiceList_t → ParticleLightUnitChoiceList_t
2664 → 2712
BrightnessLumensCPerParticleFloatInput → CPerParticleFloatInput
2672 → 2720
BrightnessCandelasCPerParticleFloatInput → CPerParticleFloatInput
3040 → 3096
CastShadowsbool → bool
3408 → 3472
DynamicBouncebool → bool
3409 → 3473
BounceScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
3416 → 3480
Fogbool → bool
3784 → 3856
FogScaleCPerParticleFloatInput → CPerParticleFloatInput
3792 → 3864
LuminaireRadiusCPerParticleFloatInput → CPerParticleFloatInput
4160 → 4240
OrientationTypeParticleOmni2LighOrientationChoiceList_t
4616
NormalCPerParticleVecInput
4624
TargetCPerParticleVecInput
6376
FOVAngleCPerParticleFloatInput
8128
BarnShapeCPerParticleFloatInput
8504
BarnNearSizeXCPerParticleFloatInput
8880
BarnNearSizeYCPerParticleFloatInput
9256
BarnSoftXCPerParticleFloatInput
9632
BarnSoftYCPerParticleFloatInput
10008
SkirtCPerParticleFloatInput → CPerParticleFloatInput
4528 → 10384
RangeCPerParticleFloatInput → CPerParticleFloatInput
4896 → 10760
InnerConeAngleCPerParticleFloatInput → CPerParticleFloatInput
5264 → 11136
OuterConeAngleCPerParticleFloatInput → CPerParticleFloatInput
5632 → 11512
LightCookieCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
6000 → 11888
SphericalCookiebool → bool
6008 → 11896
changed
C_OP_RenderPoints
particlessize: 560 → 568
MaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
552 → 560
changed
C_OP_RenderPostProcessing
particlessize: 936 → 952
PostProcessStrengthCPerParticleFloatInput → CPerParticleFloatInput
552 → 560
PostTextureCStrongHandle<InfoForResourceTypeCPostProcessingResource> → CStrongHandle<InfoForResourceTypeCPostProcessingResource>
920 → 936
PriorityParticlePostProcessPriorityGroup_t → ParticlePostProcessPriorityGroup_t
928 → 944
changed
C_OP_RenderProjected
particlessize: 3856 → 3928
ProjectCharacterbool → bool
552 → 560
ProjectWorldbool → bool
553 → 561
ProjectWaterbool → bool
554 → 562
FlipHorizontalbool → bool
555 → 563
EnableProjectedDepthControlsbool → bool
556 → 564
MinProjectionDepthfloat → float
560 → 568
MaxProjectionDepthfloat → float
564 → 572
ProjectedMaterialsCUtlVector<RenderProjectedMaterial_t> → CUtlVector<RenderProjectedMaterial_t>
568 → 576
MaterialSelectionCPerParticleFloatInput → CPerParticleFloatInput
592 → 600
AnimationTimeScalefloat → float
960 → 976
OrientToNormalbool → bool
964 → 980
MaterialVarsCUtlVector<MaterialVariable_t> → CUtlVector<MaterialVariable_t>
968 → 984
RadiusScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
992 → 1008
AlphaScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
1360 → 1384
RollScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
1728 → 1760
Alpha2FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2096 → 2136
ColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
2104 → 2144
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
3824 → 3896
changed
C_OP_RenderRopes
particlessize: 13344 → 13608
EnableFadingAndClampingbool → bool
11760 → 11992
MinSizefloat → float
11764 → 11996
MaxSizefloat → float
11768 → 12000
StartFadeSizefloat → float
11772 → 12004
EndFadeSizefloat → float
11776 → 12008
StartFadeDotfloat → float
11780 → 12012
EndFadeDotfloat → float
11784 → 12016
SubPixelAAScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
11792 → 12024
RadiusTaperfloat → float
12160 → 12400
MinTesselationint → int
12164 → 12404
MaxTesselationint → int
12168 → 12408
TessScalefloat → float
12172 → 12412
TextureVWorldSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12176 → 12416
TextureVScrollRateCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12544 → 12792
TextureVOffsetCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12912 → 13168
TextureVParamsCPint → int
13280 → 13544
ClampVbool → bool
13284 → 13548
ScaleCP1int → int
13288 → 13552
ScaleCP2int → int
13292 → 13556
ScaleVSizeByControlPointDistancefloat → float
13296 → 13560
ScaleVScrollByControlPointDistancefloat → float
13300 → 13564
ScaleVOffsetByControlPointDistancefloat → float
13304 → 13568
UseScalarForTextureCoordinatebool → bool
13309 → 13573
ScalarFieldForTextureCoordinateParticleAttributeIndex_t → ParticleAttributeIndex_t
13312 → 13576
ScalarAttributeTextureCoordScalefloat → float
13316 → 13580
ReverseOrderbool → bool
13320 → 13584
ClosedLoopbool → bool
13321 → 13585
SplitFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
13324 → 13588
SortBySegmentIDbool → bool
13328 → 13592
OrientationTypeParticleOrientationChoiceList_t → ParticleOrientationChoiceList_t
13332 → 13596
VectorFieldForOrientationParticleAttributeIndex_t → ParticleAttributeIndex_t
13336 → 13600
DrawAsOpaquebool → bool
13340 → 13604
GenerateNormalsbool → bool
13341 → 13605
changed
C_OP_RenderScreenShake
particlessize: 592 → 600
DurationScalefloat → float
552 → 560
RadiusScalefloat → float
556 → 564
FrequencyScalefloat → float
560 → 568
AmplitudeScalefloat → float
564 → 572
RadiusFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
568 → 576
DurationFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
572 → 580
FrequencyFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
576 → 584
AmplitudeFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
580 → 588
FilterCPint → int
584 → 592
changed
C_OP_RenderScreenVelocityRotate
particlessize: 560 → 568
RotateRateDegreesfloat → float
552 → 560
ForwardDegreesfloat → float
556 → 564
changed
C_OP_RenderSimpleModelCollection
particlessize: 1432 → 1456
CenterOffsetbool → bool
552 → 560
ModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
560 → 568
ModelInputCParticleModelInput → CParticleModelInput
568 → 576
SizeCullScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
664 → 672
DisableShadowsbool → bool
1032 → 1048
DisableMotionBlurbool → bool
1033 → 1049
AcceptsDecalsbool → bool
1034 → 1050
DrawFilterCPerParticleFloatInput → CPerParticleFloatInput
1040 → 1056
AngularVelocityFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
1408 → 1432
changed
C_OP_RenderSound
particlessize: 856 → 864
DurationScalefloat → float
552 → 560
SndLvlScalefloat → float
556 → 564
PitchScalefloat → float
560 → 568
VolumeScalefloat → float
564 → 572
SndLvlFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
568 → 576
DurationFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
572 → 580
PitchFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
576 → 584
VolumeFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
580 → 588
Channelint → int
584 → 592
CPReferenceint → int
588 → 596
SoundNamestring → string
592 → 600
SuppressStopSoundEventbool → bool
848 → 856
changed
C_OP_RenderSprites
particlessize: 21064 → 16840
ReplicationParametersCReplicationParameters
16504
SequenceOverrideCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
11760 → 11992
SequenceNumbersAreRawSequenceIndicesbool → bool
12128 → 12368
OrientationTypeParticleOrientationChoiceList_t → ParticleOrientationChoiceList_t
12132 → 12372
OrientationControlPointint → int
12136 → 12376
UseYawWithNormalAlignedbool → bool
12140 → 12380
MinSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12144 → 12384
MaxSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12512 → 12760
SubPixelAAScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12880 → 13136
StartFadeSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
13248 → 13512
EndFadeSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
13616 → 13888
StartFadeDotfloat → float
13984 → 14264
EndFadeDotfloat → float
13988 → 14268
DistanceAlphabool → bool
13992 → 14272
SoftEdgesbool → bool
13993 → 14273
EdgeSoftnessStartfloat → float
13996 → 14276
EdgeSoftnessEndfloat → float
14000 → 14280
Outlinebool → bool
14004 → 14284
OutlineColorColor → Color
14005 → 14288
OutlineAlphaint → int
14012 → 14292
OutlineStart0float → float
14016 → 14296
OutlineStart1float → float
14020 → 14300
OutlineEnd0float → float
14024 → 14304
OutlineEnd1float → float
14028 → 14308
LightingModeParticleLightingQuality_t → ParticleLightingQuality_t
14032 → 14312
LightingOverrideCParticleCollectionRendererVecInput → CParticleCollectionRendererVecInput
14040 → 14320
LightingTessellationCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
15760 → 16072
LightingDirectionalityCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
16128 → 16448
ParticleShadowsbool → bool
16496 → 16824
ShadowDensityfloat → float
16500 → 16828
changed
C_OP_RenderStandardLight
particlessize: 6064 → 6184
LightTypeParticleLightTypeChoiceList_t → ParticleLightTypeChoiceList_t
552 → 560
MaxAllowedushort → ushort
556 → 564
ColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
560 → 568
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
2280 → 2320
StrLightStylestring → string
2288 → 2328
LightStyleTimeCPerParticleFloatInput → CPerParticleFloatInput
2296 → 2336
IntensityCPerParticleFloatInput → CPerParticleFloatInput
2664 → 2712
CastShadowsbool → bool
3032 → 3088
DynamicBouncebool → bool
3033 → 3089
BounceScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
3040 → 3096
ThetaCParticleCollectionFloatInput → CParticleCollectionFloatInput
3408 → 3472
PhiCParticleCollectionFloatInput → CParticleCollectionFloatInput
3776 → 3848
RadiusMultiplierCParticleCollectionFloatInput → CParticleCollectionFloatInput
4144 → 4224
AttenuationStyleStandardLightingAttenuationStyle_t → StandardLightingAttenuationStyle_t
4512 → 4600
FalloffLinearityCParticleCollectionFloatInput → CParticleCollectionFloatInput
4520 → 4608
FiftyPercentFalloffCParticleCollectionFloatInput → CParticleCollectionFloatInput
4888 → 4984
ZeroPercentFalloffCParticleCollectionFloatInput → CParticleCollectionFloatInput
5256 → 5360
RenderDiffusebool → bool
5624 → 5736
RenderSpecularbool → bool
5625 → 5737
LightCookiestring → string
5632 → 5744
Priorityint → int
5640 → 5752
FogLightingModeParticleLightFogLightingMode_t → ParticleLightFogLightingMode_t
5644 → 5756
FogContributionCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
5648 → 5760
CapsuleLightBehaviorParticleLightBehaviorChoiceList_t → ParticleLightBehaviorChoiceList_t
6016 → 6136
CapsuleLengthfloat → float
6020 → 6140
ReverseOrderbool → bool
6024 → 6144
ClosedLoopbool → bool
6025 → 6145
PrevPntSourceParticleAttributeIndex_t → ParticleAttributeIndex_t
6028 → 6148
MaxLengthfloat → float
6032 → 6152
MinLengthfloat → float
6036 → 6156
IgnoreDTbool → bool
6040 → 6160
ConstrainRadiusToLengthRatiofloat → float
6044 → 6164
LengthScalefloat → float
6048 → 6168
LengthFadeInTimefloat → float
6052 → 6172
changed
C_OP_RenderStatusEffect
particlessize: 608 → 616
TextureColorWarpCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
552 → 560
TextureDetail2CStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
560 → 568
TextureDiffuseWarpCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
568 → 576
TextureFresnelColorWarpCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
576 → 584
TextureFresnelWarpCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
584 → 592
TextureSpecularWarpCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
592 → 600
TextureEnvMapCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
600 → 608
changed
C_OP_RenderStatusEffectCitadel
particlessize: 600 → 608
TextureColorWarpCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
552 → 560
TextureNormalCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
560 → 568
TextureMetalnessCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
568 → 576
TextureRoughnessCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
576 → 584
TextureSelfIllumCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
584 → 592
TextureDetailCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
592 → 600
changed
C_OP_RenderText
particlessize: 568 → 576
OutlineColorColor → Color
552 → 560
DefaultTextstring → string
560 → 568
changed
C_OP_RenderTrails
particlessize: 17856 → 18208
EnableFadingAndClampingbool → bool
12888 → 13144
StartFadeDotfloat → float
12892 → 13148
EndFadeDotfloat → float
12896 → 13152
PrevPntSourceParticleAttributeIndex_t → ParticleAttributeIndex_t
12900 → 13156
MaxLengthfloat → float
12904 → 13160
MinLengthfloat → float
12908 → 13164
IgnoreDTbool → bool
12912 → 13168
ConstrainRadiusToLengthRatiofloat → float
12916 → 13172
LengthScalefloat → float
12920 → 13176
LengthFadeInTimefloat → float
12924 → 13180
RadiusHeadTaperCPerParticleFloatInput → CPerParticleFloatInput
12928 → 13184
HeadColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
13296 → 13560
HeadAlphaScaleCPerParticleFloatInput → CPerParticleFloatInput
15016 → 15312
RadiusTaperCPerParticleFloatInput → CPerParticleFloatInput
15384 → 15688
TailColorScaleCParticleCollectionVecInput → CParticleCollectionVecInput
15752 → 16064
TailAlphaScaleCPerParticleFloatInput → CPerParticleFloatInput
17472 → 17816
HorizCropFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
17840 → 18192
VertCropFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
17844 → 18196
ForwardShiftfloat → float
17848 → 18200
FlipUVBasedOnPitchYawbool → bool
17852 → 18204
changed
C_OP_RenderTreeShake
particlessize: 592 → 600
PeakStrengthfloat → float
552 → 560
PeakStrengthFieldOverrideParticleAttributeIndex_t → ParticleAttributeIndex_t
556 → 564
Radiusfloat → float
560 → 568
RadiusFieldOverrideParticleAttributeIndex_t → ParticleAttributeIndex_t
564 → 572
ShakeDurationfloat → float
568 → 576
TransitionTimefloat → float
572 → 580
TwistAmountfloat → float
576 → 584
RadialAmountfloat → float
580 → 588
ControlPointOrientationAmountfloat → float
584 → 592
ControlPointForLinearDirectionint → int
588 → 596
changed
C_OP_RenderVolumetricEmitter
particlessize: 8680 → 8848
StrChannelTypestring → string
552 → 560
TypeParticleVolumetricSmokeType_t → ParticleVolumetricSmokeType_t
560 → 568
CreationTypeParticleVolumetricSmokeCreationType_t → ParticleVolumetricSmokeCreationType_t
564 → 572
EventTypeEventTypeSelection_t → EventTypeSelection_t
568 → 576
PosCPerParticleVecInput → CPerParticleVecInput
576 → 584
VelocityCPerParticleVecInput → CPerParticleVecInput
2296 → 2336
PrevPositionCPerParticleVecInput → CPerParticleVecInput
4016 → 4088
SpeedCPerParticleFloatInput → CPerParticleFloatInput
5736 → 5840
RadiusCPerParticleFloatInput → CPerParticleFloatInput
6104 → 6216
DensityCPerParticleFloatInput → CPerParticleFloatInput
6472 → 6592
TemperatureCPerParticleFloatInput → CPerParticleFloatInput
6840 → 6968
MagnitudeCPerParticleFloatInput → CPerParticleFloatInput
7208 → 7344
KillRadiusCPerParticleFloatInput → CPerParticleFloatInput
7576 → 7720
KillDensityScaleCPerParticleFloatInput → CPerParticleFloatInput
7944 → 8096
FalloffCPerParticleFloatInput → CPerParticleFloatInput
8312 → 8472
changed
C_OP_RenderVRHapticEvent
particlessize: 936 → 952
HandParticleVRHandChoiceList_t → ParticleVRHandChoiceList_t
552 → 560
OutputHandCPint → int
556 → 564
OutputFieldint → int
560 → 568
AmplitudeCPerParticleFloatInput → CPerParticleFloatInput
568 → 576
changed
C_OP_RepeatedTriggerChildGroup
particlessize: 1600 → 1632
ChildGroupIDint → int
480 → 488
ClusterRefireTimeCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
ClusterSizeCParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
ClusterCooldownCParticleCollectionFloatInput → CParticleCollectionFloatInput
1224 → 1248
LimitChildCountbool → bool
1592 → 1624
changed
C_OP_RestartAfterDuration
particlessize: 496 → 504
DurationMinfloat → float
472 → 480
DurationMaxfloat → float
476 → 484
CPint → int
480 → 488
CPFieldint → int
484 → 492
ChildGroupIDint → int
488 → 496
OnlyChildrenbool → bool
492 → 500
changed
C_OP_RopeSpringConstraint
particlessize: 1952 → 1992
RestLengthCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
MinDistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
840 → 856
MaxDistanceCParticleCollectionFloatInput → CParticleCollectionFloatInput
1208 → 1232
AdjustmentScalefloat → float
1576 → 1608
InitialRestingLengthCParticleCollectionFloatInput → CParticleCollectionFloatInput
1584 → 1616
changed
C_OP_RotateVector
particlessize: 880 → 896
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
RotAxisMinVector → Vector
476 → 484
RotAxisMaxVector → Vector
488 → 496
RotRateMinfloat → float
500 → 508
RotRateMaxfloat → float
504 → 512
Normalizebool → bool
508 → 516
ScaleCPerParticleFloatInput → CPerParticleFloatInput
512 → 520
changed
C_OP_RtEnvCull
particlessize: 640 → 648
TestDirVector → Vector
472 → 480
TestNormalVector → Vector
484 → 492
CullOnMissbool → bool
496 → 504
StickInsteadOfCullbool → bool
497 → 505
RtEnvNamestring → string
498 → 506
RTEnvCPint → int
628 → 636
Componentint → int
632 → 640
changed
C_OP_ScreenSpaceDistanceToEdge
particlessize: 1264 → 1280
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
MaxDistFromEdgeCPerParticleFloatInput → CPerParticleFloatInput
480 → 488
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
848 → 864
SetMethodParticleSetMethod_t → ParticleSetMethod_t
1216 → 1240
changed
C_OP_ScreenSpacePositionOfTarget
particlessize: 2576 → 2624
TargetPositionCPerParticleVecInput → CPerParticleVecInput
472 → 480
OututBehindnessbool → bool
2192 → 2232
BehindFieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
2196 → 2236
BehindOutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
2200 → 2240
BehindSetMethodParticleSetMethod_t → ParticleSetMethod_t
2568 → 2616
changed
C_OP_ScreenSpaceRotateTowardTarget
particlessize: 2936 → 2992
TargetPositionCPerParticleVecInput → CPerParticleVecInput
472 → 480
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
2192 → 2232
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2560 → 2608
ScreenEdgeAlignmentDistanceCPerParticleFloatInput → CPerParticleFloatInput
2568 → 2616
changed
C_OP_SelectivelyEnableChildren
particlessize: 1592 → 1624
ChildGroupIDCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
FirstChildCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
NumChildrenToEnableCParticleCollectionFloatInput → CParticleCollectionFloatInput
1216 → 1240
PlayEndcapOnStopbool → bool
1584 → 1616
DestroyImmediatelybool → bool
1585 → 1617
changed
C_OP_SequenceFromModel
particlessize: 504 → 512
ControlPointNumberint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
FieldOutputAnimParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
InputMinfloat → float
484 → 492
InputMaxfloat → float
488 → 496
OutputMinfloat → float
492 → 500
OutputMaxfloat → float
496 → 504
SetMethodParticleSetMethod_t → ParticleSetMethod_t
500 → 508
changed
C_OP_SetAttributeToScalarExpression
particlessize: 1632 → 1664
ExpressionScalarExpressionType_t → ScalarExpressionType_t
472 → 480
Input1CPerParticleFloatInput → CPerParticleFloatInput
480 → 488
Input2CPerParticleFloatInput → CPerParticleFloatInput
848 → 864
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
1216 → 1240
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
1584 → 1616
SetMethodParticleSetMethod_t → ParticleSetMethod_t
1588 → 1620
changed
C_OP_SetChildControlPoints
particlessize: 864 → 880
ChildGroupIDint → int
472 → 480
FirstControlPointint → int
476 → 484
NumControlPointsint → int
480 → 488
FirstSourcePointCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
Reversebool → bool
856 → 872
SetOrientationbool → bool
857 → 873
OrientationParticleOrientationType_t → ParticleOrientationType_t
860 → 876
changed
C_OP_SetControlPointFieldFromVectorExpression
particlessize: 4672 → 4760
ExpressionVectorFloatExpressionType_t → VectorFloatExpressionType_t
480 → 488
Input1CParticleCollectionVecInput → CParticleCollectionVecInput
488 → 496
Input2CParticleCollectionVecInput → CParticleCollectionVecInput
2208 → 2248
LerpCPerParticleFloatInput → CPerParticleFloatInput
3928 → 4000
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
4296 → 4376
OutputCPint → int
4664 → 4752
OutVectorFieldint → int
4668 → 4756
changed
C_OP_SetControlPointFieldToScalarExpression
particlessize: 1968 → 2008
ExpressionScalarExpressionType_t → ScalarExpressionType_t
480 → 488
Input1CParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
Input2CParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
1224 → 1248
OutputCPint → int
1592 → 1624
OutVectorFieldint → int
1596 → 1628
InterpolationCParticleCollectionFloatInput → CParticleCollectionFloatInput
1600 → 1632
changed
C_OP_SetControlPointFieldToWater
particlessize: 496 → 504
SourceCPint → int
480 → 488
DestCPint → int
484 → 492
CPFieldint → int
488 → 496
changed
C_OP_SetControlPointFromObjectScale
particlessize: 488 → 496
CPInputint → int
480 → 488
CPOutputint → int
484 → 492
changed
C_OP_SetControlPointOrientation
particlessize: 888 → 904
UseWorldLocationbool → bool
480 → 488
Randomizebool → bool
482 → 490
SetOncebool → bool
483 → 491
CPint → int
484 → 492
HeadLocationint → int
488 → 496
RotationQAngle → QAngle
492 → 500
RotationBQAngle → QAngle
504 → 512
InterpolationCParticleCollectionFloatInput → CParticleCollectionFloatInput
520 → 528
changed
C_OP_SetControlPointOrientationToCPVelocity
particlessize: 488 → 496
CPInputint → int
480 → 488
CPOutputint → int
484 → 492
changed
C_OP_SetControlPointPositions
particlessize: 552 → 560
UseWorldLocationbool → bool
480 → 488
Orientbool → bool
481 → 489
SetOncebool → bool
482 → 490
CP1int → int
484 → 492
CP2int → int
488 → 496
CP3int → int
492 → 500
CP4int → int
496 → 504
CP1PosVector → Vector
500 → 508
CP2PosVector → Vector
512 → 520
CP3PosVector → Vector
524 → 532
CP4PosVector → Vector
536 → 544
HeadLocationint → int
548 → 556
changed
C_OP_SetControlPointPositionToRandomActiveCP
particlessize: 864 → 880
CP1int → int
480 → 488
HeadLocationMinint → int
484 → 492
HeadLocationMaxint → int
488 → 496
ResetRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
changed
C_OP_SetControlPointPositionToTimeOfDayValue
particlessize: 632 → 640
ControlPointNumberint → int
480 → 488
TimeOfDayParameterstring → string
484 → 492
DefaultValueVector → Vector
612 → 620
changed
C_OP_SetControlPointRotation
particlessize: 2576 → 2624
RotAxisCParticleCollectionVecInput → CParticleCollectionVecInput
480 → 488
RotRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
2200 → 2240
CPint → int
2568 → 2616
LocalCPint → int
2572 → 2620
changed
C_OP_SetControlPointsToModelParticles
particlessize: 744 → 752
HitboxSetNamestring → string
472 → 480
AttachmentNamestring → string
600 → 608
FirstControlPointint → int
728 → 736
NumControlPointsint → int
732 → 740
FirstSourcePointint → int
736 → 744
Skinbool → bool
740 → 748
Attachmentbool → bool
741 → 749
changed
C_OP_SetControlPointsToParticle
particlessize: 504 → 512
ChildGroupIDint → int
472 → 480
FirstControlPointint → int
476 → 484
NumControlPointsint → int
480 → 488
FirstSourcePointint → int
484 → 492
Reversebool → bool
488 → 496
SetOrientationbool → bool
489 → 497
OrientationModeParticleOrientationSetMode_t → ParticleOrientationSetMode_t
492 → 500
SetParentParticleParentSetMode_t → ParticleParentSetMode_t
496 → 504
changed
C_OP_SetControlPointToCenter
particlessize: 504 → 512
CP1int → int
480 → 488
CP1PosVector → Vector
484 → 492
UseAvgParticlePosbool → bool
496 → 504
SetParentParticleParentSetMode_t → ParticleParentSetMode_t
500 → 508
changed
C_OP_SetControlPointToCPVelocity
particlessize: 2224 → 2264
CPInputint → int
480 → 488
CPOutputVelint → int
484 → 492
Normalizebool → bool
488 → 496
CPOutputMagint → int
492 → 500
CPFieldint → int
496 → 504
ComparisonVelocityCParticleCollectionVecInput → CParticleCollectionVecInput
504 → 512
changed
C_OP_SetControlPointToHand
particlessize: 504 → 512
CP1int → int
480 → 488
Handint → int
484 → 492
CP1PosVector → Vector
488 → 496
OrientToHandbool → bool
500 → 508
changed
C_OP_SetControlPointToHMD
particlessize: 504 → 512
CP1int → int
480 → 488
CP1PosVector → Vector
484 → 492
OrientToHMDbool → bool
496 → 504
changed
C_OP_SetControlPointToImpactPoint
particlessize: 1024 → 1040
CPOutint → int
480 → 488
CPInint → int
484 → 492
UpdateRatefloat → float
488 → 496
TraceLengthCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
StartOffsetfloat → float
864 → 880
Offsetfloat → float
868 → 884
TraceDirVector → Vector
872 → 888
CollisionGroupNamestring → string
884 → 900
TraceSetParticleTraceSet_t → ParticleTraceSet_t
1012 → 1028
SetToEndpointbool → bool
1016 → 1032
TraceToClosestSurfacebool → bool
1017 → 1033
IncludeWaterbool → bool
1018 → 1034
changed
C_OP_SetControlPointToPlayer
particlessize: 512 → 520
CP1int → int
480 → 488
CP1PosVector → Vector
484 → 492
OrientToEyesbool → bool
496 → 504
PositionParticleEntityPos_t → ParticleEntityPos_t
500 → 508
RadiusCPint → int
504 → 512
RadiusCPFieldint → int
508 → 516
changed
C_OP_SetControlPointToVectorExpression
particlessize: 4304 → 4384
ExpressionVectorExpressionType_t → VectorExpressionType_t
480 → 488
OutputCPint → int
484 → 492
Input1CParticleCollectionVecInput → CParticleCollectionVecInput
488 → 496
Input2CParticleCollectionVecInput → CParticleCollectionVecInput
2208 → 2248
LerpCPerParticleFloatInput → CPerParticleFloatInput
3928 → 4000
NormalizedOutputbool → bool
4296 → 4376
changed
C_OP_SetControlPointToWaterSurface
particlessize: 880 → 896
SourceCPint → int
480 → 488
DestCPint → int
484 → 492
FlowCPint → int
488 → 496
ActiveCPint → int
492 → 500
ActiveCPFieldint → int
496 → 504
RetestRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
504 → 512
AdaptiveThresholdbool → bool
872 → 888
changed
C_OP_SetCPOrientationToDirection
particlessize: 480 → 488
InputControlPointint → int
472 → 480
OutputControlPointint → int
476 → 484
changed
C_OP_SetCPOrientationToGroundNormal
particlessize: 648 → 656
InterpRatefloat → float
472 → 480
MaxTraceLengthfloat → float
476 → 484
Tolerancefloat → float
480 → 488
TraceOffsetfloat → float
484 → 492
CollisionGroupNamestring → string
488 → 496
TraceSetParticleTraceSet_t → ParticleTraceSet_t
616 → 624
InputCPint → int
620 → 628
OutputCPint → int
624 → 632
IncludeWaterbool → bool
640 → 648
changed
C_OP_SetCPOrientationToPointAtCP
particlessize: 864 → 880
InputCPint → int
480 → 488
OutputCPint → int
484 → 492
InterpolationCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
B2DOrientationbool → bool
856 → 872
AvoidSingularitybool → bool
857 → 873
PointAwaybool → bool
858 → 874
changed
C_OP_SetCPtoVector
particlessize: 480 → 488
CPInputint → int
472 → 480
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
changed
C_OP_SetFloat
particlessize: 1264 → 1296
InputValueCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
840 → 856
SetMethodParticleSetMethod_t → ParticleSetMethod_t
844 → 860
LerpCPerParticleFloatInput → CPerParticleFloatInput
848 → 864
changed
C_OP_SetFloatAttributeToVectorExpression
particlessize: 4296 → 4376
ExpressionVectorFloatExpressionType_t → VectorFloatExpressionType_t
472 → 480
Input1CPerParticleVecInput → CPerParticleVecInput
480 → 488
Input2CPerParticleVecInput → CPerParticleVecInput
2200 → 2240
OutputRemapCParticleRemapFloatInput → CParticleRemapFloatInput
3920 → 3992
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
4288 → 4368
SetMethodParticleSetMethod_t → ParticleSetMethod_t
4292 → 4372
changed
C_OP_SetFloatCollection
particlessize: 1248 → 1280
InputValueCParticleCollectionFloatInput → CParticleCollectionFloatInput
472 → 480
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
840 → 856
SetMethodParticleSetMethod_t → ParticleSetMethod_t
844 → 860
LerpCParticleCollectionFloatInput → CParticleCollectionFloatInput
848 → 864
changed
C_OP_SetFromCPSnapshot
particlessize: 1624 → 1656
ControlPointNumberint → int
472 → 480
StrSnapshotSubsetstring → string
480 → 488
AttributeToReadParticleAttributeIndex_t → ParticleAttributeIndex_t
488 → 496
AttributeToWriteParticleAttributeIndex_t → ParticleAttributeIndex_t
492 → 500
LocalSpaceCPint → int
496 → 504
Randombool → bool
500 → 508
Reversebool → bool
501 → 509
RandomSeedint → int
504 → 512
SnapShotStartPointCParticleCollectionFloatInput → CParticleCollectionFloatInput
512 → 520
SnapShotIncrementCParticleCollectionFloatInput → CParticleCollectionFloatInput
880 → 896
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
1248 → 1272
SubSamplebool → bool
1616 → 1648
Prevbool → bool
1617 → 1649
changed
C_OP_SetGravityToCP
particlessize: 864 → 880
CPInputint → int
480 → 488
CPOutputint → int
484 → 492
ScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
SetPositionbool → bool
856 → 872
SetOrientationbool → bool
857 → 873
SetZDownbool → bool
858 → 874
changed
C_OP_SetParentControlPointsToChildCP
particlessize: 504 → 512
ChildGroupIDint → int
480 → 488
ChildControlPointint → int
484 → 492
NumControlPointsint → int
488 → 496
FirstSourcePointint → int
492 → 500
SetOrientationbool → bool
496 → 504
changed
C_OP_SetPerChildControlPoint
particlessize: 1240 → 1264
ChildGroupIDint → int
472 → 480
FirstControlPointint → int
476 → 484
NumControlPointsint → int
480 → 488
ParticleIncrementCParticleCollectionFloatInput → CParticleCollectionFloatInput
488 → 496
FirstSourcePointCParticleCollectionFloatInput → CParticleCollectionFloatInput
856 → 872
SetOrientationbool → bool
1224 → 1248
OrientationFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
1228 → 1252
NumBasedOnParticleCountbool → bool
1232 → 1256
changed
C_OP_SetPerChildControlPointFromAttribute
particlessize: 504 → 512
ChildGroupIDint → int
472 → 480
FirstControlPointint → int
476 → 484
NumControlPointsint → int
480 → 488
ParticleIncrementint → int
484 → 492
FirstSourcePointint → int
488 → 496
NumBasedOnParticleCountbool → bool
492 → 500
AttributeToReadParticleAttributeIndex_t → ParticleAttributeIndex_t
496 → 504
CPFieldint → int
500 → 508
changed
C_OP_SetRandomControlPointPosition
particlessize: 1256 → 1280
UseWorldLocationbool → bool
480 → 488
Orientbool → bool
481 → 489
CP1int → int
484 → 492
HeadLocationint → int
488 → 496
ReRandomRateCParticleCollectionFloatInput → CParticleCollectionFloatInput
496 → 504
CPMinPosVector → Vector
864 → 880
CPMaxPosVector → Vector
876 → 892
InterpolationCParticleCollectionFloatInput → CParticleCollectionFloatInput
888 → 904
changed
C_OP_SetSimulationRate
particlessize: 848 → 864
SimulationScaleCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
changed
C_OP_SetSingleControlPointPosition
particlessize: 2312 → 2352
SetOncebool → bool
480 → 488
CP1int → int
484 → 492
CP1PosCParticleCollectionVecInput → CParticleCollectionVecInput
488 → 496
TransformInputCParticleTransformInput → CParticleTransformInput
2208 → 2248
changed
C_OP_SetToCP
particlessize: 496 → 504
ControlPointNumberint → int
472 → 480
OffsetVector → Vector
476 → 484
OffsetLocalbool → bool
488 → 496
changed
C_OP_SetUserEvent
particlessize: 1592 → 1624
InputCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
RisingEdgeCPerParticleFloatInput → CPerParticleFloatInput
840 → 856
RisingEventTypeEventTypeSelection_t → EventTypeSelection_t
1208 → 1232
FallingEdgeCPerParticleFloatInput → CPerParticleFloatInput
1216 → 1240
FallingEventTypeEventTypeSelection_t → EventTypeSelection_t
1584 → 1616
changed
C_OP_SetVariable
particlessize: 2776 → 2824
VariableReferenceCParticleVariableRef → CParticleVariableRef
480 → 488
TransformInputCParticleTransformInput → CParticleTransformInput
560 → 568
PositionOffsetVector → Vector
664 → 672
RotationOffsetQAngle → QAngle
676 → 684
InputCParticleCollectionVecInput → CParticleCollectionVecInput
688 → 696
FloatInputCParticleCollectionFloatInput → CParticleCollectionFloatInput
2408 → 2448
changed
C_OP_SetVec
particlessize: 2576 → 2624
InputValueCPerParticleVecInput → CPerParticleVecInput
472 → 480
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2192 → 2232
SetMethodParticleSetMethod_t → ParticleSetMethod_t
2196 → 2236
LerpCPerParticleFloatInput → CPerParticleFloatInput
2200 → 2240
NormalizedOutputbool → bool
2568 → 2616
changed
C_OP_SetVectorAttributeToVectorExpression
particlessize: 4400 → 4480
ExpressionVectorExpressionType_t → VectorExpressionType_t
472 → 480
Input1CPerParticleVecInput → CPerParticleVecInput
480 → 488
Input2CPerParticleVecInput → CPerParticleVecInput
2200 → 2240
LerpCPerParticleFloatInput → CPerParticleFloatInput
3920 → 3992
OutputFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
4288 → 4368
SetMethodParticleSetMethod_t → ParticleSetMethod_t
4292 → 4372
NormalizedOutputbool → bool
4296 → 4376
changed
C_OP_ShapeMatchingConstraint
particlessize: 480 → 488
ShapeRestorationTimefloat → float
472 → 480
changed
C_OP_SnapshotRigidSkinToBones
particlessize: 480 → 488
TransformNormalsbool → bool
472 → 480
TransformRadiibool → bool
473 → 481
ControlPointNumberint → int
476 → 484
changed
C_OP_SnapshotSkinToBones
particlessize: 496 → 504
TransformNormalsbool → bool
472 → 480
TransformRadiibool → bool
473 → 481
ControlPointNumberint → int
476 → 484
LifeTimeFadeStartfloat → float
480 → 488
LifeTimeFadeEndfloat → float
484 → 492
JumpThresholdfloat → float
488 → 496
PrevPosScalefloat → float
492 → 500
changed
C_OP_Spin
particlessize: 496 → 504
changed
C_OP_SpinUpdate
particlessize: 472 → 480
changed
C_OP_SpinYaw
particlessize: 496 → 504
changed
C_OP_SpringToVectorConstraint
particlessize: 3664 → 3736
RestLengthCPerParticleFloatInput → CPerParticleFloatInput
472 → 480
MinDistanceCPerParticleFloatInput → CPerParticleFloatInput
840 → 856
MaxDistanceCPerParticleFloatInput → CPerParticleFloatInput
1208 → 1232
RestingLengthCPerParticleFloatInput → CPerParticleFloatInput
1576 → 1608
AnchorVectorCPerParticleVecInput → CPerParticleVecInput
1944 → 1984
changed
C_OP_StopAfterCPDuration
particlessize: 856 → 872
DurationCParticleCollectionFloatInput → CParticleCollectionFloatInput
480 → 488
DestroyImmediatelybool → bool
848 → 864
PlayEndCapbool → bool
849 → 865
changed
C_OP_TeleportBeam
particlessize: 528 → 536
CPPositionint → int
472 → 480
CPVelocityint → int
476 → 484
CPMiscint → int
480 → 488
CPColorint → int
484 → 492
CPInvalidColorint → int
488 → 496
CPExtraArcDataint → int
492 → 500
GravityVector → Vector
496 → 504
ArcMaxDurationfloat → float
508 → 516
SegmentBreakfloat → float
512 → 520
ArcSpeedfloat → float
516 → 524
Alphafloat → float
520 → 528
changed
C_OP_TimeVaryingForce
particlessize: 520 → 528
StartLerpTimefloat → float
488 → 496
StartingForceVector → Vector
492 → 500
EndLerpTimefloat → float
504 → 512
EndingForceVector → Vector
508 → 516
changed
C_OP_TurbulenceForce
particlessize: 552 → 560
NoiseCoordScale0float → float
488 → 496
NoiseCoordScale1float → float
492 → 500
NoiseCoordScale2float → float
496 → 504
NoiseCoordScale3float → float
500 → 508
NoiseAmount0Vector → Vector
504 → 512
NoiseAmount1Vector → Vector
516 → 524
NoiseAmount2Vector → Vector
528 → 536
NoiseAmount3Vector → Vector
540 → 548
changed
C_OP_TwistAroundAxis
particlessize: 512 → 520
ForceAmountfloat → float
488 → 496
TwistAxisVector → Vector
492 → 500
LocalSpacebool → bool
504 → 512
ControlPointNumberint → int
508 → 516
changed
C_OP_UpdateLightSource
particlessize: 496 → 504
ColorTintColor → Color
472 → 480
BrightnessScalefloat → float
476 → 484
RadiusScalefloat → float
480 → 488
MinimumLightingRadiusfloat → float
484 → 492
MaximumLightingRadiusfloat → float
488 → 496
PositionDampingConstantfloat → float
492 → 500
changed
C_OP_VectorFieldSnapshot
particlessize: 2592 → 2640
ControlPointNumberint → int
472 → 480
AttributeToWriteParticleAttributeIndex_t → ParticleAttributeIndex_t
476 → 484
LocalSpaceCPint → int
480 → 488
InterpolationCPerParticleFloatInput → CPerParticleFloatInput
488 → 496
ScaleCPerParticleVecInput → CPerParticleVecInput
856 → 872
BoundaryDampeningfloat → float
2576 → 2624
SetVelocitybool → bool
2580 → 2628
LockToSurfacebool → bool
2581 → 2629
GridSpacingfloat → float
2584 → 2632
changed
C_OP_VectorNoise
particlessize: 512 → 520
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
472 → 480
OutputMinVector → Vector
476 → 484
OutputMaxVector → Vector
488 → 496
Fl4NoiseScalefloat → float
500 → 508
Additivebool → bool
504 → 512
Offsetbool → bool
505 → 513
NoiseAnimationTimeScalefloat → float
508 → 516
changed
C_OP_VelocityDecay
particlessize: 480 → 488
MinVelocityfloat → float
472 → 480
changed
C_OP_VelocityMatchingForce
particlessize: 496 → 504
DirScalefloat → float
472 → 480
SpdScalefloat → float
476 → 484
NeighborDistancefloat → float
480 → 488
FacingStrengthfloat → float
484 → 492
UseAABBbool → bool
488 → 496
CPBroadcastint → int
492 → 500
changed
C_OP_WaterImpulseRenderer
particlessize: 4120 → 4200
PosCPerParticleVecInput → CPerParticleVecInput
552 → 560
RadiusCPerParticleFloatInput → CPerParticleFloatInput
2272 → 2312
MagnitudeCPerParticleFloatInput → CPerParticleFloatInput
2640 → 2688
ShapeCPerParticleFloatInput → CPerParticleFloatInput
3008 → 3064
WindSpeedCPerParticleFloatInput → CPerParticleFloatInput
3376 → 3440
WobbleCPerParticleFloatInput → CPerParticleFloatInput
3744 → 3816
IsRadialWindbool → bool
4112 → 4192
EventTypeEventTypeSelection_t → EventTypeSelection_t
4116 → 4196
changed
C_OP_WindForce
particlessize: 504 → 512
ForceVector → Vector
488 → 496
changed
C_OP_WorldCollideConstraint
particlessize: 472 → 480
changed
C_OP_WorldTraceConstraint
particlessize: 2520 → 2568
CPint → int
472 → 480
CpOffsetVector → Vector
476 → 484
CollisionModeParticleCollisionMode_t → ParticleCollisionMode_t
488 → 496
CollisionModeMinParticleCollisionMode_t → ParticleCollisionMode_t
492 → 500
TraceSetParticleTraceSet_t → ParticleTraceSet_t
496 → 504
CollisionGroupNamestring → string
500 → 508
WorldOnlybool → bool
628 → 636
BrushOnlybool → bool
629 → 637
IncludeWaterbool → bool
630 → 638
IgnoreCPint → int
632 → 640
CpMovementTolerancefloat → float
636 → 644
RetestRatefloat → float
640 → 648
TraceTolerancefloat → float
644 → 652
CollisionConfirmationSpeedfloat → float
648 → 656
MaxTracesPerFramefloat → float
652 → 660
RadiusScaleCPerParticleFloatInput → CPerParticleFloatInput
656 → 664
BounceAmountCPerParticleFloatInput → CPerParticleFloatInput
1024 → 1040
SlideAmountCPerParticleFloatInput → CPerParticleFloatInput
1392 → 1416
RandomDirScaleCPerParticleFloatInput → CPerParticleFloatInput
1760 → 1792
DecayBouncebool → bool
2128 → 2168
KillonContactbool → bool
2129 → 2169
MinSpeedfloat → float
2132 → 2172
KillonContactBouncebool
2176
SetNormalbool → bool
2136 → 2177
StickOnCollisionFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2140 → 2180
StopSpeedCPerParticleFloatInput → CPerParticleFloatInput
2144 → 2184
EntityStickDataFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2512 → 2560
EntityStickNormalFieldParticleAttributeIndex_t → ParticleAttributeIndex_t
2516 → 2564
changed
C_ParticleSystem
clientsize: 5504 → 5736
SnapshotFileNamestring → string
4016 → 4248
Activebool → bool
4528 → 4760
Frozenbool → bool
4529 → 4761
FreezeTransitionDurationfloat → float
4532 → 4764
StopTypeint → int
4536 → 4768
AnimateDuringGameplayPausebool → bool
4540 → 4772
EffectIndexCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
4544 → 4776
StartTimeGameTime_t → GameTime_t
4552 → 4784
PreSimTimefloat → float
4556 → 4788
ServerControlPointsISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
4560 → 4792
ServerControlPointAssignmentsISchemaFixedArray<byte> → ISchemaFixedArray<byte>
4608 → 4840
ControlPointEntsISchemaFixedArray<CHandle<C_BaseEntity>> → ISchemaFixedArray<CHandle<C_BaseEntity>>
4612 → 4844
DataStringLocalizedbool → bool
4868 → 5100
StrDataStringstring → string
4872 → 5104
NoSavebool → bool
4880 → 5112
NoFreezebool → bool
4881 → 5113
NoRampbool → bool
4882 → 5114
StartActivebool → bool
4883 → 5115
EffectNamestring → string
4888 → 5120
ControlPointNamesISchemaStringFixedArray → ISchemaStringFixedArray
4896 → 5128
DataCPint → int
5408 → 5640
DataCPValueVector → Vector
5412 → 5644
TintCPint → int
5424 → 5656
TintColor → Color
5428 → 5660
OldActivebool → bool
5464 → 5696
OldFrozenbool → bool
5465 → 5697
changed
C_PhysBox
clientsize: 4016 → 4248
changed
C_PhysicsProp
clientsize: 4864 → 5104
Awakebool → bool
4848 → 5088
changed
C_PhysicsPropMultiplayer
clientsize: 4864 → 5104
changed
C_PhysMagnet
clientsize: 4528 → 4760
AttachedObjectsFromServerCUtlVector<int> → CUtlVector<int>
4480 → 4712
AttachedObjectsCUtlVector<CHandle<C_BaseEntity>> → CUtlVector<CHandle<C_BaseEntity>>
4504 → 4736
changed
C_PhysPropClientside
clientsize: 4896 → 5136
TouchDeltaGameTime_t → GameTime_t
4848 → 5088
DeathTimeGameTime_t → GameTime_t
4852 → 5092
DamagePositionVector → Vector
4856 → 5096
DamageDirectionVector → Vector
4868 → 5108
DamageTypeDamageTypes_t → DamageTypes_t
4880 → 5120
changed
C_PlantedC4
clientsize: 5936 → 6488
BombTickingbool → bool
4512 → 4744
BombSiteint → int
4516 → 4748
SourceSoundscapeHashint → int
4520 → 4752
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
4528 → 4760
NextGlowGameTime_t → GameTime_t
4552 → 4784
NextBeepGameTime_t → GameTime_t
4556 → 4788
C4BlowGameTime_t → GameTime_t
4560 → 4792
CannotBeDefusedbool → bool
4564 → 4796
HasExplodedbool → bool
4565 → 4797
TimerLengthfloat → float
4568 → 4800
BeingDefusedbool → bool
4572 → 4804
TriggerWarningfloat → float
4576 → 4808
ExplodeWarningfloat → float
4580 → 4812
C4Activatedbool → bool
4584 → 4816
TenSecWarningbool → bool
4585 → 4817
DefuseLengthfloat → float
4588 → 4820
DefuseCountDownGameTime_t → GameTime_t
4592 → 4824
BombDefusedbool → bool
4596 → 4828
BombDefuserCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
4600 → 4832
AttributeManagerC_AttributeContainer → C_AttributeContainer
4608 → 4840
DefuserMultimeterCHandle<C_Multimeter> → CHandle<C_Multimeter>
5840 → 6392
NextRadarFlashTimeGameTime_t → GameTime_t
5844 → 6396
RadarFlashbool → bool
5848 → 6400
BombDefuser1CHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
5852 → 6404
LastDefuseTimeGameTime_t → GameTime_t
5856 → 6408
PredictionOwnerCBasePlayerController → CBasePlayerController
5864 → 6416
C4ExplodeSpectatePosVector → Vector
5872 → 6424
C4ExplodeSpectateAngQAngle → QAngle
5884 → 6436
C4ExplodeSpectateDurationfloat → float
5896 → 6448
changed
C_PlayerSprayDecal
clientsize: 4288 → 4520
UniqueIDint → int
4016 → 4248
AccountIDuint → uint
4020 → 4252
TraceIDuint → uint
4024 → 4256
RtGcTimeuint → uint
4028 → 4260
EndPosVector → Vector
4032 → 4264
StartVector → Vector
4044 → 4276
LeftVector → Vector
4056 → 4288
NormalVector → Vector
4068 → 4300
Playerint → int
4080 → 4312
Entityint → int
4084 → 4316
Hitboxint → int
4088 → 4320
CreationTimefloat → float
4092 → 4324
TintIDint → int
4096 → 4328
Versionbyte → byte
4100 → 4332
SignatureISchemaFixedArray<byte> → ISchemaFixedArray<byte>
4101 → 4333
SprayRenderHelperCPlayerSprayDecalRenderHelper → CPlayerSprayDecalRenderHelper
4240 → 4472
changed
C_PointCamera
clientFogColorColor → Color
1545 → 1548
changed
C_PointClientUIDialog
clientsize: 4072 → 4304
ActivatorCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4064 → 4296
StartEnabledbool → bool
4068 → 4300
changed
C_PointClientUIHUD
clientsize: 4520 → 4752
CheckCSSClassesbool → bool
4072 → 4304
IgnoreInputbool → bool
4448 → 4680
Widthfloat → float
4452 → 4684
Heightfloat → float
4456 → 4688
DPIfloat → float
4460 → 4692
InteractDistancefloat → float
4464 → 4696
DepthOffsetfloat → float
4468 → 4700
OwnerContextuint → uint
4472 → 4704
HorizontalAlignuint → uint
4476 → 4708
VerticalAlignuint → uint
4480 → 4712
Orientationuint → uint
4484 → 4716
AllowInteractionFromAllSceneWorldsbool → bool
4488 → 4720
CSSClassesSchemaUntypedField /* C_NetworkUtlVectorBase< CUtlSymbolLarge > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CUtlSymbolLarge > */
4496 → 4728
changed
C_PointClientUIWorldPanel
clientsize: 4624 → 4864
ForceRecreateNextUpdatebool → bool
4072 → 4304
MoveViewToPlayerNextThinkbool → bool
4073 → 4305
CheckCSSClassesbool → bool
4074 → 4306
AnchorDeltaTransformCTransform → CTransform
4080 → 4320
OffScreenIndicatorCPointOffScreenIndicatorUi → CPointOffScreenIndicatorUi
4480 → 4720
IgnoreInputbool → bool
4520 → 4760
Litbool → bool
4521 → 4761
FollowPlayerAcrossTeleportbool → bool
4522 → 4762
Widthfloat → float
4524 → 4764
Heightfloat → float
4528 → 4768
DPIfloat → float
4532 → 4772
WindowUIScalefloat
4776
InteractDistancefloat → float
4536 → 4780
DepthOffsetfloat → float
4540 → 4784
OwnerContextuint → uint
4544 → 4788
HorizontalAlignuint → uint
4548 → 4792
VerticalAlignuint → uint
4552 → 4796
Orientationuint → uint
4556 → 4800
AllowInteractionFromAllSceneWorldsbool → bool
4560 → 4804
CSSClassesSchemaUntypedField /* C_NetworkUtlVectorBase< CUtlSymbolLarge > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< CUtlSymbolLarge > */
4568 → 4808
Opaquebool → bool
4592 → 4832
NoDepthbool → bool
4593 → 4833
VisibleWhenParentNoDrawbool → bool
4594 → 4834
RenderBackfacebool → bool
4595 → 4835
UseOffScreenIndicatorbool → bool
4596 → 4836
ExcludeFromSaveGamesbool → bool
4597 → 4837
Grabbablebool → bool
4598 → 4838
OnlyRenderToTexturebool → bool
4599 → 4839
DisableMipGenbool → bool
4600 → 4840
ExplicitImageLayoutint → int
4604 → 4844
IgnoreParentOrientationbool → bool
4608 → 4848
changed
C_PointClientUIWorldTextPanel
clientsize: 5136 → 5376
MessageTextstring → string
4624 → 4864
changed
C_PointCommentaryNode
clientsize: 4576 → 4808
Activebool → bool
4504 → 4736
WasActivebool → bool
4505 → 4737
EndTimeGameTime_t → GameTime_t
4508 → 4740
StartTimeGameTime_t → GameTime_t
4512 → 4744
StartTimeInCommentaryfloat → float
4516 → 4748
CommentaryFilestring → string
4520 → 4752
Titlestring → string
4528 → 4760
Speakersstring → string
4536 → 4768
NodeNumberint → int
4544 → 4776
NodeNumberMaxint → int
4548 → 4780
ListenedTobool → bool
4552 → 4784
SndCommentaryCSoundPatch → CSoundPatch
4560 → 4792
ViewPositionCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4568 → 4800
RestartAfterRestorebool → bool
4572 → 4804
changed
C_PointWorldText
clientsize: 4744 → 4976
ForceRecreateNextUpdatebool → bool
4024 → 4256
TextWidthPxint → int
4048 → 4280
TextHeightPxint → int
4052 → 4284
MessageTextstring → string
4056 → 4288
FontNamestring → string
4568 → 4800
BackgroundMaterialNamestring → string
4632 → 4864
Enabledbool → bool
4696 → 4928
Fullbrightbool → bool
4697 → 4929
WorldUnitsPerPxfloat → float
4700 → 4932
FontSizefloat → float
4704 → 4936
DepthOffsetfloat → float
4708 → 4940
DrawBackgroundbool → bool
4712 → 4944
BackgroundBorderWidthfloat → float
4716 → 4948
BackgroundBorderHeightfloat → float
4720 → 4952
BackgroundWorldToUVfloat → float
4724 → 4956
ColorColor → Color
4728 → 4960
JustifyHorizontalPointWorldTextJustifyHorizontal_t → PointWorldTextJustifyHorizontal_t
4732 → 4964
JustifyVerticalPointWorldTextJustifyVertical_t → PointWorldTextJustifyVertical_t
4736 → 4968
ReorientModePointWorldTextReorientMode_t → PointWorldTextReorientMode_t
4740 → 4972
changed
C_PostProcessingVolume
clientsize: 4312 → 4544
PostSettingsCStrongHandle<InfoForResourceTypeCPostProcessingResource> → CStrongHandle<InfoForResourceTypeCPostProcessingResource>
4264 → 4496
FadeDurationfloat → float
4272 → 4504
MinLogExposurefloat → float
4276 → 4508
MaxLogExposurefloat → float
4280 → 4512
MinExposurefloat → float
4284 → 4516
MaxExposurefloat → float
4288 → 4520
ExposureCompensationfloat → float
4292 → 4524
ExposureFadeSpeedUpfloat → float
4296 → 4528
ExposureFadeSpeedDownfloat → float
4300 → 4532
TonemapEVSmoothingRangefloat → float
4304 → 4536
Masterbool → bool
4308 → 4540
ExposureControlbool → bool
4309 → 4541
changed
C_Precipitation
clientsize: 4312 → 4544
Densityfloat → float
4248 → 4480
ParticleInnerDistfloat → float
4264 → 4496
ParticleDefstring → string
4272 → 4504
TParticlePrecipTraceTimerISchemaClassFixedArray<TimedEvent> → ISchemaClassFixedArray<TimedEvent>
4292 → 4524
ActiveParticlePrecipEmitterISchemaFixedArray<bool> → ISchemaFixedArray<bool>
4300 → 4532
ParticlePrecipInitializedbool → bool
4301 → 4533
HasSimulatedSinceLastSceneObjectUpdatebool → bool
4302 → 4534
AvailableSheetSequencesMaxIndexint → int
4304 → 4536
changed
C_PrecipitationBlocker
clientsize: 4016 → 4248
changed
C_PropDoorRotating
clientsize: 5120 → 5360
changed
C_RagdollProp
clientsize: 4616 → 4848
RagEnabledSchemaUntypedField /* C_NetworkUtlVectorBase< bool > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< bool > */
4480 → 4712
RagPosSchemaUntypedField /* C_NetworkUtlVectorBase< Vector > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< Vector > */
4504 → 4736
RagAnglesSchemaUntypedField /* C_NetworkUtlVectorBase< QAngle > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< QAngle > */
4528 → 4760
BlendWeightfloat → float
4552 → 4784
RagdollSourceCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4556 → 4788
EyeAttachmentAttachmentHandle_t → AttachmentHandle_t
4560 → 4792
BlendWeightCurrentfloat → float
4564 → 4796
ParentPhysicsBoneIndicesCUtlVector<int> → CUtlVector<int>
4568 → 4800
WorldSpaceBoneComputationOrderCUtlVector<int> → CUtlVector<int>
4592 → 4824
changed
C_RagdollPropAttached
clientsize: 4672 → 4904
BoneIndexAttacheduint → uint
4616 → 4848
RagdollAttachedObjectIndexuint → uint
4620 → 4852
AttachmentPointBoneSpaceVector → Vector
4624 → 4856
AttachmentPointRagdollSpaceVector → Vector
4636 → 4868
OffsetVector → Vector
4648 → 4880
ParentTimefloat → float
4660 → 4892
HasParentbool → bool
4664 → 4896
changed
C_RectLight
clientsize: 4808 → 5040
ShowLightbool → bool
4800 → 5032
changed
C_RopeKeyframe
clientsize: 4896 → 5128
LinksTouchingSomethingSchemaUntypedField /* CBitVec< 10 > */ → SchemaUntypedField /* CBitVec< 10 > */
4024 → 4256
LinksTouchingSomething1int → int
4028 → 4260
ApplyWindbool → bool
4032 → 4264
PrevLockedPointsint → int
4036 → 4268
ForcePointMoveCounterint → int
4040 → 4272
PrevEndPointPosISchemaFixedArray<bool> → ISchemaFixedArray<bool>
4044 → 4276
PrevEndPointPos2ISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
4048 → 4280
CurScrollfloat → float
4072 → 4304
ScrollSpeedfloat → float
4076 → 4308
RopeFlagsushort → ushort
4080 → 4312
RopeMaterialModelIndexCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4088 → 4320
Segmentsbyte → byte
4720 → 4952
StartPointCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4724 → 4956
EndPointCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4728 → 4960
StartAttachmentAttachmentHandle_t → AttachmentHandle_t
4732 → 4964
EndAttachmentAttachmentHandle_t → AttachmentHandle_t
4733 → 4965
Subdivbyte → byte
4734 → 4966
RopeLengthshort → short
4736 → 4968
Slackshort → short
4738 → 4970
TextureScalefloat → float
4740 → 4972
LockedPointsbyte → byte
4744 → 4976
ChangeCountbyte → byte
4745 → 4977
Widthfloat → float
4748 → 4980
PhysicsDelegateC_RopeKeyframe__CPhysicsDelegate → C_RopeKeyframe__CPhysicsDelegate
4752 → 4984
MaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4768 → 5000
TextureHeightint → int
4776 → 5008
ImpulseVector → Vector
4780 → 5012
PreviousImpulseVector → Vector
4792 → 5024
CurrentGustTimerfloat → float
4804 → 5036
CurrentGustLifetimefloat → float
4808 → 5040
TimeToNextGustfloat → float
4812 → 5044
WindDirVector → Vector
4816 → 5048
ColorModVector → Vector
4828 → 5060
CachedEndPointAttachmentPosISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
4840 → 5072
CachedEndPointAttachmentAngleISchemaFixedArray<QAngle> → ISchemaFixedArray<QAngle>
4864 → 5096
ConstrainBetweenEndpointsbool → bool
4888 → 5120
changed
C_ShatterGlassShardPhysics
clientsize: 4152 → 4384
ShardDescshard_model_desc_t → shard_model_desc_t
4024 → 4256
changed
C_SmokeGrenade
clientsize: 7584 → 8144
changed
C_SmokeGrenadeProjectile
clientsize: 5144 → 5376
SmokeEffectTickBeginint → int
4728 → 4960
DidSmokeEffectbool → bool
4732 → 4964
RandomSeedint → int
4736 → 4968
SmokeColorVector → Vector
4740 → 4972
SmokeDetonationPosVector → Vector
4752 → 4984
VoxelFrameDataSchemaUntypedField /* C_NetworkUtlVectorBase< uint8 > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< uint8 > */
4768 → 5000
VoxelFrameDataSizeint → int
4792 → 5024
VoxelUpdateint → int
4796 → 5028
SmokeVolumeDataReceivedbool → bool
4800 → 5032
SmokeEffectSpawnedbool → bool
4801 → 5033
changed
C_SoundEventPathCornerEntity
clientbase classes: C_SoundEventEntity → C_SoundEventMultiPointEntity
changed
C_SpotlightEnd
clientsize: 4032 → 4264
LightScalefloat → float
4016 → 4248
Radiusfloat → float
4020 → 4252
changed
C_Sprite
clientsize: 4144 → 4376
SpriteMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
4016 → 4248
AttachedToEntityCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
4024 → 4256
AttachmentAttachmentHandle_t → AttachmentHandle_t
4028 → 4260
SpriteFrameratefloat → float
4032 → 4264
Framefloat → float
4036 → 4268
DieTimeGameTime_t → GameTime_t
4040 → 4272
Brightnessuint → uint
4056 → 4288
BrightnessDurationfloat → float
4060 → 4292
SpriteScalefloat → float
4064 → 4296
ScaleDurationfloat → float
4068 → 4300
WorldSpaceScalebool → bool
4072 → 4304
GlowProxySizefloat → float
4076 → 4308
HDRColorScalefloat → float
4080 → 4312
LastTimeGameTime_t → GameTime_t
4084 → 4316
MaxFramefloat → float
4088 → 4320
StartScalefloat → float
4092 → 4324
DestScalefloat → float
4096 → 4328
ScaleTimeStartGameTime_t → GameTime_t
4100 → 4332
StartBrightnessint → int
4104 → 4336
DestBrightnessint → int
4108 → 4340
BrightnessTimeStartGameTime_t → GameTime_t
4112 → 4344
SpriteWidthint → int
4128 → 4360
SpriteHeightint → int
4132 → 4364
Speedfloat → float
4136 → 4368
changed
C_StattrakModule
clientsize: 4496 → 4728
Knifebool → bool
4488 → 4720
changed
C_TextureBasedAnimatable
clientsize: 4072 → 4304
Loopbool → bool
4016 → 4248
FPSfloat → float
4020 → 4252
PositionKeysCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
4024 → 4256
RotationKeysCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
4032 → 4264
AnimationBoundsMinVector → Vector
4040 → 4272
AnimationBoundsMaxVector → Vector
4052 → 4284
StartTimefloat → float
4064 → 4296
StartFramefloat → float
4068 → 4300
changed
C_TriggerBuoyancy
clientsize: 4536 → 4768
BuoyancyHelperCBuoyancyHelper → CBuoyancyHelper
4248 → 4480
FluidDensityfloat → float
4528 → 4760
changed
C_TriggerLerpObject
clientsize: 4248 → 4480
changed
C_TriggerMultiple
clientsize: 4248 → 4480
changed
C_TriggerPhysics
clientsize: 4328 → 4560
GravityScalefloat → float
4248 → 4480
LinearLimitfloat → float
4252 → 4484
LinearDampingfloat → float
4256 → 4488
AngularLimitfloat → float
4260 → 4492
AngularDampingfloat → float
4264 → 4496
LinearForcefloat → float
4268 → 4500
Frequencyfloat → float
4272 → 4504
DampingRatiofloat → float
4276 → 4508
LinearForcePointAtVector → Vector
4280 → 4512
CollapseToForcePointbool → bool
4292 → 4524
LinearForcePointAtWorldVector → Vector
4296 → 4528
LinearForceDirectionVector → Vector
4308 → 4540
ForceDirectionIsInLocalSpacebool
4552
ConvertToDebrisWhenPossiblebool → bool
4320 → 4553
changed
C_TriggerVolume
clientsize: 4016 → 4248
changed
C_WaterBullet
clientsize: 4480 → 4712
changed
C_WeaponAug
clientsize: 7440 → 8000
changed
C_WeaponAWP
clientsize: 7440 → 8000
changed
C_WeaponBaseItem
clientsize: 7408 → 7968
SequenceInProgressbool → bool
7392 → 7952
Redrawbool → bool
7393 → 7953
changed
C_WeaponBizon
clientsize: 7440 → 8000
changed
C_WeaponCZ75a
clientsize: 7456 → 8016
MagazineRemovedbool → bool
7440 → 8000
changed
C_WeaponElite
clientsize: 7440 → 8000
changed
C_WeaponFamas
clientsize: 7440 → 8000
changed
C_WeaponFiveSeven
clientsize: 7440 → 8000
changed
C_WeaponG3SG1
clientsize: 7440 → 8000
changed
C_WeaponGalilAR
clientsize: 7440 → 8000
changed
C_WeaponGlock
clientsize: 7440 → 8000
changed
C_WeaponHKP2000
clientsize: 7440 → 8000
changed
C_WeaponM249
clientsize: 7440 → 8000
changed
C_WeaponM4A1
clientsize: 7440 → 8000
changed
C_WeaponM4A1Silencer
clientsize: 7440 → 8000
changed
C_WeaponMAC10
clientsize: 7440 → 8000
changed
C_WeaponMag7
clientsize: 7440 → 8000
changed
C_WeaponMP5SD
clientsize: 7440 → 8000
changed
C_WeaponMP7
clientsize: 7440 → 8000
changed
C_WeaponMP9
clientsize: 7440 → 8000
changed
C_WeaponNegev
clientsize: 7440 → 8000
changed
C_WeaponNOVA
clientsize: 7392 → 7952
changed
C_WeaponP250
clientsize: 7440 → 8000
changed
C_WeaponP90
clientsize: 7440 → 8000
changed
C_WeaponRevolver
clientsize: 7440 → 8000
changed
C_WeaponSawedoff
clientsize: 7392 → 7952
changed
C_WeaponSCAR20
clientsize: 7440 → 8000
changed
C_WeaponSG556
clientsize: 7440 → 8000
changed
C_WeaponSSG08
clientsize: 7440 → 8000
changed
C_WeaponTaser
clientsize: 7456 → 8016
FireTimeGameTime_t → GameTime_t
7440 → 8000
LastAttackTickint → int
7444 → 8004
changed
C_WeaponTec9
clientsize: 7440 → 8000
changed
C_WeaponUMP45
clientsize: 7440 → 8000
changed
C_WeaponUSPSilencer
clientsize: 7440 → 8000
changed
C_WeaponXM1014
clientsize: 7392 → 7952
changed
C_World
clientsize: 4016 → 4248
changed
C_WorldModelGloves
clientsize: 4488 → 4720
changed
CAK47
serversize: 4208 → 4752
changed
CAnimGraphControllerBase
clientsize: 136 → 192
ExternalGraphExternalAnimGraphHandle_t → ExternalAnimGraphHandle_t
16 → 76
changed
CAttributeContainer
serversize: 760 → 1080
ItemCEconItemView → CEconItemView
80 → 80
changed
CBarnLight
serversize: 2648 → 2872
Enabledbool → bool
1904 → 2128
ColorModeint → int
1908 → 2132
ColorColor → Color
1912 → 2136
ColorTemperaturefloat → float
1916 → 2140
Brightnessfloat → float
1920 → 2144
BrightnessScalefloat → float
1924 → 2148
DirectLightint → int
1928 → 2152
BakedShadowIndexint → int
1932 → 2156
LightPathUniqueIdint → int
1936 → 2160
LightMapUniqueIdint → int
1940 → 2164
LuminaireShapeint → int
1944 → 2168
LuminaireSizefloat → float
1948 → 2172
LuminaireAnisotropyfloat → float
1952 → 2176
LightStyleStringstring → string
1960 → 2184
LightStyleStartTimeGameTime_t → GameTime_t
1968 → 2192
QueuedLightStyleStringsCUtlVector<CUtlString> → CUtlVector<CUtlString>
1976 → 2200
LightStyleEventsCUtlVector<CUtlString> → CUtlVector<CUtlString>
2000 → 2224
LightStyleTargetsCUtlVector<CHandle<CBaseModelEntity>> → CUtlVector<CHandle<CBaseModelEntity>>
2024 → 2248
StyleEventISchemaFixedArray<CEntityIOOutput> → ISchemaFixedArray<CEntityIOOutput>
2048 → 2272
LightCookieCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
2176 → 2400
Shapefloat → float
2184 → 2408
SoftXfloat → float
2188 → 2412
SoftYfloat → float
2192 → 2416
Skirtfloat → float
2196 → 2420
SkirtNearfloat → float
2200 → 2424
SizeParamsVector → Vector
2204 → 2428
Rangefloat → float
2216 → 2440
ShearVector → Vector
2220 → 2444
BakeSpecularToCubemapsint → int
2232 → 2456
BakeSpecularToCubemapsSizeVector → Vector
2236 → 2460
BakeSpecularToCubemapsScalefloat → float
2248 → 2472
CastShadowsint → int
2252 → 2476
ShadowMapSizeint → int
2256 → 2480
ShadowPriorityint → int
2260 → 2484
ContactShadowbool → bool
2264 → 2488
ForceShadowsEnabledbool → bool
2265 → 2489
BounceLightint → int
2268 → 2492
BounceScalefloat → float
2272 → 2496
MinRoughnessfloat → float
2276 → 2500
AlternateColorVector → Vector
2280 → 2504
AlternateColorBrightnessfloat → float
2292 → 2516
Fogint → int
2296 → 2520
FogStrengthfloat → float
2300 → 2524
FogShadowsint → int
2304 → 2528
FogScalefloat → float
2308 → 2532
FadeSizeStartfloat → float
2312 → 2536
FadeSizeEndfloat → float
2316 → 2540
ShadowFadeSizeStartfloat → float
2320 → 2544
ShadowFadeSizeEndfloat → float
2324 → 2548
PrecomputedFieldsValidbool → bool
2328 → 2552
PrecomputedBoundsMinsVector → Vector
2332 → 2556
PrecomputedBoundsMaxsVector → Vector
2344 → 2568
PrecomputedOBBOriginVector → Vector
2356 → 2580
PrecomputedOBBAnglesQAngle → QAngle
2368 → 2592
PrecomputedOBBExtentVector → Vector
2380 → 2604
PrecomputedSubFrustaint → int
2392 → 2616
PrecomputedOBBOrigin0Vector → Vector
2396 → 2620
PrecomputedOBBAngles0QAngle → QAngle
2408 → 2632
PrecomputedOBBExtent0Vector → Vector
2420 → 2644
PrecomputedOBBOrigin1Vector → Vector
2432 → 2656
PrecomputedOBBAngles1QAngle → QAngle
2444 → 2668
PrecomputedOBBExtent1Vector → Vector
2456 → 2680
PrecomputedOBBOrigin2Vector → Vector
2468 → 2692
PrecomputedOBBAngles2QAngle → QAngle
2480 → 2704
PrecomputedOBBExtent2Vector → Vector
2492 → 2716
PrecomputedOBBOrigin3Vector → Vector
2504 → 2728
PrecomputedOBBAngles3QAngle → QAngle
2516 → 2740
PrecomputedOBBExtent3Vector → Vector
2528 → 2752
PrecomputedOBBOrigin4Vector → Vector
2540 → 2764
PrecomputedOBBAngles4QAngle → QAngle
2552 → 2776
PrecomputedOBBExtent4Vector → Vector
2564 → 2788
PrecomputedOBBOrigin5Vector → Vector
2576 → 2800
PrecomputedOBBAngles5QAngle → QAngle
2588 → 2812
PrecomputedOBBExtent5Vector → Vector
2600 → 2824
PvsModifyEntitybool → bool
2612 → 2836
TransmitAlwaysbool → bool
2613 → 2837
VisClustersCUtlVector<ushort> → CUtlVector<ushort>
2616 → 2840
changed
CBaseAnimGraph
clientsize: 4480 → 4712
GraphControllerManagerCAnimGraphControllerManager → CAnimGraphControllerManager
4016 → 4248
MainGraphControllerCAnimGraphControllerPtr → CAnimGraphControllerPtr
4168 → 4400
InitiallyPopulateInterpHistorybool → bool
4176 → 4408
SuppressAnimEventSoundsbool → bool
4178 → 4410
OnLayerCycleUpdatedSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
4184 → 4416
OnExternalChoreoGraphChangedCEntityIOOutput → CEntityIOOutput
4216 → 4448
AnimGraphUpdateEnabledbool → bool
4248 → 4480
AnimationUpdateScheduledbool → bool
4249 → 4481
ForceVector → Vector
4252 → 4484
ForceBoneint → int
4264 → 4496
ClientsideRagdollCBaseAnimGraph → CBaseAnimGraph
4272 → 4504
BuiltRagdollbool → bool
4280 → 4512
RagdollControlIPhysicsRagdollControl → IPhysicsRagdollControl
4296 → 4528
RagdollPosePhysicsRagdollPose_t → PhysicsRagdollPose_t
4304 → 4536
RagdollEnabledbool → bool
4376 → 4608
RagdollClientSidebool → bool
4377 → 4609
ShouldUpdateTransformationsbool
4610
HasAnimatedMaterialAttributesbool → bool
4392 → 4624
changed
CBaseAnimGraph
serversize: 2400 → 2624
GraphControllerManagerCAnimGraphControllerManager → CAnimGraphControllerManager
1904 → 2128
MainGraphControllerCAnimGraphControllerPtr → CAnimGraphControllerPtr
2056 → 2280
InitiallyPopulateInterpHistorybool → bool
2064 → 2288
OnLayerCycleUpdatedSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
2072 → 2296
OnExternalChoreoGraphChangedCEntityIOOutput → CEntityIOOutput
2104 → 2328
ChoreoServicesIChoreoServices → IChoreoServices
2128 → 2352
AnimGraphUpdateEnabledbool → bool
2136 → 2360
AnimationUpdateScheduledbool → bool
2137 → 2361
ForceVector → Vector
2140 → 2364
ForceBoneint → int
2152 → 2376
RagdollControlIPhysicsRagdollControl → IPhysicsRagdollControl
2168 → 2392
RagdollPosePhysicsRagdollPose_t → PhysicsRagdollPose_t
2176 → 2400
RagdollEnabledbool → bool
2216 → 2440
RagdollClientSidebool → bool
2217 → 2441
ShouldUpdateTransformationsbool
2442
XParentedRagdollRootInEntitySpaceCTransform → CTransform
2224 → 2448
changed
CBaseAnimGraphAlias_baseanimating
clientsize: 4480 → 4712
changed
CBaseAnimGraphAlias_baseanimating
serversize: 2400 → 2624
changed
CBaseAnimGraphDestructibleParts_GraphController
clientsize: 136 → 192
changed
CBaseButton
serversize: 2288 → 2512
MoveEntitySpaceQAngle → QAngle
2032 → 2256
StayPushedbool → bool
2044 → 2268
Rotatingbool → bool
2045 → 2269
Lslocksound_t → locksound_t
2048 → 2272
UseSoundCGameSoundEventName → CGameSoundEventName
2080 → 2304
LockedSoundCGameSoundEventName → CGameSoundEventName
2088 → 2312
UnlockedSoundCGameSoundEventName → CGameSoundEventName
2096 → 2320
OverrideAnticipationNamestring → string
2104 → 2328
Lockedbool → bool
2112 → 2336
Disabledbool → bool
2113 → 2337
Speedfloat → float
2116 → 2340
UseLockedTimeGameTime_t → GameTime_t
2120 → 2344
SolidBspbool → bool
2124 → 2348
OnDamagedCEntityIOOutput → CEntityIOOutput
2128 → 2352
OnPressedCEntityIOOutput → CEntityIOOutput
2152 → 2376
OnUseLockedCEntityIOOutput → CEntityIOOutput
2176 → 2400
OnInCEntityIOOutput → CEntityIOOutput
2200 → 2424
OnOutCEntityIOOutput → CEntityIOOutput
2224 → 2448
Stateint → int
2248 → 2472
ConstraintCHandle<CEntityInstance> → CHandle<CEntityInstance>
2252 → 2476
ConstraintParentCHandle<CEntityInstance> → CHandle<CEntityInstance>
2256 → 2480
ForceNpcExcludebool → bool
2260 → 2484
GlowEntitystring → string
2264 → 2488
GlowEntity1CHandle<CBaseModelEntity> → CHandle<CBaseModelEntity>
2272 → 2496
Usablebool → bool
2276 → 2500
DisplayTextstring → string
2280 → 2504
changed
CBaseClientUIEntity
serversize: 2256 → 2480
Enabledbool → bool
1904 → 2128
DialogXMLNamestring → string
1912 → 2136
PanelClassNamestring → string
1920 → 2144
PanelIDstring → string
1928 → 2152
CustomOutput0SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
1936 → 2160
CustomOutput1SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
1968 → 2192
CustomOutput2SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2000 → 2224
CustomOutput3SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2032 → 2256
CustomOutput4SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2064 → 2288
CustomOutput5SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2096 → 2320
CustomOutput6SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2128 → 2352
CustomOutput7SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2160 → 2384
CustomOutput8SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2192 → 2416
CustomOutput9SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2224 → 2448
changed
CBaseCombatCharacter
serversize: 2608 → 2832
ForceServerRagdollbool → bool
2400 → 2624
MyWearablesCUtlVector<CHandle<CEconWearable>> → CUtlVector<CHandle<CEconWearable>>
2408 → 2632
ImpactEnergyScalefloat → float
2432 → 2656
ApplyStressDamagebool → bool
2436 → 2660
DeathEventsDispatchedbool → bool
2437 → 2661
RelationshipsCUtlVector<RelationshipOverride_t> → CUtlVector<RelationshipOverride_t>
2504 → 2728
StrRelationshipsstring → string
2528 → 2752
HullHull_t → Hull_t
2536 → 2760
NavHullIdxuint → uint
2540 → 2764
MovementStatsCMovementStatsProperty → CMovementStatsProperty
2544 → 2768
changed
CBaseCSGrenade
serversize: 4240 → 4784
Redrawbool → bool
4176 → 4720
IsHeldByPlayerbool → bool
4177 → 4721
PinPulledbool → bool
4178 → 4722
JumpThrowbool → bool
4179 → 4723
ThrowAnimatingbool → bool
4180 → 4724
ThrowTimeGameTime_t → GameTime_t
4184 → 4728
ThrowStrengthfloat → float
4188 → 4732
DropTimeGameTime_t → GameTime_t
4192 → 4736
PinPullTimeGameTime_t → GameTime_t
4196 → 4740
JustPulledPinbool → bool
4200 → 4744
NextHoldTickGameTick_t → GameTick_t
4204 → 4748
NextHoldFracfloat → float
4208 → 4752
SwitchToWeaponAfterThrowCHandle<CCSWeaponBase> → CHandle<CCSWeaponBase>
4212 → 4756
changed
CBaseCSGrenadeProjectile
serversize: 2656 → 2880
InitialPositionVector → Vector
2544 → 2768
InitialVelocityVector → Vector
2556 → 2780
Bouncesint → int
2568 → 2792
ExplodeEffectIndexCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
2576 → 2800
ExplodeEffectTickBeginint → int
2584 → 2808
ExplodeEffectOriginVector → Vector
2588 → 2812
SpawnTimeGameTime_t → GameTime_t
2600 → 2824
OGSExtraFlagsbyte → byte
2604 → 2828
DetonationRecordedbool → bool
2605 → 2829
ItemIndexushort → ushort
2606 → 2830
OriginalSpawnLocationVector → Vector
2608 → 2832
LastBounceSoundTimeGameTime_t → GameTime_t
2620 → 2844
GrenadeSpinSchemaUntypedField /* RotationVector */ → SchemaUntypedField /* RotationVector */
2624 → 2848
LastHitSurfaceNormalVector → Vector
2636 → 2860
TicksAtZeroVelocityint → int
2648 → 2872
HasEverHitEnemybool → bool
2652 → 2876
changed
CBaseDoor
serversize: 2424 → 2648
MoveEntitySpaceQAngle → QAngle
2048 → 2272
MoveDirParentSpaceVector → Vector
2060 → 2284
Lslocksound_t → locksound_t
2072 → 2296
ForceClosedbool → bool
2104 → 2328
DoorGroupbool → bool
2105 → 2329
Lockedbool → bool
2106 → 2330
IgnoreDebrisbool → bool
2107 → 2331
NoNPCsbool → bool
2108 → 2332
SpawnPositionFuncDoorSpawnPos_t → FuncDoorSpawnPos_t
2112 → 2336
BlockDamagefloat → float
2116 → 2340
NoiseMovingCGameSoundEventName → CGameSoundEventName
2120 → 2344
NoiseArrivedCGameSoundEventName → CGameSoundEventName
2128 → 2352
NoiseMovingClosedCGameSoundEventName → CGameSoundEventName
2136 → 2360
NoiseArrivedClosedCGameSoundEventName → CGameSoundEventName
2144 → 2368
ChainTargetstring → string
2152 → 2376
OnBlockedClosingCEntityIOOutput → CEntityIOOutput
2160 → 2384
OnBlockedOpeningCEntityIOOutput → CEntityIOOutput
2184 → 2408
OnUnblockedClosingCEntityIOOutput → CEntityIOOutput
2208 → 2432
OnUnblockedOpeningCEntityIOOutput → CEntityIOOutput
2232 → 2456
OnFullyClosedCEntityIOOutput → CEntityIOOutput
2256 → 2480
OnFullyOpenCEntityIOOutput → CEntityIOOutput
2280 → 2504
OnCloseCEntityIOOutput → CEntityIOOutput
2304 → 2528
OnOpenCEntityIOOutput → CEntityIOOutput
2328 → 2552
OnLockedUseCEntityIOOutput → CEntityIOOutput
2352 → 2576
LoopMoveSoundbool → bool
2376 → 2600
CreateNavObstaclebool → bool
2408 → 2632
Speedfloat → float
2412 → 2636
IsChainingbool → bool
2416 → 2640
IsUsablebool → bool
2417 → 2641
changed
CBaseGrenade
serversize: 2544 → 2768
DamageDetonatingbool → bool
2408 → 2632
OnPlayerPickupCEntityIOOutput → CEntityIOOutput
2416 → 2640
OnExplodeCEntityIOOutput → CEntityIOOutput
2440 → 2664
HasWarnedAIbool → bool
2464 → 2688
IsSmokeGrenadebool → bool
2465 → 2689
IsLivebool → bool
2466 → 2690
DmgRadiusfloat → float
2468 → 2692
DetonateTimeGameTime_t → GameTime_t
2472 → 2696
WarnAITimefloat → float
2476 → 2700
Damagefloat → float
2480 → 2704
BounceSoundstring → string
2488 → 2712
ExplosionSoundstring → string
2496 → 2720
ThrowerCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
2504 → 2728
NextAttackGameTime_t → GameTime_t
2528 → 2752
OriginalThrowerCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
2532 → 2756
changed
CBaseModelEntity
serversize: 1904 → 2128
ExpandRenderBoundsToIncludeClothbool
1505
NoInterpolatebool → bool
1505 → 1506
BodyGroupTotalRequestCountuint
1808
BodyGroupRequestsSchemaUntypedField /* CUtlVectorFixedGrowable< CBaseModelEntity::BodyGroupRequest_t, 8 > */
1816
BodyGroupChoicesSchemaUntypedField /* CUtlOrderedMap< CGlobalSymbol, int32 > */ → SchemaUntypedField /* CUtlOrderedMap< CGlobalSymbol, int32 > */
1808 → 2032
ViewOffsetCNetworkViewOffsetVector → CNetworkViewOffsetVector
1848 → 2072
DisabledHitGroupsISchemaFixedArray<uint> → ISchemaFixedArray<uint>
1896 → 2120
changed
CBasePlatTrain
serversize: 2072 → 2296
NoiseMovingCGameSoundEventName → CGameSoundEventName
2032 → 2256
NoiseArrivedCGameSoundEventName → CGameSoundEventName
2040 → 2264
Volumefloat → float
2056 → 2280
TWidthfloat → float
2060 → 2284
TLengthfloat → float
2064 → 2288
changed
CBasePlayerController
clientsize: 2040 → 2048
SplitScreenSlotuint → uint
1736 → 1740
SplitOwnerCHandle<CBasePlayerController> → CHandle<CBasePlayerController>
1740 → 1744
SplitScreenPlayersCUtlVector<CHandle<CBasePlayerController>> → CUtlVector<CHandle<CBasePlayerController>>
1744 → 1752
IsHLTVbool → bool
1768 → 1776
ConnectedPlayerConnectedState → PlayerConnectedState
1772 → 1780
MostConnectedPlayerConnectedState → PlayerConnectedState
1776 → 1784
PlayerNamestring → string
1780 → 1788
SteamIDulong → ulong
1920 → 1928
IsLocalPlayerControllerbool → bool
1928 → 1936
NoClipEnabledbool → bool
1929 → 1937
DesiredFOVuint → uint
1932 → 1940
changed
CBasePlayerController
serversize: 2000 → 2008
SplitScreenSlotuint → uint
1256 → 1260
SplitOwnerCHandle<CBasePlayerController> → CHandle<CBasePlayerController>
1260 → 1264
SplitScreenPlayersCUtlVector<CHandle<CBasePlayerController>> → CUtlVector<CHandle<CBasePlayerController>>
1264 → 1272
IsHLTVbool → bool
1288 → 1296
ConnectedPlayerConnectedState → PlayerConnectedState
1292 → 1300
MostConnectedPlayerConnectedState → PlayerConnectedState
1296 → 1304
PlayerNamestring → string
1300 → 1308
NetworkIDStringstring → string
1432 → 1440
LerpTimefloat → float
1440 → 1448
LagCompensationbool → bool
1444 → 1452
Predictbool → bool
1445 → 1453
IsLowViolencebool → bool
1452 → 1460
GamePausedbool → bool
1453 → 1461
IgnoreGlobalChatChatIgnoreType_t → ChatIgnoreType_t
1768 → 1776
LastPlayerTalkTimefloat → float
1772 → 1780
LastEntitySteadyStatefloat → float
1776 → 1784
AvailableEntitySteadyStateint → int
1780 → 1788
HasAnySteadyStateEntsbool → bool
1784 → 1792
SteamIDulong → ulong
1800 → 1808
NoClipEnabledbool → bool
1808 → 1816
DesiredFOVuint → uint
1812 → 1820
changed
CBasePlayerPawn
serversize: 3040 → 3280
WeaponServicesCPlayer_WeaponServices → CPlayer_WeaponServices
2608 → 2832
ItemServicesCPlayer_ItemServices → CPlayer_ItemServices
2616 → 2840
AutoaimServicesCPlayer_AutoaimServices → CPlayer_AutoaimServices
2624 → 2848
ObserverServicesCPlayer_ObserverServices → CPlayer_ObserverServices
2632 → 2856
WaterServicesCPlayer_WaterServices → CPlayer_WaterServices
2640 → 2864
UseServicesCPlayer_UseServices → CPlayer_UseServices
2648 → 2872
FlashlightServicesCPlayer_FlashlightServices → CPlayer_FlashlightServices
2656 → 2880
CameraServicesCPlayer_CameraServices → CPlayer_CameraServices
2664 → 2888
MovementServicesCPlayer_MovementServices → CPlayer_MovementServices
2672 → 2896
ServerViewAngleChangesCUtlVector<ViewAngleServerChange_t> → CUtlVector<ViewAngleServerChange_t>
2688 → 2912
V_angleQAngle → QAngle
2792 → 3016
V_anglePreviousQAngle → QAngle
2804 → 3028
HideHUDuint → uint
2816 → 3040
Skybox3dsky3dparams_t → sky3dparams_t
2824 → 3048
TimeLastHurtGameTime_t → GameTime_t
2968 → 3192
DeathTimeGameTime_t → GameTime_t
2972 → 3196
NextSuicideTimeGameTime_t → GameTime_t
2976 → 3200
InitHUDbool → bool
2980 → 3208
ExpresserCAI_Expresser → CAI_Expresser
2984 → 3216
ControllerCHandle<CBasePlayerController> → CHandle<CBasePlayerController>
2992 → 3224
DefaultControllerCHandle<CBasePlayerController> → CHandle<CBasePlayerController>
2996 → 3228
HltvReplayDelayfloat → float
3004 → 3236
HltvReplayEndfloat → float
3008 → 3240
HltvReplayEntityuint → uint
3012 → 3244
SndOpvarLatchDataCUtlVector<sndopvarlatchdata_t> → CUtlVector<sndopvarlatchdata_t>
3016 → 3248
changed
CBasePlayerWeapon
serversize: 3280 → 3824
NextPrimaryAttackTickGameTick_t → GameTick_t
3216 → 3760
NextPrimaryAttackTickRatiofloat → float
3220 → 3764
NextSecondaryAttackTickGameTick_t → GameTick_t
3224 → 3768
NextSecondaryAttackTickRatiofloat → float
3228 → 3772
Clip1int → int
3232 → 3776
Clip2int → int
3236 → 3780
ReserveAmmoISchemaFixedArray<int> → ISchemaFixedArray<int>
3240 → 3784
OnPlayerUseCEntityIOOutput → CEntityIOOutput
3248 → 3792
changed
CBasePlayerWeaponVData
clientShouldAnimateInWorldbool
1221
LinkedCooldownsbool → bool
1221 → 1222
FlagsItemFlagTypes_t → ItemFlagTypes_t
1222 → 1223
changed
CBasePlayerWeaponVData
serverShouldAnimateInWorldbool
1221
LinkedCooldownsbool → bool
1221 → 1222
FlagsItemFlagTypes_t → ItemFlagTypes_t
1222 → 1223
changed
CBaseProp
clientsize: 4528 → 4768
ModelOverrodeBlockLOSbool → bool
4480 → 4712
ShapeTypeint → int
4484 → 4716
ConformToCollisionBoundsbool → bool
4488 → 4720
MPreferredCatchTransformCTransform → CTransform
4496 → 4736
changed
CBaseProp
serversize: 2448 → 2672
ModelOverrodeBlockLOSbool → bool
2400 → 2624
ShapeTypeint → int
2404 → 2628
ConformToCollisionBoundsbool → bool
2408 → 2632
MPreferredCatchTransformCTransform → CTransform
2416 → 2640
changed
CBasePropDoor
serversize: 3488 → 3728
AutoReturnDelayfloat → float
2992 → 3232
DoorListCUtlVector<CHandle<CBasePropDoor>> → CUtlVector<CHandle<CBasePropDoor>>
3000 → 3240
HardwareTypeint → int
3024 → 3264
NeedsHardwarebool → bool
3028 → 3268
DoorStateDoorState_t → DoorState_t
3032 → 3272
Lockedbool → bool
3036 → 3276
NoNPCsbool → bool
3037 → 3277
ClosedPositionVector → Vector
3040 → 3280
ClosedAnglesQAngle → QAngle
3052 → 3292
BlockerCHandle<CBaseEntity> → CHandle<CBaseEntity>
3064 → 3304
FirstBlockedbool → bool
3068 → 3308
Lslocksound_t → locksound_t
3072 → 3312
ForceClosedbool → bool
3104 → 3344
LatchWorldPositionVector → Vector
3108 → 3348
ActivatorCHandle<CBaseEntity> → CHandle<CBaseEntity>
3120 → 3360
Speedfloat → float
3124 → 3364
SoundMovingCGameSoundEventName → CGameSoundEventName
3152 → 3392
SoundOpenCGameSoundEventName → CGameSoundEventName
3160 → 3400
SoundCloseCGameSoundEventName → CGameSoundEventName
3168 → 3408
SoundLockCGameSoundEventName → CGameSoundEventName
3176 → 3416
SoundUnlockCGameSoundEventName → CGameSoundEventName
3184 → 3424
SoundLatchCGameSoundEventName → CGameSoundEventName
3192 → 3432
SoundPoundCGameSoundEventName → CGameSoundEventName
3200 → 3440
SoundJiggleCGameSoundEventName → CGameSoundEventName
3208 → 3448
SoundLockedAnimCGameSoundEventName → CGameSoundEventName
3216 → 3456
NumCloseAttemptsint → int
3224 → 3464
PhysicsMaterialCUtlStringToken → CUtlStringToken
3228 → 3468
SlaveNamestring → string
3232 → 3472
MasterCHandle<CBasePropDoor> → CHandle<CBasePropDoor>
3240 → 3480
OnBlockedClosingCEntityIOOutput → CEntityIOOutput
3248 → 3488
OnBlockedOpeningCEntityIOOutput → CEntityIOOutput
3272 → 3512
OnUnblockedClosingCEntityIOOutput → CEntityIOOutput
3296 → 3536
OnUnblockedOpeningCEntityIOOutput → CEntityIOOutput
3320 → 3560
OnFullyClosedCEntityIOOutput → CEntityIOOutput
3344 → 3584
OnFullyOpenCEntityIOOutput → CEntityIOOutput
3368 → 3608
OnCloseCEntityIOOutput → CEntityIOOutput
3392 → 3632
OnOpenCEntityIOOutput → CEntityIOOutput
3416 → 3656
OnLockedUseCEntityIOOutput → CEntityIOOutput
3440 → 3680
OnAjarOpenCEntityIOOutput → CEntityIOOutput
3464 → 3704
changed
CBasePulseGraphInstance
pulse_runtime_libsize: 272 → 136
changed
CBaseRendererSource2
particlessize: 11760 → 11992
RadiusScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
552 → 560
AlphaScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
920 → 936
RollScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
1288 → 1312
Alpha2FieldParticleAttributeIndex_t → ParticleAttributeIndex_t
1656 → 1688
ColorScaleCParticleCollectionRendererVecInput → CParticleCollectionRendererVecInput
1664 → 1696
ColorBlendTypeParticleColorBlendType_t → ParticleColorBlendType_t
3384 → 3448
ShaderTypeSpriteCardShaderType_t → SpriteCardShaderType_t
3388 → 3452
StrShaderOverridestring → string
3392 → 3456
CenterXOffsetCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
3400 → 3464
CenterYOffsetCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
3768 → 3840
BumpStrengthfloat → float
4136 → 4216
CropTextureOverrideParticleSequenceCropOverride_t → ParticleSequenceCropOverride_t
4140 → 4220
TexturesInputCUtlLeanVector<TextureGroup_t, int> → CUtlLeanVector<TextureGroup_t, int>
4144 → 4224
AnimationRatefloat → float
4160 → 4240
AnimationTypeAnimationType_t → AnimationType_t
4164 → 4244
AnimateInFPSbool → bool
4168 → 4248
MotionVectorScaleUCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
4176 → 4256
MotionVectorScaleVCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
4544 → 4632
SelfIllumAmountCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
4912 → 5008
DiffuseAmountCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
5280 → 5384
DiffuseClampCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
5648 → 5760
LightingControlPointint → int
6016 → 6136
OutputBlendModeParticleOutputBlendMode_t → ParticleOutputBlendMode_t
6020 → 6140
GammaCorrectVertexColorsbool → bool
6024 → 6144
SaturateColorPreAlphaBlendbool → bool
6025 → 6145
AddSelfAmountCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
6032 → 6152
DesaturationCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
6400 → 6528
OverbrightFactorCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
6768 → 6904
HSVShiftControlPointint → int
7136 → 7280
FogTypeParticleFogType_t → ParticleFogType_t
7140 → 7284
FogAmountCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
7144 → 7288
TintByFOWbool → bool
7512 → 7664
TintByGlobalLightbool → bool
7513 → 7665
PerParticleAlphaReferenceSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
7516 → 7668
PerParticleAlphaRefWindowSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
7520 → 7672
AlphaReferenceTypeParticleAlphaReferenceType_t → ParticleAlphaReferenceType_t
7524 → 7676
AlphaReferenceSoftnessCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
7528 → 7680
SourceAlphaValueToMapToZeroCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
7896 → 8056
SourceAlphaValueToMapToOneCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
8264 → 8432
Refractbool → bool
8632 → 8808
RefractSolidbool → bool
8633 → 8809
Refract2Passesbool → bool
8634 → 8810
RefractAmountCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
8640 → 8816
RefractBlurRadiusint → int
9008 → 9192
RefractBlurTypeBlurFilterType_t → BlurFilterType_t
9012 → 9196
OnlyRenderInEffectsBloomPassbool → bool
9016 → 9200
OnlyRenderInEffectsWaterPassbool → bool
9017 → 9201
UseMixedResolutionRenderingbool → bool
9018 → 9202
OnlyRenderInEffecsGameOverlaybool → bool
9019 → 9203
StencilTestIDstring → string
9020 → 9204
StencilTestExcludebool → bool
9148 → 9332
StencilWriteIDstring → string
9149 → 9333
WriteStencilOnDepthPassbool → bool
9277 → 9461
WriteStencilOnDepthFailbool → bool
9278 → 9462
ReverseZBufferingbool → bool
9279 → 9463
DisableZBufferingbool → bool
9280 → 9464
FeatheringModeParticleDepthFeatheringMode_t → ParticleDepthFeatheringMode_t
9284 → 9468
FeatheringMinDistCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
9288 → 9472
FeatheringMaxDistCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
9656 → 9848
FeatheringFilterCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
10024 → 10224
FeatheringDepthMapFilterCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
10392 → 10600
DepthBiasCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
10760 → 10976
SortMethodParticleSortingChoiceList_t → ParticleSortingChoiceList_t
11128 → 11352
BlendFramesSeq0bool → bool
11132 → 11356
MaxLuminanceBlendingSequence0bool → bool
11133 → 11357
changed
CBaseToggle
serversize: 2032 → 2256
Toggle_stateTOGGLE_STATE → TOGGLE_STATE
1904 → 2128
MoveDistancefloat → float
1908 → 2132
Waitfloat → float
1912 → 2136
Lipfloat → float
1916 → 2140
AlwaysFireBlockedOutputsbool → bool
1920 → 2144
Position1Vector → Vector
1924 → 2148
Position2Vector → Vector
1936 → 2160
MoveAngQAngle → QAngle
1948 → 2172
Angle1QAngle → QAngle
1960 → 2184
Angle2QAngle → QAngle
1972 → 2196
Heightfloat → float
1984 → 2208
ActivatorCHandle<CBaseEntity> → CHandle<CBaseEntity>
1988 → 2212
FinalDestVector → Vector
1992 → 2216
FinalAngleQAngle → QAngle
2004 → 2228
MovementTypeint → int
2016 → 2240
Masterstring → string
2024 → 2248
changed
CBaseTrailRenderer
particlessize: 12888 → 13144
OrientationTypeParticleOrientationChoiceList_t → ParticleOrientationChoiceList_t
11760 → 11992
OrientationControlPointint → int
11764 → 11996
MinSizefloat → float
11768 → 12000
MaxSizefloat → float
11772 → 12004
StartFadeSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
11776 → 12008
EndFadeSizeCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12144 → 12384
SubPixelAAScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
12512 → 12760
ClampVbool → bool
12880 → 13136
changed
CBaseTrigger
serversize: 2280 → 2504
OnStartTouchCEntityIOOutput → CEntityIOOutput
2032 → 2256
OnStartTouchAllCEntityIOOutput → CEntityIOOutput
2056 → 2280
OnEndTouchCEntityIOOutput → CEntityIOOutput
2080 → 2304
OnEndTouchAllCEntityIOOutput → CEntityIOOutput
2104 → 2328
OnTouchingCEntityIOOutput → CEntityIOOutput
2128 → 2352
OnTouchingEachEntityCEntityIOOutput → CEntityIOOutput
2152 → 2376
OnNotTouchingCEntityIOOutput → CEntityIOOutput
2176 → 2400
OnTouchingChangedCEntityIOOutput → CEntityIOOutput
2200 → 2424
TouchingEntitiesCUtlVector<CHandle<CBaseEntity>> → CUtlVector<CHandle<CBaseEntity>>
2224 → 2448
FilterNamestring → string
2248 → 2472
FilterCHandle<CBaseFilter> → CHandle<CBaseFilter>
2256 → 2480
Disabledbool → bool
2260 → 2484
UseAsyncQueriesbool → bool
2272 → 2496
changed
CBeam
serversize: 2064 → 2288
FrameRatefloat → float
1904 → 2128
HDRColorScalefloat → float
1908 → 2132
FireTimeGameTime_t → GameTime_t
1912 → 2136
Damagefloat → float
1916 → 2140
NumBeamEntsbyte → byte
1920 → 2144
BaseMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1928 → 2152
HaloIndexCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1936 → 2160
BeamTypeBeamType_t → BeamType_t
1944 → 2168
BeamFlagsuint → uint
1948 → 2172
AttachEntityISchemaFixedArray<CHandle<CBaseEntity>> → ISchemaFixedArray<CHandle<CBaseEntity>>
1952 → 2176
AttachIndexISchemaClassFixedArray<AttachmentHandle_t> → ISchemaClassFixedArray<AttachmentHandle_t>
1992 → 2216
Widthfloat → float
2004 → 2228
EndWidthfloat → float
2008 → 2232
FadeLengthfloat → float
2012 → 2236
HaloScalefloat → float
2016 → 2240
Amplitudefloat → float
2020 → 2244
StartFramefloat → float
2024 → 2248
Speedfloat → float
2028 → 2252
Framefloat → float
2032 → 2256
TurnedOffbool → bool
2036 → 2260
EndPosVector → Vector
2040 → 2264
EndEntityCHandle<CBaseEntity> → CHandle<CBaseEntity>
2052 → 2276
DissolveTypeint → int
2056 → 2280
changed
CBitmapAssetTypeInfo
toolutils2size: 256 → 264
changed
CBombTarget
clientsize: 4256 → 4488
BombPlantedHerebool → bool
4248 → 4480
changed
CBombTarget
serversize: 2376 → 2600
OnBombExplodeCEntityIOOutput → CEntityIOOutput
2280 → 2504
OnBombPlantedCEntityIOOutput → CEntityIOOutput
2304 → 2528
OnBombDefusedCEntityIOOutput → CEntityIOOutput
2328 → 2552
IsBombSiteBbool → bool
2352 → 2576
IsHeistBombTargetbool → bool
2353 → 2577
BombPlantedHerebool → bool
2354 → 2578
MountTargetstring → string
2360 → 2584
InstructorHintCHandle<CBaseEntity> → CHandle<CBaseEntity>
2368 → 2592
BombSiteDesignationint → int
2372 → 2596
changed
CBreakable
serversize: 2120 → 2344
CPropDataComponentCPropDataComponent → CPropDataComponent
1912 → 2136
MaterialMaterials → Materials
1976 → 2200
BreakerCHandle<CBaseEntity> → CHandle<CBaseEntity>
1980 → 2204
ExplosionExplosions → Explosions
1984 → 2208
SpawnObjectstring → string
1992 → 2216
PressureDelayfloat → float
2000 → 2224
MinHealthDmgint → int
2004 → 2228
PropDatastring → string
2008 → 2232
ImpactEnergyScalefloat → float
2016 → 2240
OverrideBlockLOSEOverrideBlockLOS_t → EOverrideBlockLOS_t
2020 → 2244
OnStartDeathCEntityIOOutput → CEntityIOOutput
2024 → 2248
OnBreakCEntityIOOutput → CEntityIOOutput
2048 → 2272
OnHealthChangedSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
2072 → 2296
PerformanceModePerformanceMode_t → PerformanceMode_t
2104 → 2328
PhysicsAttackerCHandle<CBasePlayerPawn> → CHandle<CBasePlayerPawn>
2108 → 2332
LastPhysicsInfluenceTimeGameTime_t → GameTime_t
2112 → 2336
changed
CBreakableProp
serversize: 2800 → 3024
CPropDataComponentCPropDataComponent → CPropDataComponent
2456 → 2680
OnStartDeathCEntityIOOutput → CEntityIOOutput
2520 → 2744
OnBreakCEntityIOOutput → CEntityIOOutput
2544 → 2768
OnHealthChangedSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
2568 → 2792
OnTakeDamageCEntityIOOutput → CEntityIOOutput
2600 → 2824
ImpactEnergyScalefloat → float
2624 → 2848
MinHealthDmgint → int
2628 → 2852
PreferredCarryAnglesQAngle → QAngle
2632 → 2856
PressureDelayfloat → float
2644 → 2868
DefBurstScalefloat → float
2648 → 2872
DefBurstOffsetVector → Vector
2652 → 2876
BreakerCHandle<CBaseEntity> → CHandle<CBaseEntity>
2664 → 2888
PerformanceModePerformanceMode_t → PerformanceMode_t
2668 → 2892
PreventDamageBeforeTimeGameTime_t → GameTime_t
2672 → 2896
BreakableContentsTypeBreakableContentsType_t → BreakableContentsType_t
2676 → 2900
StrBreakableContentsPropGroupOverridestring → string
2680 → 2904
StrBreakableContentsParticleOverridestring → string
2688 → 2912
HasBreakPiecesOrCommandsbool → bool
2696 → 2920
ExplodeDamagefloat → float
2700 → 2924
ExplodeRadiusfloat → float
2704 → 2928
ExplosionTypeCGlobalSymbol → CGlobalSymbol
2712 → 2936
ExplosionDelayfloat → float
2720 → 2944
ExplosionBuildupSoundstring → string
2728 → 2952
ExplosionCustomEffectstring → string
2736 → 2960
ExplosionCustomSoundstring → string
2744 → 2968
ExplosionModifierstring → string
2752 → 2976
PhysicsAttackerCHandle<CBasePlayerPawn> → CHandle<CBasePlayerPawn>
2760 → 2984
LastPhysicsInfluenceTimeGameTime_t → GameTime_t
2764 → 2988
DefaultFadeScalefloat → float
2768 → 2992
LastAttackerCHandle<CBaseEntity> → CHandle<CBaseEntity>
2772 → 2996
PuntSoundstring → string
2776 → 3000
UsePuntSoundbool → bool
2784 → 3008
OriginalBlockLOSbool → bool
2785 → 3009
changed
CBuyZone
serversize: 2288 → 2512
LegacyTeamNumint → int
2280 → 2504
changed
CC4
serversize: 4304 → 4848
LastValidPlayerHeldPositionVector → Vector
4224 → 4768
LastValidDroppedPositionVector → Vector
4236 → 4780
DoValidDroppedPositionCheckbool → bool
4248 → 4792
StartedArmingbool → bool
4249 → 4793
ArmedTimeGameTime_t → GameTime_t
4252 → 4796
BombPlacedAnimationbool → bool
4256 → 4800
IsPlantingViaUsebool → bool
4257 → 4801
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
4264 → 4808
SpotRulesint → int
4288 → 4832
PlayedArmingBeepsISchemaFixedArray<bool> → ISchemaFixedArray<bool>
4292 → 4836
BombPlantedbool → bool
4299 → 4843
changed
CCashStack
clientsize: 4024 → 4256
CashStackValueint → int
4016 → 4248
changed
CCashStack
serversize: 1912 → 2136
CashStackValueint → int
1904 → 2128
changed
CChangeLevel
serversize: 2328 → 2552
MapNamestring → string
2280 → 2504
LandmarkNamestring → string
2288 → 2512
OnChangeLevelCEntityIOOutput → CEntityIOOutput
2296 → 2520
Touchedbool → bool
2320 → 2544
NoTouchbool → bool
2321 → 2545
NewChapterbool → bool
2322 → 2546
OnChangeLevelFiredbool → bool
2323 → 2547
changed
CChicken
serversize: 12480 → 13040
AttributeManagerCAttributeContainer → CAttributeContainer
3008 → 3248
UpdateTimerCountdownTimer → CountdownTimer
3768 → 4328
StuckAnchorVector → Vector
3792 → 4352
CollisionStuckTimerCountdownTimer → CountdownTimer
3808 → 4368
IsOnGroundbool → bool
3832 → 4392
FallVelocityVector → Vector
3836 → 4396
DesiredActivityEChickenActivity → EChickenActivity
3848 → 4408
CurrentActivityEChickenActivity → EChickenActivity
3852 → 4412
ActivityTimerCountdownTimer → CountdownTimer
3856 → 4416
TurnRatefloat → float
3880 → 4440
FleeFromCHandle<CBaseEntity> → CHandle<CBaseEntity>
3884 → 4444
MoveRateThrottleTimerCountdownTimer → CountdownTimer
3888 → 4448
StartleTimerCountdownTimer → CountdownTimer
3912 → 4472
VocalizeTimerCountdownTimer → CountdownTimer
3936 → 4496
LeaderCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
3960 → 4520
OwnerCHandle<CCSPlayerController>
4524
ReuseTimerCountdownTimer → CountdownTimer
3984 → 4544
JumpTimerCountdownTimer → CountdownTimer
4008 → 4568
LastJumpTimefloat → float
4032 → 4592
RepathTimerCountdownTimer → CountdownTimer
12240 → 12800
PathGoalVector → Vector
12392 → 12952
ActiveFollowStartTimeGameTime_t → GameTime_t
12404 → 12964
FollowMinuteTimerCountdownTimer → CountdownTimer
12408 → 12968
BlockDirectionTimerCountdownTimer → CountdownTimer
12440 → 13000
SpawnDyingParticlesbool
13026
changed
CChoreo_GraphController
clientsize: 272 → 264
ChoreoStateCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
136 → 192
TChoreoTargetWarpSchemaUntypedField /* CAnimGraph2ParamOptionalRef< CTransform > */ → SchemaUntypedField /* CAnimGraph2ParamOptionalRef< CTransform > */
160 → 216
TChoreoExitWarpSchemaUntypedField /* CAnimGraph2ParamOptionalRef< CTransform > */ → SchemaUntypedField /* CAnimGraph2ParamOptionalRef< CTransform > */
184 → 240
changed
CColorCorrectionVolume
serversize: 2824 → 3048
MaxWeightfloat → float
2280 → 2504
FadeDurationfloat → float
2284 → 2508
Weightfloat → float
2288 → 2512
LookupFilenamestring → string
2292 → 2516
LastEnterWeightfloat → float
2804 → 3028
LastEnterTimeGameTime_t → GameTime_t
2808 → 3032
LastExitWeightfloat → float
2812 → 3036
LastExitTimeGameTime_t → GameTime_t
2816 → 3040
changed
CCommentaryViewPosition
serversize: 2016 → 2240
changed
CConstraintAnchor
serversize: 2416 → 2640
MassScalefloat → float
2400 → 2624
changed
CCS2ChickenGraphController
clientsize: 320 → 496
IdleVariationCAnimGraph2ParamOptionalRefFloat
192
RunVariationCAnimGraph2ParamOptionalRefFloat
216
PanicVariationCAnimGraph2ParamOptionalRefFloat
240
SquatVariationCAnimGraph2ParamOptionalRefFloat
264
WaitingForCompletedEventbool
313
ActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
136 → 192
ActionResetSchemaUntypedField /* CAnimGraph2ParamAutoResetOptionalRef */ → SchemaUntypedField /* CAnimGraph2ParamAutoResetOptionalRef */
160 → 216
ActionVariationCAnimGraph2ParamOptionalRefFloat
248
InWaterCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
288 → 272
ModeCAnimGraph2ParamOptionalRefCGlobalSymbol
296
LifeStageCAnimGraph2ParamOptionalRefCGlobalSymbol
320
IdlePhaseCAnimGraph2ParamOptionalRefFloat
344
TurnAngleCAnimGraph2ParamOptionalRefFloat
368
HasLookatTargetCAnimGraph2ParamOptionalRefBool
392
LookatTargetSchemaUntypedField /* CAnimGraph2ParamOptionalRef< Vector > */
416
FlinchCAnimGraph2ParamOptionalRefBool
440
FlinchVariationCAnimGraph2ParamOptionalRefFloat
464
HasActionCompletedEventbool → bool
312 → 488
changed
CCS2PawnGraphController
clientsize: 1344 → 1400
IsDefusingCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
672 → 728
MoveTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
696 → 752
MoveDirectionIDCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
720 → 776
MoveSpeedXCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
744 → 800
MoveSpeedYCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
768 → 824
MoveSpeedHorizontalCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
792 → 848
PreviousMoveSpeedHorizontalCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
816 → 872
CrouchAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
840 → 896
IsWalkingCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
864 → 920
WeaponDropAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
888 → 944
GroundActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
912 → 968
GroundActionDirectionIDCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
936 → 992
GroundTurnAngleOrVelocityCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
960 → 1016
LadderCycleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
984 → 1040
LadderYawCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1008 → 1064
LadderYawBackwardsCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1032 → 1088
AirActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1056 → 1112
AirHeightAboveGroundCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1080 → 1136
LeftFootTargetSchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */ → SchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */
1104 → 1160
RightFootTargetSchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */ → SchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */
1128 → 1184
FlashedAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1152 → 1208
AimPitchAngleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1176 → 1232
AimYawAngleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1200 → 1256
FlinchHeadCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1224 → 1280
FlinchHeadRestartCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
1248 → 1304
FlinchBodyCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1272 → 1328
FlinchBodyRestartCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
1296 → 1352
FlinchIsOnFireCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
1320 → 1376
changed
CCS2PawnGraphController
serversize: 2088 → 2144
IsDefusingCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
1416 → 1472
MoveTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1440 → 1496
MoveDirectionIDCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1464 → 1520
MoveSpeedXCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1488 → 1544
MoveSpeedYCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1512 → 1568
MoveSpeedHorizontalCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1536 → 1592
PreviousMoveSpeedHorizontalCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1560 → 1616
CrouchAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1584 → 1640
IsWalkingCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
1608 → 1664
WeaponDropAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1632 → 1688
GroundActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1656 → 1712
GroundActionDirectionIDCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1680 → 1736
GroundTurnAngleOrVelocityCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1704 → 1760
LadderCycleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1728 → 1784
LadderYawCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1752 → 1808
LadderYawBackwardsCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1776 → 1832
AirActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1800 → 1856
AirHeightAboveGroundCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1824 → 1880
LeftFootTargetSchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */ → SchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */
1848 → 1904
RightFootTargetSchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */ → SchemaUntypedField /* CAnimGraph2ParamOptionalRef< CNmTarget > */
1872 → 1928
FlashedAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1896 → 1952
AimPitchAngleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1920 → 1976
AimYawAngleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
1944 → 2000
FlinchHeadCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
1968 → 2024
FlinchHeadRestartCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
1992 → 2048
FlinchBodyCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
2016 → 2072
FlinchBodyRestartCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
2040 → 2096
FlinchIsOnFireCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
2064 → 2120
changed
CCS2UIPawnGraphController
clientsize: 472 → 576
AnimationSeedCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
136 → 192
CharacterModeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
160 → 216
CharacterModeResetCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
184 → 240
TeamPreviewVariantCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
208 → 264
TeamPreviewRandomCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
232 → 288
TeamPreviewPositionCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
256 → 312
EndOfMatchCelebrationCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
280 → 336
ActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
304 → 360
BannerAnimationCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
328 → 384
WeaponCategoryCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
352 → 408
WeaponTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
376 → 432
WeaponStateCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
400 → 456
InspectTurnAngleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
424 → 480
ChickSnapshotVariantCAnimGraph2ParamOptionalRefFloat
504
ChickLifeStageCAnimGraph2ParamOptionalRefFloat
528
CTCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
448 → 552
changed
CCS2WeaponGraphController
clientsize: 672 → 728
ActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
136 → 192
ActionResetCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
160 → 216
WeaponActionSpeedScaleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
184 → 240
WeaponCategoryCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
208 → 264
WeaponTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
232 → 288
WeaponExtraInfoCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
256 → 312
WeaponAmmoCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
280 → 336
WeaponAmmoMaxCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
304 → 360
WeaponAmmoReserveCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
328 → 384
WeaponIsSilencedCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
352 → 408
WeaponIronsightAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
376 → 432
IsUsingLegacyModelCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
400 → 456
IdleVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
424 → 480
DeployVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
448 → 504
AttackTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
472 → 528
AttackThrowStrengthCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
496 → 552
AttackVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
520 → 576
InspectVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
544 → 600
InspectExtraInfoCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
568 → 624
ReloadStageCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
592 → 648
changed
CCS2WeaponGraphController
serversize: 1416 → 1472
ActionCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
136 → 192
ActionResetCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
160 → 216
WeaponActionSpeedScaleCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
184 → 240
WeaponCategoryCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
208 → 264
WeaponTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
232 → 288
WeaponExtraInfoCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
256 → 312
WeaponAmmoCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
280 → 336
WeaponAmmoMaxCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
304 → 360
WeaponAmmoReserveCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
328 → 384
WeaponIsSilencedCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
352 → 408
WeaponIronsightAmountCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
376 → 432
IsUsingLegacyModelCAnimGraph2ParamOptionalRefBool → CAnimGraph2ParamOptionalRefBool
400 → 456
IdleVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
424 → 480
DeployVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
448 → 504
AttackTypeCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
472 → 528
AttackThrowStrengthCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
496 → 552
AttackVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
520 → 576
InspectVariationCAnimGraph2ParamOptionalRefFloat → CAnimGraph2ParamOptionalRefFloat
544 → 600
InspectExtraInfoCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
568 → 624
ReloadStageCAnimGraph2ParamOptionalRefCGlobalSymbol → CAnimGraph2ParamOptionalRefCGlobalSymbol
592 → 648
changed
CCSBot
serversize: 24128 → 24120
PathIndexint → int
20232 → 20224
AreaEnteredTimestampGameTime_t → GameTime_t
20236 → 20228
RepathTimerCountdownTimer → CountdownTimer
20240 → 20232
AvoidFriendTimerCountdownTimer → CountdownTimer
20264 → 20256
IsFriendInTheWaybool → bool
20288 → 20280
PoliteTimerCountdownTimer → CountdownTimer
20296 → 20288
IsWaitingBehindFriendbool → bool
20320 → 20312
PathLadderEndfloat → float
20364 → 20356
MustRunTimerCountdownTimer → CountdownTimer
20440 → 20432
WaitTimerCountdownTimer → CountdownTimer
20464 → 20456
UpdateTravelDistanceTimerCountdownTimer → CountdownTimer
20488 → 20480
PlayerTravelDistanceISchemaFixedArray<float> → ISchemaFixedArray<float>
20512 → 20504
TravelDistancePhasebyte → byte
20768 → 20760
HostageEscortCountbyte → byte
21176 → 21168
HostageEscortCountTimestampfloat → float
21180 → 21172
DesiredTeamint → int
21184 → 21176
HasJoinedbool → bool
21188 → 21180
IsWaitingForHostagebool → bool
21189 → 21181
InhibitWaitingForHostageTimerCountdownTimer → CountdownTimer
21192 → 21184
WaitForHostageTimerCountdownTimer → CountdownTimer
21216 → 21208
NoisePositionVector → Vector
21240 → 21232
NoiseTravelDistancefloat → float
21252 → 21244
NoiseTimestampfloat → float
21256 → 21248
NoiseSourceCCSPlayerPawn → CCSPlayerPawn
21264 → 21256
NoiseBendTimerCountdownTimer → CountdownTimer
21288 → 21280
BentNoisePositionVector → Vector
21312 → 21304
BendNoisePositionValidbool → bool
21324 → 21316
LookAroundStateTimestampfloat → float
21328 → 21320
LookAheadAnglefloat → float
21332 → 21324
LookUpAnglefloat → float
21336 → 21328
ForwardAnglefloat → float
21340 → 21332
InhibitLookAroundTimestampfloat → float
21344 → 21336
LookAtSpotVector → Vector
21352 → 21344
LookAtSpotDurationfloat → float
21368 → 21360
LookAtSpotTimestampfloat → float
21372 → 21364
LookAtSpotAngleTolerancefloat → float
21376 → 21368
LookAtSpotClearIfClosebool → bool
21380 → 21372
LookAtSpotAttackbool → bool
21381 → 21373
LookAtDescstring → string
21384 → 21376
PeripheralTimestampfloat → float
21392 → 21384
ApproachPointCountbyte → byte
21784 → 21776
ApproachPointViewPositionVector → Vector
21788 → 21780
ViewSteadyTimerIntervalTimer → IntervalTimer
21800 → 21792
TossGrenadeTimerCountdownTimer → CountdownTimer
21824 → 21816
IsAvoidingGrenadeCountdownTimer → CountdownTimer
21856 → 21848
SpotCheckTimestampfloat → float
21888 → 21880
CheckedHidingSpotCountint → int
22920 → 22912
LookPitchfloat → float
22924 → 22916
LookPitchVelfloat → float
22928 → 22920
LookYawfloat → float
22932 → 22924
LookYawVelfloat → float
22936 → 22928
TargetSpotVector → Vector
22940 → 22932
TargetSpotVelocityVector → Vector
22952 → 22944
TargetSpotPredictedVector → Vector
22964 → 22956
AimErrorQAngle → QAngle
22976 → 22968
AimGoalQAngle → QAngle
22988 → 22980
TargetSpotTimeGameTime_t → GameTime_t
23000 → 22992
AimFocusfloat → float
23004 → 22996
AimFocusIntervalfloat → float
23008 → 23000
AimFocusNextUpdateGameTime_t → GameTime_t
23012 → 23004
IgnoreEnemiesTimerCountdownTimer → CountdownTimer
23024 → 23016
EnemyCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
23048 → 23040
IsEnemyVisiblebool → bool
23052 → 23044
VisibleEnemyPartsbyte → byte
23053 → 23045
LastEnemyPositionVector → Vector
23056 → 23048
LastSawEnemyTimestampfloat → float
23068 → 23060
FirstSawEnemyTimestampfloat → float
23072 → 23064
CurrentEnemyAcquireTimestampfloat → float
23076 → 23068
EnemyDeathTimestampfloat → float
23080 → 23072
FriendDeathTimestampfloat → float
23084 → 23076
IsLastEnemyDeadbool → bool
23088 → 23080
NearbyEnemyCountint → int
23092 → 23084
BomberCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
23616 → 23608
NearbyFriendCountint → int
23620 → 23612
ClosestVisibleFriendCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
23624 → 23616
ClosestVisibleHumanFriendCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
23628 → 23620
AttentionIntervalIntervalTimer → IntervalTimer
23632 → 23624
AttackerCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
23648 → 23640
AttackedTimestampfloat → float
23652 → 23644
BurnedByFlamesTimerIntervalTimer → IntervalTimer
23656 → 23648
LastVictimIDint → int
23672 → 23664
IsAimingAtEnemybool → bool
23676 → 23668
IsRapidFiringbool → bool
23677 → 23669
EquipTimerIntervalTimer → IntervalTimer
23680 → 23672
ZoomTimerCountdownTimer → CountdownTimer
23696 → 23688
FireWeaponTimestampGameTime_t → GameTime_t
23720 → 23712
LookForWeaponsOnGroundTimerCountdownTimer → CountdownTimer
23728 → 23720
IsSleepingbool → bool
23752 → 23744
IsEnemySniperVisiblebool → bool
23753 → 23745
SawEnemySniperTimerCountdownTimer → CountdownTimer
23760 → 23752
EnemyQueueIndexbyte → byte
23944 → 23936
EnemyQueueCountbyte → byte
23945 → 23937
EnemyQueueAttendIndexbyte → byte
23946 → 23938
IsStuckbool → bool
23947 → 23939
StuckTimestampGameTime_t → GameTime_t
23948 → 23940
StuckSpotVector → Vector
23952 → 23944
WiggleTimerCountdownTimer → CountdownTimer
23968 → 23960
StuckJumpTimerCountdownTimer → CountdownTimer
23992 → 23984
NextCleanupCheckTimestampGameTime_t → GameTime_t
24016 → 24008
AvgVelISchemaFixedArray<float> → ISchemaFixedArray<float>
24020 → 24012
AvgVelIndexint → int
24060 → 24052
AvgVelCountint → int
24064 → 24056
LastOriginVector → Vector
24068 → 24060
LastRadioRecievedTimestampfloat → float
24084 → 24076
LastRadioSentTimestampfloat → float
24088 → 24080
RadioSubjectCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
24092 → 24084
RadioPositionVector → Vector
24096 → 24088
VoiceEndTimestampfloat → float
24108 → 24100
LastValidReactionQueueFrameint → int
24120 → 24112
changed
CCSCustomHudLayout
serversize: 2032 → 2072
StrLayoutstring → string
1192 → 1208
Observablebool → bool
1200 → 1216
PlayerLayoutStatesCUtlVector<CCSCustomHudLayoutState> → CUtlVector<CCSCustomHudLayoutState>
1208 → 1224
GlobalLayoutStateCCSCustomHudLayoutState → CCSCustomHudLayoutState
1312 → 1328
PanelIdsCUtlVector<CUtlString> → CUtlVector<CUtlString>
1720 → 1736
ClassNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
1744 → 1760
DialogVariableNamesCUtlVector<CUtlString> → CUtlVector<CUtlString>
1768 → 1784
changed
CCSGO_TeamIntroCharacterPosition
serversize: 3264 → 5224
changed
CCSGO_TeamIntroCounterTerroristPosition
serversize: 3264 → 5224
changed
CCSGO_TeamIntroTerroristPosition
serversize: 3264 → 5224
changed
CCSGO_TeamPreviewCharacterPosition
serversize: 3264 → 5224
AgentItemCEconItemView → CEconItemView
1224 → 1224
GlovesItemCEconItemView → CEconItemView
1904 → 2224
WeaponItemCEconItemView → CEconItemView
2584 → 3224
PetItemCEconItemView
4224
changed
CCSGO_TeamSelectCharacterPosition
serversize: 3264 → 5224
changed
CCSGO_TeamSelectCounterTerroristPosition
serversize: 3264 → 5224
changed
CCSGO_TeamSelectTerroristPosition
serversize: 3264 → 5224
changed
CCSGO_WingmanIntroCharacterPosition
clientsize: 5024 → 7448
changed
CCSGO_WingmanIntroCharacterPosition
serversize: 3264 → 5224
changed
CCSGO_WingmanIntroCounterTerroristPosition
clientsize: 5024 → 7448
changed
CCSGO_WingmanIntroCounterTerroristPosition
serversize: 3264 → 5224
changed
CCSGO_WingmanIntroTerroristPosition
clientsize: 5024 → 7448
changed
CCSGO_WingmanIntroTerroristPosition
serversize: 3264 → 5224
changed
CCSObserver_CameraServices
clientsize: 688 → 696
PrevPostProcessingVolumeCHandle<C_PostProcessingVolume> → CHandle<C_PostProcessingVolume>
680 → 688
changed
CCSObserverPawn
serversize: 3424 → 3664
changed
CCSPlace
serversize: 1936 → 2160
Namestring → string
1928 → 2152
changed
CCSPlayer_ActionTrackingServices
clientsize: 304 → 416
WeaponCarryOverIntoThisRoundWeaponPurchaseTracker_t
304
changed
CCSPlayer_ActionTrackingServices
serversize: 784 → 896
WeaponCarryOverIntoThisRoundWeaponPurchaseTracker_t
776
changed
CCSPlayer_CameraServices
clientsize: 832 → 848
DeathCamTiltfloat → float
680 → 688
DeathCamBoundsCHandle<C_PointDeathcamBounds>
692
DeathCamBoundsSearchedbool
696
ClientScopeInaccuracyVector → Vector
688 → 704
changed
CCSPlayer_WeaponServices
clientsize: 5584 → 5640
NetworkAnimTimingSchemaUntypedField /* C_NetworkUtlVectorBase< uint8 > */ → SchemaUntypedField /* C_NetworkUtlVectorBase< uint8 > */
5512 → 5568
BlockInspectUntilNextGraphUpdatebool → bool
5536 → 5592
changed
CCSPlayer_WeaponServices
serversize: 6272 → 6328
NetworkAnimTimingCUtlVector<byte> → CUtlVector<byte>
6240 → 6296
BlockInspectUntilNextGraphUpdatebool → bool
6264 → 6320
changed
CCSPlayerBase_CameraServices
clientsize: 680 → 688
FOVuint → uint
656 → 664
FOVStartuint → uint
660 → 668
FOVTimeGameTime_t → GameTime_t
664 → 672
FOVRatefloat → float
668 → 676
ZoomOwnerCHandle<C_BaseEntity> → CHandle<C_BaseEntity>
672 → 680
LastShotFOVfloat → float
676 → 684
changed
CCSPlayerController
clientsize: 2400 → 2432
InGameMoneyServicesCCSPlayerController_InGameMoneyServices → CCSPlayerController_InGameMoneyServices
2064 → 2072
InventoryServicesCCSPlayerController_InventoryServices → CCSPlayerController_InventoryServices
2072 → 2080
ActionTrackingServicesCCSPlayerController_ActionTrackingServices → CCSPlayerController_ActionTrackingServices
2080 → 2088
DamageServicesCCSPlayerController_DamageServices → CCSPlayerController_DamageServices
2088 → 2096
Pinguint → uint
2096 → 2104
HasCommunicationAbuseMutebool → bool
2100 → 2108
UiCommunicationMuteFlagsuint → uint
2104 → 2112
CrosshairCodesstring → string
2112 → 2120
PendingTeamNumbyte → byte
2120 → 2128
ForceTeamTimeGameTime_t → GameTime_t
2124 → 2132
CompTeammateColorint → int
2128 → 2136
EverPlayedOnTeambool → bool
2132 → 2140
PreviousForceJoinTeamTimeGameTime_t → GameTime_t
2136 → 2144
Clanstring → string
2144 → 2152
ClanId32bituint
2160
SanitizedPlayerNamestring → string
2152 → 2168
SanitizedClanTagstring
2176
CoachingTeamint → int
2160 → 2184
PlayerDominatedulong → ulong
2168 → 2192
PlayerDominatingMeulong → ulong
2176 → 2200
CompetitiveRankingint → int
2184 → 2208
CompetitiveWinsint → int
2188 → 2212
CompetitiveRankTypebyte → byte
2192 → 2216
CompetitiveRankingPredicted_Winint → int
2196 → 2220
CompetitiveRankingPredicted_Lossint → int
2200 → 2224
CompetitiveRankingPredicted_Tieint → int
2204 → 2228
EndMatchNextMapVoteint → int
2208 → 2232
ActiveQuestIdushort → ushort
2212 → 2236
RtActiveMissionPerioduint → uint
2216 → 2240
QuestProgressReasonQuestProgress__Reason → QuestProgress__Reason
2220 → 2244
PlayerTvControlFlagsuint → uint
2224 → 2248
DraftIndexint → int
2272 → 2296
MsQueuedModeDisconnectionTimestampuint → uint
2276 → 2300
UiAbandonRecordedReasonuint → uint
2280 → 2304
NetworkDisconnectionReasonuint → uint
2284 → 2308
CannotBeKickedbool → bool
2288 → 2312
EverFullyConnectedbool → bool
2289 → 2313
AbandonAllowsSurrenderbool → bool
2290 → 2314
AbandonOffersInstantSurrenderbool → bool
2291 → 2315
Disconnection1MinWarningPrintedbool → bool
2292 → 2316
ScoreReportedbool → bool
2293 → 2317
DisconnectionTickint → int
2296 → 2320
ControllingBotbool → bool
2312 → 2336
HasControlledBotThisRoundbool → bool
2313 → 2337
HasBeenControlledByPlayerThisRoundbool → bool
2314 → 2338
BotsControlledThisRoundint → int
2316 → 2340
CanControlObservedBotbool → bool
2320 → 2344
PlayerPawnCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
2324 → 2348
ObserverPawnCHandle<C_CSObserverPawn> → CHandle<C_CSObserverPawn>
2328 → 2352
PawnIsAlivebool → bool
2332 → 2356
PawnHealthuint → uint
2336 → 2360
PawnArmorint → int
2340 → 2364
PawnHasDefuserbool → bool
2344 → 2368
PawnHasHelmetbool → bool
2345 → 2369
PawnCharacterDefIndexushort → ushort
2346 → 2370
PawnLifetimeStartint → int
2348 → 2372
PawnLifetimeEndint → int
2352 → 2376
PawnBotDifficultyint → int
2356 → 2380
OriginalControllerOfCurrentPawnCHandle<CCSPlayerController> → CHandle<CCSPlayerController>
2360 → 2384
Scoreint → int
2364 → 2388
RecentKillQueueISchemaFixedArray<byte> → ISchemaFixedArray<byte>
2368 → 2392
FirstKillbyte → byte
2376 → 2400
KillCountbyte → byte
2377 → 2401
MvpNoMusicbool → bool
2378 → 2402
MvpReasonint → int
2380 → 2404
MusicKitIDint → int
2384 → 2408
MusicKitMVPsint → int
2388 → 2412
MVPsint → int
2392 → 2416
IsPlayerNameDirtybool → bool
2396 → 2420
FireBulletsSeedSynchronizedbool → bool
2397 → 2428
changed
CCSPlayerController
serversize: 2728 → 2744
InGameMoneyServicesCCSPlayerController_InGameMoneyServices → CCSPlayerController_InGameMoneyServices
2016 → 2024
InventoryServicesCCSPlayerController_InventoryServices → CCSPlayerController_InventoryServices
2024 → 2032
ActionTrackingServicesCCSPlayerController_ActionTrackingServices → CCSPlayerController_ActionTrackingServices
2032 → 2040
DamageServicesCCSPlayerController_DamageServices → CCSPlayerController_DamageServices
2040 → 2048
Pinguint → uint
2048 → 2056
HasCommunicationAbuseMutebool → bool
2052 → 2060
UiCommunicationMuteFlagsuint → uint
2056 → 2064
CrosshairCodesstring → string
2064 → 2072
PendingTeamNumbyte → byte
2072 → 2080
ForceTeamTimeGameTime_t → GameTime_t
2076 → 2084
CompTeammateColorint → int
2080 → 2088
EverPlayedOnTeambool → bool
2084 → 2092
AttemptedToGetColorbool → bool
2085 → 2093
TeammatePreferredColorint → int
2088 → 2096
TeamChangedbool → bool
2092 → 2100
InSwitchTeambool → bool
2093 → 2101
HasSeenJoinGamebool → bool
2094 → 2102
JustBecameSpectatorbool → bool
2095 → 2103
SwitchTeamsOnNextRoundResetbool → bool
2096 → 2104
RemoveAllItemsOnNextRoundResetbool → bool
2097 → 2105
LastJoinTeamTimeGameTime_t → GameTime_t
2100 → 2108
Clanstring → string
2104 → 2112
ClanId32bituint
2120
CoachingTeamint → int
2112 → 2124
PlayerDominatedulong → ulong
2120 → 2128
PlayerDominatingMeulong → ulong
2128 → 2136
CompetitiveRankingint → int
2136 → 2144
CompetitiveWinsint → int
2140 → 2148
CompetitiveRankTypebyte → byte
2144 → 2152
CompetitiveRankingPredicted_Winint → int
2148 → 2156
CompetitiveRankingPredicted_Lossint → int
2152 → 2160
CompetitiveRankingPredicted_Tieint → int
2156 → 2164
EndMatchNextMapVoteint → int
2160 → 2168
ActiveQuestIdushort → ushort
2164 → 2172
RtActiveMissionPerioduint → uint
2168 → 2176
QuestProgressReasonQuestProgress__Reason → QuestProgress__Reason
2172 → 2180
PlayerTvControlFlagsuint → uint
2176 → 2184
DraftIndexint → int
2224 → 2232
MsQueuedModeDisconnectionTimestampuint → uint
2228 → 2236
UiAbandonRecordedReasonuint → uint
2232 → 2240
NetworkDisconnectionReasonuint → uint
2236 → 2244
CannotBeKickedbool → bool
2240 → 2248
EverFullyConnectedbool → bool
2241 → 2249
AbandonAllowsSurrenderbool → bool
2242 → 2250
AbandonOffersInstantSurrenderbool → bool
2243 → 2251
Disconnection1MinWarningPrintedbool → bool
2244 → 2252
ScoreReportedbool → bool
2245 → 2253
DisconnectionTickint → int
2248 → 2256
ControllingBotbool → bool
2264 → 2272
HasControlledBotThisRoundbool → bool
2265 → 2273
HasBeenControlledByPlayerThisRoundbool → bool
2266 → 2274
BotsControlledThisRoundint → int
2268 → 2276
CanControlObservedBotbool → bool
2272 → 2280
PlayerPawnCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
2276 → 2284
ObserverPawnCHandle<CCSObserverPawn> → CHandle<CCSObserverPawn>
2280 → 2288
DesiredObserverModeint → int
2284 → 2292
DesiredObserverTargetCHandle<CEntityInstance> → CHandle<CEntityInstance>
2288 → 2296
PawnIsAlivebool → bool
2292 → 2300
PawnHealthuint → uint
2296 → 2304
PawnArmorint → int
2300 → 2308
PawnHasDefuserbool → bool
2304 → 2312
PawnHasHelmetbool → bool
2305 → 2313
PawnCharacterDefIndexushort → ushort
2306 → 2314
PawnLifetimeStartint → int
2308 → 2316
PawnLifetimeEndint → int
2312 → 2320
PawnBotDifficultyint → int
2316 → 2324
OriginalControllerOfCurrentPawnCHandle<CCSPlayerController> → CHandle<CCSPlayerController>
2320 → 2328
Scoreint → int
2324 → 2332
RoundScoreint → int
2328 → 2336
RoundsWonint → int
2332 → 2340
RecentKillQueueISchemaFixedArray<byte> → ISchemaFixedArray<byte>
2336 → 2344
FirstKillbyte → byte
2344 → 2352
KillCountbyte → byte
2345 → 2353
MvpNoMusicbool → bool
2346 → 2354
MvpReasonint → int
2348 → 2356
MusicKitIDint → int
2352 → 2360
MusicKitMVPsint → int
2356 → 2364
MVPsint → int
2360 → 2368
UpdateCounterint → int
2364 → 2372
SmoothedPingfloat → float
2368 → 2376
LastHeldVoteTimerIntervalTimer → IntervalTimer
2376 → 2384
ShowHintsbool → bool
2400 → 2408
NextTimeCheckint → int
2404 → 2412
JustDidTeamKillbool → bool
2408 → 2416
PunishForTeamKillbool → bool
2409 → 2417
GaveTeamDamageWarningbool → bool
2410 → 2418
GaveTeamDamageWarningThisRoundbool → bool
2411 → 2419
DblLastReceivedPacketPlatFloatTimedouble → double
2416 → 2424
LastTeamDamageWarningTimeGameTime_t → GameTime_t
2424 → 2432
LastTimePlayerWasDisconnectedForPawnsRemoveGameTime_t → GameTime_t
2428 → 2436
SuspiciousHitCountuint → uint
2432 → 2440
NonSuspiciousHitStreakuint → uint
2436 → 2444
FireBulletsSeedSynchronizedbool → bool
2601 → 2617
changed
CCSPlayerController_ActionTrackingServices
serversize: 1072 → 1120
changed
CCSPlayerController_InventoryServices
serversize: 4064 → 4128
EquippedPlayerSprayIDsISchemaFixedArray<uint> → ISchemaFixedArray<uint>
3912 → 3976
CurrentLoadoutHashulong → ulong
3920 → 3984
ServerAuthoritativeWeaponSlotsCUtlVector<ServerAuthoritativeWeaponSlot_t> → CUtlVector<ServerAuthoritativeWeaponSlot_t>
3928 → 3992
changed
CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t
clientsize: 200 → 232
changed
CCSPlayerPawn
serversize: 4992 → 5584
BulletServicesCCSPlayer_BulletServices → CCSPlayer_BulletServices
3384 → 3624
HostageServicesCCSPlayer_HostageServices → CCSPlayer_HostageServices
3392 → 3632
BuyServicesCCSPlayer_BuyServices → CCSPlayer_BuyServices
3400 → 3640
ActionTrackingServicesCCSPlayer_ActionTrackingServices → CCSPlayer_ActionTrackingServices
3408 → 3648
AimPunchServicesCCSPlayer_AimPunchServices → CCSPlayer_AimPunchServices
3416 → 3656
RadioServicesCCSPlayer_RadioServices → CCSPlayer_RadioServices
3424 → 3664
DamageReactServicesCCSPlayer_DamageReactServices → CCSPlayer_DamageReactServices
3432 → 3672
CharacterDefIndexushort → ushort
3440 → 3680
HasFemaleVoicebool → bool
3442 → 3682
StrVOPrefixstring → string
3448 → 3688
LastPlaceNamestring → string
3456 → 3696
InHostageResetZonebool → bool
3696 → 3936
InBuyZonebool → bool
3697 → 3937
TouchingBuyZonesCUtlVector<CHandle<CBaseEntity>> → CUtlVector<CHandle<CBaseEntity>>
3704 → 3944
WasInBuyZonebool → bool
3728 → 3968
InHostageRescueZonebool → bool
3729 → 3969
InBombZonebool → bool
3730 → 3970
WasInHostageRescueZonebool → bool
3731 → 3971
RetakesOfferingint → int
3732 → 3972
RetakesOfferingCardint → int
3736 → 3976
RetakesHasDefuseKitbool → bool
3740 → 3980
RetakesMVPLastRoundbool → bool
3741 → 3981
RetakesMVPBoostItemint → int
3744 → 3984
RetakesMVPBoostExtraUtilityloadout_slot_t → loadout_slot_t
3748 → 3988
HealthShotBoostExpirationTimeGameTime_t → GameTime_t
3752 → 3992
LandingTimeSecondsfloat → float
3756 → 3996
IsBuyMenuOpenbool → bool
3760 → 4000
LastLandTimeGameTime_t → GameTime_t
3816 → 4056
OnGroundLastTickbool → bool
3820 → 4060
PlayerLockedint → int
3824 → 4064
TimeOfLastInjuryGameTime_t → GameTime_t
3832 → 4072
NextSprayDecalTimeGameTime_t → GameTime_t
3836 → 4076
NextSprayDecalTimeExpeditedbool → bool
3840 → 4080
RagdollDamageBoneint → int
3844 → 4084
RagdollDamageForceVector → Vector
3848 → 4088
RagdollDamageWeaponNamestring → string
3860 → 4100
RagdollDamageHeadshotbool → bool
3924 → 4164
RagdollServerOriginVector → Vector
3928 → 4168
EconGlovesCEconItemView → CEconItemView
3944 → 4184
EconGlovesChangedbyte → byte
4624 → 5184
CurrentMinimapVolumesCUtlVector<CHandle<CCSMinimapVolume>>
5192
ActiveMinimapVolumeCHandle<CCSMinimapVolume>
5216
DeathEyeAnglesQAngle → QAngle
4628 → 5220
LeftHandedbool → bool
4640 → 5232
SwitchedHandednessTimeGameTime_t → GameTime_t
4644 → 5236
ViewmodelOffsetXfloat → float
4648 → 5240
ViewmodelOffsetYfloat → float
4652 → 5244
ViewmodelOffsetZfloat → float
4656 → 5248
ViewmodelFOVfloat → float
4660 → 5252
IsWalkingbool → bool
4664 → 5256
LastGivenDefuserTimefloat → float
4668 → 5260
LastGivenBombTimefloat → float
4672 → 5264
DealtDamageToEnemyMostRecentTimestampfloat → float
4676 → 5268
DisplayHistoryBitsuint → uint
4680 → 5272
LastAttackedTeammatefloat → float
4684 → 5276
AllowAutoFollowTimeGameTime_t → GameTime_t
4688 → 5280
ResetArmorNextSpawnbool → bool
4692 → 5284
LastKillerIndexuint → uint
4696 → 5288
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
4704 → 5296
SpotRulesint → int
4728 → 5320
IsScopedbool → bool
4732 → 5324
ResumeZoombool → bool
4733 → 5325
IsDefusingbool → bool
4734 → 5326
IsGrabbingHostagebool → bool
4735 → 5327
BlockingUseActionInProgressCSPlayerBlockingUseAction_t → CSPlayerBlockingUseAction_t
4736 → 5328
EmitSoundTimeGameTime_t → GameTime_t
4740 → 5332
InNoDefuseAreabool → bool
4744 → 5336
BombSiteIndexuint → uint
4748 → 5340
WhichBombZoneint → int
4752 → 5344
InBombZoneTriggerbool → bool
4756 → 5348
WasInBombZoneTriggerbool → bool
4757 → 5349
ShotsFiredint → int
4760 → 5352
FlinchStackfloat → float
4764 → 5356
VelocityModifierfloat → float
4768 → 5360
TotalBulletForceVector → Vector
4772 → 5364
WaitForNoAttackbool → bool
4784 → 5376
IgnoreLadderJumpTimefloat → float
4788 → 5380
KilledByHeadshotbool → bool
4792 → 5384
LastHitBoxint → int
4796 → 5388
BotCCSBot → CCSBot
4800 → 5392
BotAllowActivebool → bool
4808 → 5400
LastPickupPriorityint → int
4812 → 5404
LastPickupPriorityTimefloat → float
4816 → 5408
ArmorValueint → int
4820 → 5412
CurrentEquipmentValueushort → ushort
4824 → 5416
RoundStartEquipmentValueushort → ushort
4826 → 5418
FreezetimeEndEquipmentValueushort → ushort
4828 → 5420
LastWeaponFireUsercmdint → int
4832 → 5424
IsSpawningbool → bool
4836 → 5428
DeathFlagsint → int
4848 → 5440
HasDeathInfobool → bool
4852 → 5444
DeathInfoTimefloat → float
4856 → 5448
DeathInfoOriginVector → Vector
4860 → 5452
PlayerPatchEconIndicesISchemaFixedArray<uint> → ISchemaFixedArray<uint>
4872 → 5464
GunGameImmunityColorColor → Color
4892 → 5484
GrenadeParameterStashTimeGameTime_t → GameTime_t
4896 → 5488
GrenadeParametersStashedbool → bool
4900 → 5492
StashedShootAnglesQAngle → QAngle
4904 → 5496
StashedGrenadeThrowPositionVector → Vector
4916 → 5508
StashedGrenadeThrowPawnCenterVector → Vector
4928 → 5520
StashedVelocityVector → Vector
4940 → 5532
CommittingSuicideOnTeamChangebool → bool
4960 → 5552
WasNotKilledNaturallybool → bool
4961 → 5553
ImmuneToGunGameDamageTimeGameTime_t → GameTime_t
4964 → 5556
GunGameImmunitybool → bool
4968 → 5560
MolotovDamageTimefloat → float
4972 → 5564
EyeAnglesQAngle → QAngle
4976 → 5568
changed
CCSPlayerPawnBase
serversize: 3376 → 3616
CTouchExpansionComponentCTouchExpansionComponent → CTouchExpansionComponent
3056 → 3296
PingServicesCCSPlayer_PingServices → CCSPlayer_PingServices
3136 → 3376
BlindUntilTimeGameTime_t → GameTime_t
3144 → 3384
BlindStartTimeGameTime_t → GameTime_t
3148 → 3388
PlayerStateCSPlayerState → CSPlayerState
3152 → 3392
Respawningbool → bool
3328 → 3568
HasMovedSinceSpawnbool → bool
3329 → 3569
NumSpawnsint → int
3332 → 3572
IdleTimeSinceLastActionfloat → float
3340 → 3580
NextRadarUpdateTimefloat → float
3344 → 3584
FlashDurationfloat → float
3348 → 3588
FlashMaxAlphafloat → float
3352 → 3592
ProgressBarStartTimefloat → float
3356 → 3596
ProgressBarDurationint → int
3360 → 3600
OriginalControllerCHandle<CCSPlayerController> → CHandle<CCSPlayerController>
3364 → 3604
changed
CCSSprite
serversize: 2016 → 2240
changed
CCSWeaponBase
serversize: 4176 → 4720
Removeablebool → bool
3288 → 3832
PlayerAmmoStockOnPickupbool → bool
3289 → 3833
RequireUseToTouchbool → bool
3290 → 3834
WeaponGameplayAnimStateWeaponGameplayAnimState → WeaponGameplayAnimState
3292 → 3836
WeaponGameplayAnimStateTimestampGameTime_t → GameTime_t
3296 → 3840
InspectCancelCompleteTimeGameTime_t → GameTime_t
3300 → 3844
InspectPendingbool → bool
3304 → 3848
InspectShouldLoopbool → bool
3305 → 3849
LastEmptySoundCmdNumint → int
3348 → 3892
FireOnEmptybool → bool
3376 → 3920
OnPlayerPickupCEntityIOOutput → CEntityIOOutput
3384 → 3928
WeaponModeCSWeaponMode → CSWeaponMode
3408 → 3952
TurningInaccuracyDeltafloat → float
3412 → 3956
TurningInaccuracyEyeDirLastVector → Vector
3416 → 3960
TurningInaccuracyfloat → float
3428 → 3972
AccuracyPenaltyfloat → float
3432 → 3976
LastAccuracyUpdateTimeGameTime_t → GameTime_t
3436 → 3980
AccuracySmoothedForZoomfloat → float
3440 → 3984
RecoilIndexint → int
3444 → 3988
RecoilIndex1float → float
3448 → 3992
BurstModebool → bool
3452 → 3996
PostponeFireReadyTicksGameTick_t → GameTick_t
3456 → 4000
PostponeFireReadyFracfloat → float
3460 → 4004
InReloadbool → bool
3464 → 4008
DeployTickGameTick_t → GameTick_t
3468 → 4012
DroppedAtTimeGameTime_t → GameTime_t
3472 → 4016
IsHauledBackbool → bool
3480 → 4024
SilencerOnbool → bool
3481 → 4025
TimeSilencerSwitchCompleteGameTime_t → GameTime_t
3484 → 4028
Stealthybool
4032
InSilentReloadSectionbool
4033
SilentReloadStatCountedbool
4034
StealthHoldStartTimeGameTime_t
4036
WeaponActionPlaybackRatefloat → float
3488 → 4040
OriginalTeamNumberint → int
3492 → 4044
MostRecentTeamNumberint → int
3496 → 4048
DroppedNearBuyZonebool → bool
3500 → 4052
NextAttackRenderTimeOffsetfloat → float
3504 → 4056
CanBePickedUpbool → bool
3528 → 4080
UseCanOverrideNextOwnerTouchTimebool → bool
3529 → 4081
NextOwnerTouchTimeGameTime_t → GameTime_t
3532 → 4084
NextPrevOwnerTouchTimeGameTime_t → GameTime_t
3536 → 4088
NextPrevOwnerUseTimeGameTime_t → GameTime_t
3544 → 4096
PrevOwnerCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
3548 → 4100
DropTickGameTick_t → GameTick_t
3552 → 4104
WasActiveWeaponWhenDroppedbool → bool
3556 → 4108
Donatedbool → bool
3588 → 4140
LastShotTimeGameTime_t → GameTime_t
3592 → 4144
WasOwnedByCTbool → bool
3596 → 4148
WasOwnedByTerroristbool → bool
3597 → 4149
NumRemoveUnownedWeaponThinkint → int
3600 → 4152
IronSightControllerCIronSightController → CIronSightController
3696 → 4240
IronSightModeint → int
3720 → 4264
LastLOSTraceFailureTimeGameTime_t → GameTime_t
3724 → 4268
WatTickOffsetfloat → float
3728 → 4272
LastShakeTimeGameTime_t → GameTime_t
3744 → 4288
changed
CCSWeaponBaseGun
serversize: 4208 → 4752
ZoomLevelint → int
4176 → 4720
BurstShotsRemainingint → int
4180 → 4724
SilencedModelIndexint → int
4192 → 4736
InPrecachebool → bool
4196 → 4740
NeedsBoltActionbool → bool
4197 → 4741
RevolverCylinderIdxint → int
4200 → 4744
SkillReloadAvailablebool → bool
4204 → 4748
SkillReloadLiftedReloadKeybool → bool
4205 → 4749
SkillBoltInterruptAvailablebool → bool
4206 → 4750
SkillBoltLiftedFireKeybool → bool
4207 → 4751
changed
CCSWeaponBaseShotgun
serversize: 4176 → 4720
changed
CCSWeaponBaseVData
clientsize: 2216 → 2208
CrosshairMinDistanceint
1836
CrosshairDeltaDistanceint
1840
ShowCrosshairbool
1836
IsFullAutobool → bool
1844 → 1837
NumBulletsint → int
1848 → 1840
ReloadsSingleShellsbool → bool
1852 → 1844
CycleTimeCFiringModeFloat → CFiringModeFloat
1856 → 1848
CycleTimeWhenInBurstModefloat → float
1864 → 1856
TimeBetweenBurstShotsfloat → float
1868 → 1860
MaxSpeedCFiringModeFloat → CFiringModeFloat
1872 → 1864
SpreadCFiringModeFloat → CFiringModeFloat
1880 → 1872
InaccuracyCrouchCFiringModeFloat → CFiringModeFloat
1888 → 1880
InaccuracyStandCFiringModeFloat → CFiringModeFloat
1896 → 1888
InaccuracyJumpCFiringModeFloat → CFiringModeFloat
1904 → 1896
InaccuracyLandCFiringModeFloat → CFiringModeFloat
1912 → 1904
InaccuracyLadderCFiringModeFloat → CFiringModeFloat
1920 → 1912
InaccuracyFireCFiringModeFloat → CFiringModeFloat
1928 → 1920
InaccuracyMoveCFiringModeFloat → CFiringModeFloat
1936 → 1928
RecoilAngleCFiringModeFloat → CFiringModeFloat
1944 → 1936
RecoilAngleVarianceCFiringModeFloat → CFiringModeFloat
1952 → 1944
RecoilMagnitudeCFiringModeFloat → CFiringModeFloat
1960 → 1952
RecoilMagnitudeVarianceCFiringModeFloat → CFiringModeFloat
1968 → 1960
TracerFrequencyCFiringModeInt → CFiringModeInt
1976 → 1968
InaccuracyJumpInitialfloat → float
1984 → 1976
InaccuracyJumpApexfloat → float
1988 → 1980
InaccuracyReloadfloat → float
1992 → 1984
DeployDurationfloat → float
1996 → 1988
DisallowAttackAfterReloadStartDurationfloat → float
2000 → 1992
BurstShotCountint → int
2004 → 1996
AllowBurstHolsterbool → bool
2008 → 2000
RecoilSeedint → int
2012 → 2004
SpreadSeedint → int
2016 → 2008
AttackMovespeedFactorfloat → float
2020 → 2012
InaccuracyPitchShiftfloat → float
2024 → 2016
InaccuracyAltSoundThresholdfloat → float
2028 → 2020
UseRadioSubtitlestring → string
2032 → 2024
UnzoomsAfterShotbool → bool
2040 → 2032
HideViewModelWhenZoomedbool → bool
2041 → 2033
ZoomLevelsint → int
2044 → 2036
ZoomFOV1int → int
2048 → 2040
ZoomFOV2int → int
2052 → 2044
ZoomTime0float → float
2056 → 2048
ZoomTime1float → float
2060 → 2052
ZoomTime2float → float
2064 → 2056
IronSightPullUpSpeedfloat → float
2068 → 2060
IronSightPutDownSpeedfloat → float
2072 → 2064
IronSightFOVfloat → float
2076 → 2068
IronSightPivotForwardfloat → float
2080 → 2072
IronSightLoosenessfloat → float
2084 → 2076
Damageint → int
2088 → 2080
HeadshotMultiplierfloat → float
2092 → 2084
ArmorRatiofloat → float
2096 → 2088
Penetrationfloat → float
2100 → 2092
Rangefloat → float
2104 → 2096
RangeModifierfloat → float
2108 → 2100
FlinchVelocityModifierLargefloat → float
2112 → 2104
FlinchVelocityModifierSmallfloat → float
2116 → 2108
RecoveryTimeCrouchfloat → float
2120 → 2112
RecoveryTimeStandfloat → float
2124 → 2116
RecoveryTimeCrouchFinalfloat → float
2128 → 2120
RecoveryTimeStandFinalfloat → float
2132 → 2124
RecoveryTransitionStartBulletint → int
2136 → 2128
RecoveryTransitionEndBulletint → int
2140 → 2132
ThrowVelocityfloat → float
2144 → 2136
SmokeColorVector → Vector
2148 → 2140
AnimClassCGlobalSymbol → CGlobalSymbol
2160 → 2152
changed
CCSWeaponBaseVData
serversize: 2216 → 2208
CrosshairMinDistanceint
1836
CrosshairDeltaDistanceint
1840
ShowCrosshairbool
1836
IsFullAutobool → bool
1844 → 1837
NumBulletsint → int
1848 → 1840
ReloadsSingleShellsbool → bool
1852 → 1844
CycleTimeCFiringModeFloat → CFiringModeFloat
1856 → 1848
CycleTimeWhenInBurstModefloat → float
1864 → 1856
TimeBetweenBurstShotsfloat → float
1868 → 1860
MaxSpeedCFiringModeFloat → CFiringModeFloat
1872 → 1864
SpreadCFiringModeFloat → CFiringModeFloat
1880 → 1872
InaccuracyCrouchCFiringModeFloat → CFiringModeFloat
1888 → 1880
InaccuracyStandCFiringModeFloat → CFiringModeFloat
1896 → 1888
InaccuracyJumpCFiringModeFloat → CFiringModeFloat
1904 → 1896
InaccuracyLandCFiringModeFloat → CFiringModeFloat
1912 → 1904
InaccuracyLadderCFiringModeFloat → CFiringModeFloat
1920 → 1912
InaccuracyFireCFiringModeFloat → CFiringModeFloat
1928 → 1920
InaccuracyMoveCFiringModeFloat → CFiringModeFloat
1936 → 1928
RecoilAngleCFiringModeFloat → CFiringModeFloat
1944 → 1936
RecoilAngleVarianceCFiringModeFloat → CFiringModeFloat
1952 → 1944
RecoilMagnitudeCFiringModeFloat → CFiringModeFloat
1960 → 1952
RecoilMagnitudeVarianceCFiringModeFloat → CFiringModeFloat
1968 → 1960
TracerFrequencyCFiringModeInt → CFiringModeInt
1976 → 1968
InaccuracyJumpInitialfloat → float
1984 → 1976
InaccuracyJumpApexfloat → float
1988 → 1980
InaccuracyReloadfloat → float
1992 → 1984
DeployDurationfloat → float
1996 → 1988
DisallowAttackAfterReloadStartDurationfloat → float
2000 → 1992
BurstShotCountint → int
2004 → 1996
AllowBurstHolsterbool → bool
2008 → 2000
RecoilSeedint → int
2012 → 2004
SpreadSeedint → int
2016 → 2008
AttackMovespeedFactorfloat → float
2020 → 2012
InaccuracyPitchShiftfloat → float
2024 → 2016
InaccuracyAltSoundThresholdfloat → float
2028 → 2020
UseRadioSubtitlestring → string
2032 → 2024
UnzoomsAfterShotbool → bool
2040 → 2032
HideViewModelWhenZoomedbool → bool
2041 → 2033
ZoomLevelsint → int
2044 → 2036
ZoomFOV1int → int
2048 → 2040
ZoomFOV2int → int
2052 → 2044
ZoomTime0float → float
2056 → 2048
ZoomTime1float → float
2060 → 2052
ZoomTime2float → float
2064 → 2056
IronSightPullUpSpeedfloat → float
2068 → 2060
IronSightPutDownSpeedfloat → float
2072 → 2064
IronSightFOVfloat → float
2076 → 2068
IronSightPivotForwardfloat → float
2080 → 2072
IronSightLoosenessfloat → float
2084 → 2076
Damageint → int
2088 → 2080
HeadshotMultiplierfloat → float
2092 → 2084
ArmorRatiofloat → float
2096 → 2088
Penetrationfloat → float
2100 → 2092
Rangefloat → float
2104 → 2096
RangeModifierfloat → float
2108 → 2100
FlinchVelocityModifierLargefloat → float
2112 → 2104
FlinchVelocityModifierSmallfloat → float
2116 → 2108
RecoveryTimeCrouchfloat → float
2120 → 2112
RecoveryTimeStandfloat → float
2124 → 2116
RecoveryTimeCrouchFinalfloat → float
2128 → 2120
RecoveryTimeStandFinalfloat → float
2132 → 2124
RecoveryTransitionStartBulletint → int
2136 → 2128
RecoveryTransitionEndBulletint → int
2140 → 2132
ThrowVelocityfloat → float
2144 → 2136
SmokeColorVector → Vector
2148 → 2140
AnimClassCGlobalSymbol → CGlobalSymbol
2160 → 2152
changed
CDEagle
serversize: 4208 → 4752
changed
CDecalInstance
clientsize: 192 → 264
TransformCTransform
112
MTransformmatrix3x4_t
112
MLocalToTrianglematrix3x4_t
160
AnimationScalefloat → float
144 → 208
AnimationStartTimefloat → float
148 → 212
PlaceTimeGameTime_t → GameTime_t
152 → 216
FadeStartTimefloat → float
156 → 220
FadeDurationfloat → float
160 → 224
LightingOriginOffsetfloat → float
164 → 228
BoundingRadiusSqrfloat → float
176 → 248
SequenceIndexshort → short
180 → 252
IsAdjacentbool → bool
182 → 254
DoDecalLightmappingbool → bool
183 → 255
changed
CDecoyGrenade
serversize: 4240 → 4784
changed
CDecoyProjectile
serversize: 2720 → 2944
DecoyShotTickint → int
2680 → 2904
ShotsRemainingint → int
2684 → 2908
ExpireTimeGameTime_t → GameTime_t
2688 → 2912
DecoyWeaponDefIndexushort → ushort
2704 → 2928
changed
CDynamicLight
serversize: 1928 → 2152
ActualFlagsbyte → byte
1904 → 2128
Flagsbyte → byte
1905 → 2129
LightStylebyte → byte
1906 → 2130
Onbool → bool
1907 → 2131
Radiusfloat → float
1908 → 2132
Exponentint → int
1912 → 2136
InnerAnglefloat → float
1916 → 2140
OuterAnglefloat → float
1920 → 2144
SpotRadiusfloat → float
1924 → 2148
changed
CDynamicNavConnectionsVolume
serversize: 2360 → 2584
ConnectionTargetstring → string
2304 → 2528
ConnectionsCUtlVector<DynamicVolumeDef_t> → CUtlVector<DynamicVolumeDef_t>
2312 → 2536
TransitionTypeCGlobalSymbol → CGlobalSymbol
2336 → 2560
ConnectionsEnabledbool → bool
2344 → 2568
TargetAreaSearchRadiusfloat → float
2348 → 2572
UpdateDistancefloat → float
2352 → 2576
MaxConnectionDistancefloat → float
2356 → 2580
changed
CDynamicProp
serversize: 2976 → 3216
GraphControllerEnabledbool
3024
CreateNavObstaclebool → bool
2808 → 3040
NavObstacleUpdatesOverriddenbool → bool
2809 → 3041
UseHitboxesForRenderBoxbool → bool
2810 → 3042
UseAnimGraphbool → bool
2811 → 3043
OutputAnimBegunCEntityIOOutput → CEntityIOOutput
2816 → 3048
OutputAnimOverCEntityIOOutput → CEntityIOOutput
2840 → 3072
OutputAnimLoopCycleOverCEntityIOOutput → CEntityIOOutput
2864 → 3096
OnAnimReachedStartCEntityIOOutput → CEntityIOOutput
2888 → 3120
OnAnimReachedEndCEntityIOOutput → CEntityIOOutput
2912 → 3144
IdleAnimstring → string
2936 → 3168
IdleAnimLoopModeAnimLoopMode_t → AnimLoopMode_t
2944 → 3176
RandomizeCyclebool → bool
2948 → 3180
StartDisabledbool → bool
2949 → 3181
FiredStartEndOutputbool → bool
2950 → 3182
ForceNpcExcludebool → bool
2951 → 3183
CreateMovableSurfaceGraphbool → bool
2952 → 3184
CreateNonSolidbool → bool
2953 → 3185
IsOverridePropbool → bool
2954 → 3186
InitialGlowStateint → int
2956 → 3188
GlowRangeint → int
2960 → 3192
GlowRangeMinint → int
2964 → 3196
GlowColorColor → Color
2968 → 3200
GlowTeamint → int
2972 → 3204
changed
CDynamicPropAlias_cable_dynamic
serversize: 2976 → 3216
changed
CDynamicPropAlias_dynamic_prop
serversize: 2976 → 3216
changed
CDynamicPropAlias_prop_dynamic_override
serversize: 2976 → 3216
changed
CEconEntity
serversize: 3216 → 3760
AttributeManagerCAttributeContainer → CAttributeContainer
2424 → 2648
OriginalOwnerXuidLowuint → uint
3184 → 3728
OriginalOwnerXuidHighuint → uint
3188 → 3732
FallbackPaintKitint → int
3192 → 3736
FallbackSeedint → int
3196 → 3740
FallbackWearfloat → float
3200 → 3744
FallbackStatTrakint → int
3204 → 3748
OldProvideeCHandle<CBaseEntity> → CHandle<CBaseEntity>
3208 → 3752
OldOwnerClassint → int
3212 → 3756
changed
CEconItemView
serversize: 680 → 1000
CustomNameOverride2string
674
CustomNameOverride3string
835
changed
CEconWearable
serversize: 3232 → 3776
ForceSkinint → int
3216 → 3760
AlwaysAllowbool → bool
3220 → 3764
changed
CEmptyGraphController
clientsize: 136 → 192
changed
CEngineToolInfo
toolutils2ShowInToolsMenubool
49
IsSecondaryToolbool → bool
49 → 50
DoNotWarnAboutLargeAssetBatchesbool → bool
50 → 51
IsWorkshopManagerToolbool → bool
51 → 52
IsWorkshopItemToolbool → bool
52 → 53
CanHighlightSubassetsbool → bool
53 → 54
changed
CEntityBlocker
serversize: 1904 → 2128
changed
CEntityDissolve
serversize: 1952 → 2176
FadeInStartfloat → float
1904 → 2128
FadeInLengthfloat → float
1908 → 2132
FadeOutModelStartfloat → float
1912 → 2136
FadeOutModelLengthfloat → float
1916 → 2140
FadeOutStartfloat → float
1920 → 2144
FadeOutLengthfloat → float
1924 → 2148
StartTimeGameTime_t → GameTime_t
1928 → 2152
DissolveTypeEntityDissolveType_t → EntityDissolveType_t
1932 → 2156
DissolverOriginVector → Vector
1936 → 2160
Magnitudeuint → uint
1948 → 2172
changed
CEnvBeam
serversize: 2216 → 2440
Activeint → int
2064 → 2288
SpriteTextureCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
2072 → 2296
StartEntitystring → string
2080 → 2304
EndEntitystring → string
2088 → 2312
Lifefloat → float
2096 → 2320
BoltWidthfloat → float
2100 → 2324
NoiseAmplitudefloat → float
2104 → 2328
Speedint → int
2108 → 2332
Restrikefloat → float
2112 → 2336
SpriteNamestring → string
2120 → 2344
FrameStartint → int
2128 → 2352
EndPointWorldVector → Vector
2132 → 2356
EndPointRelativeVector → Vector
2144 → 2368
Radiusfloat → float
2156 → 2380
TouchTypeTouch_t → Touch_t
2160 → 2384
FilterNamestring → string
2168 → 2392
FilterCHandle<CBaseEntity> → CHandle<CBaseEntity>
2176 → 2400
Decalstring → string
2184 → 2408
OnTouchedByEntityCEntityIOOutput → CEntityIOOutput
2192 → 2416
changed
CEnvCombinedLightProbeVolume
serversize: 5616 → 1664
Entity_hLightProbeTexture_SH2_RCStrongHandle<InfoForResourceTypeCTextureBase>
5456
Entity_hLightProbeTexture_SH2_GCStrongHandle<InfoForResourceTypeCTextureBase>
5464
Entity_hLightProbeTexture_SH2_BCStrongHandle<InfoForResourceTypeCTextureBase>
5472
Entity_ColorColor → Color
5408 → 1472
Entity_flBrightnessfloat → float
5412 → 1476
Entity_hCubemapTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5416 → 1480
Entity_bCustomCubemapTexturebool → bool
5424 → 1488
Entity_hLightProbeTexture_AmbientCubeCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5432 → 1496
Entity_hLightProbeTexture_SDFCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5440 → 1504
Entity_hLightProbeTexture_SH2_DCCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5448 → 1512
Entity_hLightProbeTexture_SH2_L1CStrongHandle<InfoForResourceTypeCTextureBase>
1520
Entity_hLightProbeDirectLightIndicesTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5480 → 1528
Entity_hLightProbeDirectLightScalarsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5488 → 1536
Entity_hLightProbeDirectLightShadowsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5496 → 1544
Entity_vBoxMinsVector → Vector
5504 → 1552
Entity_vBoxMaxsVector → Vector
5516 → 1564
Entity_bMoveablebool → bool
5528 → 1576
Entity_nHandshakeint → int
5532 → 1580
Entity_nEnvCubeMapArrayIndexint → int
5536 → 1584
Entity_nPriorityint → int
5540 → 1588
Entity_bStartDisabledbool → bool
5544 → 1592
Entity_flEdgeFadeDistfloat → float
5548 → 1596
Entity_vEdgeFadeDistsVector → Vector
5552 → 1600
Entity_nLightProbeSizeXint → int
5564 → 1612
Entity_nLightProbeSizeYint → int
5568 → 1616
Entity_nLightProbeSizeZint → int
5572 → 1620
Entity_nLightProbeAtlasXint → int
5576 → 1624
Entity_nLightProbeAtlasYint → int
5580 → 1628
Entity_nLightProbeAtlasZint → int
5584 → 1632
Entity_bEnabledbool → bool
5609 → 1657
changed
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
serversize: 5616 → 1664
changed
CEnvDecal
serversize: 1936 → 2160
DecalMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1904 → 2128
Widthfloat → float
1912 → 2136
Heightfloat → float
1916 → 2140
Depthfloat → float
1920 → 2144
RenderOrderuint → uint
1924 → 2148
ProjectOnWorldbool → bool
1928 → 2152
ProjectOnCharactersbool → bool
1929 → 2153
ProjectOnWaterbool → bool
1930 → 2154
DepthSortBiasfloat → float
1932 → 2156
changed
CEnvExplosion
serversize: 1992 → 2216
Magnitudeint → int
1904 → 2128
PlayerDamagefloat → float
1908 → 2132
RadiusOverrideint → int
1912 → 2136
InnerRadiusfloat → float
1916 → 2140
DamageForcefloat → float
1920 → 2144
InflictorCHandle<CBaseEntity> → CHandle<CBaseEntity>
1924 → 2148
CustomDamageTypeDamageTypes_t → DamageTypes_t
1928 → 2152
HasCustomDamageTypebool
2156
CreateDebrisbool → bool
1932 → 2157
CustomEffectNamestring → string
1944 → 2168
CustomSoundNamestring → string
1952 → 2176
SuppressParticleImpulsebool → bool
1960 → 2184
ClassIgnoreClass_T → Class_T
1964 → 2188
ClassIgnore2Class_T → Class_T
1968 → 2192
EntityIgnoreNamestring → string
1976 → 2200
EntityIgnoreCHandle<CBaseEntity> → CHandle<CBaseEntity>
1984 → 2208
changed
CEnvLaser
serversize: 2104 → 2328
LaserTargetstring → string
2064 → 2288
SpriteCHandle<CSprite> → CHandle<CSprite>
2072 → 2296
SpriteNamestring → string
2080 → 2304
FirePositionVector → Vector
2088 → 2312
StartFramefloat → float
2100 → 2324
changed
CEnvLightProbeVolume
serversize: 5432 → 1480
Entity_hLightProbeTexture_SH2_RCStrongHandle<InfoForResourceTypeCTextureBase>
5304
Entity_hLightProbeTexture_SH2_GCStrongHandle<InfoForResourceTypeCTextureBase>
5312
Entity_hLightProbeTexture_SH2_BCStrongHandle<InfoForResourceTypeCTextureBase>
5320
Entity_hLightProbeTexture_AmbientCubeCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5280 → 1344
Entity_hLightProbeTexture_SDFCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5288 → 1352
Entity_hLightProbeTexture_SH2_DCCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5296 → 1360
Entity_hLightProbeTexture_SH2_L1CStrongHandle<InfoForResourceTypeCTextureBase>
1368
Entity_hLightProbeDirectLightIndicesTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5328 → 1376
Entity_hLightProbeDirectLightScalarsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5336 → 1384
Entity_hLightProbeDirectLightShadowsTextureCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
5344 → 1392
Entity_vBoxMinsVector → Vector
5352 → 1400
Entity_vBoxMaxsVector → Vector
5364 → 1412
Entity_bMoveablebool → bool
5376 → 1424
Entity_nHandshakeint → int
5380 → 1428
Entity_nPriorityint → int
5384 → 1432
Entity_bStartDisabledbool → bool
5388 → 1436
Entity_nLightProbeSizeXint → int
5392 → 1440
Entity_nLightProbeSizeYint → int
5396 → 1444
Entity_nLightProbeSizeZint → int
5400 → 1448
Entity_nLightProbeAtlasXint → int
5404 → 1452
Entity_nLightProbeAtlasYint → int
5408 → 1456
Entity_nLightProbeAtlasZint → int
5412 → 1460
Entity_bEnabledbool → bool
5425 → 1473
changed
CEnvParticleGlow
serversize: 3344 → 3568
AlphaScalefloat → float
3320 → 3544
RadiusScalefloat → float
3324 → 3548
SelfIllumScalefloat → float
3328 → 3552
ColorTintColor → Color
3332 → 3556
TextureOverrideCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
3336 → 3560
changed
CEnvSky
serversize: 2000 → 2224
SkyMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1904 → 2128
SkyMaterialLightingOnlyCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1912 → 2136
StartDisabledbool → bool
1920 → 2144
TintColorColor → Color
1921 → 2148
TintColorLightingOnlyColor → Color
1925 → 2152
BrightnessScalefloat → float
1932 → 2156
FogTypeint → int
1936 → 2160
FogMinStartfloat → float
1940 → 2164
FogMinEndfloat → float
1944 → 2168
FogMaxStartfloat → float
1948 → 2172
FogMaxEndfloat → float
1952 → 2176
Enabledbool → bool
1956 → 2180
changed
CFilterStage
sounddoc_libChannelSetVMixFilterChannelSet_t
21
Enablebool → bool
21 → 22
changed
CFireCrackerBlast
serversize: 5112 → 5336
changed
CFish
serversize: 2672 → 2896
PoolCHandle<CFishPool> → CHandle<CFishPool>
2400 → 2624
Iduint → uint
2404 → 2628
Xfloat → float
2408 → 2632
Yfloat → float
2412 → 2636
Zfloat → float
2416 → 2640
Anglefloat → float
2420 → 2644
AngleChangefloat → float
2424 → 2648
ForwardVector → Vector
2428 → 2652
PerpVector → Vector
2440 → 2664
PoolOriginVector → Vector
2452 → 2676
WaterLevelfloat → float
2464 → 2688
Speedfloat → float
2468 → 2692
DesiredSpeedfloat → float
2472 → 2696
CalmSpeedfloat → float
2476 → 2700
PanicSpeedfloat → float
2480 → 2704
AvoidRangefloat → float
2484 → 2708
TurnTimerCountdownTimer → CountdownTimer
2488 → 2712
TurnClockwisebool → bool
2512 → 2736
GoTimerCountdownTimer → CountdownTimer
2520 → 2744
MoveTimerCountdownTimer → CountdownTimer
2544 → 2768
PanicTimerCountdownTimer → CountdownTimer
2568 → 2792
DisperseTimerCountdownTimer → CountdownTimer
2592 → 2816
ProximityTimerCountdownTimer → CountdownTimer
2616 → 2840
VisibleCUtlVector<PointerTo<CFish>> → CUtlVector<PointerTo<CFish>>
2640 → 2864
changed
CFlashbang
serversize: 4240 → 4784
changed
CFlashbangProjectile
serversize: 2672 → 2896
TimeToDetonatefloat → float
2656 → 2880
NumOpponentsHitbyte → byte
2660 → 2884
NumTeammatesHitbyte → byte
2661 → 2885
changed
CFogTrigger
serversize: 2384 → 2608
Fogfogparams_t → fogparams_t
2280 → 2504
changed
CFogVolume
serversize: 1944 → 2168
FogNamestring → string
1904 → 2128
PostProcessNamestring → string
1912 → 2136
ColorCorrectionNamestring → string
1920 → 2144
Disabledbool → bool
1936 → 2160
InFogVolumesListbool → bool
1937 → 2161
changed
CFootstepControl
serversize: 2296 → 2520
Sourcestring → string
2280 → 2504
Destinationstring → string
2288 → 2512
changed
CFuncBrush
serversize: 1936 → 2160
SolidityBrushSolidities_e → BrushSolidities_e
1904 → 2128
Disabledint → int
1908 → 2132
SolidBspbool → bool
1912 → 2136
ExcludedClassstring → string
1920 → 2144
InvertExclusionbool → bool
1928 → 2152
ScriptedMovementbool → bool
1929 → 2153
changed
CFuncConveyor
serversize: 1984 → 2216
ConveyorModelsstring → string
1904 → 2128
TransitionDurationSecondsfloat → float
1912 → 2136
Speedfloat → float
1916 → 2140
MoveEntitySpaceQAngle → QAngle
1920 → 2144
MoveDirEntitySpaceVector → Vector
1932 → 2156
TargetSpeedfloat → float
1944 → 2168
TransitionStartTickGameTick_t → GameTick_t
1948 → 2172
TransitionDurationTicksint → int
1952 → 2176
TransitionStartSpeedfloat → float
1956 → 2180
FrictionScalefloat
2184
ConveyorModels1CUtlVector<CHandle<CBaseEntity>> → CUtlVector<CHandle<CBaseEntity>>
1960 → 2192
changed
CFuncElectrifiedVolume
serversize: 1992 → 2216
EffectNamestring → string
1936 → 2160
EffectInterpenetrateNamestring → string
1944 → 2168
EffectZapNamestring → string
1952 → 2176
EffectSourcestring → string
1960 → 2184
changed
CFuncIllusionary
serversize: 1904 → 2128
changed
CFuncInteractionLayerClip
serversize: 1928 → 2152
Disabledbool → bool
1904 → 2128
InteractsAsstring → string
1912 → 2136
InteractsWithstring → string
1920 → 2144
changed
CFuncLadder
serversize: 2048 → 2272
LadderDirVector → Vector
1904 → 2128
DismountsCUtlVector<CHandle<CInfoLadderDismount>> → CUtlVector<CHandle<CInfoLadderDismount>>
1920 → 2144
LocalTopVector → Vector
1944 → 2168
PlayerMountPositionTopVector → Vector
1956 → 2180
PlayerMountPositionBottomVector → Vector
1968 → 2192
AutoRideSpeedfloat → float
1980 → 2204
Disabledbool → bool
1984 → 2208
FakeLadderbool → bool
1985 → 2209
HasSlackbool → bool
1986 → 2210
SurfacePropNamestring → string
1992 → 2216
OnPlayerGotOnLadderCEntityIOOutput → CEntityIOOutput
2000 → 2224
OnPlayerGotOffLadderCEntityIOOutput → CEntityIOOutput
2024 → 2248
changed
CFuncLadderAlias_func_useableladder
serversize: 2048 → 2272
changed
CFuncMonitor
serversize: 1968 → 2192
TargetCamerastring → string
1936 → 2160
ResolutionEnumint → int
1944 → 2168
RenderShadowsbool → bool
1948 → 2172
UseUniqueColorTargetbool → bool
1949 → 2173
BrushModelNamestring → string
1952 → 2176
TargetCamera1CHandle<CBaseEntity> → CHandle<CBaseEntity>
1960 → 2184
Enabledbool → bool
1964 → 2188
Draw3DSkyboxbool → bool
1965 → 2189
StartEnabledbool → bool
1966 → 2190
changed
CFuncMoveLinear
serversize: 2168 → 2392
AuthoredPositionMoveLinearAuthoredPos_t → MoveLinearAuthoredPos_t
2032 → 2256
MoveEntitySpaceQAngle → QAngle
2036 → 2260
MoveDirParentSpaceVector → Vector
2048 → 2272
SoundStartCGameSoundEventName → CGameSoundEventName
2064 → 2288
SoundStopCGameSoundEventName → CGameSoundEventName
2072 → 2296
CurrentSoundstring → string
2080 → 2304
BlockDamagefloat → float
2088 → 2312
StartPositionfloat → float
2092 → 2316
OnFullyOpenCEntityIOOutput → CEntityIOOutput
2104 → 2328
OnFullyClosedCEntityIOOutput → CEntityIOOutput
2128 → 2352
Speedfloat → float
2152 → 2376
CreateMovableNavMeshbool → bool
2156 → 2380
AllowMovableNavMeshDockingOnEntireEntitybool → bool
2157 → 2381
CreateNavObstaclebool → bool
2158 → 2382
changed
CFuncMoveLinearAlias_momentary_door
serversize: 2168 → 2392
changed
CFuncMover
serversize: 2608 → 2880
TimeToTraverseToNextNodefloat
2204
LerpToNewPosStartInPathEntitySpaceVector
2208
LerpToNewPosEndInPathEntitySpaceVector
2220
PathNamestring → string
1904 → 2128
PathMoverCHandle<CPathMover> → CHandle<CPathMover>
1912 → 2136
PrevPathMoverCHandle<CPathMover> → CHandle<CPathMover>
1916 → 2140
PathNodeStartstring → string
1920 → 2144
PathNodeEndstring → string
1928 → 2152
IgnoreEndNodebool → bool
1936 → 2160
MoveTypeCFuncMover__Move_t → CFuncMover__Move_t
1940 → 2164
IsReversingbool → bool
1944 → 2168
StartSpeedfloat → float
1948 → 2172
PathLocationfloat → float
1952 → 2176
Tfloat → float
1956 → 2180
CurrentNodeIndexint → int
1960 → 2184
PreviousNodeIndexint → int
1964 → 2188
SolidTypeSolidType_t → SolidType_t
1968 → 2192
IsMovingbool → bool
1969 → 2193
TimeToReachMaxSpeedfloat → float
1972 → 2196
DistanceToReachMaxSpeedfloat → float
1976 → 2200
TimeToReachZeroSpeedfloat → float
1980 → 2204
ComputedDistanceToReachMaxSpeedfloat → float
1984 → 2208
ComputedDistanceToReachZeroSpeedfloat → float
1988 → 2212
StartCurveScalefloat → float
1992 → 2216
StopCurveScalefloat → float
1996 → 2220
DistanceToReachZeroSpeedfloat → float
2000 → 2224
TimeMovementStartGameTime_t → GameTime_t
2004 → 2228
TimeMovementStopGameTime_t → GameTime_t
2008 → 2232
StopAtNodeCHandle<CMoverPathNode> → CHandle<CMoverPathNode>
2012 → 2236
PathLocationToBeginStopfloat → float
2016 → 2240
PathLocationStartfloat → float
2020 → 2244
BeginStopTfloat → float
2024 → 2248
StartForwardSoundCGameSoundEventName → CGameSoundEventName
2032 → 2256
LoopForwardSoundCGameSoundEventName → CGameSoundEventName
2040 → 2264
StopForwardSoundCGameSoundEventName → CGameSoundEventName
2048 → 2272
StartReverseSoundCGameSoundEventName → CGameSoundEventName
2056 → 2280
LoopReverseSoundCGameSoundEventName → CGameSoundEventName
2064 → 2288
StopReverseSoundCGameSoundEventName → CGameSoundEventName
2072 → 2296
ArriveAtDestinationSoundCGameSoundEventName → CGameSoundEventName
2080 → 2304
OnMovementEndCEntityIOOutput → CEntityIOOutput
2112 → 2336
StartAtClosestPointbool → bool
2136 → 2360
StartAtEndbool → bool
2137 → 2361
StartFollowingClosestMoverbool → bool
2138 → 2362
StartFollowingClosestMoverWhenWithinDistancefloat
2364
StartFollowingClosestMoverWhenOutsideDistancefloat
2368
OrientationUpdateCFuncMover__OrientationUpdate_t → CFuncMover__OrientationUpdate_t
2140 → 2372
TimeStartOrientationChangeGameTime_t → GameTime_t
2144 → 2376
TimeToBlendToNewOrientationfloat → float
2148 → 2380
DurationBlendToNewOrientationRanfloat → float
2152 → 2384
CreateMovableNavMeshbool → bool
2156 → 2388
CreateMovableSurfaceGraphbool → bool
2157 → 2389
AllowMovableNavMeshDockingOnEntireEntitybool → bool
2158 → 2390
OnNodePassedSchemaUntypedField /* CEntityOutputTemplate< CUtlString > */ → SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2160 → 2392
OrientationMatchEntityNamestring → string
2192 → 2424
OrientationMatchEntityCHandle<CBaseEntity> → CHandle<CBaseEntity>
2200 → 2432
LerpToNewPosStartWSVector
2436
LerpToPositionTargetTfloat
2448
LerpToPositionTfloat → float
2232 → 2452
LerpToPositionDeltaTfloat → float
2236 → 2456
TransitionSourcePathCHandle<CPathMover>
2460
TransitionSourceTfloat
2464
TransitionSourcePathLocationfloat
2468
TransitionSourcePathNodeStartstring
2472
StoppedDuringTransitionbool
2480
OnLerpToPositionCompleteCEntityIOOutput → CEntityIOOutput
2240 → 2488
IsPausedbool → bool
2264 → 2512
TransitionedToPathNodeActionCFuncMover__TransitionToPathNodeAction_t → CFuncMover__TransitionToPathNodeAction_t
2268 → 2516
TransitionSourceOrientationQuaternion → Quaternion
2272 → 2528
DelayedTeleportToNodeint → int
2288 → 2544
IsImGuiLoggingbool → bool
2292 → 2548
IsImGuiEntTextLoggingbool → bool
2293 → 2549
Speedfloat → float
2296 → 2552
FollowEntityCHandle<CBaseEntity> → CHandle<CBaseEntity>
2300 → 2556
FollowDistancefloat → float
2304 → 2560
FollowMinimumSpeedfloat → float
2308 → 2564
CurFollowEntityTfloat → float
2312 → 2568
CurFollowSpeedfloat → float
2316 → 2572
StrOrientationFaceEntityNamestring → string
2320 → 2576
OrientationFaceEntityCHandle<CBaseEntity> → CHandle<CBaseEntity>
2328 → 2584
OnStartCEntityIOOutput → CEntityIOOutput
2336 → 2592
OnStartForwardCEntityIOOutput → CEntityIOOutput
2360 → 2616
OnStartReverseCEntityIOOutput → CEntityIOOutput
2384 → 2640
OnStopCEntityIOOutput → CEntityIOOutput
2408 → 2664
OnStoppedCEntityIOOutput → CEntityIOOutput
2432 → 2688
NextNodeReturnsCurrentbool → bool
2456 → 2712
StartedMovingbool → bool
2457 → 2713
FollowEntityDirectionCFuncMover__FollowEntityDirection_t → CFuncMover__FollowEntityDirection_t
2488 → 2744
FollowMoverCHandle<CFuncMover> → CHandle<CFuncMover>
2492 → 2748
FollowEntityNamestring → string
2496 → 2752
FollowMoverEntityNamestring → string
2504 → 2760
FollowMoverDistancefloat → float
2512 → 2768
FollowMoverRatiofloat → float
2516 → 2772
FollowMoverCalculatedDistancefloat → float
2520 → 2776
FollowMoverSpringStrengthfloat → float
2524 → 2780
FollowMoverConstraintPriorityint → int
2528 → 2784
FollowMoverCouplerRangeVector2D → Vector2D
2532 → 2788
FollowConstraintsInitializedbool → bool
2540 → 2796
FollowConstraintCFuncMover__FollowConstraint_t → CFuncMover__FollowConstraint_t
2544 → 2800
FollowMoverSpeedfloat → float
2548 → 2804
FollowMoverVelocityfloat → float
2552 → 2808
TickMovementRanGameTick_t → GameTick_t
2556 → 2812
MovementSummaryFuncMoverMovementSummary_t → FuncMoverMovementSummary_t
2560 → 2816
StopFromBeginStopTargetbool → bool
2592 → 2848
QueueStopbool → bool
2593 → 2849
QueueStopMovingbool → bool
2594 → 2850
QueueSetupPathMoverbool → bool
2595 → 2851
PathRebuildStrategyCFuncMover__PathRebuildStrategy_t → CFuncMover__PathRebuildStrategy_t
2596 → 2852
FindFollowMoverStrategyCFuncMover__FindFollowMoverStrategy_t
2856
DisableDecelerationToStopbool
2860
OffsetFromPathVector
2864
changed
CFuncMoverRouter
serversize: 1256 → 1216
MoverIndexint → int
1200 → 1192
RouteToAllMoversbool → bool
1204 → 1196
PathMoverCHandle<CPathMover> → CHandle<CPathMover>
1208 → 1200
PathMoverNamestring → string
1216 → 1208
changed
CFuncNavBlocker
serversize: 1928 → 2152
Disabledbool → bool
1912 → 2136
BlockedTeamNumberint → int
1916 → 2140
changed
CFuncNavObstruction
serversize: 1936 → 2160
Disabledbool → bool
1928 → 2152
UseAsyncObstacleUpdatebool → bool
1929 → 2153
changed
CFuncPlat
serversize: 2088 → 2312
Speedfloat → float
2072 → 2296
Noisestring → string
2080 → 2304
changed
CFuncPlatRot
serversize: 2112 → 2336
EndQAngle → QAngle
2088 → 2312
StartQAngle → QAngle
2100 → 2324
changed
CFuncRetakeBarrier
clientsize: 5088 → 5328
changed
CFuncRetakeBarrier
serversize: 3008 → 3248
changed
CFuncRotating
serversize: 2104 → 2328
OnStoppedCEntityIOOutput → CEntityIOOutput
1904 → 2128
OnStartedCEntityIOOutput → CEntityIOOutput
1928 → 2152
OnReachedStartCEntityIOOutput → CEntityIOOutput
1952 → 2176
LocalRotationVectorSchemaUntypedField /* RotationVector */ → SchemaUntypedField /* RotationVector */
1976 → 2200
Speedfloat → float
1988 → 2212
FanFrictionfloat → float
1992 → 2216
Attenuationfloat → float
1996 → 2220
Volumefloat → float
2000 → 2224
TargetSpeedfloat → float
2004 → 2228
MaxSpeedfloat → float
2008 → 2232
BlockDamagefloat → float
2012 → 2236
NoiseRunningCGameSoundEventName → CGameSoundEventName
2016 → 2240
Reversedbool → bool
2024 → 2248
AccelDecelbool → bool
2025 → 2249
PrevLocalAnglesQAngle → QAngle
2048 → 2272
StartQAngle → QAngle
2060 → 2284
StopAtStartPosbool → bool
2072 → 2296
ClientOriginVector → Vector
2076 → 2300
ClientAnglesQAngle → QAngle
2088 → 2312
changed
CFuncRotator
serversize: 2288 → 2480
LocalRotationHistoryCUtlVector<Quaternion>
1936
RecordHistorybool
2192
ReturningToPreviousRotationbool
2193
OscillationCountint
2204
RotateTypeCFuncRotator__Rotate_t → CFuncRotator__Rotate_t
1904 → 2128
IsRotatingbool → bool
1908 → 2132
SolidTypeSolidType_t → SolidType_t
1909 → 2133
Speedfloat → float
1912 → 2136
RotationDistanceDegreesfloat
2140
TimeToCompleteRotationfloat → float
1916 → 2144
RotatorTargetCHandle<CBaseEntity> → CHandle<CBaseEntity>
1920 → 2148
StrRotatorTargetstring → string
1928 → 2152
OnRotationStartedCEntityIOOutput → CEntityIOOutput
1960 → 2160
OnRotationCompletedCEntityIOOutput → CEntityIOOutput
1984 → 2184
OnOscillateCEntityIOOutput → CEntityIOOutput
2008 → 2208
OnOscillateStartArriveCEntityIOOutput → CEntityIOOutput
2032 → 2232
OnOscillateStartDepartCEntityIOOutput → CEntityIOOutput
2056 → 2256
OnOscillateEndArriveCEntityIOOutput → CEntityIOOutput
2080 → 2280
OnOscillateEndDepartCEntityIOOutput → CEntityIOOutput
2104 → 2304
TickRotateRanGameTick_t → GameTick_t
2128 → 2328
StartedRotatingbool → bool
2132 → 2332
RotationSummaryFuncRotatorRotationSummary_t → FuncRotatorRotationSummary_t
2136 → 2336
TimeToReachMaxSpeedfloat → float
2144 → 2344
TimeToReachZeroSpeedfloat → float
2148 → 2348
TimeRotationStartGameTime_t → GameTime_t
2152 → 2352
TimeRotationStopGameTime_t → GameTime_t
2156 → 2356
StartSpeedfloat → float
2160 → 2360
SpawnOrientationQuaternion → Quaternion
2176 → 2368
ReturningToInitialRotationbool → bool
2194 → 2384
MinYawRotationfloat → float
2196 → 2388
MaxYawRotationfloat → float
2200 → 2392
OscillationFromStartbool → bool
2208 → 2396
StartSoundCGameSoundEventName → CGameSoundEventName
2216 → 2400
LoopSoundCGameSoundEventName → CGameSoundEventName
2224 → 2408
StopSoundCGameSoundEventName → CGameSoundEventName
2256 → 2440
TargetAnglefloat → float
2264 → 2448
CurrentAnglefloat → float
2268 → 2452
RotationAxisCFuncRotator__RotationAxis_t → CFuncRotator__RotationAxis_t
2272 → 2456
SpeedDriftFromOverRotatefloat → float
2276 → 2460
QueueStopbool
2464
changed
CFuncShatterglass
serversize: 2208 → 2432
MatPanelTransformmatrix3x4_t → matrix3x4_t
1904 → 2128
MatPanelTransformWsTempmatrix3x4_t → matrix3x4_t
1952 → 2176
ShatterGlassShardsCUtlVector<uint> → CUtlVector<uint>
2000 → 2224
PanelSizeVector2D → Vector2D
2024 → 2248
LastShatterSoundEmitTimeGameTime_t → GameTime_t
2032 → 2256
LastCleanupTimeGameTime_t → GameTime_t
2036 → 2260
InitAtTimeGameTime_t → GameTime_t
2040 → 2264
GlassThicknessfloat → float
2044 → 2268
SpawnInvulnerabilityfloat → float
2048 → 2272
BreakSilentbool → bool
2052 → 2276
BreakShardlessbool → bool
2053 → 2277
Brokenbool → bool
2054 → 2278
GlassNavIgnorebool → bool
2055 → 2279
GlassInFramebool → bool
2056 → 2280
StartBrokenbool → bool
2057 → 2281
InitialDamageTypebyte → byte
2058 → 2282
DamagePositioningEntityName01string → string
2064 → 2288
DamagePositioningEntityName02string → string
2072 → 2296
DamagePositioningEntityName03string → string
2080 → 2304
DamagePositioningEntityName04string → string
2088 → 2312
InitialDamagePositionsCUtlVector<Vector> → CUtlVector<Vector>
2096 → 2320
ExtraDamagePositionsCUtlVector<Vector> → CUtlVector<Vector>
2120 → 2344
InitialPanelVerticesCUtlVector<Vector4D> → CUtlVector<Vector4D>
2144 → 2368
OnBrokenCEntityIOOutput → CEntityIOOutput
2168 → 2392
SurfaceTypebyte → byte
2192 → 2416
MaterialDamageBaseCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
2200 → 2424
changed
CFuncTankTrain
serversize: 2224 → 2448
OnDeathCEntityIOOutput → CEntityIOOutput
2200 → 2424
changed
CFuncTrackAuto
serversize: 2168 → 2392
changed
CFuncTrackChange
serversize: 2168 → 2392
TrackTopCHandle<CPathTrack> → CHandle<CPathTrack>
2112 → 2336
TrackBottomCHandle<CPathTrack> → CHandle<CPathTrack>
2116 → 2340
TrainCHandle<CFuncTrackTrain> → CHandle<CFuncTrackTrain>
2120 → 2344
TrackTopNamestring → string
2128 → 2352
TrackBottomNamestring → string
2136 → 2360
TrainNamestring → string
2144 → 2368
CodeTRAIN_CODE → TRAIN_CODE
2152 → 2376
TargetStateint → int
2156 → 2380
Useint → int
2160 → 2384
changed
CFuncTrackTrain
serversize: 2200 → 2424
PpathCHandle<CPathTrack> → CHandle<CPathTrack>
1904 → 2128
Lengthfloat → float
1908 → 2132
PosPrevVector → Vector
1912 → 2136
PrevQAngle → QAngle
1924 → 2148
Speedfloat → float
1936 → 2160
ControlMinsVector → Vector
1940 → 2164
ControlMaxsVector → Vector
1952 → 2176
LastBlockPosVector → Vector
1964 → 2188
LastBlockTickint → int
1976 → 2200
Volumefloat → float
1980 → 2204
Bankfloat → float
1984 → 2208
OldSpeedfloat → float
1988 → 2212
BlockDamagefloat → float
1992 → 2216
Heightfloat → float
1996 → 2220
MaxSpeedfloat → float
2000 → 2224
Dirfloat → float
2004 → 2228
SoundMoveCGameSoundEventName → CGameSoundEventName
2008 → 2232
SoundMovePingCGameSoundEventName → CGameSoundEventName
2016 → 2240
SoundStartCGameSoundEventName → CGameSoundEventName
2024 → 2248
SoundStopCGameSoundEventName → CGameSoundEventName
2032 → 2256
StrPathTargetCGameSoundEventName → CGameSoundEventName
2040 → 2264
MoveSoundMinDurationfloat → float
2048 → 2272
MoveSoundMaxDurationfloat → float
2052 → 2276
NextMoveSoundTimeGameTime_t → GameTime_t
2056 → 2280
MoveSoundMinPitchfloat → float
2060 → 2284
MoveSoundMaxPitchfloat → float
2064 → 2288
OrientationTypeTrainOrientationType_t → TrainOrientationType_t
2068 → 2292
VelocityTypeTrainVelocityType_t → TrainVelocityType_t
2072 → 2296
OnStartCEntityIOOutput → CEntityIOOutput
2096 → 2320
OnNextCEntityIOOutput → CEntityIOOutput
2120 → 2344
OnArrivedAtDestinationNodeCEntityIOOutput → CEntityIOOutput
2144 → 2368
ManualSpeedChangesbool → bool
2168 → 2392
DesiredSpeedfloat → float
2172 → 2396
SpeedChangeTimeGameTime_t → GameTime_t
2176 → 2400
AccelSpeedfloat → float
2180 → 2404
DecelSpeedfloat → float
2184 → 2408
AccelToSpeedbool → bool
2188 → 2412
NextMPSoundTimeGameTime_t → GameTime_t
2192 → 2416
changed
CFuncTrain
serversize: 2112 → 2336
CurrentTargetCHandle<CBaseEntity> → CHandle<CBaseEntity>
2072 → 2296
Activatedbool → bool
2076 → 2300
EnemyCHandle<CBaseEntity> → CHandle<CBaseEntity>
2080 → 2304
BlockDamagefloat → float
2084 → 2308
NextBlockTimeGameTime_t → GameTime_t
2088 → 2312
LastTargetstring → string
2096 → 2320
Speedfloat → float
2104 → 2328
changed
CFuncTrainControls
serversize: 1904 → 2128
changed
CFuncVehicleClip
serversize: 1904 → 2128
changed
CFuncVPhysicsClip
serversize: 1912 → 2136
Disabledbool → bool
1904 → 2128
changed
CFuncWall
serversize: 1912 → 2136
Stateint → int
1904 → 2128
changed
CFuncWallToggle
serversize: 1912 → 2136
changed
CFuncWater
clientsize: 4296 → 4528
BuoyancyHelperCBuoyancyHelper → CBuoyancyHelper
4016 → 4248
changed
CFuncWater
serversize: 2184 → 2408
BuoyancyHelperCBuoyancyHelper → CBuoyancyHelper
1904 → 2128
changed
CGameEnd
serversize: 1920 → 2144
changed
CGameMoney
serversize: 1984 → 2208
OnMoneySpentCEntityIOOutput → CEntityIOOutput
1920 → 2144
OnMoneySpentFailCEntityIOOutput → CEntityIOOutput
1944 → 2168
Moneyint → int
1968 → 2192
StrAwardTextstring → string
1976 → 2200
changed
CGamePlayerEquip
serversize: 1944 → 2168
changed
CGamePlayerZone
serversize: 2024 → 2248
OnPlayerInZoneCEntityIOOutput → CEntityIOOutput
1912 → 2136
OnPlayerOutZoneCEntityIOOutput → CEntityIOOutput
1936 → 2160
PlayersInCountSchemaUntypedField /* CEntityOutputTemplate< int32 > */ → SchemaUntypedField /* CEntityOutputTemplate< int32 > */
1960 → 2184
PlayersOutCountSchemaUntypedField /* CEntityOutputTemplate< int32 > */ → SchemaUntypedField /* CEntityOutputTemplate< int32 > */
1992 → 2216
changed
CGameText
serversize: 1952 → 2176
Messagestring → string
1920 → 2144
TextParmshudtextparms_t → hudtextparms_t
1928 → 2152
changed
CGeneralRandomRotation
particlessize: 512 → 520
FieldOutputParticleAttributeIndex_t → ParticleAttributeIndex_t
480 → 488
Degreesfloat → float
484 → 492
DegreesMinfloat → float
488 → 496
DegreesMaxfloat → float
492 → 500
RotationRandExponentfloat → float
496 → 504
RandomlyFlipDirectionbool → bool
500 → 508
changed
CGeneralSpin
particlessize: 496 → 504
SpinRateDegreesint → int
472 → 480
SpinRateMinDegreesint → int
476 → 484
SpinRateStopTimefloat → float
484 → 492
changed
CGlobalLightBase
clientLightColorColor → Color
106 → 108
AmbientColor1Color → Color
110 → 112
AmbientColor2Color → Color
114 → 116
AmbientColor3Color → Color
118 → 120
changed
CGrenadeTracer
clientsize: 5200 → 5424
TracerDurationfloat → float
4040 → 4272
TypeGrenadeType_t → GrenadeType_t
4044 → 4276
changed
CGunTarget
serversize: 2072 → 2296
Speedfloat → float
2032 → 2256
Onbool → bool
2036 → 2260
TargetEntCHandle<CBaseEntity> → CHandle<CBaseEntity>
2040 → 2264
OnDeathCEntityIOOutput → CEntityIOOutput
2048 → 2272
changed
CHEGrenade
serversize: 4240 → 4784
changed
CHEGrenadeProjectile
serversize: 2656 → 2880
changed
CHostage
serversize: 11456 → 11680
OnHostageBeginGrabCEntityIOOutput → CEntityIOOutput
2648 → 2872
OnFirstPickedUpCEntityIOOutput → CEntityIOOutput
2672 → 2896
OnDroppedNotRescuedCEntityIOOutput → CEntityIOOutput
2696 → 2920
OnRescuedCEntityIOOutput → CEntityIOOutput
2720 → 2944
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
2744 → 2968
SpotRulesint → int
2768 → 2992
UiHostageSpawnExclusionGroupMaskuint → uint
2772 → 2996
HostageSpawnRandomFactoruint → uint
2776 → 3000
Removebool → bool
2780 → 3004
VelVector → Vector
2784 → 3008
IsRescuedbool → bool
2796 → 3020
JumpedThisFramebool → bool
2797 → 3021
HostageStateint → int
2800 → 3024
LeaderCHandle<CBaseEntity> → CHandle<CBaseEntity>
2804 → 3028
LastLeaderCHandle<CCSPlayerPawnBase> → CHandle<CCSPlayerPawnBase>
2808 → 3032
ReuseTimerCountdownTimer → CountdownTimer
2816 → 3040
HasBeenUsedbool → bool
2840 → 3064
AccelVector → Vector
2844 → 3068
IsRunningbool → bool
2856 → 3080
IsCrouchingbool → bool
2857 → 3081
JumpTimerCountdownTimer → CountdownTimer
2864 → 3088
IsWaitingForLeaderbool → bool
2888 → 3112
RepathTimerCountdownTimer → CountdownTimer
11096 → 11320
InhibitDoorTimerCountdownTimer → CountdownTimer
11120 → 11344
InhibitObstacleAvoidanceTimerCountdownTimer → CountdownTimer
11264 → 11488
WiggleTimerCountdownTimer → CountdownTimer
11296 → 11520
IsAdjustedbool → bool
11324 → 11548
HandsHaveBeenCutbool → bool
11325 → 11549
HostageGrabberCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
11328 → 11552
LastGrabTimeGameTime_t → GameTime_t
11332 → 11556
PositionWhenStartedDroppingToGroundVector → Vector
11336 → 11560
GrabbedPosVector → Vector
11348 → 11572
RescueStartTimeGameTime_t → GameTime_t
11360 → 11584
GrabSuccessTimeGameTime_t → GameTime_t
11364 → 11588
DropStartTimeGameTime_t → GameTime_t
11368 → 11592
ApproachRewardPayoutsint → int
11372 → 11596
PickupEventCountint → int
11376 → 11600
SpawnGroundPosVector → Vector
11380 → 11604
HostageResetPositionVector → Vector
11436 → 11660
changed
CHostageAlias_info_hostage_spawn
serversize: 11456 → 11680
changed
CHostageCarriableProp
serversize: 2400 → 2624
changed
CHostageExpresserShim
serversize: 2624 → 2848
ExpresserCAI_Expresser → CAI_Expresser
2608 → 2832
changed
CHostageRescueZone
clientsize: 4272 → 4504
changed
CHostageRescueZone
serversize: 2312 → 2536
changed
CHostageRescueZoneShim
clientsize: 4248 → 4480
changed
CHostageRescueZoneShim
serversize: 2280 → 2504
changed
CIncendiaryGrenade
serversize: 4240 → 4784
changed
CInferno
serversize: 5112 → 5336
FirePositionsISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
1904 → 2128
FireParentPositionsISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
2672 → 2896
FireIsBurningISchemaFixedArray<bool> → ISchemaFixedArray<bool>
3440 → 3664
BurnNormalISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
3504 → 3728
FireCountint → int
4272 → 4496
InfernoTypeint → int
4276 → 4500
FireEffectTickBeginint → int
4280 → 4504
FireLifetimefloat → float
4284 → 4508
InPostEffectTimebool → bool
4288 → 4512
WasCreatedInSmokebool → bool
4289 → 4513
ExtentExtent → Extent
4808 → 5032
DamageTimerCountdownTimer → CountdownTimer
4832 → 5056
DamageRampTimerCountdownTimer → CountdownTimer
4856 → 5080
SplashVelocityVector → Vector
4880 → 5104
InitialSplashVelocityVector → Vector
4892 → 5116
StartPosVector → Vector
4904 → 5128
OriginalSpawnLocationVector → Vector
4916 → 5140
ActiveTimerIntervalTimer → IntervalTimer
4928 → 5152
FireSpawnOffsetint → int
4944 → 5168
MaxFlamesint → int
4948 → 5172
SpreadCountint → int
4952 → 5176
BookkeepingTimerCountdownTimer → CountdownTimer
4960 → 5184
NextSpreadTimerCountdownTimer → CountdownTimer
4984 → 5208
SourceItemDefIndexushort → ushort
5008 → 5232
changed
CInfoOffscreenPanoramaTexture
clientEnableMipGenbool
1537
changed
CInfoOffscreenPanoramaTexture
serverEnableMipGenbool
1193
changed
CInstancedSceneEntity
serversize: 2056 → 2072
RemoveOnCompletionbool
2049
OwnerCHandle<CBaseEntity> → CHandle<CBaseEntity>
2032 → 2048
HadOwnerbool → bool
2036 → 2052
PostSpeakDelayfloat → float
2040 → 2056
PreDelayfloat → float
2044 → 2060
IsBackgroundbool → bool
2048 → 2064
TargetCHandle<CBaseEntity> → CHandle<CBaseEntity>
2052 → 2068
changed
CInventoryImageData
clientsize: 248 → 256
Inventory_image_datainv_image_data_t → inv_image_data_t
16 → 16
changed
CItem
serversize: 2560 → 2784
OnPlayerTouchCEntityIOOutput → CEntityIOOutput
2408 → 2632
OnPlayerPickupCEntityIOOutput → CEntityIOOutput
2432 → 2656
ActivateWhenAtRestbool → bool
2456 → 2680
OnCacheInteractionCEntityIOOutput → CEntityIOOutput
2464 → 2688
OnGlovePulledCEntityIOOutput → CEntityIOOutput
2488 → 2712
OriginalSpawnOriginVector → Vector
2512 → 2736
OriginalSpawnAnglesQAngle → QAngle
2524 → 2748
PhysStartAsleepbool → bool
2536 → 2760
changed
CItem_Healthshot
serversize: 4192 → 4736
changed
CItemAssaultSuit
serversize: 2560 → 2784
changed
CItemDefuser
serversize: 2592 → 2816
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
2560 → 2784
SpotRulesint → int
2584 → 2808
changed
CItemDefuserAlias_item_defuser
serversize: 2592 → 2816
changed
CItemDogtags
serversize: 2576 → 2800
OwningPlayerCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
2560 → 2784
KillingPlayerCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
2564 → 2788
changed
CItemGeneric
serversize: 2864 → 3088
HasTriggerRadiusbool → bool
2580 → 2804
HasPickupRadiusbool → bool
2581 → 2805
PickupRadiusSqrfloat → float
2584 → 2808
TriggerRadiusSqrfloat → float
2588 → 2812
LastPickupCheckGameTime_t → GameTime_t
2592 → 2816
PlayerCounterListenerAddedbool → bool
2596 → 2820
PlayerInTriggerRadiusbool → bool
2597 → 2821
SpawnParticleEffectCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
2600 → 2824
AmbientSoundEffectstring → string
2608 → 2832
AutoStartAmbientSoundbool → bool
2616 → 2840
SpawnScriptFunctionstring → string
2624 → 2848
PickupParticleEffectCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
2632 → 2856
PickupSoundEffectstring → string
2640 → 2864
PickupScriptFunctionstring → string
2648 → 2872
TimeoutParticleEffectCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
2656 → 2880
TimeoutSoundEffectstring → string
2664 → 2888
TimeoutScriptFunctionstring → string
2672 → 2896
PickupFilterNamestring → string
2680 → 2904
PickupFilterCHandle<CBaseFilter> → CHandle<CBaseFilter>
2688 → 2912
OnPickupCEntityIOOutput → CEntityIOOutput
2696 → 2920
OnTimeoutCEntityIOOutput → CEntityIOOutput
2720 → 2944
OnTriggerStartTouchCEntityIOOutput → CEntityIOOutput
2744 → 2968
OnTriggerTouchCEntityIOOutput → CEntityIOOutput
2768 → 2992
OnTriggerEndTouchCEntityIOOutput → CEntityIOOutput
2792 → 3016
AllowPickupScriptFunctionstring → string
2816 → 3040
PickupRadiusfloat → float
2824 → 3048
TriggerRadiusfloat → float
2828 → 3052
TriggerSoundEffectstring → string
2832 → 3056
GlowWhenInTriggerbool → bool
2840 → 3064
GlowColorColor → Color
2841 → 3068
Useablebool → bool
2845 → 3072
TriggerHelperCHandle<CItemGenericTriggerHelper> → CHandle<CItemGenericTriggerHelper>
2848 → 3076
changed
CItemGenericTriggerHelper
serversize: 1912 → 2136
ParentItemCHandle<CItemGeneric> → CHandle<CItemGeneric>
1904 → 2128
changed
CItemKevlar
serversize: 2560 → 2784
changed
CItemSoda
serversize: 2400 → 2624
changed
CKnife
serversize: 4192 → 4736
FirstAttackbool → bool
4176 → 4720
changed
CLightComponent
clientColorColor → Color
117 → 120
SecondaryColorColor → Color
121 → 124
AmbientOcclusionProxyOverridebool
428
AmbientOcclusionProxyPosition0CHandle<C_BaseEntity>
432
AmbientOcclusionProxyPosition1CHandle<C_BaseEntity>
436
AmbientOcclusionProxyPosition2CHandle<C_BaseEntity>
440
AmbientOcclusionProxyPosition3CHandle<C_BaseEntity>
444
AmbientOcclusionProxyStrength0float
448
AmbientOcclusionProxyStrength1float
452
AmbientOcclusionProxyStrength2float
456
AmbientOcclusionProxyStrength3float
460
AmbientOcclusionProxyAmbientStrengthfloat
464
AmbientOcclusionProxyConeAngle0float
468
AmbientOcclusionProxyConeAngle1float
472
AmbientOcclusionProxyConeAngle2float
476
AmbientOcclusionProxyConeAngle3float
480
changed
CLightComponent
serverColorColor → Color
117 → 120
SecondaryColorColor → Color
121 → 124
changed
CLightDirectionalEntity
serversize: 1912 → 2136
changed
CLightEntity
serversize: 1912 → 2136
CLightComponentCLightComponent → CLightComponent
1904 → 2128
changed
CLightEnvironmentEntity
serversize: 1912 → 2136
changed
CLightOrthoEntity
serversize: 1912 → 2136
changed
CLightRigBackground
toolscenesize: 5 → 8
ColorColor → Color
1 → 4
changed
CLightRigGrid
toolscenesize: 5 → 8
ColorColor → Color
1 → 4
changed
CLightSpotEntity
serversize: 1912 → 2136
changed
CMapAssetTypeInfo
toolutils2size: 328 → 336
changed
CMarkupVolume
serversize: 1912 → 2136
Disabledbool → bool
1904 → 2128
changed
CMarkupVolumeTagged
serversize: 1968 → 2192
GroupNamesCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
1912 → 2136
TagsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
1936 → 2160
IsGroupbool → bool
1960 → 2184
GroupByPrefabbool → bool
1961 → 2185
GroupByVolumebool → bool
1962 → 2186
GroupOtherGroupsbool → bool
1963 → 2187
IsInGroupbool → bool
1964 → 2188
changed
CMarkupVolumeTagged_Nav
serversize: 1976 → 2200
ScopesNavScopeFlags_t → NavScopeFlags_t
1968 → 2192
changed
CMarkupVolumeTagged_NavGame
serversize: 2016 → 2240
ScopesNavScopeFlags_t → NavScopeFlags_t
2008 → 2232
FloodFillAttributebool → bool
2009 → 2233
SplitNavSpacebool → bool
2010 → 2234
changed
CMarkupVolumeWithRef
serversize: 2008 → 2232
UseRefbool → bool
1976 → 2200
RefPosEntitySpaceVector → Vector
1980 → 2204
RefPosWorldSpaceVector → Vector
1992 → 2216
RefDotfloat → float
2004 → 2228
changed
CMaterialDrawDescriptor
modellibsize: 280 → 288
NumMeshletsushort → uint
22 → 24
FirstMeshletuint → uint
28 → 32
AppliedIndexOffsetuint → uint
32 → 36
EmissivePrimitiveCountint
40
DepthVertexBufferIndexbyte → byte
36 → 44
MeshletPackedIVBIndexbyte → byte
37 → 45
RigidMeshPartsCUtlLeanVector<CMaterialDrawDescriptor__RigidMeshPart_t, int> → CUtlLeanVector<CMaterialDrawDescriptor__RigidMeshPart_t, int>
40 → 48
RootBvhNodesCUtlLeanVector<ushort, int> → CUtlLeanVector<ushort, int>
56 → 64
PrimitiveTypeRenderPrimitiveType_t → RenderPrimitiveType_t
72 → 80
BaseVertexint → int
76 → 84
VertexCountint → int
80 → 88
StartIndexint → int
84 → 92
IndexCountint → int
88 → 96
IndexBufferCRenderBufferBinding → CRenderBufferBinding
192 → 200
MeshletPackedIVBCRenderBufferBinding → CRenderBufferBinding
224 → 232
MaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
272 → 280
changed
CMeshletDescriptor
modellibBoneIndexushort
22
changed
CMixDynamicsCompressor
sounddoc_libsize: 80 → 88
DescVMixDynamicsCompressorDesc_t → VMixDynamicsCompressorDesc_t
36 → 36
UIPageint → int
72 → 76
IsLimiterbool → bool
76 → 80
changed
CMixModDelay
sounddoc_libFilterTypeVMixFilterType_t → VMixFilterType_t
60 → 60
changed
CMixPropertyBase
sounddoc_libGenerationIdint
28
changed
CMixTrack
sounddoc_libsize: 80 → 72
MixDownRuleint
36
SendOperatorstring
40
Send1string
48
Send2string
56
Send3string
64
Send4string
72
MixDownVMixMixDownRule_t
36
SendOperatorVMixSendOperator_t
38
SendNamesISchemaUtlStringFixedArray
40
changed
CModelConfigElement_AttachedModel
modellibsize: 232 → 240
CollideWithHierarchybool
160
CollideOutsideHierarchybool
161
changed
CModelPointEntity
serversize: 1904 → 2128
changed
CMolotovGrenade
serversize: 4240 → 4784
changed
CMolotovProjectile
serversize: 2912 → 3136
IsIncGrenadebool → bool
2656 → 2880
Detonatedbool → bool
2680 → 2904
StillTimerIntervalTimer → IntervalTimer
2688 → 2912
changed
CMomentaryRotButton
serversize: 2472 → 2696
PositionSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
2288 → 2512
OnUnpressedCEntityIOOutput → CEntityIOOutput
2320 → 2544
OnFullyOpenCEntityIOOutput → CEntityIOOutput
2344 → 2568
OnFullyClosedCEntityIOOutput → CEntityIOOutput
2368 → 2592
OnReachedPositionCEntityIOOutput → CEntityIOOutput
2392 → 2616
LastUsedint → int
2416 → 2640
StartQAngle → QAngle
2420 → 2644
EndQAngle → QAngle
2432 → 2656
IdealYawfloat → float
2444 → 2668
Noisestring → string
2448 → 2672
UpdateTargetbool → bool
2456 → 2680
Directionint → int
2460 → 2684
ReturnSpeedfloat → float
2464 → 2688
StartPositionfloat → float
2468 → 2692
changed
CNmBodyGroupEvent
animlibGroupValueint
40
ChoiceNamestring
40
changed
CNmClipDocEvent
animdoclibsize: 16 → 24
changed
CNmClipDocEvent_BodyGroup
animdoclibsize: 40 → 48
Bodygroupstring
24
Valueint
32
TargetCNmEventTargetEntity_t → CNmEventTargetEntity_t
16 → 24
Bodygroupstring
32
Choicestring
40
changed
CNmClipDocEvent_EntityAttribute
animdoclibsize: 104 → 112
TargetCNmEventTargetEntity_t → CNmEventTargetEntity_t
16 → 24
AttributeNamestring → string
24 → 32
ValueTypeCNmClipDocEvent_EntityAttribute_Type_t → CNmClipDocEvent_EntityAttribute_Type_t
32 → 40
IntValueint → int
36 → 44
FloatValueSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
40 → 48
changed
CNmClipDocEvent_FloatCurve
animdoclibsize: 88 → 96
IDstring → string
16 → 24
CurveSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
24 → 32
changed
CNmClipDocEvent_Foot
animdoclibsize: 24 → 32
PhaseNmFootPhase_t → NmFootPhase_t
16 → 24
changed
CNmClipDocEvent_FrameSnap
animdoclibsize: 24 → 32
FrameSnapModeNmFrameSnapEventMode_t → NmFrameSnapEventMode_t
16 → 24
changed
CNmClipDocEvent_ID
animdoclibsize: 32 → 40
IDCGlobalSymbol → CGlobalSymbol
16 → 24
SecondaryIDCGlobalSymbol → CGlobalSymbol
24 → 32
changed
CNmClipDocEvent_Legacy
animdoclibsize: 40 → 48
EventClassstring → string
16 → 24
KVSchemaUntypedField /* KeyValues3 */ → SchemaUntypedField /* KeyValues3 */
24 → 32
changed
CNmClipDocEvent_MaterialAttribute
animdoclibsize: 288 → 296
TargetCNmEventTargetEntity_t → CNmEventTargetEntity_t
16 → 24
AttributeNamestring → string
24 → 32
XSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
32 → 40
YSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
96 → 104
ZSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
160 → 168
WSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
224 → 232
changed
CNmClipDocEvent_OrientationWarp
animdoclibsize: 16 → 24
changed
CNmClipDocEvent_Particle
animdoclibsize: 104 → 112
RelevanceCNmEventRelevance_t → CNmEventRelevance_t
16 → 24
TypeCNmParticleEvent__Type_t → CNmParticleEvent__Type_t
20 → 28
TargetCNmEventTargetEntity_t → CNmEventTargetEntity_t
24 → 32
ParticleSystemstring → string
32 → 40
DetachFromOwnerbool → bool
40 → 48
StopImmediatelybool → bool
41 → 49
PlayEndCapbool → bool
42 → 50
AttachmentPoint0string → string
48 → 56
AttachmentType0ParticleAttachment_t → ParticleAttachment_t
56 → 64
AttachmentPoint1string → string
64 → 72
AttachmentType1ParticleAttachment_t → ParticleAttachment_t
72 → 80
Configstring → string
80 → 88
EffectForConfigstring → string
88 → 96
Tagsstring → string
96 → 104
changed
CNmClipDocEvent_RootMotion
animdoclibsize: 24 → 32
BlendTimeSecondsfloat → float
16 → 24
changed
CNmClipDocEvent_Sound
animdoclibsize: 64 → 72
RelevanceCNmEventRelevance_t → CNmEventRelevance_t
16 → 24
ContinuePlayingSoundAtDurationEndbool → bool
20 → 28
DurationInterruptionThresholdfloat → float
24 → 32
Namestring → string
32 → 40
PositionCNmSoundEvent__Position_t → CNmSoundEvent__Position_t
40 → 48
AttachmentNamestring → string
48 → 56
Tagsstring → string
56 → 64
changed
CNmClipDocEvent_TargetWarp
animdoclibsize: 24 → 32
RuleNmTargetWarpRule_t → NmTargetWarpRule_t
16 → 24
AlgorithmNmTargetWarpAlgorithm_t → NmTargetWarpAlgorithm_t
17 → 25
changed
CNmClipDocEvent_Transition
animdoclibsize: 32 → 40
RuleNmTransitionRule_t → NmTransitionRule_t
16 → 24
OptionalIDstring → string
24 → 32
changed
CNmClipNode__CDefinition
animlibSampleRootMotionbool → bool
20 → 18
AllowLoopingbool → bool
21 → 19
DataSlotIdxshort → short
22 → 20
ResetTimeValueNodeIdxshort → short
18 → 22
changed
CNmGraphDocAimCSNode
modtoolssize: 272 → 280
ActionBlendTimeSecondsfloat → float
256 → 264
HandIKBlendInTimeSecondsfloat → float
260 → 268
PlantingBlendTimeSecondsfloat → float
264 → 272
changed
CNmGraphDocAndNode
animdoclibsize: 256 → 264
changed
CNmGraphDocAnimationPoseNode
animdoclibsize: 528 → 536
InputTimeRemapRangeSchemaUntypedField /* Range_t */ → SchemaUntypedField /* Range_t */
512 → 520
FixedTimeValuefloat → float
520 → 528
UseFramesAsInputbool → bool
524 → 532
changed
CNmGraphDocBlend1DNode
animdoclibsize: 288 → 296
BlendSpaceCNmBlendSpace1D → CNmBlendSpace1D
256 → 264
AllowLoopingbool → bool
280 → 288
changed
CNmGraphDocBlend2DNode
animdoclibsize: 360 → 368
BlendSpaceCNmBlendSpace2D → CNmBlendSpace2D
256 → 264
AllowLoopingbool → bool
352 → 360
changed
CNmGraphDocBoneMaskBlendNode
animdoclibsize: 256 → 264
changed
CNmGraphDocBoneMaskNode
animdoclibsize: 528 → 536
MaskIDCGlobalSymbol → CGlobalSymbol
512 → 520
IsOptionalMaskbool → bool
520 → 528
changed
CNmGraphDocBoneMaskParameterReferenceNode
animdoclibsize: 304 → 312
changed
CNmGraphDocBoneMaskResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocBoneMaskSelectorNode
animdoclibsize: 296 → 304
SwitchDynamicallybool → bool
256 → 264
OptionsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
264 → 272
BlendTimeSecondsfloat → float
288 → 296
changed
CNmGraphDocBoneMaskSwitchNode
animdoclibsize: 264 → 272
SwitchDynamicallybool → bool
256 → 264
BlendTimeSecondsfloat → float
260 → 268
changed
CNmGraphDocBoneMaskVirtualParameterNode
animdoclibsize: 264 → 272
changed
CNmGraphDocBoolControlParameterNode
animdoclibsize: 288 → 296
PreviewStartValuebool → bool
280 → 288
changed
CNmGraphDocBoolParameterReferenceNode
animdoclibsize: 304 → 312
changed
CNmGraphDocBoolResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocBoolVirtualParameterNode
animdoclibsize: 264 → 272
changed
CNmGraphDocCachedBoolNode
animdoclibsize: 264 → 272
ModeNmCachedValueMode_t → NmCachedValueMode_t
256 → 264
changed
CNmGraphDocCachedFloatNode
animdoclibsize: 264 → 272
ModeNmCachedValueMode_t → NmCachedValueMode_t
256 → 264
changed
CNmGraphDocCachedIDNode
animdoclibsize: 264 → 272
ModeNmCachedValueMode_t → NmCachedValueMode_t
256 → 264
changed
CNmGraphDocCachedTargetNode
animdoclibsize: 264 → 272
ModeNmCachedValueMode_t → NmCachedValueMode_t
256 → 264
changed
CNmGraphDocCachedVectorNode
animdoclibsize: 264 → 272
ModeNmCachedValueMode_t → NmCachedValueMode_t
256 → 264
changed
CnmGraphDocChainLookatNode
animdoclibsize: 520 → 528
IsTargetInWorldSpacebool → bool
512 → 520
changed
CNmGraphDocClipNode
animdoclibsize: 544 → 552
SampleRootMotionbool → bool
512 → 520
AllowLoopingbool → bool
513 → 521
GraphEventsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
520 → 528
changed
CNmGraphDocClipSelectorNode
animdoclibsize: 280 → 288
changed
CNmGraphDocCommentNode
animdoclibsize: 104 → 112
SizeVector2D → Vector2D
80 → 88
Commentstring → string
88 → 96
NodeColorColor → Color
96 → 104
changed
CnmGraphDocConstBoneTargetNode
animdoclibsize: 264 → 272
BoneNameCGlobalSymbol → CGlobalSymbol
256 → 264
changed
CnmGraphDocConstBoolNode
animdoclibsize: 264 → 272
Valuebool → bool
256 → 264
changed
CnmGraphDocConstFloatNode
animdoclibsize: 264 → 272
Valuefloat → float
256 → 264
changed
CnmGraphDocConstIDNode
animdoclibsize: 264 → 272
ValueCGlobalSymbol → CGlobalSymbol
256 → 264
changed
CnmGraphDocConstTargetNode
animdoclibsize: 280 → 288
RotationQAngle → QAngle
256 → 264
TranslationVector → Vector
268 → 276
changed
CnmGraphDocConstVectorNode
animdoclibsize: 272 → 280
ValueVector → Vector
256 → 264
changed
CNmGraphDocControlParameterNode
animdoclibsize: 280 → 288
DictionaryParameterBindingSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
264 → 272
changed
CNmGraphDocCurrentSyncEventIDNode
animdoclibsize: 256 → 264
changed
CNmGraphDocCurrentSyncEventNode
animdoclibsize: 264 → 272
InfoTypeCNmCurrentSyncEventNode__InfoType_t → CNmCurrentSyncEventNode__InfoType_t
256 → 264
changed
CnmGraphDocDurationScaleNode
animdoclibsize: 264 → 272
DesiredDurationfloat → float
256 → 264
changed
CNmGraphDocEntryOverrideNode
animdoclibsize: 280 → 288
StateIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
264 → 272
changed
CNmGraphDocEntryStateOverrideConditionsNode
animdoclibsize: 288 → 296
PinToStateMappingCUtlVector<SchemaUntypedField> → CUtlVector<SchemaUntypedField>
264 → 272
changed
CNmGraphDocEntryStateOverrideConduitNode
animdoclibsize: 80 → 88
changed
CNmGraphDocExternalGraphNode
animdoclibsize: 256 → 264
changed
CNmGraphDocExternalPoseNode
animdoclibsize: 264 → 272
ShouldSampleRootMotionbool → bool
256 → 264
changed
CNmGraphDocFixedWeightBoneMaskNode
animdoclibsize: 264 → 272
BoneWeightfloat → float
256 → 264
changed
CNmGraphDocFloatAngleMathNode
animdoclibsize: 264 → 272
OperationCNmFloatAngleMathNode__Operation_t → CNmFloatAngleMathNode__Operation_t
256 → 264
changed
CNmGraphDocFloatClampNode
animdoclibsize: 264 → 272
ClampRangeSchemaUntypedField /* Range_t */ → SchemaUntypedField /* Range_t */
256 → 264
changed
CNmGraphDocFloatComparisonNode
animdoclibsize: 272 → 280
ComparisonCNmFloatComparisonNode__Comparison_t → CNmFloatComparisonNode__Comparison_t
256 → 264
ComparisonValuefloat → float
260 → 268
Epsilonfloat → float
264 → 272
changed
CNmGraphDocFloatControlParameterNode
animdoclibsize: 296 → 304
PreviewStartValuefloat → float
280 → 288
PreviewMinfloat → float
284 → 292
PreviewMaxfloat → float
288 → 296
changed
CNmGraphDocFloatCurveEventNode
animdoclibsize: 272 → 280
MatchIDCGlobalSymbol → CGlobalSymbol
256 → 264
DefaultValuefloat → float
264 → 272
PriorityRuleNmEventPriorityRule_t → NmEventPriorityRule_t
268 → 276
LimitSearchToSourceStatebool → bool
269 → 277
IgnoreInactiveBranchEventsbool → bool
270 → 278
changed
CNmGraphDocFloatCurveNode
animdoclibsize: 320 → 328
CurveSchemaUntypedField /* CPiecewiseCurve */ → SchemaUntypedField /* CPiecewiseCurve */
256 → 264
changed
CNmGraphDocFloatEaseNode
animdoclibsize: 272 → 280
EasingNmEasingOperation_t → NmEasingOperation_t
256 → 264
EaseTimefloat → float
260 → 268
UseStartValuebool → bool
264 → 272
StartValuefloat → float
268 → 276
changed
CNmGraphDocFloatMathNode
animdoclibsize: 264 → 272
ReturnAbsoluteResultbool → bool
256 → 264
ReturnNegatedResultbool → bool
257 → 265
OperatorCNmFloatMathNode__Operator_t → CNmFloatMathNode__Operator_t
258 → 266
ValueBfloat → float
260 → 268
changed
CNmGraphDocFloatParameterReferenceNode
animdoclibsize: 304 → 312
changed
CNmGraphDocFloatRangeComparisonNode
animdoclibsize: 272 → 280
RangeSchemaUntypedField /* Range_t */ → SchemaUntypedField /* Range_t */
256 → 264
IsInclusiveCheckbool → bool
264 → 272
changed
CNmGraphDocFloatRemapNode
animdoclibsize: 272 → 280
InputRangeCNmGraphDocFloatRemapNode__RemapRange_t → CNmGraphDocFloatRemapNode__RemapRange_t
256 → 264
OutputRangeCNmGraphDocFloatRemapNode__RemapRange_t → CNmGraphDocFloatRemapNode__RemapRange_t
264 → 272
changed
CNmGraphDocFloatResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocFloatSelectorNode
animdoclibsize: 296 → 304
OptionsCUtlVector<CNmGraphDocFloatSelectorNode__Option_t> → CUtlVector<CNmGraphDocFloatSelectorNode__Option_t>
256 → 264
DefaultValuefloat → float
280 → 288
EasingNmEasingOperation_t → NmEasingOperation_t
284 → 292
EaseTimefloat → float
288 → 296
changed
CNmGraphDocFloatSpringNode
animdoclibsize: 272 → 280
Hertzfloat → float
256 → 264
DampingRatiofloat → float
260 → 268
UseStartValuebool → bool
264 → 272
StartValuefloat → float
268 → 276
changed
CNmGraphDocFloatSwitchNode
animdoclibsize: 264 → 272
FalseValuefloat → float
256 → 264
TrueValuefloat → float
260 → 268
changed
CNmGraphDocFloatVirtualParameterNode
animdoclibsize: 264 → 272
changed
CNmGraphDocFlowGraph
animdoclibsize: 104 → 112
ConnectionsCUtlVector<CNmGraphDocFlowGraph__Connection_t> → CUtlVector<CNmGraphDocFlowGraph__Connection_t>
80 → 88
changed
CNmGraphDocFlowNode
animdoclibsize: 256 → 264
InputPinsSchemaUntypedField /* CUtlLeanVectorFixedGrowable< NmGraphDocPin_t, 4 > */ → SchemaUntypedField /* CUtlLeanVectorFixedGrowable< NmGraphDocPin_t, 4 > */
80 → 88
OutputPinsSchemaUntypedField /* CUtlLeanVectorFixedGrowable< NmGraphDocPin_t, 1 > */ → SchemaUntypedField /* CUtlLeanVectorFixedGrowable< NmGraphDocPin_t, 1 > */
216 → 224
changed
CnmGraphDocFollowBoneNode
animdoclibsize: 520 → 528
ModeNmFollowBoneMode_t → NmFollowBoneMode_t
512 → 520
changed
CNmGraphDocFootEventConditionNode
animdoclibsize: 264 → 272
PhaseConditionNmFootPhaseCondition_t → NmFootPhaseCondition_t
256 → 264
LimitSearchToSourceStatebool → bool
257 → 265
IgnoreInactiveBranchEventsbool → bool
258 → 266
changed
CnmGraphDocFootIKNode
animdoclibsize: 520 → 528
IsTargetInWorldSpacebool → bool
512 → 520
BlendModeNmIKBlendMode_t → NmIKBlendMode_t
513 → 521
changed
CNmGraphDocFootstepEventIDNode
animdoclibsize: 264 → 272
PriorityRuleNmEventPriorityRule_t → NmEventPriorityRule_t
256 → 264
LimitSearchToSourceStatebool → bool
257 → 265
IgnoreInactiveBranchEventsbool → bool
258 → 266
changed
CNmGraphDocFootstepEventPercentageThroughNode
animdoclibsize: 264 → 272
PhaseConditionNmFootPhaseCondition_t → NmFootPhaseCondition_t
256 → 264
PriorityRuleNmEventPriorityRule_t → NmEventPriorityRule_t
257 → 265
LimitSearchToSourceStatebool → bool
258 → 266
IgnoreInactiveBranchEventsbool → bool
259 → 267
changed
CNmGraphDocGlobalTransitionConduitNode
animdoclibsize: 80 → 88
changed
CNmGraphDocGlobalTransitionNode
animdoclibsize: 304 → 312
StateIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
288 → 296
changed
CNmGraphDocGraph
animdoclibsize: 80 → 88
changed
CNmGraphDocGraphEventConditionNode
animdoclibsize: 288 → 296
OperatorNmEventConditionOperator_t → NmEventConditionOperator_t
256 → 264
LimitSearchToSourceStatebool → bool
257 → 265
IgnoreInactiveBranchEventsbool → bool
258 → 266
ConditionsCUtlVector<CNmGraphDocGraphEventConditionNode__Condition_t> → CUtlVector<CNmGraphDocGraphEventConditionNode__Condition_t>
264 → 272
changed
CNmGraphDocIDBasedClipSelectorNode
animdoclibsize: 288 → 296
OptionLabelsCUtlVector<CUtlString> → CUtlVector<CUtlString>
256 → 264
IgnoreInvalidOptionsbool → bool
280 → 288
changed
CNmGraphDocIDBasedSelectorNode
animdoclibsize: 288 → 296
OptionLabelsCUtlVector<CUtlString> → CUtlVector<CUtlString>
256 → 264
IgnoreInvalidOptionsbool → bool
280 → 288
changed
CNmGraphDocIDComparisonNode
animdoclibsize: 288 → 296
ComparisonCNmIDComparisonNode__Comparison_t → CNmIDComparisonNode__Comparison_t
256 → 264
ValuesCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
264 → 272
changed
CNmGraphDocIDControlParameterNode
animdoclibsize: 336 → 344
PreviewStartValueCGlobalSymbol → CGlobalSymbol
280 → 288
ExpectedValuesCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
288 → 296
changed
CNmGraphDocIDEventConditionNode
animdoclibsize: 288 → 296
OperatorNmEventConditionOperator_t → NmEventConditionOperator_t
256 → 264
SearchRuleCNmGraphDocIDEventConditionNode__SearchRule_t → CNmGraphDocIDEventConditionNode__SearchRule_t
257 → 265
LimitSearchToSourceStatebool → bool
258 → 266
IgnoreInactiveBranchEventsbool → bool
259 → 267
EventIDsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
264 → 272
changed
CNmGraphDocIDEventNode
animdoclibsize: 272 → 280
DefaultValueCGlobalSymbol → CGlobalSymbol
256 → 264
LimitSearchToSourceStatebool → bool
264 → 272
PriorityRuleNmEventPriorityRule_t → NmEventPriorityRule_t
265 → 273
IgnoreInactiveBranchEventsbool → bool
266 → 274
changed
CNmGraphDocIDEventPercentageThroughNode
animdoclibsize: 272 → 280
PriorityRuleNmEventPriorityRule_t → NmEventPriorityRule_t
256 → 264
LimitSearchToSourceStatebool → bool
257 → 265
IgnoreInactiveBranchEventsbool → bool
258 → 266
EventIDCGlobalSymbol → CGlobalSymbol
264 → 272
changed
CNmGraphDocIDParameterReferenceNode
animdoclibsize: 304 → 312
changed
CNmGraphDocIDResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocIDSelectorNode
animdoclibsize: 288 → 296
OptionsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
256 → 264
DefaultIDCGlobalSymbol → CGlobalSymbol
280 → 288
changed
CNmGraphDocIDSwitchNode
animdoclibsize: 272 → 280
FalseValueCGlobalSymbol → CGlobalSymbol
256 → 264
TrueValueCGlobalSymbol → CGlobalSymbol
264 → 272
changed
CNmGraphDocIDToFloatNode
animdoclibsize: 288 → 296
DefaultValuefloat → float
256 → 264
MappingsCUtlVector<CNmGraphDocIDToFloatNode__Mapping_t> → CUtlVector<CNmGraphDocIDToFloatNode__Mapping_t>
264 → 272
changed
CNmGraphDocIDVirtualParameterNode
animdoclibsize: 264 → 272
changed
CNmGraphDocIsExternalGraphSlotFilledNode
animdoclibsize: 264 → 272
SlotIDCGlobalSymbol → CGlobalSymbol
256 → 264
changed
CNmGraphDocIsExternalPoseSetNode
animdoclibsize: 264 → 272
SlotIDCGlobalSymbol → CGlobalSymbol
256 → 264
changed
CNmGraphDocIsInactiveBranchConditionNode
animdoclibsize: 256 → 264
changed
CNmGraphDocIsTargetSetNode
animdoclibsize: 256 → 264
changed
CNmGraphDocLayerBaseNode
animdoclibsize: 264 → 272
IsSynchronizedbool → bool
256 → 264
IgnoreEventsbool → bool
257 → 265
BlendModeNmPoseBlendMode_t → NmPoseBlendMode_t
258 → 266
changed
CNmGraphDocLayerBlendNode
animdoclibsize: 264 → 272
OnlySampleBaseRootMotionbool → bool
256 → 264
changed
CNmGraphDocLocalLayerNode
animdoclibsize: 264 → 272
changed
CNmGraphDocNode
animdoclibsize: 80 → 88
ChildGraphCNmGraphDocGraph → CNmGraphDocGraph
64 → 72
SecondaryGraphCNmGraphDocGraph → CNmGraphDocGraph
72 → 80
changed
CNmGraphDocNotNode
animdoclibsize: 256 → 264
changed
CNmGraphDocOrientationWarpNode
animdoclibsize: 264 → 272
OffsetTypeCNmGraphDocOrientationWarpNode__OffsetType_t → CNmGraphDocOrientationWarpNode__OffsetType_t
256 → 264
SamplingModeCNmRootMotionData__SamplingMode_t → CNmRootMotionData__SamplingMode_t
260 → 268
AlignmentModeCNmOrientationWarpNode__AlignmentMode_t
269
WarpTranslationbool → bool
261 → 270
changed
CNmGraphDocOrNode
animdoclibsize: 256 → 264
changed
CNmGraphDocParameterBaseNode
animdoclibsize: 264 → 272
GroupNamestring → string
256 → 264
changed
CNmGraphDocParameterizedClipSelectorNode
animdoclibsize: 544 → 552
OptionLabelsCUtlVector<CUtlString> → CUtlVector<CUtlString>
512 → 520
IgnoreInvalidOptionsbool → bool
536 → 544
changed
CNmGraphDocParameterizedSelectorNode
animdoclibsize: 544 → 552
OptionLabelsCUtlVector<CUtlString> → CUtlVector<CUtlString>
512 → 520
IgnoreInvalidOptionsbool → bool
536 → 544
changed
CNmGraphDocParameterReferenceNode
animdoclibsize: 304 → 312
ParameterUUIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
264 → 272
ParameterValueTypeNmGraphValueType_t → NmGraphValueType_t
280 → 288
ParameterNamestring → string
288 → 296
ParameterGroupNamestring → string
296 → 304
changed
CNmGraphDocPoseResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocReferencedGraphNode
animdoclibsize: 512 → 520
changed
CNmGraphDocReferencePoseNode
animdoclibsize: 256 → 264
changed
CNmGraphDocResultNode
animdoclibsize: 264 → 272
ResultTypeNmGraphValueType_t → NmGraphValueType_t
256 → 264
changed
CNmGraphDocRootMotionOverrideNode
animdoclibsize: 272 → 280
MaxLinearVelocityfloat → float
256 → 264
MaxAngularVelocityDegreesfloat → float
260 → 268
OverrideMoveDirXbool → bool
264 → 272
OverrideMoveDirYbool → bool
265 → 273
OverrideMoveDirZbool → bool
266 → 274
AllowPitchForFacingbool → bool
267 → 275
ListenForRootMotionEventsbool → bool
268 → 276
changed
CNmGraphDocScaleNode
animdoclibsize: 256 → 264
changed
CNmGraphDocSelectorBaseNode
animdoclibsize: 280 → 288
OptionLabelsCUtlVector<CUtlString> → CUtlVector<CUtlString>
256 → 264
changed
CNmGraphDocSelectorConditionNode
animdoclibsize: 264 → 272
changed
CNmGraphDocSelectorNode
animdoclibsize: 280 → 288
changed
CnmGraphDocSnapWeaponNode
modtoolssize: 256 → 264
changed
CnmGraphDocSpeedScaleNode
animdoclibsize: 264 → 272
Multiplierfloat → float
256 → 264
changed
CNmGraphDocStateCompletedConditionNode
animdoclibsize: 256 → 264
changed
CNmGraphDocStateLayerDataNode
animdoclibsize: 264 → 272
changed
CNmGraphDocStateMachineGraph
animdoclibsize: 96 → 104
EntryStateIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
80 → 88
changed
CNmGraphDocStateMachineGraphNode
animdoclibsize: 80 → 88
changed
CNmGraphDocStateMachineLayerNode
animdoclibsize: 264 → 272
changed
CNmGraphDocStateMachineNode
animdoclibsize: 256 → 264
changed
CNmGraphDocStateNode
animdoclibsize: 304 → 328
TypeCNmGraphDocStateNode__StateType_t → CNmGraphDocStateNode__StateType_t
80 → 88
CloneSourceStateIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
84 → 92
CloneStateVersionSchemaUntypedField /* V_uuid_t */
108
StateEventsCUtlVector<CNmGraphDocStateNode__StateEvent_t> → CUtlVector<CNmGraphDocStateNode__StateEvent_t>
104 → 128
TimedStateEventsCUtlVector<CNmGraphDocStateNode__TimedStateEvent_t> → CUtlVector<CNmGraphDocStateNode__TimedStateEvent_t>
128 → 152
EventsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
152 → 176
EntryEventsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
176 → 200
ExecuteEventsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
200 → 224
ExitEventsCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
224 → 248
TimeRemainingEventsCUtlVector<CNmGraphDocStateNode__TimedStateEvent_t> → CUtlVector<CNmGraphDocStateNode__TimedStateEvent_t>
248 → 272
TimeElapsedEventsCUtlVector<CNmGraphDocStateNode__TimedStateEvent_t> → CUtlVector<CNmGraphDocStateNode__TimedStateEvent_t>
272 → 296
UseActualElapsedTimeInStateForTimedEventsbool → bool
296 → 320
changed
CNmGraphDocSyncEventIndexConditionNode
animdoclibsize: 264 → 272
TriggerModeCNmSyncEventIndexConditionNode__TriggerMode_t → CNmSyncEventIndexConditionNode__TriggerMode_t
256 → 264
SyncEventIdxint → int
260 → 268
changed
CNmGraphDocTargetControlParameterNode
animdoclibsize: 320 → 328
IsSetbool → bool
280 → 288
IsBoneIDbool → bool
281 → 289
TargetOrientationQAngle → QAngle
284 → 292
TargetPositionVector → Vector
296 → 304
PreviewStartBoneIDCGlobalSymbol → CGlobalSymbol
312 → 320
changed
CNmGraphDocTargetInfoNode
animdoclibsize: 264 → 272
InfoTypeCNmTargetInfoNode__Info_t → CNmTargetInfoNode__Info_t
256 → 264
IsWorldSpaceTargetbool → bool
260 → 268
changed
CNmGraphDocTargetOffsetNode
animdoclibsize: 288 → 296
IsBoneSpaceOffsetbool → bool
256 → 264
RotationOffsetQAngle → QAngle
260 → 268
TranslationOffsetVector → Vector
272 → 280
changed
CNmGraphDocTargetParameterReferenceNode
animdoclibsize: 304 → 312
changed
CNmGraphDocTargetPointNode
animdoclibsize: 264 → 272
IsWorldSpaceTargetbool → bool
256 → 264
changed
CNmGraphDocTargetResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocTargetSelectorNode
animdoclibsize: 296 → 560
base classes: CNmGraphDocFlowNode → CNmGraphDocVariationDataNode
OptionLabelsCUtlVector<CUtlString> → CUtlVector<CUtlString>
256 → 520
OrientationScoreWeightfloat → float
280 → 544
PositionScoreWeightfloat → float
284 → 548
IsWorldSpaceTargetbool → bool
288 → 552
IgnoreInvalidOptionsbool → bool
289 → 553
changed
CNmGraphDocTargetVirtualParameterNode
animdoclibsize: 264 → 272
changed
CNmGraphDocTargetWarpNode
animdoclibsize: 536 → 544
TargetUpdateRuleCNmTargetWarpNode__TargetUpdateRule_t → CNmTargetWarpNode__TargetUpdateRule_t
512 → 520
AllowTargetUpdatebool → bool
513 → 521
AlignWithTargetAtLastWarpEventbool → bool
514 → 522
SamplingModeCNmRootMotionData__SamplingMode_t → CNmRootMotionData__SamplingMode_t
515 → 523
SamplingPositionErrorThresholdfloat → float
516 → 524
MaxTangentLengthfloat → float
520 → 528
LerpFallbackDistanceThresholdfloat → float
524 → 532
TargetUpdateDistanceThresholdDegreesfloat → float
528 → 536
TargetUpdateAngleThresholdDegreesfloat → float
532 → 540
changed
CNmGraphDocTargetWarpNode__CData
animdoclibStrAlignmentBoneNamestring → CGlobalSymbol
8 → 8
changed
CNmGraphDocTimeConditionNode
animdoclibsize: 264 → 272
Comparandfloat → float
256 → 264
TypeCNmTimeConditionNode__ComparisonType_t → CNmTimeConditionNode__ComparisonType_t
260 → 268
OperatorCNmTimeConditionNode__Operator_t → CNmTimeConditionNode__Operator_t
261 → 269
changed
CNmGraphDocTransitionConduitNode
animdoclibsize: 112 → 120
StartStateIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
80 → 88
EndStateIDSchemaUntypedField /* V_uuid_t */ → SchemaUntypedField /* V_uuid_t */
96 → 104
changed
CNmGraphDocTransitionEventConditionNode
animdoclibsize: 280 → 288
RuleConditionNmTransitionRuleCondition_t → NmTransitionRuleCondition_t
256 → 264
MatchOnlySpecificMarkerIDbool → bool
257 → 265
MarkerIDToMatchCGlobalSymbol → CGlobalSymbol
264 → 272
LimitSearchToSourceStatebool → bool
272 → 280
IgnoreInactiveBranchEventsbool → bool
273 → 281
changed
CNmGraphDocTransitionNode
animdoclibsize: 288 → 296
DurationSecondsfloat → float
264 → 272
ClampDurationToSourcebool → bool
268 → 276
RootMotionBlendNmRootMotionBlendMode_t → NmRootMotionBlendMode_t
269 → 277
BlendWeightEasingNmEasingOperation_t → NmEasingOperation_t
270 → 278
BoneMaskBlendInTimePercentagefloat → float
272 → 280
TimeMatchModeCNmGraphDocTransitionNode__TimeMatchMode_t → CNmGraphDocTransitionNode__TimeMatchMode_t
276 → 284
TimeOffsetfloat → float
280 → 288
CanBeForcedbool → bool
284 → 292
changed
CnmGraphDocTwoBoneIKNode
animdoclibsize: 520 → 528
IsTargetInWorldSpacebool → bool
512 → 520
BlendModeNmIKBlendMode_t → NmIKBlendMode_t
513 → 521
ChainRotationWeightfloat → float
516 → 524
changed
CNmGraphDocument
animdoclibsize: 184 → 200
DebugBoneFilterSetsCUtlLeanVector<CNmGraphDocument__DebugBoneFilterSet_t, int>
160
DictionaryIDSetIDsCUtlVector<SchemaUntypedField> → CUtlVector<SchemaUntypedField>
160 → 176
changed
CnmGraphDocVariationConstFloatNode
animdoclibsize: 512 → 520
changed
CNmGraphDocVariationDataNode
animdoclibsize: 512 → 520
DefaultVariationDataCNmGraphDocVariationDataNode__CData → CNmGraphDocVariationDataNode__CData
256 → 264
OverridesCUtlVector<CNmGraphDocVariationDataNode__OverrideValue_t> → CUtlVector<CNmGraphDocVariationDataNode__OverrideValue_t>
264 → 272
DefaultResourceNameSchemaUntypedField /* CResourceName */ → SchemaUntypedField /* CResourceName */
288 → 296
changed
CNmGraphDocVariationIDComparisonNode
animdoclibsize: 520 → 528
ComparisonCNmIDComparisonNode__Comparison_t → CNmIDComparisonNode__Comparison_t
512 → 520
changed
CNmGraphDocVectorControlParameterNode
animdoclibsize: 296 → 304
PreviewStartValueVector → Vector
280 → 288
changed
CNmGraphDocVectorCreateNode
animdoclibsize: 256 → 264
changed
CNmGraphDocVectorInfoNode
animdoclibsize: 264 → 272
DesiredInfoCNmVectorInfoNode__Info_t → CNmVectorInfoNode__Info_t
256 → 264
changed
CNmGraphDocVectorNegateNode
animdoclibsize: 256 → 264
changed
CNmGraphDocVectorParameterReferenceNode
animdoclibsize: 304 → 312
changed
CNmGraphDocVectorResultNode
animdoclibsize: 264 → 272
changed
CNmGraphDocVectorVirtualParameterNode
animdoclibsize: 264 → 272
changed
CnmGraphDocVelocityBasedSpeedScaleNode
animdoclibsize: 264 → 272
DesiredVelocityfloat → float
256 → 264
changed
CNmGraphDocVelocityBlendNode
animdoclibsize: 264 → 272
AllowLoopingbool → bool
256 → 264
changed
CNmGraphDocVirtualParameterNode
animdoclibsize: 264 → 272
changed
CNmGraphDocZeroPoseNode
animdoclibsize: 256 → 264
changed
CNmGraphInstance
animlibsize: 976 → 944
changed
CNmOrientationWarpNode__CDefinition
animlibsize: 24 → 32
AlignmentModeCNmOrientationWarpNode__AlignmentMode_t
23
SamplingModeCNmRootMotionData__SamplingMode_t → CNmRootMotionData__SamplingMode_t
23 → 24
changed
CNmSkeleton
animlibsize: 208 → 256
IsPropSkeletonbool → bool
200 → 100
ContactConfigsCUtlVector<CNmSkeleton__ContactConfig_t>
200
GameplayRelevantBoneIndicesCUtlVector<int>
224
SpecialDependencyHashlong
248
changed
CNmSkeletonDocument
animdoclibsize: 288 → 312
ContactConfigsCUtlVector<CNmSkeletonDocument__ContactConfig_t>
136
SecondarySkeletonsCUtlVector<CNmSkeletonDocument__SecondarySkeleton_t> → CUtlVector<CNmSkeletonDocument__SecondarySkeleton_t>
136 → 160
GameplayRelevantBonesCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
160 → 184
HighLODBonesCUtlVector<CGlobalSymbol> → CUtlVector<CGlobalSymbol>
184 → 208
BoneMaskSetDefinitionsCUtlVector<NmBoneMaskSetDefinition_t> → CUtlVector<NmBoneMaskSetDefinition_t>
208 → 232
FloatChannelSetsCUtlVector<CNmFloatChannelSet_t> → CUtlVector<CNmFloatChannelSet_t>
232 → 256
PreviewModelNamestring → string
256 → 280
changed
CNmTargetSelectorNode__CDefinition
animlibsize: 56 → 64
AlignmentBoneIDCGlobalSymbol
56
changed
CNmTwoBoneIKTask
animlibEffectorTargetCNmTarget
160
BlendModeNmIKBlendMode_t
208
BlendWeightfloat
212
IsTargetInWorldSpacebool
216
IsRunningFromDeserializedDatabool
217
ChainRotationWeightfloat
220
DebugEffectorBoneIDCGlobalSymbol
224
changed
ColorOptionsEditableData_t
hammersize: 30 → 32
GridColor → Color
2 → 4
GridFractionalColor → Color
6 → 8
Grid10Color → Color
10 → 12
Grid1024Color → Color
14 → 16
BrushColor → Color
18 → 20
SelectionColor → Color
22 → 24
ToolSelectionColor → Color
26 → 28
changed
COmniLight
serversize: 2664 → 2888
InnerAnglefloat → float
2648 → 2872
OuterAnglefloat → float
2652 → 2876
ShowLightbool → bool
2656 → 2880
changed
COrnamentProp
serversize: 2992 → 3232
InitialOwnerstring → string
2976 → 3216
changed
CParticleBindingRealPulse
particleslibsize: 304 → 168
changed
CParticleCollectionBindingInstance
particleslibsize: 304 → 168
changed
CParticleCollectionFloatInput
particleslibsize: 368 → 376
changed
CParticleCollectionRendererFloatInput
particleslibsize: 368 → 376
changed
CParticleCollectionRendererVecInput
particleslibsize: 1720 → 1752
changed
CParticleCollectionVecInput
particleslibsize: 1720 → 1752
changed
CParticleFloatInput
particleslibsize: 368 → 376
CompareValuefloat
368
changed
CParticleFunction
particlessize: 472 → 480
OpStrengthCParticleCollectionFloatInput → CParticleCollectionFloatInput
8 → 8
OpEndCapStateParticleEndcapMode_t → ParticleEndcapMode_t
376 → 384
ToolsStateParticleToolsState_t → ParticleToolsState_t
380 → 388
OpStartFadeInTimefloat → float
384 → 392
OpEndFadeInTimefloat → float
388 → 396
OpStartFadeOutTimefloat → float
392 → 400
OpEndFadeOutTimefloat → float
396 → 404
OpFadeOscillatePeriodfloat → float
400 → 408
NormalizeToStopTimebool → bool
404 → 412
OpTimeOffsetMinfloat → float
408 → 416
OpTimeOffsetMaxfloat → float
412 → 420
OpTimeOffsetSeedint → int
416 → 424
OpTimeScaleSeedint → int
420 → 428
OpTimeScaleMinfloat → float
424 → 432
OpTimeScaleMaxfloat → float
428 → 436
DisableOperatorbool → bool
434 → 442
Notesstring → string
440 → 448
changed
CParticleFunctionConstraint
particlessize: 472 → 480
changed
CParticleFunctionEmitter
particlessize: 480 → 488
EmitterIndexint → int
472 → 480
changed
CParticleFunctionForce
particlessize: 488 → 496
changed
CParticleFunctionInitializer
particlessize: 480 → 488
AssociatedEmitterIndexint → int
472 → 480
changed
CParticleFunctionOperator
particlessize: 472 → 480
changed
CParticleFunctionPreEmission
particlessize: 480 → 488
RunOncebool → bool
472 → 480
changed
CParticleFunctionRenderer
particlessize: 552 → 560
SkipRenderingOnMobilebool
545
VisibilityInputsCParticleVisibilityInputs → CParticleVisibilityInputs
472 → 480
CannotBeRefractedbool → bool
544 → 552
changed
CParticleMassCalculationParameters
particlessize: 1112 → 1136
RadiusCPerParticleFloatInput → CPerParticleFloatInput
8 → 8
NominalRadiusCPerParticleFloatInput → CPerParticleFloatInput
376 → 384
ScaleCPerParticleFloatInput → CPerParticleFloatInput
744 → 760
changed
CParticleRemapFloatInput
particleslibsize: 368 → 376
changed
CParticleSystem
serversize: 3320 → 3544
SnapshotFileNamestring → string
1904 → 2128
Activebool → bool
2416 → 2640
Frozenbool → bool
2417 → 2641
FreezeTransitionDurationfloat → float
2420 → 2644
StopTypeint → int
2424 → 2648
AnimateDuringGameplayPausebool → bool
2428 → 2652
EffectIndexCStrongHandle<InfoForResourceTypeIParticleSystemDefinition> → CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
2432 → 2656
StartTimeGameTime_t → GameTime_t
2440 → 2664
PreSimTimefloat → float
2444 → 2668
ServerControlPointsISchemaFixedArray<Vector> → ISchemaFixedArray<Vector>
2448 → 2672
ServerControlPointAssignmentsISchemaFixedArray<byte> → ISchemaFixedArray<byte>
2496 → 2720
ControlPointEntsISchemaFixedArray<CHandle<CBaseEntity>> → ISchemaFixedArray<CHandle<CBaseEntity>>
2500 → 2724
DataStringLocalizedbool → bool
2756 → 2980
StrDataStringstring → string
2760 → 2984
NoSavebool → bool
2768 → 2992
NoFreezebool → bool
2769 → 2993
NoRampbool → bool
2770 → 2994
StartActivebool → bool
2771 → 2995
EffectNamestring → string
2776 → 3000
ControlPointNamesISchemaStringFixedArray → ISchemaStringFixedArray
2784 → 3008
DataCPint → int
3296 → 3520
DataCPValueVector → Vector
3300 → 3524
TintCPint → int
3312 → 3536
TintColor → Color
3316 → 3540
changed
CParticleSystemDefinition
particlessize: 1088 → 1424
changed
CParticleVecInput
particleslibsize: 1720 → 1752
FloatComponentXCParticleFloatInput → CParticleFloatInput
168 → 168
FloatComponentYCParticleFloatInput → CParticleFloatInput
536 → 544
FloatComponentZCParticleFloatInput → CParticleFloatInput
904 → 920
FloatInterpCParticleFloatInput → CParticleFloatInput
1272 → 1296
InterpInput0float → float
1640 → 1672
InterpInput1float → float
1644 → 1676
InterpOutput0Vector → Vector
1648 → 1680
InterpOutput1Vector → Vector
1660 → 1692
GradientSchemaUntypedField /* CColorGradient */ → SchemaUntypedField /* CColorGradient */
1672 → 1704
RandomMinVector → Vector
1696 → 1728
RandomMaxVector → Vector
1708 → 1740
changed
CPAssignment_t
particlessize: 1736 → 1768
PosCPerParticleVecInput → CPerParticleVecInput
8 → 8
OrientationModeParticleOrientationSetMode_t → ParticleOrientationSetMode_t
1728 → 1760
changed
CPathCorner
serversize: 1232 → 1248
TriggerLocomotionStopbool
1192
SmoothArrivalbool
1193
ExactPositioningbool
1194
WaypointSuccessRadiusWhenBlockedfloat
1204
WaypointSuccessRadiusfloat
1208
PathEndDistanceFromGoalfloat
1212
Speedfloat → float
1192 → 1216
OnPassCEntityIOOutput → CEntityIOOutput
1208 → 1224
changed
CPathCornerCrash
serversize: 1232 → 1248
changed
CPathMover
serversize: 1600 → 1616
MoversCUtlVector<CHandle<CFuncMover>> → CUtlVector<CHandle<CFuncMover>>
1520 → 1536
SpawnersCUtlVector<CHandle<CPathMoverEntitySpawner>> → CUtlVector<CHandle<CPathMoverEntitySpawner>>
1544 → 1560
MoverSpawnerNamestring → string
1568 → 1584
MoverRouterCHandle<CFuncMoverRouter> → CHandle<CFuncMoverRouter>
1576 → 1592
MoverRouterNamestring → string
1584 → 1600
SampleSpacingfloat → float
1592 → 1608
changed
CPathMoverEntitySpawner
serversize: 1384 → 1456
TemplateChoiceStrategyCPathMoverEntitySpawner__TemplateChoiceStrategy_t
1192
SpawnTemplatesISchemaStringFixedArray → ISchemaStringFixedArray
1192 → 1200
SpawnTemplateParamsISchemaFixedArray<int>
1232
SpawnTemplateCountISchemaFixedArray<int>
1248
SpawnIndexint → int
1224 → 1264
PathMoverCHandle<CPathMover> → CHandle<CPathMover>
1228 → 1268
SpawnFrequencySecondsfloat → float
1232 → 1272
SpawnFrequencyDistToNearestMoverfloat → float
1236 → 1276
MapSpawnedMoverTemplatesSchemaUntypedField /* CUtlHashtable< CHandle< CFuncMover >, PathMoverEntitySpawn > */ → SchemaUntypedField /* CUtlHashtable< CHandle< CFuncMover >, PathMoverEntitySpawn > */
1240 → 1280
MaxActiveint → int
1272 → 1312
SpawnNumint → int
1276 → 1316
LastSpawnTimeGameTime_t → GameTime_t
1280 → 1320
Enabledbool → bool
1284 → 1324
DestroyMoverOnArrivedAtEndbool → bool
1285 → 1325
QueuedRemovalsCUtlVector<CHandle<CFuncMover>> → CUtlVector<CHandle<CFuncMover>>
1288 → 1328
OnTemplateSpawnedCEntityIOOutput → CEntityIOOutput
1312 → 1352
OnTemplateGroupSpawnedCEntityIOOutput → CEntityIOOutput
1336 → 1376
PathMoverNamestring → string
1360 → 1400
PrepopulateOnSpawnbool → bool
1368 → 1408
PathNodeStartNamestring
1416
MoverSpawnPosVector
1436
RunningDebugThinkbool
1448
changed
CPathParameters
particlesMidControlPointNumberint
4
EndControlPointNumberint → int
4 → 8
BulgeControlint → int
8 → 12
Bulgefloat → float
12 → 16
MidPointfloat → float
16 → 20
StartPointOffsetVector → Vector
20 → 24
MidPointOffsetVector → Vector
32 → 36
EndOffsetVector → Vector
44 → 48
changed
CPathWithDynamicNodes
clientsize: 1872 → 1888
DesiredDirectionDirectionAlongSimplePath_t
1872
IgnoreParentRotationbool
1876
changed
CPathWithDynamicNodes
serversize: 1520 → 1536
DesiredDirectionDirectionAlongSimplePath_t
1520
IgnoreParentRotationbool
1524
changed
CPerParticleFloatInput
particleslibsize: 368 → 376
changed
CPerParticleVecInput
particleslibsize: 1720 → 1752
changed
CPhysBox
serversize: 2344 → 2568
DamageTypeint → int
2120 → 2344
DamageToEnableMotionint → int
2124 → 2348
ForceToEnableMotionfloat → float
2128 → 2352
HoverPosePositionVector → Vector
2132 → 2356
HoverPoseAnglesQAngle → QAngle
2144 → 2368
NotSolidToWorldbool → bool
2156 → 2380
EnableUseOutputbool → bool
2157 → 2381
HoverPoseFlagsHoverPoseFlags_t → HoverPoseFlags_t
2158 → 2382
TouchOutputPerEntityDelayfloat → float
2160 → 2384
CollisionGroupstring → string
2168 → 2392
InteractsAsstring → string
2176 → 2400
InteractsWithstring → string
2184 → 2408
InteractsExcludestring → string
2192 → 2416
OnDamagedCEntityIOOutput → CEntityIOOutput
2200 → 2424
OnAwakenedCEntityIOOutput → CEntityIOOutput
2224 → 2448
OnMotionEnabledCEntityIOOutput → CEntityIOOutput
2248 → 2472
OnPlayerUseCEntityIOOutput → CEntityIOOutput
2272 → 2496
OnStartTouchCEntityIOOutput → CEntityIOOutput
2296 → 2520
changed
CPhysExplosion
serversize: 1256 → 1264
IgnoreEntityNamestring
1216
InnerRadiusfloat → float
1216 → 1224
PushScalefloat → float
1220 → 1228
ConvertToDebrisWhenPossiblebool → bool
1224 → 1232
AffectInvulnerableEntsbool → bool
1225 → 1233
DisablePushClampbool → bool
1226 → 1234
OnPushedPlayerCEntityIOOutput → CEntityIOOutput
1232 → 1240
changed
CPhysicalButton
serversize: 2288 → 2512
changed
CPhysicsProp
serversize: 3120 → 3344
ThrownByPlayerbool
3008
AllowObstacleConvexHullMergingbool
3054
MotionEnabledCEntityIOOutput → CEntityIOOutput
2816 → 3040
OnAwakenedCEntityIOOutput → CEntityIOOutput
2840 → 3064
OnAwakeCEntityIOOutput → CEntityIOOutput
2864 → 3088
OnAsleepCEntityIOOutput → CEntityIOOutput
2888 → 3112
OnPlayerUseCEntityIOOutput → CEntityIOOutput
2912 → 3136
OnOutOfWorldCEntityIOOutput → CEntityIOOutput
2936 → 3160
OnPlayerPickupCEntityIOOutput → CEntityIOOutput
2960 → 3184
ForceNavIgnorebool → bool
2984 → 3208
NoNavmeshBlockerbool → bool
2985 → 3209
ForceNpcExcludebool → bool
2986 → 3210
MassScalefloat → float
2988 → 3212
BuoyancyScalefloat → float
2992 → 3216
DamageTypeint → int
2996 → 3220
DamageToEnableMotionint → int
3000 → 3224
ForceToEnableMotionfloat → float
3004 → 3228
DroppedByPlayerbool → bool
3009 → 3232
TouchedByPlayerbool → bool
3010 → 3233
FirstCollisionAfterLaunchbool → bool
3011 → 3234
HasBeenAwakenedbool → bool
3012 → 3235
IsOverridePropbool → bool
3013 → 3236
LastBurnGameTime_t → GameTime_t
3016 → 3240
DynamicContinuousContactBehaviorDynamicContinuousContactBehavior_t → DynamicContinuousContactBehavior_t
3020 → 3244
NextCheckDisableMotionContactsTimeGameTime_t → GameTime_t
3024 → 3248
InitialGlowStateint → int
3028 → 3252
GlowRangeint → int
3032 → 3256
GlowRangeMinint → int
3036 → 3260
GlowColorColor → Color
3040 → 3264
ShouldAutoConvertBackFromDebrisbool → bool
3044 → 3268
MuteImpactEffectsbool → bool
3045 → 3269
NavObstacleTypeINavObstacle__NavObstacleType_t → INavObstacle__NavObstacleType_t
3048 → 3272
UpdateNavWhenMovingbool → bool
3052 → 3276
ForceNavObstacleCutbool → bool
3053 → 3277
AcceptDamageFromHeldObjectsbool → bool
3055 → 3278
EnableUseOutputbool → bool
3056 → 3279
CrateTypeCPhysicsProp__CrateType_t → CPhysicsProp__CrateType_t
3060 → 3280
StrItemClassISchemaStringFixedArray → ISchemaStringFixedArray
3064 → 3288
ItemCountISchemaFixedArray<int> → ISchemaFixedArray<int>
3096 → 3320
RemovableForAmmoBalancingbool → bool
3112 → 3336
Awakebool → bool
3113 → 3337
AttachedToReferenceFramebool → bool
3114 → 3338
changed
CPhysicsPropMultiplayer
serversize: 3120 → 3344
changed
CPhysicsPropOverride
serversize: 3120 → 3344
changed
CPhysicsPropRespawnable
serversize: 3184 → 3408
OriginalSpawnOriginVector → Vector
3120 → 3344
OriginalSpawnAnglesQAngle → QAngle
3132 → 3356
OriginalMinsVector → Vector
3144 → 3368
OriginalMaxsVector → Vector
3156 → 3380
RespawnDurationfloat → float
3168 → 3392
changed
CPhysMagnet
serversize: 2512 → 2736
OnMagnetAttachCEntityIOOutput → CEntityIOOutput
2400 → 2624
OnMagnetDetachCEntityIOOutput → CEntityIOOutput
2424 → 2648
MassScalefloat → float
2448 → 2672
ForceLimitfloat → float
2452 → 2676
TorqueLimitfloat → float
2456 → 2680
MagnettedEntitiesCUtlVector<magnetted_objects_t> → CUtlVector<magnetted_objects_t>
2464 → 2688
Activebool → bool
2488 → 2712
HasHitSomethingbool → bool
2489 → 2713
TotalMassfloat → float
2492 → 2716
Radiusfloat → float
2496 → 2720
NextSuckTimeGameTime_t → GameTime_t
2500 → 2724
MaxObjectsAttachedint → int
2504 → 2728
changed
CPlantedC4
serversize: 3456 → 4000
BombTickingbool → bool
2488 → 2712
C4BlowGameTime_t → GameTime_t
2492 → 2716
BombSiteint → int
2496 → 2720
SourceSoundscapeHashint → int
2500 → 2724
AbortDetonationBecauseWorldIsFrozenbool → bool
2504 → 2728
AttributeManagerCAttributeContainer → CAttributeContainer
2512 → 2736
OnBombDefusedCEntityIOOutput → CEntityIOOutput
3272 → 3816
OnBombBeginDefuseCEntityIOOutput → CEntityIOOutput
3296 → 3840
OnBombDefuseAbortedCEntityIOOutput → CEntityIOOutput
3320 → 3864
CannotBeDefusedbool → bool
3344 → 3888
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
3352 → 3896
SpotRulesint → int
3376 → 3920
HasExplodedbool → bool
3380 → 3924
BombDefusedbool → bool
3381 → 3925
TrainingPlacedByPlayerbool → bool
3382 → 3926
TimerLengthfloat → float
3384 → 3928
BeingDefusedbool → bool
3388 → 3932
LastDefuseTimeGameTime_t → GameTime_t
3396 → 3940
DefuseLengthfloat → float
3404 → 3948
DefuseCountDownGameTime_t → GameTime_t
3408 → 3952
BombDefuserCHandle<CCSPlayerPawn> → CHandle<CCSPlayerPawn>
3412 → 3956
ProgressBarTimeint → int
3416 → 3960
VoiceAlertFiredbool → bool
3420 → 3964
VoiceAlertPlayedISchemaFixedArray<bool> → ISchemaFixedArray<bool>
3421 → 3965
NextBotBeepTimeGameTime_t → GameTime_t
3428 → 3972
CatchUpToPlayerEyeQAngle → QAngle
3436 → 3980
LastSpinDetectionTimeGameTime_t → GameTime_t
3448 → 3992
changed
CPlatTrigger
serversize: 1912 → 2136
PlatformCHandle<CFuncPlat> → CHandle<CFuncPlat>
1904 → 2128
changed
CPlayer_CameraServices
clientsize: 656 → 664
OverrideFogColor1ISchemaFixedArray<Color> → ISchemaFixedArray<Color>
441 → 444
OverrideFogStartEndISchemaFixedArray<bool> → ISchemaFixedArray<bool>
461 → 464
OverrideFogStartISchemaFixedArray<float> → ISchemaFixedArray<float>
468 → 472
OverrideFogEndISchemaFixedArray<float> → ISchemaFixedArray<float>
488 → 492
ActivePostProcessingVolumeCHandle<C_PostProcessingVolume> → CHandle<C_PostProcessingVolume>
508 → 512
DemoViewAnglesQAngle → QAngle
512 → 520
changed
CPlayerSprayDecal
serversize: 2120 → 2344
UniqueIDint → int
1904 → 2128
AccountIDuint → uint
1908 → 2132
TraceIDuint → uint
1912 → 2136
RtGcTimeuint → uint
1916 → 2140
EndPosVector → Vector
1920 → 2144
StartVector → Vector
1932 → 2156
LeftVector → Vector
1944 → 2168
NormalVector → Vector
1956 → 2180
Playerint → int
1968 → 2192
Entityint → int
1972 → 2196
Hitboxint → int
1976 → 2200
CreationTimefloat → float
1980 → 2204
TintIDint → int
1984 → 2208
Versionbyte → byte
1988 → 2212
SignatureISchemaFixedArray<byte> → ISchemaFixedArray<byte>
1989 → 2213
changed
CPointCamera
serverFogColorColor → Color
1201 → 1204
changed
CPointClientUIDialog
serversize: 2264 → 2488
ActivatorCHandle<CBaseEntity> → CHandle<CBaseEntity>
2256 → 2480
StartEnabledbool → bool
2260 → 2484
changed
CPointClientUIWorldPanel
serversize: 2352 → 2576
IgnoreInputbool → bool
2256 → 2480
Litbool → bool
2257 → 2481
FollowPlayerAcrossTeleportbool → bool
2258 → 2482
Widthfloat → float
2260 → 2484
Heightfloat → float
2264 → 2488
DPIfloat → float
2268 → 2492
WindowUIScalefloat
2496
InteractDistancefloat → float
2272 → 2500
DepthOffsetfloat → float
2276 → 2504
OwnerContextuint → uint
2280 → 2508
HorizontalAlignuint → uint
2284 → 2512
VerticalAlignuint → uint
2288 → 2516
Orientationuint → uint
2292 → 2520
AllowInteractionFromAllSceneWorldsbool → bool
2296 → 2524
CSSClassesCUtlVector<SchemaUntypedField> → CUtlVector<SchemaUntypedField>
2304 → 2528
Opaquebool → bool
2328 → 2552
NoDepthbool → bool
2329 → 2553
VisibleWhenParentNoDrawbool → bool
2330 → 2554
RenderBackfacebool → bool
2331 → 2555
UseOffScreenIndicatorbool → bool
2332 → 2556
ExcludeFromSaveGamesbool → bool
2333 → 2557
Grabbablebool → bool
2334 → 2558
OnlyRenderToTexturebool → bool
2335 → 2559
DisableMipGenbool → bool
2336 → 2560
ExplicitImageLayoutint → int
2340 → 2564
IgnoreParentOrientationbool → bool
2344 → 2568
changed
CPointClientUIWorldTextPanel
serversize: 2864 → 3088
MessageTextstring → string
2352 → 2576
changed
CPointCommentaryNode
serversize: 2624 → 2848
PreCommandsstring → string
2400 → 2624
PostCommandsstring → string
2408 → 2632
CommentaryFilestring → string
2416 → 2640
ViewTargetstring → string
2424 → 2648
ViewTarget1CHandle<CBaseEntity> → CHandle<CBaseEntity>
2432 → 2656
ViewTargetAnglesCHandle<CBaseEntity> → CHandle<CBaseEntity>
2436 → 2660
ViewPositionstring → string
2440 → 2664
ViewPosition2CHandle<CBaseEntity> → CHandle<CBaseEntity>
2448 → 2672
ViewPositionMoverCHandle<CBaseEntity> → CHandle<CBaseEntity>
2452 → 2676
PreventMovementbool → bool
2456 → 2680
UnderCrosshairbool → bool
2457 → 2681
Unstoppablebool → bool
2458 → 2682
FinishedTimeGameTime_t → GameTime_t
2460 → 2684
FinishOriginVector → Vector
2464 → 2688
OriginalAnglesQAngle → QAngle
2476 → 2700
FinishAnglesQAngle → QAngle
2488 → 2712
PreventChangesWhileMovingbool → bool
2500 → 2724
Disabledbool → bool
2501 → 2725
TeleportOriginVector → Vector
2504 → 2728
AbortedPlaybackAtGameTime_t → GameTime_t
2516 → 2740
OnCommentaryStartedCEntityIOOutput → CEntityIOOutput
2520 → 2744
OnCommentaryStoppedCEntityIOOutput → CEntityIOOutput
2544 → 2768
Activebool → bool
2568 → 2792
StartTimeGameTime_t → GameTime_t
2572 → 2796
StartTimeInCommentaryfloat → float
2576 → 2800
Titlestring → string
2584 → 2808
Speakersstring → string
2592 → 2816
NodeNumberint → int
2600 → 2824
NodeNumberMaxint → int
2604 → 2828
ListenedTobool → bool
2608 → 2832
changed
CPointOffScreenIndicatorUi
clientsize: 4640 → 4880
BeenEnabledbool → bool
4624 → 4864
Hidebool → bool
4625 → 4865
SeenTargetTimefloat → float
4628 → 4868
TargetPanelC_PointClientUIWorldPanel → C_PointClientUIWorldPanel
4632 → 4872
changed
CPointWorldText
serversize: 2592 → 2816
MessageTextstring → string
1904 → 2128
FontNamestring → string
2416 → 2640
BackgroundMaterialNamestring → string
2480 → 2704
Enabledbool → bool
2544 → 2768
Fullbrightbool → bool
2545 → 2769
WorldUnitsPerPxfloat → float
2548 → 2772
FontSizefloat → float
2552 → 2776
DepthOffsetfloat → float
2556 → 2780
DrawBackgroundbool → bool
2560 → 2784
BackgroundBorderWidthfloat → float
2564 → 2788
BackgroundBorderHeightfloat → float
2568 → 2792
BackgroundWorldToUVfloat → float
2572 → 2796
ColorColor → Color
2576 → 2800
JustifyHorizontalPointWorldTextJustifyHorizontal_t → PointWorldTextJustifyHorizontal_t
2580 → 2804
JustifyVerticalPointWorldTextJustifyVertical_t → PointWorldTextJustifyVertical_t
2584 → 2808
ReorientModePointWorldTextReorientMode_t → PointWorldTextReorientMode_t
2588 → 2812
changed
CPostProcessingVolume
serversize: 2344 → 2568
PostSettingsCStrongHandle<InfoForResourceTypeCPostProcessingResource> → CStrongHandle<InfoForResourceTypeCPostProcessingResource>
2296 → 2520
FadeDurationfloat → float
2304 → 2528
MinLogExposurefloat → float
2308 → 2532
MaxLogExposurefloat → float
2312 → 2536
MinExposurefloat → float
2316 → 2540
MaxExposurefloat → float
2320 → 2544
ExposureCompensationfloat → float
2324 → 2548
ExposureFadeSpeedUpfloat → float
2328 → 2552
ExposureFadeSpeedDownfloat → float
2332 → 2556
TonemapEVSmoothingRangefloat → float
2336 → 2560
Masterbool → bool
2340 → 2564
ExposureControlbool → bool
2341 → 2565
changed
CPrecipitation
serversize: 2280 → 2504
changed
CPrecipitationBlocker
serversize: 1904 → 2128
changed
CPropDoorRotating
serversize: 3648 → 3888
AxisVector → Vector
3488 → 3728
Distancefloat → float
3500 → 3740
SpawnPositionPropDoorRotatingSpawnPos_t → PropDoorRotatingSpawnPos_t
3504 → 3744
OpenDirectionPropDoorRotatingOpenDirection_e → PropDoorRotatingOpenDirection_e
3508 → 3748
CurrentOpenDirectionPropDoorRotatingOpenDirection_e → PropDoorRotatingOpenDirection_e
3512 → 3752
DefaultCheckDirectiondoorCheck_e → doorCheck_e
3516 → 3756
AjarAnglefloat → float
3520 → 3760
RotationAjarDeprecatedQAngle → QAngle
3524 → 3764
RotationClosedQAngle → QAngle
3536 → 3776
RotationOpenForwardQAngle → QAngle
3548 → 3788
RotationOpenBackQAngle → QAngle
3560 → 3800
GoalQAngle → QAngle
3572 → 3812
ForwardBoundsMinVector → Vector
3584 → 3824
ForwardBoundsMaxVector → Vector
3596 → 3836
BackBoundsMinVector → Vector
3608 → 3848
BackBoundsMaxVector → Vector
3620 → 3860
AjarDoorShouldntAlwaysOpenbool → bool
3632 → 3872
EntityBlockerCHandle<CEntityBlocker> → CHandle<CEntityBlocker>
3636 → 3876
changed
CPropDoorRotatingBreakable
serversize: 3680 → 3920
Breakablebool → bool
3648 → 3888
IsAbleToCloseAreaPortalsbool → bool
3649 → 3889
CurrentDamageStateint → int
3652 → 3892
DamageStatesCUtlVector<SchemaUntypedField> → CUtlVector<SchemaUntypedField>
3656 → 3896
changed
CPulse_CallInfo
pulse_runtime_libsize: 88 → 96
BreakDestChunkPulseRuntimeChunkIndex_t
84
BreakDestInstructionint
88
changed
CPulse_Chunk
pulse_runtime_libsize: 88 → 96
TempVarBankPulseRuntimeTempVarBankIndex_t
48
changed
CPulseBreakpointLocation
pulse_runtime_libsize: 40 → 48
DeferBreakbool
40
changed
CPulseCell_BooleanSwitchState
pulse_runtime_libsize: 480 → 504
ConditionSchemaUntypedField /* CPulseObservableExpression< bool > */ → SchemaUntypedField /* CPulseObservableExpression< bool > */
216 → 216
WhenTrueCPulse_OutflowConnection → CPulse_OutflowConnection
336 → 360
WhenFalseCPulse_OutflowConnection → CPulse_OutflowConnection
408 → 432
changed
CPulseCell_Inflow_Method
pulse_runtime_libsize: 200 → 192
ReturnTypeSchemaUntypedField /* CPulseValueFullType */
160
ArgsCUtlLeanVector<CPulseRuntimeMethodArg, int> → CUtlLeanVector<CPulseRuntimeMethodArg, int>
184 → 160
ReturnValuesCUtlLeanVector<CPulseRuntimeMethodArg, int>
176
changed
CPulseCell_Outflow_ListenForEntityOutput
serversize: 312 → 304
StrEntityOutputParamstring
296
ListenUntilCanceledbool → bool
304 → 296
changed
CPulseCell_TestYieldWithObservables
pulse_systemsize: 544 → 592
LiveFloatValueSchemaUntypedField /* CPulseObservableExpression< float32 > */ → SchemaUntypedField /* CPulseObservableExpression< float32 > */
224 → 224
WatchForStringValuestring → string
344 → 368
LiveStringValueSchemaUntypedField /* CPulseObservableExpression< CUtlString > */ → SchemaUntypedField /* CPulseObservableExpression< CUtlString > */
352 → 376
WakeResumeCPulse_ResumePoint → CPulse_ResumePoint
472 → 520
changed
CPulseCell_WaitForObservable
pulse_runtime_libsize: 408 → 432
ConditionSchemaUntypedField /* CPulseObservableExpression< bool > */ → SchemaUntypedField /* CPulseObservableExpression< bool > */
216 → 216
OnTrueCPulse_ResumePoint → CPulse_ResumePoint
336 → 360
changed
CPulseEditorSettings
pulsedoc_libsize: 488 → 536
ColCanvasBackgroundStaleCompileColor
8
ColCanvasBorderStaleCompileColor
12
ColCanvasBorderDebuggerDetachedColor
16
GridSnapV2float → float
8 → 20
SnapAbsToGridbool → bool
12 → 24
SnapSizeToGridbool → bool
13 → 25
GridMinorPointsbool → bool
14 → 26
GridMinorSpacingV2float → float
16 → 28
SuppressMinorGridFurtherThanfloat → float
20 → 32
ColGridMinorColorColor → Color
24 → 36
GridMinorWidthfloat → float
28 → 40
GridMajorMultipleint → int
32 → 44
ColGridMajorColorColor → Color
36 → 48
GridMajorWidthfloat → float
40 → 52
ColGridOriginColorColor → Color
44 → 56
GridOriginWidthfloat → float
48 → 60
FlowTooltipBoxMarginfloat → float
52 → 64
FontSequencePointstring → string
56 → 72
SequencePointRadiusfloat → float
64 → 80
SequencePointLinkWidthfloat → float
68 → 84
ColSequencePointFadeOverlayColor → Color
72 → 88
ColSequencePointSpontaneousColor → Color
76 → 92
ColSequencePointYieldColor → Color
80 → 96
ColSequencePointColor → Color
84 → 100
ColSequencePointLinkColor → Color
88 → 104
ColSequencePointLinkYieldColor → Color
92 → 108
ColSequencePointNameColor → Color
96 → 112
ColFlowTooltipBorderColor → Color
100 → 116
ColFlowTooltipBackgroundColor → Color
104 → 120
ColFlowTooltipForegroundColor → Color
108 → 124
PortDragOffCreateThresholdfloat → float
112 → 128
ColBoolColor → Color
116 → 132
ColNumberColor → Color
120 → 136
ColStringColor → Color
124 → 140
ColOtherColor → Color
128 → 144
ColCursorFlowColor → Color
132 → 148
FontFlowTooltipstring → string
136 → 152
FontLiteralstring → string
144 → 160
FontDomainNamestring → string
152 → 168
DomainNameOffsetPXVector2D → Vector2D
160 → 176
ColDomainNameColor → Color
168 → 184
ColDomainNameWhenDebuggingColor → Color
172 → 188
FontParentAssetsstring → string
176 → 192
ColParentAssetsColor → Color
184 → 200
ColParentAssetsBrokenColor → Color
188 → 204
FontCompileStatusstring
208
ColCompileStatusColor
216
LiteralLabelSpacingfloat → float
192 → 220
ColDebuggerBrokenBorderColor → Color
196 → 224
DebuggerBrokenImgstring → string
200 → 232
DebuggerBrokenOtherImgstring → string
208 → 240
DebuggerBrokenStackImgstring
248
DebuggerBrokenStackOtherImgstring
256
DebuggerBrokenMarkerOffsetfloat → float
216 → 264
DebuggerBrokenMarkerSizefloat → float
220 → 268
DebuggerBreakpointImgstring → string
224 → 272
DebuggerBreakpointDisabledImgstring → string
232 → 280
YieldedCursorStackOffsetfloat → float
240 → 288
GraphInstanceImgstring → string
248 → 296
RecentExecTimeoutSecfloat → float
256 → 304
RecentExecStartOffsetfloat → float
260 → 308
RecentExecEndOffsetfloat → float
264 → 312
RecentExecLineWidthfloat → float
268 → 316
ColRecentExecStartColorColor → Color
272 → 320
ColRecentExecEndColorColor → Color
276 → 324
ColRecentExecRequirementFailStartColorColor → Color
280 → 328
ColRecentExecRequirementFailEndColorColor → Color
284 → 332
RecentExecConnectionIndicatorSizefloat → float
288 → 336
RecentExecConnectionIndicatorImgstring → string
296 → 344
BreakOnExceptionsbool → bool
304 → 352
ShowExecutionHistorybool → bool
305 → 353
BoxSelectRequiresFullyContainedbool → bool
306 → 354
ShowFullContextLoggingbool
355
FollowCursorDuringDebugStepsbool
356
FlowMinWidthfloat → float
308 → 360
ColSelectedBorderColor → Color
312 → 364
AppendButtonSizefloat → float
316 → 368
ColAppendHoverColor → Color
320 → 372
AppendImgstring → string
328 → 376
MoveChildArrowOffsetfloat → float
336 → 384
MoveChildArrowSizefloat → float
340 → 388
MoveChildArrowImgstring → string
344 → 392
ColMoveChildArrowColor → Color
352 → 400
ConnectionTangentStrengthfloat → float
356 → 404
ConnectionCurveSpacingfloat → float
360 → 408
ConnectionDeltaLimitScalefloat → float
364 → 412
BrokenConnectionOffsetfloat → float
368 → 416
ConnectionInflowOffsetfloat → float
372 → 420
ConnectionInparamOffsetfloat → float
376 → 424
ConnectionInparamOffsetArrayfloat → float
380 → 428
ConnectionCapBrokenSizefloat → float
384 → 432
ConnectionCapBrokenImgstring → string
392 → 440
ConnectionColorLerpPercentageStartfloat → float
400 → 448
BlockCommentDefaultSizeVector2D → Vector2D
404 → 452
BlockCommentMinSizeVector2D → Vector2D
412 → 460
ColBlockCommentDefaultColor → Color
420 → 468
ColBlockCommentTextLightColor → Color
424 → 472
ColBlockCommentTextDarkColor → Color
428 → 476
BlockCommentRegionAlphafloat → float
432 → 480
TimelineSeekBarHeightfloat → float
436 → 484
TimelinePauseIconSizefloat → float
440 → 488
TimelineCallModeIconSizefloat → float
444 → 492
FontTimelineTimestring → string
448 → 496
ColTimelineLabelColor → Color
456 → 504
TimelineIconFromPortVector2D → Vector2D
460 → 508
TimelinePauseIconOffsetVector2D → Vector2D
468 → 516
TimelineCursorHeightfloat → float
476 → 524
TimelineCursorTextHeightfloat → float
480 → 528
changed
CPulseGraphDef
pulse_runtime_libsize: 432 → 448
TempVarBanksCUtlVector<PointerTo<CPulse_TempVarBankDefinition>>
152
PublicOutputsCUtlVector<CPulse_PublicOutput> → CUtlVector<CPulse_PublicOutput>
152 → 176
InvokeBindingsCUtlVector<PointerTo<CPulse_InvokeBinding>> → CUtlVector<PointerTo<CPulse_InvokeBinding>>
176 → 200
CallInfosCUtlVector<PointerTo<CPulse_CallInfo>> → CUtlVector<PointerTo<CPulse_CallInfo>>
200 → 224
ConstantsCUtlVector<CPulse_Constant> → CUtlVector<CPulse_Constant>
224 → 248
DomainValuesCUtlVector<CPulse_DomainValue> → CUtlVector<CPulse_DomainValue>
248 → 272
BlackboardReferencesCUtlVector<CPulse_BlackboardReference> → CUtlVector<CPulse_BlackboardReference>
272 → 296
OutputConnectionsCUtlVector<PointerTo<CPulse_OutputConnection>> → CUtlVector<PointerTo<CPulse_OutputConnection>>
296 → 320
changed
CPulseGraphInstance_GameBlackboard
serversize: 472 → 336
changed
CPulseGraphInstance_ServerEntity
serversize: 456 → 320
OwnerCHandle<CBaseEntity> → CHandle<CBaseEntity>
416 → 280
Activatedbool → bool
420 → 284
NameFixupStaticPrefixstring → string
424 → 288
NameFixupParentstring → string
432 → 296
NameFixupLocalstring → string
440 → 304
ProceduralWorldNameForRelaysstring → string
448 → 312
changed
CPulseGraphInstance_TestDomain
pulse_systemsize: 344 → 208
IsRunningUnitTestsbool → bool
296 → 160
ExplicitTimeSteppingbool → bool
297 → 161
ExpectingToDestroyWithYieldedCursorsbool → bool
298 → 162
QuietTracepointsbool → bool
299 → 163
ExpectingCursorTerminatedDueToMaxInstructionsbool → bool
300 → 164
CursorsTerminatedDueToMaxInstructionsint → int
304 → 168
NextValidateIndexint → int
308 → 172
TracepointsCUtlVector<CUtlString> → CUtlVector<CUtlString>
312 → 176
TestYesOrNoPathbool → bool
336 → 200
changed
CPulseGraphInstance_TestDomain_Derived
pulse_systemsize: 352 → 216
InstanceValueXint → int
344 → 208
changed
CPulseGraphInstance_TestDomain_FakeEntityOwner
pulse_systemsize: 272 → 136
changed
CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView
pulse_systemsize: 344 → 208
changed
CPulseGraphInstance_TurtleGraphics
pulse_systemsize: 312 → 176
changed
CPushable
serversize: 2120 → 2344
changed
CRagdollProp
serversize: 2848 → 3072
CPropDataComponentCPropDataComponent → CPropDataComponent
2416 → 2640
Ragdollragdoll_t → ragdoll_t
2480 → 2704
StartDisabledbool → bool
2560 → 2784
MassScalefloat → float
2564 → 2788
BuoyancyScalefloat → float
2568 → 2792
RagEnabledCUtlVector<bool> → CUtlVector<bool>
2576 → 2800
RagPosCUtlVector<Vector> → CUtlVector<Vector>
2600 → 2824
RagAnglesCUtlVector<QAngle> → CUtlVector<QAngle>
2624 → 2848
LastUpdateTickCountuint → uint
2648 → 2872
AllAsleepbool → bool
2652 → 2876
FirstCollisionAfterLaunchbool → bool
2653 → 2877
NavObstacleTypeINavObstacle__NavObstacleType_t → INavObstacle__NavObstacleType_t
2656 → 2880
UpdateNavWhenMovingbool → bool
2660 → 2884
ForceNavObstacleCutbool → bool
2661 → 2885
AttachedToReferenceFramebool → bool
2662 → 2886
DamageEntityCHandle<CBaseEntity> → CHandle<CBaseEntity>
2664 → 2888
KillerCHandle<CBaseEntity> → CHandle<CBaseEntity>
2668 → 2892
PhysicsAttackerCHandle<CBasePlayerPawn> → CHandle<CBasePlayerPawn>
2672 → 2896
LastPhysicsInfluenceTimeGameTime_t → GameTime_t
2676 → 2900
FadeOutStartTimeGameTime_t → GameTime_t
2680 → 2904
FadeTimefloat → float
2684 → 2908
LastOriginVector → Vector
2688 → 2912
AwakeTimeGameTime_t → GameTime_t
2700 → 2924
LastOriginChangeTimeGameTime_t → GameTime_t
2704 → 2928
StrOriginClassNamestring → string
2712 → 2936
StrSourceClassNamestring → string
2720 → 2944
HasBeenPhysgunnedbool → bool
2728 → 2952
AllowStretchbool → bool
2729 → 2953
BlendWeightfloat → float
2732 → 2956
DefaultFadeScalefloat → float
2736 → 2960
RagdollMinsCUtlVector<Vector> → CUtlVector<Vector>
2744 → 2968
RagdollMaxsCUtlVector<Vector> → CUtlVector<Vector>
2768 → 2992
ShouldDeleteActivationRecordbool → bool
2792 → 3016
NavObstaclesCUtlVector<PointerTo<INavObstacle>> → CUtlVector<PointerTo<INavObstacle>>
2816 → 3040
changed
CRagdollPropAlias_physics_prop_ragdoll
serversize: 2848 → 3072
changed
CRagdollPropAttached
serversize: 2912 → 3136
BoneIndexAttacheduint → uint
2848 → 3072
RagdollAttachedObjectIndexuint → uint
2852 → 3076
AttachmentPointBoneSpaceVector → Vector
2856 → 3080
AttachmentPointRagdollSpaceVector → Vector
2868 → 3092
ShouldDetachbool → bool
2880 → 3104
ShouldDeleteAttachedActivationRecordbool → bool
2896 → 3120
changed
CRectLight
serversize: 2656 → 2880
ShowLightbool → bool
2648 → 2872
changed
CRenderMesh
modellibsize: 552 → 568
UseUV2ForChartingbool → bool
492 → 504
EmbeddedMapMeshbool → bool
493 → 505
MeshDeformParamsDynamicMeshDeformParams_t → DynamicMeshDeformParams_t
528 → 544
GroomDataCRenderGroom → CRenderGroom
544 → 560
changed
CResourceAssetTypeInfo
toolutils2size: 328 → 336
CompilerIdentifierstring → string
256 → 264
CompileDependsOnResourceTypesCUtlVector<CUtlString> → CUtlVector<CUtlString>
264 → 272
BlocksCUtlVector<ResourceBlockTypeInfo_t> → CUtlVector<ResourceBlockTypeInfo_t>
288 → 296
RequiredSpecialDependencystring → string
312 → 320
PreventDirectCompilebool → bool
320 → 328
CannotBeAMultiParentChildCompilebool → bool
321 → 329
PrefersIconForThumbnailbool → bool
322 → 330
AllowedToCompileInTestModebool → bool
323 → 331
changed
CResponseCriteriaSet
clientNumPrefixedContextsint
48
OverrideOnAppendbool → bool
52 → 48
changed
CRevertSaved
serversize: 1920 → 2144
LoadTimefloat → float
1904 → 2128
Durationfloat → float
1908 → 2132
HoldTimefloat → float
1912 → 2136
changed
CRopeKeyframe
serversize: 1992 → 2216
RopeFlagsushort → ushort
1912 → 2136
NextLinkNamestring → string
1920 → 2144
Slackshort → short
1928 → 2152
Widthfloat → float
1932 → 2156
TextureScalefloat → float
1936 → 2160
Segmentsbyte → byte
1940 → 2164
ConstrainBetweenEndpointsbool → bool
1941 → 2165
StrRopeMaterialModelstring → string
1944 → 2168
RopeMaterialModelIndexCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1952 → 2176
Subdivbyte → byte
1960 → 2184
ChangeCountbyte → byte
1961 → 2185
RopeLengthshort → short
1962 → 2186
LockedPointsbyte → byte
1964 → 2188
CreatedFromMapFilebool → bool
1965 → 2189
ScrollSpeedfloat → float
1968 → 2192
StartPointValidbool → bool
1972 → 2196
EndPointValidbool → bool
1973 → 2197
StartPointCHandle<CBaseEntity> → CHandle<CBaseEntity>
1976 → 2200
EndPointCHandle<CBaseEntity> → CHandle<CBaseEntity>
1980 → 2204
StartAttachmentAttachmentHandle_t → AttachmentHandle_t
1984 → 2208
EndAttachmentAttachmentHandle_t → AttachmentHandle_t
1985 → 2209
changed
CRopeKeyframeAlias_move_rope
serversize: 1992 → 2216
changed
CRotatorTarget
serversize: 1224 → 1192
OnArrivedAtCEntityIOOutput
1192
SpaceRotatorTargetSpace_t
1216
changed
CRotButton
serversize: 2288 → 2512
changed
CRotDoor
serversize: 2432 → 2656
SolidBspbool → bool
2424 → 2648
changed
CRR_Response
clientsize: 464 → 440
FollowupResponseFollowup → ResponseFollowup
408 → 408
RecipientFilterSchemaUntypedField /* CUtlSymbol */ → SchemaUntypedField /* CUtlSymbol */
458 → 436
changed
CRuleBrushEntity
serversize: 1912 → 2136
changed
CRuleEntity
serversize: 1912 → 2136
Masterstring → string
1904 → 2128
changed
CRulePointEntity
serversize: 1920 → 2144
Scoreint → int
1912 → 2136
changed
CSAdditionalMatchStats_t
serversize: 296 → 320
NumRoundsSurvivedStreakint → int
248 → 272
MaxNumRoundsSurvivedStreakint → int
252 → 276
NumRoundsSurvivedTotalint → int
256 → 280
RoundsWonWithoutPurchaseint → int
260 → 284
RoundsWonWithoutPurchaseTotalint → int
264 → 288
NumFirstKillsint → int
268 → 292
NumClutchKillsint → int
272 → 296
NumPistolKillsint → int
276 → 300
NumSniperKillsint → int
280 → 304
NumSuicidesint → int
284 → 308
NumTeamKillsint → int
288 → 312
TeamDamagefloat → float
292 → 316
changed
CSAdditionalPerRoundStats_t
serversize: 248 → 272
changed
CSceneEntity
serversize: 2032 → 2048
RemoveOnCompletionbool
1337
TargetNameMapSchemaUntypedField /* CUtlDict< CUtlSymbolLarge > */
1744
AnchorNameMapSchemaUntypedField /* CUtlDict< CUtlSymbolLarge > */
1784
ActorGraphMapSchemaUntypedField /* CUtlDict< CUtlSymbolLarge > */
1824
ActorClipMapSchemaUntypedField /* CUtlDict< ActorClipEntry_t > */
1864
ActorMapCUtlVector<ActorMapping_t> → CUtlVector<ActorMapping_t>
1864 → 1904
ResponseConceptstring
1936
ResponseCriteriastring
1944
SceneMissingbool → bool
1936 → 1952
Interruptedbool → bool
1937 → 1953
CompletedEarlybool → bool
1938 → 1954
InterruptSceneFinishedbool → bool
1939 → 1955
Restoringbool → bool
1940 → 1956
NotifySceneCompletionCUtlVector<CHandle<CSceneEntity>> → CUtlVector<CHandle<CSceneEntity>>
1944 → 1960
ListManagersCUtlVector<CHandle<CSceneListManager>> → CUtlVector<CHandle<CSceneListManager>>
1968 → 1984
SoundNamestring → string
1992 → 2008
SequenceNamestring → string
2000 → 2016
ActorCHandle<CBaseModelEntity> → CHandle<CBaseModelEntity>
2008 → 2024
ActivatorCHandle<CBaseEntity> → CHandle<CBaseEntity>
2012 → 2028
BusyActorint → int
2016 → 2032
PlayerDeathBehaviorSceneOnPlayerDeath_t → SceneOnPlayerDeath_t
2020 → 2036
changed
CSceneEntityAlias_logic_choreographed_scene
serversize: 2032 → 2048
changed
CSceneObjectData__RTProxyDrawDescriptor_t
modellibsize: 352 → 360
DrawDescCMaterialDrawDescriptor → CMaterialDrawDescriptor
8 → 8
MWorldFromLocalmatrix3x4_t → matrix3x4_t
288 → 296
VertexAlbedoFormatVertexAlbedoFormat_t → VertexAlbedoFormat_t
336 → 344
VertexAlbedoVBbyte → byte
337 → 345
VertexAlbedoOffsetushort → ushort
338 → 346
VertexAlbedoStrideushort → ushort
340 → 348
VertexEmissiveFormatVertexAlbedoFormat_t → VertexAlbedoFormat_t
342 → 350
VertexEmissiveVBbyte → byte
343 → 351
VertexEmissiveOffsetushort → ushort
344 → 352
VertexEmissiveStrideushort → ushort
346 → 354
EmissiveFactorfloat → float
348 → 356
changed
CScriptItem
serversize: 2576 → 2800
MoveTypeOverrideMoveType_t → MoveType_t
2560 → 2784
changed
CScriptNavBlocker
serversize: 1944 → 2168
ExtentVector → Vector
1928 → 2152
changed
CScriptTriggerHurt
serversize: 2432 → 2656
ExtentVector → Vector
2416 → 2640
changed
CScriptTriggerMultiple
serversize: 2320 → 2544
ExtentVector → Vector
2304 → 2528
changed
CScriptTriggerOnce
serversize: 2320 → 2544
ExtentVector → Vector
2304 → 2528
changed
CScriptTriggerPush
serversize: 2352 → 2576
ExtentVector → Vector
2336 → 2560
changed
CServerOnlyModelEntity
clientsize: 4016 → 4248
changed
CServerOnlyModelEntity
serversize: 1904 → 2128
changed
CServerRagdollTrigger
serversize: 2280 → 2504
changed
CShatterGlassShardPhysics
serversize: 2048 → 2272
ParentSharduint → uint
1904 → 2128
ShardDescshard_model_desc_t → shard_model_desc_t
1912 → 2136
PoolStateShatterGlassEntityPoolState_t → ShatterGlassEntityPoolState_t
2040 → 2264
TouchedByPlayerbool → bool
2044 → 2268
changed
CShower
serversize: 1912 → 2136
Speedfloat → float
1904 → 2128
changed
CSimpleAssetTypeInfo
toolutils2size: 256 → 264
AssetThumbnailVersionint
248
Test_InjectSearchablestring → string
248 → 256
changed
CSimpleMarkupVolumeTagged
serversize: 1968 → 2192
changed
CSmartPropElement_PlaceOnPath
smartpropssize: 768 → 832
NoRollSchemaUntypedField /* CSmartPropAttributeBool */
488
UseProjectedDistanceSchemaUntypedField /* CSmartPropAttributeBool */ → SchemaUntypedField /* CSmartPropAttributeBool */
488 → 552
UpDirectionSchemaUntypedField /* CSmartPropAttributeVector */ → SchemaUntypedField /* CSmartPropAttributeVector */
552 → 616
UpDirectionSpaceCSmartPropAttributeCoordinateSpace → CSmartPropAttributeCoordinateSpace
616 → 680
DefaultPathInWorldSpaceSchemaUntypedField /* CSmartPropAttributeBool */ → SchemaUntypedField /* CSmartPropAttributeBool */
680 → 744
DefaultPathCUtlVector<SchemaUntypedField> → CUtlVector<SchemaUntypedField>
744 → 808
changed
CSmartPropElement_SmartProp
smartpropsSmartPropSchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeCSmartProp > > */ → SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeISmartProp > > */
136 → 136
changed
CSmartPropRoot
smartpropssize: 208 → 200
PulseGraphCStrongHandle<InfoForResourceTypeIPulseGraphDef>
168
changed
CSmokeGrenade
serversize: 4256 → 4800
changed
CSmokeGrenadeProjectile
serversize: 11616 → 11840
SmokeEffectTickBeginint → int
2696 → 2920
DidSmokeEffectbool → bool
2700 → 2924
RandomSeedint → int
2704 → 2928
SmokeColorVector → Vector
2708 → 2932
SmokeDetonationPosVector → Vector
2720 → 2944
VoxelFrameDataCUtlVector<byte> → CUtlVector<byte>
2736 → 2960
VoxelFrameDataSizeint → int
2760 → 2984
VoxelUpdateint → int
2764 → 2988
LastBounceGameTime_t → GameTime_t
2768 → 2992
FllastSimulationTimeGameTime_t → GameTime_t
2772 → 2996
ExplodeFromInfernobool → bool
11608 → 11832
DidGroundScorchbool → bool
11609 → 11833
changed
CSndBeatPattern
soundsystemsize: 152 → 184
LaunchSyncTypeSndBeatLaunchSyncType_t
12
LaunchSyncEventTypeSndBeatEventType_t
36
KeyTypeSndBeatKeyType_t
52
SyncPriorityfloat → float
16 → 12
SyncStartTypeSndBeatSyncStartType_t
16
SyncTypeSndBeatSyncType_t
20
TimeSignatureSndBeatTimeSignature_t → SndBeatTimeSignature_t
20 → 24
Lengthfloat → float
28 → 32
Loopingbool → bool
32 → 36
PlayEventTypeSndBeatEventType_t → SndBeatEventType_t
44 → 40
PlayBeatMultfloat → float
48 → 44
PlayKeyTypeSndBeatKeyType_t
48
SyncEventTypeSndBeatEventType_t
152
SyncBeatMultfloat → float
40 → 156
SyncPatternKeysCUtlVector<SndBeatEventKeys_t>
160
changed
CSoundEventPathCornerEntity
serversize: 1544 → 1568
base classes: CSoundEventEntity → CSoundEventMultiPointEntity
CountMaxint
1392
DistanceMaxfloat
1396
DistMaxSqrfloat
1400
DotProductMaxfloat
1404
Playingbool
1408
PathCornerstring → string
1384 → 1440
CornerPairsNetworkedCUtlVector<SoundeventPathCornerPairNetworked_t> → CUtlVector<SoundeventPathCornerPairNetworked_t>
1448 → 1472
changed
CSpinUpdateBase
particlessize: 472 → 480
changed
CSpotlightEnd
serversize: 1936 → 2160
LightScalefloat → float
1904 → 2128
Radiusfloat → float
1908 → 2132
SpotlightDirVector → Vector
1912 → 2136
SpotlightOrgVector → Vector
1924 → 2148
changed
CSprite
serversize: 2016 → 2240
SpriteMaterialCStrongHandle<InfoForResourceTypeIMaterial2> → CStrongHandle<InfoForResourceTypeIMaterial2>
1904 → 2128
AttachedToEntityCHandle<CBaseEntity> → CHandle<CBaseEntity>
1912 → 2136
AttachmentAttachmentHandle_t → AttachmentHandle_t
1916 → 2140
SpriteFrameratefloat → float
1920 → 2144
Framefloat → float
1924 → 2148
DieTimeGameTime_t → GameTime_t
1928 → 2152
Brightnessuint → uint
1944 → 2168
BrightnessDurationfloat → float
1948 → 2172
SpriteScalefloat → float
1952 → 2176
ScaleDurationfloat → float
1956 → 2180
WorldSpaceScalebool → bool
1960 → 2184
GlowProxySizefloat → float
1964 → 2188
HDRColorScalefloat → float
1968 → 2192
LastTimeGameTime_t → GameTime_t
1972 → 2196
MaxFramefloat → float
1976 → 2200
StartScalefloat → float
1980 → 2204
DestScalefloat → float
1984 → 2208
ScaleTimeStartGameTime_t → GameTime_t
1988 → 2212
StartBrightnessint → int
1992 → 2216
DestBrightnessint → int
1996 → 2220
BrightnessTimeStartGameTime_t → GameTime_t
2000 → 2224
SpriteWidthint → int
2004 → 2228
SpriteHeightint → int
2008 → 2232
Speedfloat → float
2012 → 2236
changed
CSpriteAlias_env_glow
serversize: 2016 → 2240
changed
CSpriteOriented
clientsize: 4144 → 4376
changed
CSpriteOriented
serversize: 2016 → 2240
changed
CTextureBasedAnimatable
serversize: 1960 → 2184
Loopbool → bool
1904 → 2128
FPSfloat → float
1908 → 2132
PositionKeysCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
1912 → 2136
RotationKeysCStrongHandle<InfoForResourceTypeCTextureBase> → CStrongHandle<InfoForResourceTypeCTextureBase>
1920 → 2144
AnimationBoundsMinVector → Vector
1928 → 2152
AnimationBoundsMaxVector → Vector
1940 → 2164
StartTimefloat → float
1952 → 2176
StartFramefloat → float
1956 → 2180
changed
CTonemapTrigger
serversize: 2296 → 2520
TonemapControllerNamestring → string
2280 → 2504
TonemapControllerCHandle<CEntityInstance> → CHandle<CEntityInstance>
2288 → 2512
changed
CToolSceneLightRig
toolscenesize: 360 → 368
BackgroundCLightRigBackground → CLightRigBackground
88 → 88
GridCLightRigGrid → CLightRigGrid
93 → 96
ExposureCLightRigExposure → CLightRigExposure
100 → 104
PostProcessingCLightRigPostProcessing → CLightRigPostProcessing
112 → 120
SkyCLightRigSky → CLightRigSky
120 → 128
BackgroundMapCLightRigVMap → CLightRigVMap
128 → 136
changed
CTriggerActiveWeaponDetect
serversize: 2312 → 2536
OnTouchedActiveWeaponCEntityIOOutput → CEntityIOOutput
2280 → 2504
WeaponClassNamestring → string
2304 → 2528
changed
CTriggerBombReset
serversize: 2280 → 2504
changed
CTriggerBrush
serversize: 1984 → 2208
OnStartTouchCEntityIOOutput → CEntityIOOutput
1904 → 2128
OnEndTouchCEntityIOOutput → CEntityIOOutput
1928 → 2152
OnUseCEntityIOOutput → CEntityIOOutput
1952 → 2176
InputFilterint → int
1976 → 2200
DontMessageParentint → int
1980 → 2204
changed
CTriggerBuoyancy
serversize: 2568 → 2792
BuoyancyHelperCBuoyancyHelper → CBuoyancyHelper
2280 → 2504
FluidDensityfloat → float
2560 → 2784
changed
CTriggerCallback
serversize: 2288 → 2512
changed
CTriggerDetectBulletFire
serversize: 2312 → 2536
PlayerFireOnlybool → bool
2280 → 2504
OnDetectedBulletFireCEntityIOOutput → CEntityIOOutput
2288 → 2512
changed
CTriggerDetectExplosion
serversize: 2344 → 2568
OnDetectedExplosionCEntityIOOutput → CEntityIOOutput
2320 → 2544
changed
CTriggerFan
clientsize: 4352 → 4576
FanOriginOffsetVector → Vector
4248 → 4480
DirectionVector → Vector
4260 → 4492
PushTowardsInfoTargetbool → bool
4272 → 4504
PushAwayFromInfoTargetbool → bool
4273 → 4505
NoiseDeltaQuaternion → Quaternion
4288 → 4512
InfoFanCHandle<CInfoFan> → CHandle<CInfoFan>
4304 → 4528
Forcefloat → float
4308 → 4532
Falloffbool → bool
4312 → 4536
RampTimerCountdownTimer → CountdownTimer
4320 → 4544
changed
CTriggerFan
serversize: 2480 → 2704
FanOriginOffsetVector → Vector
2280 → 2504
DirectionVector → Vector
2292 → 2516
PushTowardsInfoTargetbool → bool
2304 → 2528
PushAwayFromInfoTargetbool → bool
2305 → 2529
NoiseDeltaQuaternion → Quaternion
2320 → 2544
InfoFanCHandle<CInfoFan> → CHandle<CInfoFan>
2336 → 2560
Forcefloat → float
2340 → 2564
Falloffbool → bool
2344 → 2568
RampTimerCountdownTimer → CountdownTimer
2352 → 2576
FanOriginWSVector → Vector
2376 → 2600
FanOriginLSVector → Vector
2388 → 2612
FanEndLSVector → Vector
2400 → 2624
NoiseDirectionTargetVector → Vector
2412 → 2636
InfoFan1string → string
2424 → 2648
RopeForceScalefloat → float
2432 → 2656
ParticleForceScalefloat → float
2436 → 2660
PlayerForcefloat → float
2440 → 2664
PlayerWindblockbool → bool
2444 → 2668
NPCForcefloat → float
2448 → 2672
RampTimefloat → float
2452 → 2676
NoiseDegreesfloat → float
2456 → 2680
NoiseSpeedfloat → float
2460 → 2684
PushPlayerbool → bool
2464 → 2688
RampDownbool → bool
2465 → 2689
ManagerFanIdxint → int
2468 → 2692
changed
CTriggerGameEvent
serversize: 2304 → 2528
StrStartTouchEventNamestring → string
2280 → 2504
StrEndTouchEventNamestring → string
2288 → 2512
StrTriggerIDstring → string
2296 → 2520
changed
CTriggerGravity
serversize: 2280 → 2504
changed
CTriggerHostageReset
serversize: 2280 → 2504
changed
CTriggerHurt
serversize: 2416 → 2640
OriginalDamagefloat → float
2280 → 2504
Damagefloat → float
2284 → 2508
DamageCapfloat → float
2288 → 2512
LastDmgTimeGameTime_t → GameTime_t
2292 → 2516
ForgivenessDelayfloat → float
2296 → 2520
BitsDamageInflictDamageTypes_t → DamageTypes_t
2300 → 2524
DamageModelint → int
2304 → 2528
NoDmgForcebool → bool
2308 → 2532
DamageForceVector → Vector
2312 → 2536
ThinkAlwaysbool → bool
2324 → 2548
HurtThinkPeriodfloat → float
2328 → 2552
OnHurtCEntityIOOutput → CEntityIOOutput
2336 → 2560
OnHurtPlayerCEntityIOOutput → CEntityIOOutput
2360 → 2584
HurtEntitiesCUtlVector<CHandle<CBaseEntity>> → CUtlVector<CHandle<CBaseEntity>>
2384 → 2608
changed
CTriggerImpact
serversize: 2360 → 2584
Magnitudefloat → float
2304 → 2528
Noisefloat → float
2308 → 2532
Viewkickfloat → float
2312 → 2536
OutputForceSchemaUntypedField /* CEntityOutputTemplate< Vector > */ → SchemaUntypedField /* CEntityOutputTemplate< Vector > */
2320 → 2544
changed
CTriggerLerpObject
serversize: 2440 → 2664
LerpTargetstring → string
2280 → 2504
LerpTarget1CHandle<CBaseEntity> → CHandle<CBaseEntity>
2288 → 2512
LerpTargetAttachmentstring → string
2296 → 2520
LerpTargetAttachment2AttachmentHandle_t → AttachmentHandle_t
2304 → 2528
LerpDurationfloat → float
2308 → 2532
AttachedEntityWasParentedbool → bool
2312 → 2536
LerpRestoreMoveTypebool → bool
2313 → 2537
SingleLerpObjectbool → bool
2314 → 2538
LerpingObjectsCUtlVector<lerpdata_t> → CUtlVector<lerpdata_t>
2320 → 2544
LerpEffectstring → string
2344 → 2568
LerpSoundstring → string
2352 → 2576
AttachTouchingObjectbool → bool
2360 → 2584
EntityToWaitForDisconnectCHandle<CBaseEntity> → CHandle<CBaseEntity>
2364 → 2588
OnLerpStartedCEntityIOOutput → CEntityIOOutput
2368 → 2592
OnLerpFinishedCEntityIOOutput → CEntityIOOutput
2392 → 2616
OnDetachedCEntityIOOutput → CEntityIOOutput
2416 → 2640
changed
CTriggerLook
serversize: 2408 → 2632
LookTargetCHandle<CBaseEntity> → CHandle<CBaseEntity>
2304 → 2528
FieldOfViewfloat → float
2308 → 2532
LookTimefloat → float
2312 → 2536
LookTimeTotalfloat → float
2316 → 2540
LookTimeLastGameTime_t → GameTime_t
2320 → 2544
TimeoutDurationfloat → float
2324 → 2548
TimeoutFiredbool → bool
2328 → 2552
IsLookingbool → bool
2329 → 2553
B2DFOVbool → bool
2330 → 2554
UseVelocitybool → bool
2331 → 2555
TestOcclusionbool → bool
2332 → 2556
TestAllVisibleOcclusionbool → bool
2333 → 2557
OnTimeoutCEntityIOOutput → CEntityIOOutput
2336 → 2560
OnStartLookCEntityIOOutput → CEntityIOOutput
2360 → 2584
OnEndLookCEntityIOOutput → CEntityIOOutput
2384 → 2608
changed
CTriggerMultiple
serversize: 2304 → 2528
OnTriggerCEntityIOOutput → CEntityIOOutput
2280 → 2504
changed
CTriggerOnce
serversize: 2304 → 2528
changed
CTriggerPhysics
serversize: 2376 → 2600
ControllerIPhysicsMotionController → IPhysicsMotionController
2288 → 2512
GravityScalefloat → float
2296 → 2520
LinearLimitfloat → float
2300 → 2524
LinearDampingfloat → float
2304 → 2528
AngularLimitfloat → float
2308 → 2532
AngularDampingfloat → float
2312 → 2536
LinearForcefloat → float
2316 → 2540
Frequencyfloat → float
2320 → 2544
DampingRatiofloat → float
2324 → 2548
LinearForcePointAtVector → Vector
2328 → 2552
CollapseToForcePointbool → bool
2340 → 2564
LinearForcePointAtWorldVector → Vector
2344 → 2568
LinearForceDirectionVector → Vector
2356 → 2580
ForceDirectionIsInLocalSpacebool
2592
ConvertToDebrisWhenPossiblebool → bool
2368 → 2593
changed
CTriggerProximity
serversize: 2336 → 2560
MeasureTargetCHandle<CBaseEntity> → CHandle<CBaseEntity>
2280 → 2504
MeasureTarget1string → string
2288 → 2512
Radiusfloat → float
2296 → 2520
Touchersint → int
2300 → 2524
NearestEntityDistanceSchemaUntypedField /* CEntityOutputTemplate< float32 > */ → SchemaUntypedField /* CEntityOutputTemplate< float32 > */
2304 → 2528
changed
CTriggerPush
serversize: 2336 → 2560
PushEntitySpaceQAngle → QAngle
2280 → 2504
PushDirEntitySpaceVector → Vector
2292 → 2516
TriggerOnStartTouchbool → bool
2304 → 2528
UsePathSimplebool → bool
2305 → 2529
PathSimpleNamestring → string
2312 → 2536
PathSimpleCHandle<CPathSimple> → CHandle<CPathSimple>
2320 → 2544
SplinePushTypeuint → uint
2324 → 2548
Speedfloat → float
2328 → 2552
changed
CTriggerRemove
serversize: 2304 → 2528
OnRemoveCEntityIOOutput → CEntityIOOutput
2280 → 2504
changed
CTriggerSave
serversize: 2296 → 2520
ForceNewLevelUnitbool → bool
2280 → 2504
DangerousTimerfloat → float
2284 → 2508
MinHitPointsint → int
2288 → 2512
RetriggerDelayfloat → float
2292 → 2516
changed
CTriggerSndSosOpvar
serversize: 3144 → 3368
TouchingPlayersCUtlVector<CHandle<CBaseEntity>> → CUtlVector<CHandle<CBaseEntity>>
2280 → 2504
PositionVector → Vector
2304 → 2528
CenterSizefloat → float
2316 → 2540
MinValfloat → float
2320 → 2544
MaxValfloat → float
2324 → 2548
OpvarNamestring → string
2328 → 2552
StackNamestring → string
2336 → 2560
OperatorNamestring → string
2344 → 2568
VolIs2Dbool → bool
2352 → 2576
OpvarNameCharstring → string
2353 → 2577
StackNameCharstring → string
2609 → 2833
OperatorNameCharstring → string
2865 → 3089
VecNormPosVector → Vector
3124 → 3348
NormCenterSizefloat → float
3136 → 3360
changed
CTriggerSoundscape
serversize: 2320 → 2544
SoundscapeCHandle<CEnvSoundscapeTriggerable> → CHandle<CEnvSoundscapeTriggerable>
2280 → 2504
SoundscapeNamestring → string
2288 → 2512
SpectatorsCUtlVector<CHandle<CBasePlayerPawn>> → CUtlVector<CHandle<CBasePlayerPawn>>
2296 → 2520
changed
CTriggerTeleport
serversize: 2296 → 2520
Landmarkstring → string
2280 → 2504
UseLandmarkAnglesbool → bool
2288 → 2512
MirrorPlayerbool → bool
2289 → 2513
CheckDestIfClearForPlayerbool → bool
2290 → 2514
changed
CTriggerVolume
serversize: 1920 → 2144
FilterNamestring → string
1904 → 2128
FilterCHandle<CBaseFilter> → CHandle<CBaseFilter>
1912 → 2136
changed
CVMixAudioMeter
soundsystem_lowlevelDebugIduint
16
changed
CVMixAutoFilterProcessorDesc
soundsystem_lowlevelsize: 80 → 88
DescVMixAutoFilterDesc_t → VMixAutoFilterDesc_t
32 → 40
changed
CVMixAutomaticControlInput
soundsystem_lowlevelsize: 16 → 24
ControlInputIndexint
8
IsTrackSendbool
12
IsStackVarbool
13
GraphInputIndexint
12
ControlTypeVMixAutoControlType_t
16
changed
CVMixBaseProcessorDesc
soundsystem_lowlevelsize: 32 → 40
DebugIduint
16
Flxfadefloat → float
24 → 20
Channelsint → int
20 → 24
DebugBypassbool
28
ParamEnableCVMixParameterFloat
32
ParamMixCVMixParameterFloat
36
changed
CVMixBoxverb2ProcessorDesc
soundsystem_lowlevelsize: 112 → 120
DescVMixBoxverbDesc_t → VMixBoxverbDesc_t
32 → 40
changed
CVMixBoxverbProcessorDesc
soundsystem_lowlevelsize: 112 → 120
DescVMixBoxverbDesc_t → VMixBoxverbDesc_t
32 → 40
changed
CVMixCommand
soundsystem_lowlevelOutputSubmixint → CVMixDataOffset
8 → 8
InputSubmix0int → CVMixDataOffset
12 → 12
InputSubmix1int → CVMixDataOffset
16 → 16
InputValue0int → CVMixDataOffset
24 → 24
InputValue1int → CVMixDataOffset
28 → 28
changed
CVMixControlMeter
soundsystem_lowlevelValueIndexint → CVMixDataOffset
16 → 16
changed
CVMixConvolutionProcessorDesc
soundsystem_lowlevelsize: 64 → 80
DescVMixConvolutionDesc_t → VMixConvolutionDesc_t
32 → 40
ParamImpulseResponseCVMixDataOffset
72
changed
CVMixDelayProcessorDesc
soundsystem_lowlevelsize: 72 → 88
DescVMixDelayDesc_t → VMixDelayDesc_t
32 → 40
ParamCutoffFrequencyCVMixParameterFloat
80
ParamDelayCVMixParameterFloat
84
changed
CVMixDiffusorProcessorDesc
soundsystem_lowlevelsize: 48 → 56
DescVMixDiffusorDesc_t → VMixDiffusorDesc_t
32 → 40
changed
CVMixDualCompressorProcessorDesc
soundsystem_lowlevelsize: 88 → 104
DescVMixDualCompressorDesc_t → VMixDualCompressorDesc_t
32 → 40
OutParamLevelCVMixParameterFloat
92
OutParamdBLevelCVMixParameterFloat
96
OutParamReductionCVMixParameterFloat
100
changed
CVMixDynamics3BandProcessorDesc
soundsystem_lowlevelsize: 176 → 184
DescVMixDynamics3BandDesc_t → VMixDynamics3BandDesc_t
32 → 40
changed
CVMixDynamicsCompressorProcessorDesc
soundsystem_lowlevelsize: 72 → 96
DescVMixDynamicsCompressorDesc_t → VMixDynamicsCompressorDesc_t
32 → 40
OutParamLevelCVMixParameterFloat
80
OutParamdBLevelCVMixParameterFloat
84
OutParamReductionCVMixParameterFloat
88
changed
CVMixDynamicsProcessorDesc
soundsystem_lowlevelsize: 80 → 96
DescVMixDynamicsDesc_t → VMixDynamicsDesc_t
32 → 40
OutParamLevelCVMixParameterFloat
88
OutParamdBLevelCVMixParameterFloat
92
changed
CVMixEffectChainProcessorDesc
soundsystem_lowlevelsize: 40 → 56
DescVMixEffectChainDesc_t → VMixEffectChainDesc_t
32 → 40
ParamEffectNameCVMixParameterEffectName
48
changed
CVMixEnvelopeProcessorDesc
soundsystem_lowlevelsize: 48 → 64
DescVMixEnvelopeDesc_t → VMixEnvelopeDesc_t
32 → 40
OutParamLevelCVMixParameterFloat
52
OutParamdBLevelCVMixParameterFloat
56
changed
CVMixEQ8ProcessorDesc
soundsystem_lowlevelsize: 160 → 208
DescVMixEQ8Desc_t → VMixEQ8Desc_t
32 → 40
ParamEQScaleCVMixParameterFloat
200
changed
CVMixFilterProcessorDesc
soundsystem_lowlevelsize: 48 → 64
DescVMixFilterDesc_t → VMixFilterDesc_t
32 → 40
ParamCutoffFreqCVMixParameterFloat
56
ParamQCVMixParameterFloat
60
changed
CVMixFlangerProcessorDesc
soundsystem_lowlevelsize: 72 → 88
DescVMixFlangerDesc_t → VMixFlangerDesc_t
32 → 40
ParamDelayCVMixParameterFloat
76
ParamModRateCVMixParameterFloat
80
ParamModDepthCVMixParameterFloat
84
changed
CVMixFreeverbProcessorDesc
soundsystem_lowlevelsize: 48 → 56
DescVMixFreeverbDesc_t → VMixFreeverbDesc_t
32 → 40
changed
CVMixModDelayProcessorDesc
soundsystem_lowlevelsize: 80 → 104
DescVMixModDelayDesc_t → VMixModDelayDesc_t
32 → 40
ParamCutoffFrequencyCVMixParameterFloat
88
ParamDelayCVMixParameterFloat
92
ParamModRateCVMixParameterFloat
96
ParamModDepthCVMixParameterFloat
100
changed
CVMixNameInputMeter
soundsystem_lowlevelValueIndexint → CVMixDataOffset
16 → 16
changed
CVMixOscProcessorDesc
soundsystem_lowlevelsize: 48 → 64
DescVMixOscDesc_t → VMixOscDesc_t
32 → 40
ParamFrequencyCVMixParameterFloat
52
ParamPhaseCVMixParameterFloat
56
changed
CVMixPannerProcessorDesc
soundsystem_lowlevelsize: 40 → 56
DescVMixPannerDesc_t → VMixPannerDesc_t
32 → 40
ParamPanCVMixParameterFloat
48
changed
CVMixPitchShiftProcessorDesc
soundsystem_lowlevelsize: 48 → 64
DescVMixPitchShiftDesc_t → VMixPitchShiftDesc_t
32 → 40
ParamPitchScaleCVMixParameterFloat
56
changed
CVMixPlateReverbProcessorDesc
soundsystem_lowlevelsize: 64 → 72
DescVMixPlateverbDesc_t → VMixPlateverbDesc_t
32 → 40
changed
CVMixPresetDSPProcessorDesc
soundsystem_lowlevelsize: 48 → 64
DescVMixPresetDSPDesc_t → VMixPresetDSPDesc_t
32 → 40
ParamEffectNameCVMixParameterEffectName
56
changed
CVMixShaperProcessorDesc
soundsystem_lowlevelsize: 56 → 64
DescVMixShaperDesc_t → VMixShaperDesc_t
32 → 40
ParamDriveCVMixParameterFloat
60
changed
CVMixSteamAudioDirectProcessorDesc
soundsystem_lowlevelsize: 32 → 144
ParamPositionXCVMixParameterFloat
40
ParamPositionYCVMixParameterFloat
44
ParamPositionZCVMixParameterFloat
48
ParamRightXCVMixParameterFloat
52
ParamRightYCVMixParameterFloat
56
ParamRightZCVMixParameterFloat
60
ParamUpXCVMixParameterFloat
64
ParamUpYCVMixParameterFloat
68
ParamUpZCVMixParameterFloat
72
ParamAheadXCVMixParameterFloat
76
ParamAheadYCVMixParameterFloat
80
ParamAheadZCVMixParameterFloat
84
ParamApplyDistanceAttenuationCVMixParameterFloat
88
ParamApplyAirAbsorptionCVMixParameterFloat
92
ParamApplyDirectivityCVMixParameterFloat
96
ParamApplyOcclusionCVMixParameterFloat
100
ParamApplyTransmissionCVMixParameterFloat
104
ParamDipoleWeightCVMixParameterFloat
108
ParamDipolePowerCVMixParameterFloat
112
ParamOcclusionCVMixParameterFloat
116
ParamTransmissionLowCVMixParameterFloat
120
ParamTransmissionMidCVMixParameterFloat
124
ParamTransmissionHighCVMixParameterFloat
128
ParamBandCVMixParameterFloat
132
ParamTransmissionCVMixDataOffset
136
changed
CVMixSteamAudioHRTFProcessorDesc
soundsystem_lowlevelsize: 32 → 80
ParamPositionXCVMixParameterFloat
40
ParamPositionYCVMixParameterFloat
44
ParamPositionZCVMixParameterFloat
48
ParamInterpolationCVMixParameterFloat
52
ParamDirectMixLevelCVMixParameterFloat
56
ParamPerspectiveCorrectionCVMixParameterFloat
60
ParamRelativePositionCVMixParameterFloat
64
ParamDelayLeftCVMixParameterFloat
68
ParamDelayRightCVMixParameterFloat
72
changed
CVMixSteamAudioHybridReverbProcessorDesc
soundsystem_lowlevelsize: 32 → 64
ParamReverbTimeLowCVMixParameterFloat
40
ParamReverbTimeMidCVMixParameterFloat
44
ParamReverbTimeHighCVMixParameterFloat
48
ParamBandCVMixParameterFloat
52
ParamReverbTimeCVMixDataOffset
56
changed
CVMixSteamAudioPathingProcessorDesc
soundsystem_lowlevelsize: 32 → 72
ParamPositionXCVMixParameterFloat
40
ParamPositionYCVMixParameterFloat
44
ParamPositionZCVMixParameterFloat
48
ParamPathingMixLevelCVMixParameterFloat
52
ParamBandCVMixParameterFloat
56
ParamArrayPathingEQCVMixDataOffset
60
ParamArrayPathingCoefficientsCVMixDataOffset
64
changed
CVMixStereoDelayProcessorDesc
soundsystem_lowlevelsize: 32 → 48
ParamDelayLeftCVMixParameterFloat
40
ParamDelayRightCVMixParameterFloat
44
changed
CVMixSubgraphSwitchProcessorDesc
soundsystem_lowlevelsize: 88 → 104
DescVMixSubgraphSwitchDesc_t → VMixSubgraphSwitchDesc_t
32 → 40
ParamEffectNameCVMixParameterEffectName
96
ParamSelectionIndexCVMixParameterFloat
100
changed
CVMixToolGraph
sounddoc_libGraphDescDataCVMixGraphDescData
0
Namestring
0
GraphOutputChannelsint
8
IsMainGraphbool
12
PreviewNodeint → int
64 → 16
EditorNodesCUtlVector<CVMixEditorNode> → CUtlVector<CVMixEditorNode>
16 → 24
EditorEdgesCUtlVector<CVMixEditorEdge> → CUtlVector<CVMixEditorEdge>
40 → 48
changed
CVMixToolGraphEntry
sounddoc_libbase classes: - → CVMixToolGraph
GraphCVMixToolGraph
0
GraphPreviewCGraphPreviewList → CGraphPreviewList
112 → 72
EditorStateCGraphEditorState → CGraphEditorState
72 → 112
changed
CVMixUtilityProcessorDesc
soundsystem_lowlevelsize: 56 → 64
DescVMixUtilityDesc_t → VMixUtilityDesc_t
32 → 40
changed
CVMixVocoderProcessorDesc
soundsystem_lowlevelsize: 72 → 88
DescVMixVocoderDesc_t → VMixVocoderDesc_t
32 → 40
ParamBandwidthCVMixParameterFloat
80
changed
CVMixVsndInput
soundsystem_lowlevelsize: 32 → 24
base classes: CVMixInputBase → -
Processorint
24
DefaultValuestring → string
16 → 0
changed
CVMMDAssetTypeInfo
toolutils2size: 256 → 264
changed
CVoiceContainerGranulator
soundsystem_voicecontainerssize: 344 → 368
DoubleBufferSourceAudiobool
160
MaxSourceLengthfloat
164
changed
CVoiceContainerTapePlayer
soundsystem_voicecontainerssize: 192 → 208
changed
CVoiceContainerVMixSnd
soundsystemsize: 472 → 384
changed
CWaterBullet
serversize: 2400 → 2624
changed
CWaterSplasher
clientsize: 4016 → 4248
changed
CWeaponAug
serversize: 4208 → 4752
changed
CWeaponAWP
serversize: 4208 → 4752
changed
CWeaponBaseItem
serversize: 4192 → 4736
SequenceInProgressbool → bool
4176 → 4720
Redrawbool → bool
4177 → 4721
changed
CWeaponBizon
serversize: 4208 → 4752
changed
CWeaponCZ75a
serversize: 4224 → 4768
MagazineRemovedbool → bool
4208 → 4752
changed
CWeaponElite
serversize: 4208 → 4752
changed
CWeaponFamas
serversize: 4208 → 4752
changed
CWeaponFiveSeven
serversize: 4208 → 4752
changed
CWeaponG3SG1
serversize: 4208 → 4752
changed
CWeaponGalilAR
serversize: 4208 → 4752
changed
CWeaponGlock
serversize: 4208 → 4752
changed
CWeaponHKP2000
serversize: 4208 → 4752
changed
CWeaponM249
serversize: 4208 → 4752
changed
CWeaponM4A1
serversize: 4208 → 4752
changed
CWeaponM4A1Silencer
serversize: 4208 → 4752
changed
CWeaponMAC10
serversize: 4208 → 4752
changed
CWeaponMag7
serversize: 4208 → 4752
changed
CWeaponMP5SD
serversize: 4208 → 4752
changed
CWeaponMP7
serversize: 4208 → 4752
changed
CWeaponMP9
serversize: 4208 → 4752
changed
CWeaponNegev
serversize: 4208 → 4752
changed
CWeaponNOVA
serversize: 4176 → 4720
changed
CWeaponP250
serversize: 4208 → 4752
changed
CWeaponP90
serversize: 4208 → 4752
changed
CWeaponRevolver
serversize: 4208 → 4752
changed
CWeaponSawedoff
serversize: 4176 → 4720
changed
CWeaponSCAR20
serversize: 4208 → 4752
changed
CWeaponSG556
serversize: 4208 → 4752
changed
CWeaponSSG08
serversize: 4208 → 4752
changed
CWeaponTaser
serversize: 4224 → 4768
FireTimeGameTime_t → GameTime_t
4208 → 4752
LastAttackTickint → int
4212 → 4756
changed
CWeaponTec9
serversize: 4208 → 4752
changed
CWeaponUMP45
serversize: 4208 → 4752
changed
CWeaponUSPSilencer
serversize: 4208 → 4752
changed
CWeaponXM1014
serversize: 4176 → 4720
changed
CWorld
serversize: 1904 → 2128
changed
EntComponentInfo_t
entity2size: 104 → 96
BaseClassComponentHelperCEntityComponentHelper → CEntityComponentHelper
96 → 88
changed
EntityIOQueuePrioritizedEvent_t
entity2size: 112 → 248
PulseArgumentsSchemaUntypedField /* CPulseArgumentPack */
64
ParamMapSchemaUntypedField /* CPulseInputParamMap */
208
changed
FloatInputMaterialVariable_t
particlessize: 376 → 384
InputCParticleCollectionFloatInput → CParticleCollectionFloatInput
8 → 8
changed
ImportExportOptionsEditableData_t
hammersize: 16 → 20
ExportBonesbool
2
ExportSkinningbool
3
ExportFbxEmbedTexturesbool → bool
2 → 4
ExportFbxUnitImportExportOptionsEditableData_t__ExportFbxUnit_t → ImportExportOptionsEditableData_t__ExportFbxUnit_t
4 → 8
ExportDefaultFormatImportExportOptionsEditableData_t__ExportDefaultFormat_t → ImportExportOptionsEditableData_t__ExportDefaultFormat_t
8 → 12
ExportEncodingImportExportOptionsEditableData_t__ExportEncoding_t → ImportExportOptionsEditableData_t__ExportEncoding_t
12 → 16
changed
inv_image_camera_t
clientsize: 52 → 56
Fovfloat
12
Fov_hfloat
12
Fov_vfloat
16
Znearfloat → float
16 → 20
Zfarfloat → float
20 → 24
TargetVector → Vector
24 → 28
Target_nudgeVector → Vector
36 → 40
Orbit_distancefloat → float
48 → 52
changed
inv_image_data_t
clientsize: 232 → 240
Camerainv_image_camera_t → inv_image_camera_t
48 → 48
Lightsuninv_image_light_sun_t → inv_image_light_sun_t
100 → 104
Lightfillinv_image_light_fill_t → inv_image_light_fill_t
128 → 132
Light0inv_image_light_barn_t → inv_image_light_barn_t
156 → 160
Light1inv_image_light_barn_t → inv_image_light_barn_t
188 → 192
Clearcolorinv_image_clearcolor_t → inv_image_clearcolor_t
220 → 224
changed
ModelMeshBufferData_t
modellibBufferUsagebyte → ushort
20 → 20
changed
NodeData_t
resourcecompilersize: 80 → 48
Parentint
0
MinimumDistancefloat
40
ChildNodeIndicesCUtlVector<int>
48
OriginVector → Vector
4 → 0
MinBoundsVector → Vector
16 → 12
MaxBoundsVector → Vector
28 → 24
WorldNodePrefixstring → string
72 → 40
changed
PathMoverEntitySpawn
serversize: 32 → 40
SpawnNumberint
32
changed
PGDInstruction_t
pulse_runtime_libTempVarIdxPulseRuntimeTempVarIndex_t
38
changed
PhysFeModelDesc_t
physicslibsize: 1784 → 1832
PrismsCUtlVector<FePrism_t>
240
SimdPrismsCUtlVector<FeSimdPrism_t>
264
SimdRodsCUtlVector<FeSimdRodConstraint_t> → CUtlVector<FeSimdRodConstraint_t>
240 → 288
SimdRodsAnimCUtlVector<FeSimdRodConstraintAnim_t> → CUtlVector<FeSimdRodConstraintAnim_t>
264 → 312
InitPoseCUtlVector<CTransform> → CUtlVector<CTransform>
288 → 336
RodsCUtlVector<FeRodConstraint_t> → CUtlVector<FeRodConstraint_t>
312 → 360
TwistsCUtlVector<FeTwistConstraint_t> → CUtlVector<FeTwistConstraint_t>
336 → 384
HingeLimitsCUtlVector<FeHingeLimit_t> → CUtlVector<FeHingeLimit_t>
360 → 408
AntiTunnelBytecodeCUtlVector<uint> → CUtlVector<uint>
384 → 432
DynKinLinksCUtlVector<FeDynKinLink_t> → CUtlVector<FeDynKinLink_t>
408 → 456
BoneMergeLinksCUtlVector<FeBoneMergeLink_t> → CUtlVector<FeBoneMergeLink_t>
432 → 480
AntiTunnelProbesCUtlVector<FeAntiTunnelProbe_t> → CUtlVector<FeAntiTunnelProbe_t>
456 → 504
AntiTunnelTargetNodesCUtlVector<ushort> → CUtlVector<ushort>
480 → 528
NodeStrayBoxesCUtlVector<FeNodeStrayBox_t> → CUtlVector<FeNodeStrayBox_t>
504 → 552
AxialEdgesCUtlVector<FeAxialEdgeBend_t> → CUtlVector<FeAxialEdgeBend_t>
528 → 576
NodeInvMassesCUtlVector<float> → CUtlVector<float>
552 → 600
CtrlOffsetsCUtlVector<FeCtrlOffset_t> → CUtlVector<FeCtrlOffset_t>
576 → 624
CtrlOsOffsetsCUtlVector<FeCtrlOsOffset_t> → CUtlVector<FeCtrlOsOffset_t>
600 → 648
FollowNodesCUtlVector<FeFollowNode_t> → CUtlVector<FeFollowNode_t>
624 → 672
CollisionPlanesCUtlVector<FeCollisionPlane_t> → CUtlVector<FeCollisionPlane_t>
648 → 696
NodeIntegratorCUtlVector<FeNodeIntegrator_t> → CUtlVector<FeNodeIntegrator_t>
672 → 720
SpringIntegratorCUtlVector<FeSpringIntegrator_t> → CUtlVector<FeSpringIntegrator_t>
696 → 744
SimdSpringIntegratorCUtlVector<FeSimdSpringIntegrator_t> → CUtlVector<FeSimdSpringIntegrator_t>
720 → 768
WorldCollisionParamsCUtlVector<FeWorldCollisionParams_t> → CUtlVector<FeWorldCollisionParams_t>
744 → 792
LegacyStretchForceCUtlVector<float> → CUtlVector<float>
768 → 816
NodeCollisionRadiiCUtlVector<float> → CUtlVector<float>
792 → 840
DynNodeFrictionCUtlVector<float> → CUtlVector<float>
816 → 864
LocalRotation1CUtlVector<float> → CUtlVector<float>
840 → 888
LocalForce2CUtlVector<float> → CUtlVector<float>
864 → 912
TaperedCapsuleStretchesCUtlVector<FeTaperedCapsuleStretch_t> → CUtlVector<FeTaperedCapsuleStretch_t>
888 → 936
TaperedCapsuleRigidsCUtlVector<FeTaperedCapsuleRigid_t> → CUtlVector<FeTaperedCapsuleRigid_t>
912 → 960
SphereRigidsCUtlVector<FeSphereRigid_t> → CUtlVector<FeSphereRigid_t>
936 → 984
WorldCollisionNodesCUtlVector<ushort> → CUtlVector<ushort>
960 → 1008
TreeParentsCUtlVector<ushort> → CUtlVector<ushort>
984 → 1032
TreeCollisionMasksCUtlVector<ushort> → CUtlVector<ushort>
1008 → 1056
TreeChildrenCUtlVector<FeTreeChildren_t> → CUtlVector<FeTreeChildren_t>
1032 → 1080
FreeNodesCUtlVector<ushort> → CUtlVector<ushort>
1056 → 1104
FitMatricesCUtlVector<FeFitMatrix_t> → CUtlVector<FeFitMatrix_t>
1080 → 1128
FitWeightsCUtlVector<FeFitWeight_t> → CUtlVector<FeFitWeight_t>
1104 → 1152
ReverseOffsetsCUtlVector<FeNodeReverseOffset_t> → CUtlVector<FeNodeReverseOffset_t>
1128 → 1176
AnimStrayRadiiCUtlVector<FeAnimStrayRadius_t> → CUtlVector<FeAnimStrayRadius_t>
1152 → 1200
SimdAnimStrayRadiiCUtlVector<FeSimdAnimStrayRadius_t> → CUtlVector<FeSimdAnimStrayRadius_t>
1176 → 1224
KelagerBendsCUtlVector<FeKelagerBend2_t> → CUtlVector<FeKelagerBend2_t>
1200 → 1248
CtrlSoftOffsetsCUtlVector<FeCtrlSoftOffset_t> → CUtlVector<FeCtrlSoftOffset_t>
1224 → 1272
JiggleBonesCUtlVector<CFeIndexedJiggleBone> → CUtlVector<CFeIndexedJiggleBone>
1248 → 1296
SourceElemsCUtlVector<ushort> → CUtlVector<ushort>
1272 → 1320
GoalDampedSpringIntegratorsCUtlVector<uint> → CUtlVector<uint>
1296 → 1344
TrisCUtlVector<FeTri_t> → CUtlVector<FeTri_t>
1320 → 1368
TriCount1ushort → ushort
1344 → 1392
TriCount2ushort → ushort
1346 → 1394
ReservedUint8byte → byte
1348 → 1396
ExtraPressureIterationsbyte → byte
1349 → 1397
ExtraGoalIterationsbyte → byte
1350 → 1398
ExtraIterationsbyte → byte
1351 → 1399
SDFRigidsCUtlVector<FeSDFRigid_t> → CUtlVector<FeSDFRigid_t>
1352 → 1400
BoxRigidsCUtlVector<FeBoxRigid_t> → CUtlVector<FeBoxRigid_t>
1376 → 1424
DynNodeVertexSetCUtlVector<byte> → CUtlVector<byte>
1400 → 1448
VertexSetNamesCUtlVector<uint> → CUtlVector<uint>
1424 → 1472
RigidColliderPrioritiesCUtlVector<FeRigidColliderIndices_t> → CUtlVector<FeRigidColliderIndices_t>
1448 → 1496
MorphLayersCUtlVector<FeMorphLayerDepr_t> → CUtlVector<FeMorphLayerDepr_t>
1472 → 1520
MorphSetDataCUtlVector<byte> → CUtlVector<byte>
1496 → 1544
VertexMapsCUtlVector<FeVertexMapDesc_t> → CUtlVector<FeVertexMapDesc_t>
1520 → 1568
VertexMapValuesCUtlVector<byte> → CUtlVector<byte>
1544 → 1592
EffectsCUtlVector<FeEffectDesc_t> → CUtlVector<FeEffectDesc_t>
1568 → 1616
LockToParentCUtlVector<FeCtrlOffset_t> → CUtlVector<FeCtrlOffset_t>
1592 → 1640
LockToGoalCUtlVector<ushort> → CUtlVector<ushort>
1616 → 1664
SkelParentsCUtlVector<short> → CUtlVector<short>
1640 → 1688
DynNodeWindBasesCUtlVector<FeNodeWindBase_t> → CUtlVector<FeNodeWindBase_t>
1664 → 1712
SelfCollisionLayersCUtlVector<FeModelSelfCollisionLayer_t> → CUtlVector<FeModelSelfCollisionLayer_t>
1688 → 1736
InternalPressurefloat → float
1712 → 1760
DefaultTimeDilationfloat → float
1716 → 1764
Windagefloat → float
1720 → 1768
WindDragfloat → float
1724 → 1772
DefaultSurfaceStretchfloat → float
1728 → 1776
DefaultThreadStretchfloat → float
1732 → 1780
DefaultGravityScalefloat → float
1736 → 1784
DefaultVelAirDragfloat → float
1740 → 1788
DefaultExpAirDragfloat → float
1744 → 1792
DefaultVelQuadAirDragfloat → float
1748 → 1796
DefaultExpQuadAirDragfloat → float
1752 → 1800
RodVelocitySmoothRatefloat → float
1756 → 1804
QuadVelocitySmoothRatefloat → float
1760 → 1808
AddWorldCollisionRadiusfloat → float
1764 → 1812
DefaultVolumetricSolveAmountfloat → float
1768 → 1816
MotionSmoothCDTfloat → float
1772 → 1820
LocalDrag1float → float
1776 → 1824
RodVelocitySmoothIterationsushort → ushort
1780 → 1828
QuadVelocitySmoothIterationsushort → ushort
1782 → 1830
changed
PhysicsRagdollPose_t
clientTransformsSchemaUntypedField /* C_NetworkUtlVectorBase< CTransform > */
8
RelativeTransformsSchemaUntypedField /* C_NetworkUtlVectorBase< CTransform > */
8
changed
PhysicsRagdollPose_t
serverTransformsCUtlVector<CTransform>
8
RelativeTransformsCUtlVector<CTransform>
8
changed
PulseGraphExecutionHistoryEntry_t
pulse_runtime_libsize: 32 → 56
SeqPointSchemaUntypedField /* PulseSymbol_t */
8
ExecTimefloat → float
8 → 24
Flagsuint → uint
12 → 28
TagNameSchemaUntypedField /* PulseSymbol_t */ → SchemaUntypedField /* PulseSymbol_t */
16 → 32
ChildIDPulseCursorID_t
48
changed
RagdollCreationParams_t
clientUseLRURetirementbool
17
changed
ResponseFollowup
clientsize: 49 → 28
Followup_entityiotargetstring
28
Followup_entityioinputstring
36
Followup_entityiodelayfloat
44
Firedbool
48
changed
RnCompound_t
physicslibsize: 144 → 352
TreeRnCompoundTree_t
0
HullBaseIndexint
24
MeshBaseIndexint
28
ShapeCountint
32
MeshesCUtlVector<RnMesh_t> → SchemaUntypedField /* CUtlLeanVectorFixedGrowable< RnMesh_t, 1 > */
72 → 40
HullsCUtlVector<RnHull_t> → CUtlLeanVector<RnHull_t, int>
48 → 240
CapsulesCUtlVector<RnCapsule_t> → CUtlLeanVector<RnCapsule_t, int>
24 → 256
SpheresCUtlVector<RnSphere_t> → CUtlLeanVector<RnSphere_t, int>
0 → 272
CompoundMaterialIndicesCUtlLeanVector<byte, int>
288
BoundsAABB_t → AABB_t
96 → 304
OrthographicAreasVector → Vector
120 → 328
SurfaceAreafloat → float
132 → 340
Volumefloat → float
136 → 344
changed
RnCompoundDesc_t
physicslibsize: 168 → 376
CompoundRnCompound_t → RnCompound_t
24 → 24
changed
RnHull_t
physicslibMinCentroidRadiusfloat
16
BoundsAABB_t → AABB_t
16 → 20
OrthographicAreasVector → Vector
40 → 44
MassPropertiesmatrix3x4_t → matrix3x4_t
52 → 56
Volumefloat → float
100 → 104
SurfaceAreafloat → float
104 → 108
changed
RnMesh_t
physicslibSurfaceAreafloat
188
changed
RTProxyInstanceInfo_t
resourcecompilersize: 72 → 76
TintColorSRGBColor
72
changed
SceneObject_t
resourcecompilersize: 136 → 144
EmissiveLightingBoostfloat
116
RenderableModelCStrongHandle<InfoForResourceTypeCModel> → CStrongHandle<InfoForResourceTypeCModel>
120 → 128
RenderableCStrongHandle<InfoForResourceTypeCRenderMesh> → CStrongHandle<InfoForResourceTypeCRenderMesh>
128 → 136
changed
TextureControls_t
particlessize: 2608 → 2664
FinalTextureScaleUCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
0 → 0
FinalTextureScaleVCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
368 → 376
FinalTextureOffsetUCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
736 → 752
FinalTextureOffsetVCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
1104 → 1128
FinalTextureUVRotationCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
1472 → 1504
ZoomScaleCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
1840 → 1880
DistortionCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
2208 → 2256
RandomizeOffsetsbool → bool
2576 → 2632
ClampUVsbool → bool
2577 → 2633
PerParticleBlendSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2580 → 2636
PerParticleScaleSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2584 → 2640
PerParticleOffsetUSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2588 → 2644
PerParticleOffsetVSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2592 → 2648
PerParticleRotationSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2596 → 2652
PerParticleZoomSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2600 → 2656
PerParticleDistortionSpriteCardPerParticleScale_t → SpriteCardPerParticleScale_t
2604 → 2660
changed
TextureGroup_t
particlessize: 3032 → 3096
TextureBlendCParticleCollectionRendererFloatInput → CParticleCollectionRendererFloatInput
56 → 56
TextureControlsTextureControls_t → TextureControls_t
424 → 432
changed
VecInputMaterialVariable_t
particlessize: 1728 → 1760
InputCParticleCollectionVecInput → CParticleCollectionVecInput
8 → 8
changed
VMixDynamicsCompressorDesc_t
soundsystem_lowlevelsize: 36 → 40
SCHighPassFreqfloat
32
PeakModebool → bool
32 → 36
AutoMakeupGainbool
37
changed
VMixEQ8Desc_t
soundsystem_lowlevelsize: 128 → 160
StagesISchemaClassFixedArray<VMixFilterDesc_t> → ISchemaClassFixedArray<VMixEQFilterDesc_t>
0 → 0
changed
VMixFilterDesc_t
soundsystem_lowlevelFldbGainfloat → float
4 → 0
CutoffFreqfloat → float
8 → 4
Qfloat → float
12 → 8
FilterTypeVMixFilterType_t → VMixFilterType_t
0 → 12
FilterSlopeVMixFilterSlope_t → VMixFilterSlope_t
2 → 13
Enabledbool → bool
3 → 14
changed
VPhysics2ShapeDef_t
modellibsize: 120 → 104
SpheresCUtlVector<RnSphereDesc_t> → CUtlLeanVector<RnSphereDesc_t, int>
0 → 0
CapsulesCUtlVector<RnCapsuleDesc_t> → CUtlLeanVector<RnCapsuleDesc_t, int>
24 → 16
HullsCUtlVector<RnHullDesc_t> → CUtlLeanVector<RnHullDesc_t, int>
48 → 32
MeshesCUtlVector<RnMeshDesc_t> → CUtlLeanVector<RnMeshDesc_t, int>
72 → 48
CompoundsCUtlLeanVector<RnCompoundDesc_t, int>
64
CollisionAttributeIndicesCUtlVector<ushort> → CUtlVector<ushort>
96 → 80
changed
VPhysXAggregateData_t
modellibCompoundsPackedbool
4
changed
VPhysXBodyPart_t
modellibsize: 168 → 152
RnShapeVPhysics2ShapeDef_t → VPhysics2ShapeDef_t
8 → 8
CollisionAttributeIndexushort → ushort
128 → 112
Reservedushort → ushort
130 → 114
InertiaScalefloat → float
132 → 116
LinearDampingfloat → float
136 → 120
AngularDampingfloat → float
140 → 124
LinearDragfloat → float
144 → 128
AngularDragfloat → float
148 → 132
OverrideMassCenterbool → bool
152 → 136
MassCenterOverrideVector → Vector
156 → 140
Enums
Added (27)
added
CFuncMover__FindFollowMoverStrategy_t
serveradded
ChoreoLookAtConditions_t
clientadded
ChoreoScriptedMoveTo_t
clientadded
CMapChoreoLocatorShapeType_t
mapdoclibadded
CMapChoreoLocatorType_t
mapdoclibadded
CNmClothEvent__Type_t
animlibadded
CNmOrientationWarpNode__AlignmentMode_t
animlibadded
CPathMoverEntitySpawner__TemplateChoiceStrategy_t
serveradded
DirectionAlongSimplePath_t
clientadded
EGCPetMsg
clientadded
NmDocToolFlag_t
animdoclibadded
NmDocToolType_t
animdoclibadded
NoiseStreamModifier_t
mathlib_extendedadded
NoiseStreamTurbulence_t
mathlib_extendedadded
NoiseStreamType_t
mathlib_extendedadded
ParticleOmni2LighOrientationChoiceList_t
particlesadded
RadiusDmgOverride_t
serveradded
SceneStatsSections_t
scenesystemadded
SndBeatSyncStartType_t
soundsystemadded
SndBeatSyncType_t
soundsystemadded
VertexAttachmentAlignModeSchema_t
modeldoc_editoradded
VMixAutoControlType_t
soundsystem_lowleveladded
VMixFilterChannelSet_t
soundsystem_lowleveladded
VMixMixDownRule_t
soundsystem_lowleveladded
VMixOffsetCategory_t
soundsystem_lowleveladded
VMixOffsetType_t
soundsystem_lowleveladded
VMixSendOperator_t
soundsystem_lowlevelRemoved (3)
removed
ParticleReplicationMode_t
particlesremoved
RotatorTargetSpace_t
serverremoved
SndBeatLaunchSyncType_t
soundsystemChanged (21)
changed
BBoxVolumeType_t
particlesBBOX_SURFACE_AREA
= 4
changed
ChoreoExternalAnimgraphControlState_t
clienteFallbackExit
= 2
eState01
2 → 3
eState02
3 → 4
eState03
4 → 5
eState04
5 → 6
eState05
6 → 7
eLooping
= 8
eCount
7 → 9
changed
EBaseUserMessages
clientUM_RemoteServerCommand
= 169
UM_RemoteServerResponse
= 170
changed
EChickenActivity
clientTrick
= 7
TurnInPlace
= 8
Feed
= 9
Sleep
= 10
Shoulder
= 11
LowOnFood
= 12
changed
EGCSystemMsg
clientk_EGCMsgAppCheersReceived
= 533
k_EGCMsgAppCheersGetAllowedTypes
= 534
k_EGCMsgAppCheersGetAllowedTypesResponse
= 535
k_EGCMsgReportMetrics
= 536
k_EGCMsgReportMetricsResponse
= 537
k_EGCMsgGetClanDetails
= 538
k_EGCMsgGetClanDetailsResponse
= 539
changed
EntityAttachmentType_t
clienteLocalOffset
= 4
changed
EPulseGraphExecutionHistoryFlag
pulse_runtime_libCURSOR_CREATE_CHILD
= 8
REQUIREMENT_PASS
8 → 16
REQUIREMENT_FAIL
16 → 32
CALL_TO_PULSE
= 64
RETURN
= 128
changed
EventTypeSelection_t
particlesPARTICLE_EVENT_TYPE_MASK_CULLED_ON_SPAWN
= 2048
changed
FuncMoverMovementSummaryFlags_t
servereStoppedDuringTransition
= 256
changed
GameAnimEventIndex_t
clientAE_CL_ENABLE_BODYGROUP
= 14
AE_CL_DISABLE_BODYGROUP
= 15
AE_BODYGROUP_SET_VALUE
16 → 14
AE_WEAPON_PERFORM_ATTACK
17 → 15
AE_FIRE_INPUT
18 → 16
AE_CL_CLOTH_ATTR
19 → 17
AE_CL_CLOTH_GROUND_OFFSET
20 → 18
AE_CL_CLOTH_STIFFEN
21 → 19
AE_CL_CLOTH_EFFECT
22 → 20
AE_CL_CREATE_ANIM_SCOPE_PROP
23 → 21
AE_SV_IKLOCK
24 → 22
AE_PULSE_GRAPH
25 → 23
AE_DISABLE_PLATFORM
26 → 24
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW
27 → 25
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW
28 → 26
AE_DESTRUCTIBLE_PART_DESTROY
29 → 27
AE_VEHICLE_ENTER_FINISHED
30 → 28
AE_VEHICLE_EXIT_FINISHED
31 → 29
AE_SCRIPT_FIRE_EVENT_01
32 → 30
AE_SCRIPT_FIRE_EVENT_02
33 → 31
AE_SCRIPT_FIRE_EVENT_03
34 → 32
AE_SCRIPT_FIRE_EVENT_04
35 → 33
AE_SCRIPT_FIRE_EVENT_05
36 → 34
AE_SCRIPT_FIRE_EVENT_06
37 → 35
AE_SCRIPT_FIRE_EVENT_07
38 → 36
AE_SCRIPT_FIRE_EVENT_08
39 → 37
AE_SCRIPT_FIRE_EVENT_09
40 → 38
AE_SCRIPT_FIRE_EVENT_10
41 → 39
AE_CL_WEAPON_TRANSITION_INTO_HAND
42 → 40
AE_SV_ATTACH_SILENCER_COMPLETE
43 → 41
AE_SV_DETACH_SILENCER_COMPLETE
44 → 42
AE_CL_EJECT_MAG
45 → 43
AE_WPN_COMPLETE_RELOAD
46 → 44
AE_WPN_HEALTHSHOT_INJECT
47 → 45
AE_GRENADE_THROW_COMPLETE
48 → 46
AE_COUNT
49 → 47
changed
INavObstacle__NavObstacleType_t
serverNAV_OBSTACLE_TYPE_PERMANENT_BLOCK
= 4
changed
loadout_slot_t
clientLOADOUT_SLOT_PET
= 57
LOADOUT_SLOT_LAST_ALL_CHARACTER
56 → 57
LOADOUT_SLOT_COUNT
57 → 58
changed
ModelMeshBufferUsage_t
modellibMESH_BUFFER_USAGE_MESHLETS
= 128
MESH_BUFFER_USAGE_ALIAS_TABLE
= 256
changed
MovementCapability_t
modellibeForwardStartOnly
= 9
eCount
9 → 10
changed
ObjectTypeFlags_t
resourcecompilerOBJECT_TYPE_HAS_EMISSIVE_GI
= 1048576
changed
ParticleFloatMapType_t
particleslibPF_MAP_TYPE_MIN
= 7
PF_MAP_TYPE_MAX
= 8
PF_MAP_TYPE_MOD
= 9
PF_MAP_TYPE_COUNT
7 → 10
changed
ParticleFloatType_t
particleslibPF_TYPE_CONTROL_POINT_DISTANCE
= 9
PF_TYPE_PARTICLE_DETAIL_LEVEL
9 → 10
PF_TYPE_CONCURRENT_DEF_COUNT
10 → 11
PF_TYPE_CLOSEST_CAMERA_DISTANCE
11 → 12
PF_TYPE_SNAPSHOT_COUNT
12 → 13
PF_TYPE_SNAPSHOT_CHANGED
13 → 14
PF_TYPE_CONTROL_POINT_IS_SET
14 → 15
PF_TYPE_RENDERER_CAMERA_DISTANCE
15 → 16
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT
16 → 17
PF_TYPE_PARTICLE_NOISE
17 → 18
PF_TYPE_PARTICLE_AGE
18 → 19
PF_TYPE_PARTICLE_AGE_NORMALIZED
19 → 20
PF_TYPE_PARTICLE_FLOAT
20 → 21
PF_TYPE_PARTICLE_INITIAL_FLOAT
21 → 22
PF_TYPE_PARTICLE_VECTOR_COMPONENT
22 → 23
PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT
23 → 24
PF_TYPE_PARTICLE_SPEED
24 → 25
PF_TYPE_PARTICLE_NUMBER
25 → 26
PF_TYPE_PARTICLE_NUMBER_NORMALIZED
26 → 27
PF_TYPE_PARTICLE_ROPE_SEGMENT
27 → 28
PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED
28 → 29
PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE
29 → 30
PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT
30 → 31
PF_TYPE_COUNT
31 → 32
changed
ParticleOmni2LightTypeChoiceList_t
particlesPARTICLE_OMNI2_LIGHT_TYPE_BARN
= 2
changed
PreviewCharacterMode
clientRUSH_INTRO
= 9
BANNER
9 → 10
CHICK_SNAPSHOT
= 11
CHICK_VIEWMODEL
= 12
changed
PulseInstructionCode_t
pulse_runtime_libLOOP_BREAK
= 4
NOP
4 → 5
JUMP
5 → 6
JUMP_COND
6 → 7
CHUNK_LEAP
7 → 8
CHUNK_LEAP_COND
8 → 9
PULSE_CALL_SYNC
9 → 10
PULSE_CALL_ASYNC_FIRE
10 → 11
CREATE_CHILD_CURSOR_OUTFLOW
11 → 12
CELL_INVOKE
12 → 13
LIBRARY_INVOKE
13 → 14
SET_VAR
14 → 15
GET_VAR
15 → 16
GET_VAR_DETACH
16 → 17
DETACH_REGISTER
17 → 18
SET_VAR_ARRAY_ELEMENT_1D
18 → 19
SET_VAR_OBSERVABLE
19 → 20
GET_CONST
20 → 21
GET_ARRAY_ELEMENT
21 → 22
GET_DOMAIN_VALUE
22 → 23
COPY
23 → 24
NOT
24 → 25
NEGATE
25 → 26
ADD
26 → 27
SUB
27 → 28
MUL
28 → 29
DIV
29 → 30
MOD
30 → 31
LT
31 → 32
LTE
32 → 33
EQ
33 → 34
NE
34 → 35
AND
35 → 36
OR
36 → 37
SCALE
37 → 38
SCALE_INV
38 → 39
ELEMENT_ACCESS
39 → 40
CONVERT_VALUE
40 → 41
REINTERPRET_INSTANCE
41 → 42
GET_BLACKBOARD_REFERENCE
42 → 43
SET_BLACKBOARD_REFERENCE
43 → 44
GET_TEMPVAR
= 45
SET_TEMPVAR
= 46
SET_TEMPVAR_OBSERVABLE
= 47
LAST_SERIALIZED_CODE
44 → 48
NEGATE_INT
45 → 49
NEGATE_FLOAT
46 → 50
NEGATE_VEC2
47 → 51
NEGATE_VEC3
48 → 52
NEGATE_VEC4
49 → 53
ADD_INT
50 → 54
ADD_FLOAT
51 → 55
ADD_STRING
52 → 56
ADD_VEC2
53 → 57
ADD_VEC3
54 → 58
ADD_VEC3WS_VEC3
55 → 59
ADD_VEC3_VEC3WS
56 → 60
ADD_VEC4
57 → 61
ADD_GAMETIME_FLOAT
58 → 62
ADD_FLOAT_GAMETIME
59 → 63
SUB_INT
60 → 64
SUB_FLOAT
61 → 65
SUB_VEC2
62 → 66
SUB_VEC3
63 → 67
SUB_VEC3WS_VEC3
64 → 68
SUB_VEC3WS_VEC3WS
65 → 69
SUB_VEC4
66 → 70
SUB_GAMETIME_FLOAT
67 → 71
SUB_GAMETIME
68 → 72
MUL_INT
69 → 73
MUL_FLOAT
70 → 74
DIV_FLOAT
71 → 75
MOD_INT
72 → 76
MOD_FLOAT
73 → 77
LT_INT
74 → 78
LT_FLOAT
75 → 79
LT_GAMETIME
76 → 80
LTE_INT
77 → 81
LTE_FLOAT
78 → 82
LTE_GAMETIME
79 → 83
EQ_BOOL
80 → 84
EQ_INT
81 → 85
EQ_FLOAT
82 → 86
EQ_VEC2
83 → 87
EQ_VEC3
84 → 88
EQ_VEC3WS
85 → 89
EQ_VEC4
86 → 90
EQ_STRING
87 → 91
EQ_ENTITY_NAME
88 → 92
EQ_SCHEMA_ENUM
89 → 93
EQ_EHANDLE
90 → 94
EQ_PANEL_HANDLE
91 → 95
EQ_OPAQUE_HANDLE
92 → 96
EQ_TEST_HANDLE
93 → 97
EQ_COLOR_RGB
94 → 98
EQ_ARRAY
95 → 99
EQ_GAMETIME
96 → 100
NE_BOOL
97 → 101
NE_INT
98 → 102
NE_FLOAT
99 → 103
NE_VEC2
100 → 104
NE_VEC3
101 → 105
NE_VEC3WS
102 → 106
NE_VEC4
103 → 107
NE_STRING
104 → 108
NE_ENTITY_NAME
105 → 109
NE_SCHEMA_ENUM
106 → 110
NE_EHANDLE
107 → 111
NE_PANEL_HANDLE
108 → 112
NE_OPAQUE_HANDLE
109 → 113
NE_TEST_HANDLE
110 → 114
NE_COLOR_RGB
111 → 115
NE_ARRAY
112 → 116
NE_GAMETIME
113 → 117
SCALE_VEC3
114 → 118
SCALE_VEC2
115 → 119
SCALE_VEC4
116 → 120
SCALE_INV_VEC3
117 → 121
SCALE_INV_VEC2
118 → 122
SCALE_INV_VEC4
119 → 123
ELEMENT_ACCESS_VEC2
120 → 124
ELEMENT_ACCESS_VEC3
121 → 125
ELEMENT_ACCESS_VEC3WS
122 → 126
ELEMENT_ACCESS_VEC4
123 → 127
ELEMENT_ACCESS_COLOR_RGB
124 → 128
GET_CONST_INLINE_STORAGE
125 → 129
changed
VMixGraphCommandID_t
soundsystem_lowlevelCMD_CONTROL_INPUT_STORE
= 1
CMD_CONTROL_INPUT_STORE_DB
= 2
CMD_PROCESSOR_SET_CONTROL_VALUE
= 17
CMD_PROCESSOR_SET_NAME_INPUT
= 18
CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE
= 19
CMD_PROCESSOR_STORE_CONTROL_VALUE
= 20
CMD_PROCESSOR_SET_VSND_VALUE
= 21
CMD_CONTROL_CONVERT_DB_TO_GAIN
= 1
CMD_CONTROL_TRANSIENT_INPUT_STORE
3 → 2
CMD_CONTROL_TRANSIENT_INPUT_RESET
4 → 3
CMD_CONTROL_OUTPUT_STORE
5 → 4
CMD_CONTROL_EVALUATE_CURVE
6 → 5
CMD_CONTROL_COPY
7 → 6
CMD_CONTROL_COND_COPY_IF_NEGATIVE
8 → 7
CMD_CONTROL_REMAP_LINEAR
9 → 8
CMD_CONTROL_REMAP_SINE
10 → 9
CMD_CONTROL_REMAP_LOGLINEAR
11 → 10
CMD_CONTROL_MAX
12 → 11
CMD_CONTROL_RESET_TIMER
13 → 12
CMD_CONTROL_INCREMENT_TIMER
14 → 13
CMD_CONTROL_EVAL_ENVELOPE
15 → 14
CMD_CONTROL_SINE_BLEND
16 → 15
CMD_SUBMIX_PROCESS
22 → 16
CMD_SUBMIX_GENERATE
23 → 17
CMD_SUBMIX_GENERATE_SIDECHAIN
24 → 18
CMD_SUBMIX_EXTRACTCONTAINER
25 → 19
CMD_SUBMIX_DEBUG
26 → 20
CMD_SUBMIX_MIX2x1
27 → 21
CMD_SUBMIX_OUTPUT
28 → 22
CMD_SUBMIX_OUTPUTx2
29 → 23
CMD_SUBMIX_COPY
30 → 24
CMD_SUBMIX_ACCUMULATE
31 → 25
CMD_SUBMIX_METER
32 → 26
CMD_SUBMIX_METER_SPECTRUM
33 → 27
CMD_IMPULSERESPONSE_INPUT_STORE
34 → 28
CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE
35 → 29
CMD_REMAP_VSND_TO_IMPULSERESPONSE
36 → 30
CMD_IMPULSERESPONSE_RESET
37 → 31
CMD_BLEND_VSNDS_TO_IMPULSERESPONSE
38 → 32
CMD_IMPULSERESPONSE_DELAY
39 → 33