Schema Viewer
d9dcd9e→5ed38a0
Classes
Changed (5)
changed
C_CSPlayerPawn
clientActiveMinimapVolumeCHandle<CCSMinimapVolume>
7588
HudModelArmsCHandle<C_CS2HudModelArms> → CHandle<C_CS2HudModelArms>
7592 → 7588
DeathEyeAnglesQAngle → QAngle
7596 → 7592
LeftHandedbool → bool
7608 → 7604
SwitchedHandednessTimeGameTime_t → GameTime_t
7612 → 7608
ViewmodelOffsetXfloat → float
7616 → 7612
ViewmodelOffsetYfloat → float
7620 → 7616
ViewmodelOffsetZfloat → float
7624 → 7620
ViewmodelFOVfloat → float
7628 → 7624
PlayerPatchEconIndicesISchemaFixedArray<uint> → ISchemaFixedArray<uint>
7632 → 7628
GunGameImmunityColorColor → Color
7704 → 7696
BulletHitModelsCUtlVector<PointerTo<C_BulletHitModel>> → CUtlVector<PointerTo<C_BulletHitModel>>
7784 → 7776
IsWalkingbool → bool
7808 → 7800
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
7816 → 7808
IsScopedbool → bool
7840 → 7832
ResumeZoombool → bool
7841 → 7833
IsDefusingbool → bool
7842 → 7834
IsGrabbingHostagebool → bool
7843 → 7835
BlockingUseActionInProgressCSPlayerBlockingUseAction_t → CSPlayerBlockingUseAction_t
7844 → 7836
EmitSoundTimeGameTime_t → GameTime_t
7848 → 7840
EmitSoundTime_ClientGameTime_t
7844
InNoDefuseAreabool → bool
7852 → 7848
WhichBombZoneint → int
7856 → 7852
ShotsFiredint → int
7860 → 7856
FlinchStackfloat → float
7864 → 7860
VelocityModifierfloat → float
7868 → 7864
WaitForNoAttackbool → bool
7872 → 7868
IgnoreLadderJumpTimefloat → float
7876 → 7872
KilledByHeadshotbool → bool
7881 → 7877
ArmorValueint → int
7884 → 7880
CurrentEquipmentValueushort → ushort
7888 → 7884
RoundStartEquipmentValueushort → ushort
7890 → 7886
FreezetimeEndEquipmentValueushort → ushort
7892 → 7888
LastKillerIndexuint → uint
7896 → 7892
OldIsScopedbool → bool
7900 → 7896
HasDeathInfobool → bool
7901 → 7897
DeathInfoTimefloat → float
7904 → 7900
DeathInfoOriginVector → Vector
7908 → 7904
GrenadeParameterStashTimeGameTime_t → GameTime_t
7968 → 7960
GrenadeParametersStashedbool → bool
7972 → 7964
StashedShootAnglesQAngle → QAngle
7976 → 7968
StashedGrenadeThrowPositionVector → Vector
7988 → 7980
StashedGrenadeThrowPawnCenterVector → Vector
8000 → 7992
StashedVelocityVector → Vector
8012 → 8004
InterpolatedInaccuracyfloat → float
8024 → 8016
changed
CCSMinimapVolume
clientsize: 4488 → 4520
StrMinimapNamestring → string
4480 → 4504
changed
CCSMinimapVolume
serversize: 2512 → 2536
StrMinimapNamestring → string
2504 → 2528
changed
CCSObserver_ObserverServices
clientsize: 240 → 256
ObsInterpStateObserverInterpState_t → ObserverInterpState_t
104 → 112
changed
CCSPlayerPawn
serversize: 5600 → 5568
CurrentMinimapVolumesCUtlVector<CHandle<CCSMinimapVolume>>
5200
ActiveMinimapVolumeCHandle<CCSMinimapVolume>
5224
DeathEyeAnglesQAngle → QAngle
5228 → 5196
LeftHandedbool → bool
5240 → 5208
SwitchedHandednessTimeGameTime_t → GameTime_t
5244 → 5212
ViewmodelOffsetXfloat → float
5248 → 5216
ViewmodelOffsetYfloat → float
5252 → 5220
ViewmodelOffsetZfloat → float
5256 → 5224
ViewmodelFOVfloat → float
5260 → 5228
IsWalkingbool → bool
5264 → 5232
LastGivenDefuserTimefloat → float
5268 → 5236
LastGivenBombTimefloat → float
5272 → 5240
DealtDamageToEnemyMostRecentTimestampfloat → float
5276 → 5244
DisplayHistoryBitsuint → uint
5280 → 5248
LastAttackedTeammatefloat → float
5284 → 5252
AllowAutoFollowTimeGameTime_t → GameTime_t
5288 → 5256
ResetArmorNextSpawnbool → bool
5292 → 5260
LastKillerIndexuint → uint
5296 → 5264
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
5304 → 5272
SpotRulesint → int
5328 → 5296
IsScopedbool → bool
5332 → 5300
ResumeZoombool → bool
5333 → 5301
IsDefusingbool → bool
5334 → 5302
IsGrabbingHostagebool → bool
5335 → 5303
BlockingUseActionInProgressCSPlayerBlockingUseAction_t → CSPlayerBlockingUseAction_t
5336 → 5304
EmitSoundTimeGameTime_t → GameTime_t
5340 → 5308
InNoDefuseAreabool → bool
5344 → 5312
BombSiteIndexuint → uint
5348 → 5316
WhichBombZoneint → int
5352 → 5320
InBombZoneTriggerbool → bool
5356 → 5324
WasInBombZoneTriggerbool → bool
5357 → 5325
ShotsFiredint → int
5360 → 5328
FlinchStackfloat → float
5364 → 5332
VelocityModifierfloat → float
5368 → 5336
TotalBulletForceVector → Vector
5372 → 5340
WaitForNoAttackbool → bool
5384 → 5352
IgnoreLadderJumpTimefloat → float
5388 → 5356
KilledByHeadshotbool → bool
5392 → 5360
LastHitBoxint → int
5396 → 5364
BotCCSBot → CCSBot
5400 → 5368
BotAllowActivebool → bool
5408 → 5376
LastPickupPriorityint → int
5412 → 5380
LastPickupPriorityTimefloat → float
5416 → 5384
ArmorValueint → int
5420 → 5388
CurrentEquipmentValueushort → ushort
5424 → 5392
RoundStartEquipmentValueushort → ushort
5426 → 5394
FreezetimeEndEquipmentValueushort → ushort
5428 → 5396
LastWeaponFireUsercmdint → int
5432 → 5400
IsSpawningbool → bool
5436 → 5404
DeathFlagsint → int
5448 → 5416
HasDeathInfobool → bool
5452 → 5420
DeathInfoTimefloat → float
5456 → 5424
DeathInfoOriginVector → Vector
5460 → 5428
PlayerPatchEconIndicesISchemaFixedArray<uint> → ISchemaFixedArray<uint>
5472 → 5440
GunGameImmunityColorColor → Color
5492 → 5460
GrenadeParameterStashTimeGameTime_t → GameTime_t
5496 → 5464
GrenadeParametersStashedbool → bool
5500 → 5468
StashedShootAnglesQAngle → QAngle
5504 → 5472
StashedGrenadeThrowPositionVector → Vector
5516 → 5484
StashedGrenadeThrowPawnCenterVector → Vector
5528 → 5496
StashedVelocityVector → Vector
5540 → 5508
CommittingSuicideOnTeamChangebool → bool
5560 → 5528
WasNotKilledNaturallybool → bool
5561 → 5529
ImmuneToGunGameDamageTimeGameTime_t → GameTime_t
5564 → 5532
GunGameImmunitybool → bool
5568 → 5536
Modifier0float → float
5572 → 5540
MolotovDamageTimefloat → float
5576 → 5544
EyeAnglesQAngle → QAngle
5580 → 5548