swiftlys2/docs/api/releases/features/ai/

Schema Viewer

versions
fb01c85→db8c7b6

Classes

Changed (50)
changed

C_AK47

client
size: 8000 → 8016
changed

C_BaseCSGrenade

client
size: 8144 → 8160
ClientPredictDeletebool → bool
7952 → 7968
Redrawbool → bool
7953 → 7969
IsHeldByPlayerbool → bool
7954 → 7970
PinPulledbool → bool
7955 → 7971
JumpThrowbool → bool
7956 → 7972
ThrowAnimatingbool → bool
7957 → 7973
ThrowTimeGameTime_t → GameTime_t
7960 → 7976
ThrowStrengthfloat → float
7968 → 7984
DropTimeGameTime_t → GameTime_t
8088 → 8104
PinPullTimeGameTime_t → GameTime_t
8092 → 8108
JustPulledPinbool → bool
8096 → 8112
NextHoldTickGameTick_t → GameTick_t
8100 → 8116
NextHoldFracfloat → float
8104 → 8120
SwitchToWeaponAfterThrowCHandle<C_CSWeaponBase> → CHandle<C_CSWeaponBase>
8108 → 8124
changed

C_C4

client
size: 8016 → 8032
ActiveLightParticleIndexParticleIndex_t → ParticleIndex_t
7952 → 7968
ActiveLightEffectC4LightEffect_t → C4LightEffect_t
7956 → 7972
StartedArmingbool → bool
7960 → 7976
ArmedTimeGameTime_t → GameTime_t
7964 → 7980
BombPlacedAnimationbool → bool
7968 → 7984
IsPlantingViaUsebool → bool
7969 → 7985
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
7976 → 7992
SpotRulesint → int
8000 → 8016
PlayedArmingBeepsISchemaFixedArray<bool> → ISchemaFixedArray<bool>
8004 → 8020
BombPlantedbool → bool
8011 → 8027
changed

C_CSWeaponBase

client
size: 7952 → 7968
ReloadHeldSinceStartbool
6748
WeaponActionPlaybackRatefloat → float
6748 → 6752
OriginalTeamNumberint → int
6752 → 6756
MostRecentTeamNumberint → int
6756 → 6760
DroppedNearBuyZonebool → bool
6760 → 6764
NextAttackRenderTimeOffsetfloat → float
6764 → 6768
ClearWeaponIdentifyingUGCbool → bool
6936 → 6944
VisualsDataSetbool → bool
6937 → 6945
UIWeaponbool → bool
6938 → 6946
CustomEconReloadEventIdint → int
6940 → 6948
CanBePickedUpbool → bool
6952 → 6960
NextPrevOwnerUseTimeGameTime_t → GameTime_t
6956 → 6964
PrevOwnerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
6960 → 6968
DropTickGameTick_t → GameTick_t
6964 → 6972
WasActiveWeaponWhenDroppedbool → bool
6968 → 6976
Donatedbool → bool
7004 → 7012
LastShotTimeGameTime_t → GameTime_t
7008 → 7016
WasOwnedByCTbool → bool
7012 → 7020
WasOwnedByTerroristbool → bool
7013 → 7021
NextClientFireBulletTimefloat → float
7016 → 7024
NextClientFireBulletTime_Repredictfloat → float
7020 → 7028
IronSightControllerC_IronSightController → C_IronSightController
7104 → 7120
IronSightModeint → int
7280 → 7296
LastLOSTraceFailureTimeGameTime_t → GameTime_t
7400 → 7416
WatTickOffsetfloat → float
7496 → 7512
LastShakeTimeGameTime_t → GameTime_t
7516 → 7532
changed

C_CSWeaponBaseGun

client
size: 8000 → 8016
ZoomLevelint → int
7952 → 7968
BurstShotsRemainingint → int
7956 → 7972
SilencerBodygroupint → int
7960 → 7976
SilencedModelIndexint → int
7976 → 7992
InPrecachebool → bool
7980 → 7996
NeedsBoltActionbool → bool
7981 → 7997
RevolverCylinderIdxint → int
7984 → 8000
changed

C_CSWeaponBaseShotgun

client
size: 7952 → 7968
changed

C_DEagle

client
size: 8000 → 8016
changed

C_DecoyGrenade

client
size: 8144 → 8160
changed

C_Flashbang

client
size: 8144 → 8160
changed

C_HEGrenade

client
size: 8144 → 8160
changed

C_IncendiaryGrenade

client
size: 8144 → 8160
changed

C_Item_Healthshot

client
size: 7968 → 7984
changed

C_Knife

client
size: 7968 → 7984
FirstAttackbool → bool
7952 → 7968
changed

C_MolotovGrenade

client
size: 8144 → 8160
changed

C_SmokeGrenade

client
size: 8144 → 8160
changed

C_WeaponAug

client
size: 8000 → 8016
changed

C_WeaponAWP

client
size: 8000 → 8016
changed

C_WeaponBaseItem

client
size: 7968 → 7984
SequenceInProgressbool → bool
7952 → 7968
Redrawbool → bool
7953 → 7969
changed

C_WeaponBizon

client
size: 8000 → 8016
changed

C_WeaponCZ75a

client
size: 8016 → 8032
MagazineRemovedbool → bool
8000 → 8016
changed

C_WeaponElite

client
size: 8000 → 8016
changed

C_WeaponFamas

client
size: 8000 → 8016
changed

C_WeaponFiveSeven

client
size: 8000 → 8016
changed

C_WeaponG3SG1

client
size: 8000 → 8016
changed

C_WeaponGalilAR

client
size: 8000 → 8016
changed

C_WeaponGlock

client
size: 8000 → 8016
changed

C_WeaponHKP2000

client
size: 8000 → 8016
changed

C_WeaponM249

client
size: 8000 → 8016
changed

C_WeaponM4A1

client
size: 8000 → 8016
changed

C_WeaponM4A1Silencer

client
size: 8000 → 8016
changed

C_WeaponMAC10

client
size: 8000 → 8016
changed

C_WeaponMag7

client
size: 8000 → 8016
changed

C_WeaponMP5SD

client
size: 8000 → 8016
changed

C_WeaponMP7

client
size: 8000 → 8016
changed

C_WeaponMP9

client
size: 8000 → 8016
changed

C_WeaponNegev

client
size: 8000 → 8016
changed

C_WeaponNOVA

client
size: 7952 → 7968
changed

C_WeaponP250

client
size: 8000 → 8016
changed

C_WeaponP90

client
size: 8000 → 8016
changed

C_WeaponRevolver

client
size: 8000 → 8016
changed

C_WeaponSawedoff

client
size: 7952 → 7968
changed

C_WeaponSCAR20

client
size: 8000 → 8016
changed

C_WeaponSG556

client
size: 8000 → 8016
changed

C_WeaponSSG08

client
size: 8000 → 8016
changed

C_WeaponTaser

client
size: 8016 → 8032
FireTimeGameTime_t → GameTime_t
8000 → 8016
LastAttackTickint → int
8004 → 8020
changed

C_WeaponTec9

client
size: 8000 → 8016
changed

C_WeaponUMP45

client
size: 8000 → 8016
changed

C_WeaponUSPSilencer

client
size: 8000 → 8016
changed

C_WeaponXM1014

client
size: 7952 → 7968
changed

CCSWeaponBase

server
ReloadHeldSinceStartbool
4040
WeaponActionPlaybackRatefloat → float
4040 → 4044
OriginalTeamNumberint → int
4044 → 4048
MostRecentTeamNumberint → int
4048 → 4052
DroppedNearBuyZonebool → bool
4052 → 4056
NextAttackRenderTimeOffsetfloat → float
4056 → 4060