Schema Viewer
fb01c85→db8c7b6
Classes
Changed (50)
changed
C_AK47
clientsize: 8000 → 8016
changed
C_BaseCSGrenade
clientsize: 8144 → 8160
ClientPredictDeletebool → bool
7952 → 7968
Redrawbool → bool
7953 → 7969
IsHeldByPlayerbool → bool
7954 → 7970
PinPulledbool → bool
7955 → 7971
JumpThrowbool → bool
7956 → 7972
ThrowAnimatingbool → bool
7957 → 7973
ThrowTimeGameTime_t → GameTime_t
7960 → 7976
ThrowStrengthfloat → float
7968 → 7984
DropTimeGameTime_t → GameTime_t
8088 → 8104
PinPullTimeGameTime_t → GameTime_t
8092 → 8108
JustPulledPinbool → bool
8096 → 8112
NextHoldTickGameTick_t → GameTick_t
8100 → 8116
NextHoldFracfloat → float
8104 → 8120
SwitchToWeaponAfterThrowCHandle<C_CSWeaponBase> → CHandle<C_CSWeaponBase>
8108 → 8124
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C_C4
clientsize: 8016 → 8032
ActiveLightParticleIndexParticleIndex_t → ParticleIndex_t
7952 → 7968
ActiveLightEffectC4LightEffect_t → C4LightEffect_t
7956 → 7972
StartedArmingbool → bool
7960 → 7976
ArmedTimeGameTime_t → GameTime_t
7964 → 7980
BombPlacedAnimationbool → bool
7968 → 7984
IsPlantingViaUsebool → bool
7969 → 7985
EntitySpottedStateEntitySpottedState_t → EntitySpottedState_t
7976 → 7992
SpotRulesint → int
8000 → 8016
PlayedArmingBeepsISchemaFixedArray<bool> → ISchemaFixedArray<bool>
8004 → 8020
BombPlantedbool → bool
8011 → 8027
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C_CSWeaponBase
clientsize: 7952 → 7968
ReloadHeldSinceStartbool
6748
WeaponActionPlaybackRatefloat → float
6748 → 6752
OriginalTeamNumberint → int
6752 → 6756
MostRecentTeamNumberint → int
6756 → 6760
DroppedNearBuyZonebool → bool
6760 → 6764
NextAttackRenderTimeOffsetfloat → float
6764 → 6768
ClearWeaponIdentifyingUGCbool → bool
6936 → 6944
VisualsDataSetbool → bool
6937 → 6945
UIWeaponbool → bool
6938 → 6946
CustomEconReloadEventIdint → int
6940 → 6948
CanBePickedUpbool → bool
6952 → 6960
NextPrevOwnerUseTimeGameTime_t → GameTime_t
6956 → 6964
PrevOwnerCHandle<C_CSPlayerPawn> → CHandle<C_CSPlayerPawn>
6960 → 6968
DropTickGameTick_t → GameTick_t
6964 → 6972
WasActiveWeaponWhenDroppedbool → bool
6968 → 6976
Donatedbool → bool
7004 → 7012
LastShotTimeGameTime_t → GameTime_t
7008 → 7016
WasOwnedByCTbool → bool
7012 → 7020
WasOwnedByTerroristbool → bool
7013 → 7021
NextClientFireBulletTimefloat → float
7016 → 7024
NextClientFireBulletTime_Repredictfloat → float
7020 → 7028
IronSightControllerC_IronSightController → C_IronSightController
7104 → 7120
IronSightModeint → int
7280 → 7296
LastLOSTraceFailureTimeGameTime_t → GameTime_t
7400 → 7416
WatTickOffsetfloat → float
7496 → 7512
LastShakeTimeGameTime_t → GameTime_t
7516 → 7532
changed
C_CSWeaponBaseGun
clientsize: 8000 → 8016
ZoomLevelint → int
7952 → 7968
BurstShotsRemainingint → int
7956 → 7972
SilencerBodygroupint → int
7960 → 7976
SilencedModelIndexint → int
7976 → 7992
InPrecachebool → bool
7980 → 7996
NeedsBoltActionbool → bool
7981 → 7997
RevolverCylinderIdxint → int
7984 → 8000
changed
C_CSWeaponBaseShotgun
clientsize: 7952 → 7968
changed
C_DEagle
clientsize: 8000 → 8016
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C_DecoyGrenade
clientsize: 8144 → 8160
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C_Flashbang
clientsize: 8144 → 8160
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C_HEGrenade
clientsize: 8144 → 8160
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C_IncendiaryGrenade
clientsize: 8144 → 8160
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C_Item_Healthshot
clientsize: 7968 → 7984
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C_Knife
clientsize: 7968 → 7984
FirstAttackbool → bool
7952 → 7968
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C_MolotovGrenade
clientsize: 8144 → 8160
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C_SmokeGrenade
clientsize: 8144 → 8160
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C_WeaponAug
clientsize: 8000 → 8016
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C_WeaponAWP
clientsize: 8000 → 8016
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C_WeaponBaseItem
clientsize: 7968 → 7984
SequenceInProgressbool → bool
7952 → 7968
Redrawbool → bool
7953 → 7969
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C_WeaponBizon
clientsize: 8000 → 8016
changed
C_WeaponCZ75a
clientsize: 8016 → 8032
MagazineRemovedbool → bool
8000 → 8016
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C_WeaponElite
clientsize: 8000 → 8016
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C_WeaponFamas
clientsize: 8000 → 8016
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C_WeaponFiveSeven
clientsize: 8000 → 8016
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C_WeaponG3SG1
clientsize: 8000 → 8016
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C_WeaponGalilAR
clientsize: 8000 → 8016
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C_WeaponGlock
clientsize: 8000 → 8016
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C_WeaponHKP2000
clientsize: 8000 → 8016
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C_WeaponM249
clientsize: 8000 → 8016
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C_WeaponM4A1
clientsize: 8000 → 8016
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C_WeaponM4A1Silencer
clientsize: 8000 → 8016
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C_WeaponMAC10
clientsize: 8000 → 8016
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C_WeaponMag7
clientsize: 8000 → 8016
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C_WeaponMP5SD
clientsize: 8000 → 8016
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C_WeaponMP7
clientsize: 8000 → 8016
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C_WeaponMP9
clientsize: 8000 → 8016
changed
C_WeaponNegev
clientsize: 8000 → 8016
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C_WeaponNOVA
clientsize: 7952 → 7968
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C_WeaponP250
clientsize: 8000 → 8016
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C_WeaponP90
clientsize: 8000 → 8016
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C_WeaponRevolver
clientsize: 8000 → 8016
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C_WeaponSawedoff
clientsize: 7952 → 7968
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C_WeaponSCAR20
clientsize: 8000 → 8016
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C_WeaponSG556
clientsize: 8000 → 8016
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C_WeaponSSG08
clientsize: 8000 → 8016
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C_WeaponTaser
clientsize: 8016 → 8032
FireTimeGameTime_t → GameTime_t
8000 → 8016
LastAttackTickint → int
8004 → 8020
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C_WeaponTec9
clientsize: 8000 → 8016
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C_WeaponUMP45
clientsize: 8000 → 8016
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C_WeaponUSPSilencer
clientsize: 8000 → 8016
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C_WeaponXM1014
clientsize: 7952 → 7968
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CCSWeaponBase
serverReloadHeldSinceStartbool
4040
WeaponActionPlaybackRatefloat → float
4040 → 4044
OriginalTeamNumberint → int
4044 → 4048
MostRecentTeamNumberint → int
4048 → 4052
DroppedNearBuyZonebool → bool
4052 → 4056
NextAttackRenderTimeOffsetfloat → float
4056 → 4060