Schema Viewer
RnBodyDesc_t
struct224
size
8
alignment
36
fields
DebugName:string
0 (0x0)
Position:Vector
8 (0x8)
Orientation:QuaternionStorage
20 (0x14)
LinearVelocity:Vector
36 (0x24)
AngularVelocity:Vector
48 (0x30)
LocalMassCenter:Vector
60 (0x3C)
LocalInertiaInv:ISchemaFixedArray<Vector>
72 (0x48)
MassInv:float
108 (0x6C)
GameMass:float
112 (0x70)
MassScaleInv:float
116 (0x74)
InertiaScaleInv:float
120 (0x78)
LinearDamping:float
124 (0x7C)
AngularDamping:float
128 (0x80)
LinearDragScale:float
132 (0x84)
AngularDragScale:float
136 (0x88)
LinearFluidDragScale:float
140 (0x8C)
AngularFluidDragScale:float
144 (0x90)
LastAwakeForceAccum:Vector
148 (0x94)
LastAwakeTorqueAccum:Vector
160 (0xA0)
BuoyancyScale:float
172 (0xAC)
GravityScale:float
176 (0xB0)
TimeScale:float
180 (0xB4)
BodyType:int
184 (0xB8)
GameIndex:uint
188 (0xBC)
GameFlags:uint
192 (0xC0)
MinVelocityIterations:byte
196 (0xC4)
MinPositionIterations:byte
197 (0xC5)
MassPriority:byte
198 (0xC6)
Enabled:bool
199 (0xC7)
Sleeping:bool
200 (0xC8)
IsContinuousEnabled:bool
201 (0xC9)
DragEnabled:bool
202 (0xCA)
Gravity:Vector
204 (0xCC)
SpeculativeEnabled:bool
216 (0xD8)
HasShadowController:bool
217 (0xD9)
218 (0xDA)
Referenced by (1)