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Counter-Strike 2pulse_runtime_libPulseInstructionCode_t

PulseInstructionCode_t

enum
2
size
2
alignment
126
members
INVALID0
IMMEDIATE_HALT1
RETURN_VOID2
RETURN_VALUE3
NOP4
JUMP5
JUMP_COND6
CHUNK_LEAP7
CHUNK_LEAP_COND8
PULSE_CALL_SYNC9
PULSE_CALL_ASYNC_FIRE10
CREATE_CHILD_CURSOR_OUTFLOW11
CELL_INVOKE12
LIBRARY_INVOKE13
SET_VAR14
GET_VAR15
GET_VAR_DETACH16
DETACH_REGISTER17
SET_VAR_ARRAY_ELEMENT_1D18
SET_VAR_OBSERVABLE19
GET_CONST20
GET_ARRAY_ELEMENT21
GET_DOMAIN_VALUE22
COPY23
NOT24
NEGATE25
ADD26
SUB27
MUL28
DIV29
MOD30
LT31
LTE32
EQ33
NE34
AND35
OR36
SCALE37
SCALE_INV38
ELEMENT_ACCESS39
CONVERT_VALUE40
REINTERPRET_INSTANCE41
GET_BLACKBOARD_REFERENCE42
SET_BLACKBOARD_REFERENCE43
LAST_SERIALIZED_CODE44
NEGATE_INT45
NEGATE_FLOAT46
NEGATE_VEC247
NEGATE_VEC348
NEGATE_VEC449
ADD_INT50
ADD_FLOAT51
ADD_STRING52
ADD_VEC253
ADD_VEC354
ADD_VEC3WS_VEC355
ADD_VEC3_VEC3WS56
ADD_VEC457
ADD_GAMETIME_FLOAT58
ADD_FLOAT_GAMETIME59
SUB_INT60
SUB_FLOAT61
SUB_VEC262
SUB_VEC363
SUB_VEC3WS_VEC364
SUB_VEC3WS_VEC3WS65
SUB_VEC466
SUB_GAMETIME_FLOAT67
SUB_GAMETIME68
MUL_INT69
MUL_FLOAT70
DIV_FLOAT71
MOD_INT72
MOD_FLOAT73
LT_INT74
LT_FLOAT75
LT_GAMETIME76
LTE_INT77
LTE_FLOAT78
LTE_GAMETIME79
EQ_BOOL80
EQ_INT81
EQ_FLOAT82
EQ_VEC283
EQ_VEC384
EQ_VEC3WS85
EQ_VEC486
EQ_STRING87
EQ_ENTITY_NAME88
EQ_SCHEMA_ENUM89
EQ_EHANDLE90
EQ_PANEL_HANDLE91
EQ_OPAQUE_HANDLE92
EQ_TEST_HANDLE93
EQ_COLOR_RGB94
EQ_ARRAY95
EQ_GAMETIME96
NE_BOOL97
NE_INT98
NE_FLOAT99
NE_VEC2100
NE_VEC3101
NE_VEC3WS102
NE_VEC4103
NE_STRING104
NE_ENTITY_NAME105
NE_SCHEMA_ENUM106
NE_EHANDLE107
NE_PANEL_HANDLE108
NE_OPAQUE_HANDLE109
NE_TEST_HANDLE110
NE_COLOR_RGB111
NE_ARRAY112
NE_GAMETIME113
SCALE_VEC3114
SCALE_VEC2115
SCALE_VEC4116
SCALE_INV_VEC3117
SCALE_INV_VEC2118
SCALE_INV_VEC4119
ELEMENT_ACCESS_VEC2120
ELEMENT_ACCESS_VEC3121
ELEMENT_ACCESS_VEC3WS122
ELEMENT_ACCESS_VEC4123
ELEMENT_ACCESS_COLOR_RGB124
GET_CONST_INLINE_STORAGE125
Referenced by (1)