Schema Viewer
CCSWeaponBaseVData
class2216
size
8
alignment
84
fields
Inherits from
1312 (0x520)
1316 (0x524)
AnimSkeleton:SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > */
1320 (0x528)
MuzzlePos0:Vector
1544 (0x608)
MuzzlePos1:Vector
1556 (0x614)
TracerParticle:SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > */
1568 (0x620)
1792 (0x700)
GearSlotPosition:int
1796 (0x704)
1800 (0x708)
Price:int
1804 (0x70C)
KillAward:int
1808 (0x710)
PrimaryReserveAmmoMax:int
1812 (0x714)
SecondaryReserveAmmoMax:int
1816 (0x718)
MeleeWeapon:bool
1820 (0x71C)
HasBurstMode:bool
1821 (0x71D)
IsRevolver:bool
1822 (0x71E)
CannotShootUnderwater:bool
1823 (0x71F)
Name:CGlobalSymbol
1824 (0x720)
1832 (0x728)
CrosshairMinDistance:int
1836 (0x72C)
CrosshairDeltaDistance:int
1840 (0x730)
IsFullAuto:bool
1844 (0x734)
NumBullets:int
1848 (0x738)
ReloadsSingleShells:bool
1852 (0x73C)
1856 (0x740)
CycleTimeWhenInBurstMode:float
1864 (0x748)
TimeBetweenBurstShots:float
1868 (0x74C)
1872 (0x750)
1880 (0x758)
1888 (0x760)
1896 (0x768)
1904 (0x770)
1912 (0x778)
1920 (0x780)
1928 (0x788)
1936 (0x790)
1944 (0x798)
1952 (0x7A0)
1960 (0x7A8)
1968 (0x7B0)
1976 (0x7B8)
InaccuracyJumpInitial:float
1984 (0x7C0)
InaccuracyJumpApex:float
1988 (0x7C4)
InaccuracyReload:float
1992 (0x7C8)
DeployDuration:float
1996 (0x7CC)
DisallowAttackAfterReloadStartDuration:float
2000 (0x7D0)
BurstShotCount:int
2004 (0x7D4)
AllowBurstHolster:bool
2008 (0x7D8)
RecoilSeed:int
2012 (0x7DC)
SpreadSeed:int
2016 (0x7E0)
AttackMovespeedFactor:float
2020 (0x7E4)
InaccuracyPitchShift:float
2024 (0x7E8)
InaccuracyAltSoundThreshold:float
2028 (0x7EC)
UseRadioSubtitle:string
2032 (0x7F0)
UnzoomsAfterShot:bool
2040 (0x7F8)
HideViewModelWhenZoomed:bool
2041 (0x7F9)
ZoomLevels:int
2044 (0x7FC)
ZoomFOV1:int
2048 (0x800)
ZoomFOV2:int
2052 (0x804)
ZoomTime0:float
2056 (0x808)
ZoomTime1:float
2060 (0x80C)
ZoomTime2:float
2064 (0x810)
IronSightPullUpSpeed:float
2068 (0x814)
IronSightPutDownSpeed:float
2072 (0x818)
IronSightFOV:float
2076 (0x81C)
IronSightPivotForward:float
2080 (0x820)
IronSightLooseness:float
2084 (0x824)
Damage:int
2088 (0x828)
HeadshotMultiplier:float
2092 (0x82C)
ArmorRatio:float
2096 (0x830)
Penetration:float
2100 (0x834)
Range:float
2104 (0x838)
RangeModifier:float
2108 (0x83C)
FlinchVelocityModifierLarge:float
2112 (0x840)
FlinchVelocityModifierSmall:float
2116 (0x844)
RecoveryTimeCrouch:float
2120 (0x848)
RecoveryTimeStand:float
2124 (0x84C)
RecoveryTimeCrouchFinal:float
2128 (0x850)
RecoveryTimeStandFinal:float
2132 (0x854)
RecoveryTransitionStartBullet:int
2136 (0x858)
RecoveryTransitionEndBullet:int
2140 (0x85C)
ThrowVelocity:float
2144 (0x860)
SmokeColor:Vector
2148 (0x864)
AnimClass:CGlobalSymbol
2160 (0x870)