Schema Viewer
CCSWeaponBaseVData
class2208
size
8
alignment
83
fields
Inherits from
1312 (0x520)
1316 (0x524)
AnimSkeleton:SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > */
1320 (0x528)
MuzzlePos0:Vector
1544 (0x608)
MuzzlePos1:Vector
1556 (0x614)
TracerParticle:SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > */
1568 (0x620)
1792 (0x700)
GearSlotPosition:int
1796 (0x704)
1800 (0x708)
Price:int
1804 (0x70C)
KillAward:int
1808 (0x710)
PrimaryReserveAmmoMax:int
1812 (0x714)
SecondaryReserveAmmoMax:int
1816 (0x718)
MeleeWeapon:bool
1820 (0x71C)
HasBurstMode:bool
1821 (0x71D)
IsRevolver:bool
1822 (0x71E)
CannotShootUnderwater:bool
1823 (0x71F)
Name:CGlobalSymbol
1824 (0x720)
1832 (0x728)
ShowCrosshair:bool
1836 (0x72C)
IsFullAuto:bool
1837 (0x72D)
NumBullets:int
1840 (0x730)
ReloadsSingleShells:bool
1844 (0x734)
1848 (0x738)
CycleTimeWhenInBurstMode:float
1856 (0x740)
TimeBetweenBurstShots:float
1860 (0x744)
1864 (0x748)
1872 (0x750)
1880 (0x758)
1888 (0x760)
1896 (0x768)
1904 (0x770)
1912 (0x778)
1920 (0x780)
1928 (0x788)
1936 (0x790)
1944 (0x798)
1952 (0x7A0)
1960 (0x7A8)
1968 (0x7B0)
InaccuracyJumpInitial:float
1976 (0x7B8)
InaccuracyJumpApex:float
1980 (0x7BC)
InaccuracyReload:float
1984 (0x7C0)
DeployDuration:float
1988 (0x7C4)
DisallowAttackAfterReloadStartDuration:float
1992 (0x7C8)
BurstShotCount:int
1996 (0x7CC)
AllowBurstHolster:bool
2000 (0x7D0)
RecoilSeed:int
2004 (0x7D4)
SpreadSeed:int
2008 (0x7D8)
AttackMovespeedFactor:float
2012 (0x7DC)
InaccuracyPitchShift:float
2016 (0x7E0)
InaccuracyAltSoundThreshold:float
2020 (0x7E4)
UseRadioSubtitle:string
2024 (0x7E8)
UnzoomsAfterShot:bool
2032 (0x7F0)
HideViewModelWhenZoomed:bool
2033 (0x7F1)
ZoomLevels:int
2036 (0x7F4)
ZoomFOV1:int
2040 (0x7F8)
ZoomFOV2:int
2044 (0x7FC)
ZoomTime0:float
2048 (0x800)
ZoomTime1:float
2052 (0x804)
ZoomTime2:float
2056 (0x808)
IronSightPullUpSpeed:float
2060 (0x80C)
IronSightPutDownSpeed:float
2064 (0x810)
IronSightFOV:float
2068 (0x814)
IronSightPivotForward:float
2072 (0x818)
IronSightLooseness:float
2076 (0x81C)
Damage:int
2080 (0x820)
HeadshotMultiplier:float
2084 (0x824)
ArmorRatio:float
2088 (0x828)
Penetration:float
2092 (0x82C)
Range:float
2096 (0x830)
RangeModifier:float
2100 (0x834)
FlinchVelocityModifierLarge:float
2104 (0x838)
FlinchVelocityModifierSmall:float
2108 (0x83C)
RecoveryTimeCrouch:float
2112 (0x840)
RecoveryTimeStand:float
2116 (0x844)
RecoveryTimeCrouchFinal:float
2120 (0x848)
RecoveryTimeStandFinal:float
2124 (0x84C)
RecoveryTransitionStartBullet:int
2128 (0x850)
RecoveryTransitionEndBullet:int
2132 (0x854)
ThrowVelocity:float
2136 (0x858)
SmokeColor:Vector
2140 (0x85C)
AnimClass:CGlobalSymbol
2152 (0x868)