swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCCSWeaponBaseVData

CCSWeaponBaseVData

class
2216
size
8
alignment
84
fields
WeaponType:CSWeaponType
1312 (0x520)
WeaponCategory:CSWeaponCategory
1316 (0x524)
AnimSkeleton:SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeCNmSkeleton > > */
1320 (0x528)
MuzzlePos0:Vector
1544 (0x608)
MuzzlePos1:Vector
1556 (0x614)
TracerParticle:SchemaUntypedField /* CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > */
1568 (0x620)
GearSlot:gear_slot_t
1792 (0x700)
GearSlotPosition:int
1796 (0x704)
DefaultLoadoutSlot:loadout_slot_t
1800 (0x708)
Price:int
1804 (0x70C)
KillAward:int
1808 (0x710)
PrimaryReserveAmmoMax:int
1812 (0x714)
SecondaryReserveAmmoMax:int
1816 (0x718)
MeleeWeapon:bool
1820 (0x71C)
HasBurstMode:bool
1821 (0x71D)
IsRevolver:bool
1822 (0x71E)
CannotShootUnderwater:bool
1823 (0x71F)
Name:CGlobalSymbol
1824 (0x720)
1832 (0x728)
CrosshairMinDistance:int
1836 (0x72C)
CrosshairDeltaDistance:int
1840 (0x730)
IsFullAuto:bool
1844 (0x734)
NumBullets:int
1848 (0x738)
ReloadsSingleShells:bool
1852 (0x73C)
1856 (0x740)
CycleTimeWhenInBurstMode:float
1864 (0x748)
TimeBetweenBurstShots:float
1868 (0x74C)
1872 (0x750)
1880 (0x758)
InaccuracyCrouch:CFiringModeFloat
1888 (0x760)
InaccuracyStand:CFiringModeFloat
1896 (0x768)
InaccuracyJump:CFiringModeFloat
1904 (0x770)
InaccuracyLand:CFiringModeFloat
1912 (0x778)
InaccuracyLadder:CFiringModeFloat
1920 (0x780)
InaccuracyFire:CFiringModeFloat
1928 (0x788)
InaccuracyMove:CFiringModeFloat
1936 (0x790)
RecoilAngle:CFiringModeFloat
1944 (0x798)
RecoilAngleVariance:CFiringModeFloat
1952 (0x7A0)
RecoilMagnitude:CFiringModeFloat
1960 (0x7A8)
RecoilMagnitudeVariance:CFiringModeFloat
1968 (0x7B0)
TracerFrequency:CFiringModeInt
1976 (0x7B8)
InaccuracyJumpInitial:float
1984 (0x7C0)
InaccuracyJumpApex:float
1988 (0x7C4)
InaccuracyReload:float
1992 (0x7C8)
DeployDuration:float
1996 (0x7CC)
DisallowAttackAfterReloadStartDuration:float
2000 (0x7D0)
BurstShotCount:int
2004 (0x7D4)
AllowBurstHolster:bool
2008 (0x7D8)
RecoilSeed:int
2012 (0x7DC)
SpreadSeed:int
2016 (0x7E0)
AttackMovespeedFactor:float
2020 (0x7E4)
InaccuracyPitchShift:float
2024 (0x7E8)
InaccuracyAltSoundThreshold:float
2028 (0x7EC)
UseRadioSubtitle:string
2032 (0x7F0)
UnzoomsAfterShot:bool
2040 (0x7F8)
HideViewModelWhenZoomed:bool
2041 (0x7F9)
ZoomLevels:int
2044 (0x7FC)
ZoomFOV1:int
2048 (0x800)
ZoomFOV2:int
2052 (0x804)
ZoomTime0:float
2056 (0x808)
ZoomTime1:float
2060 (0x80C)
ZoomTime2:float
2064 (0x810)
IronSightPullUpSpeed:float
2068 (0x814)
IronSightPutDownSpeed:float
2072 (0x818)
IronSightFOV:float
2076 (0x81C)
IronSightPivotForward:float
2080 (0x820)
IronSightLooseness:float
2084 (0x824)
Damage:int
2088 (0x828)
HeadshotMultiplier:float
2092 (0x82C)
ArmorRatio:float
2096 (0x830)
Penetration:float
2100 (0x834)
Range:float
2104 (0x838)
RangeModifier:float
2108 (0x83C)
FlinchVelocityModifierLarge:float
2112 (0x840)
FlinchVelocityModifierSmall:float
2116 (0x844)
RecoveryTimeCrouch:float
2120 (0x848)
RecoveryTimeStand:float
2124 (0x84C)
RecoveryTimeCrouchFinal:float
2128 (0x850)
RecoveryTimeStandFinal:float
2132 (0x854)
RecoveryTransitionStartBullet:int
2136 (0x858)
RecoveryTransitionEndBullet:int
2140 (0x85C)
ThrowVelocity:float
2144 (0x860)
SmokeColor:Vector
2148 (0x864)
AnimClass:CGlobalSymbol
2160 (0x870)