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CGameScriptedMoveDef_t
struct48
size
255
alignment
9
fields
DestOffset:Vector
0 (0x0)
DestEntity:CHandle<CBaseEntity>
12 (0xC)
Dest:QAngle
16 (0x10)
Duration:float
28 (0x1C)
AngRate:float
32 (0x20)
MoveSpeed:float
36 (0x24)
AimDisabled:bool
40 (0x28)
IgnoreRotation:bool
41 (0x29)
44 (0x2C)