Entity Data
CCSPlayerPawnBase
entity datadesigner name: player_pawn_base
no_spawngroup
Parent Classes
Members (1)
:custom
original_controller
Inputs (4)
IsNoclipping() -> boolean
raw: ScriptIsPlayerNoclipping
Returns true if the player is in noclip mode.
GetWeaponCount() -> int
raw: ScriptWeaponCount
GetWeaponCount() : Gets the number of weapons currently equipped
GetEquippedWeapons() -> variant
raw: ScriptGetEquippedWeapons
GetEquippedWeapons() : Returns an array of all the equipped weapons
GetController() -> hscript
raw: ScriptGetController
GetController() : Returns the controller for this pawn