Schema Viewer
CBaseEntity
class1192
size
8
alignment
85
fields
Inherits from
48 (0x30)
56 (0x38)
ThinkFunctions:CUtlVector<thinkfunc_t>
584 (0x248)
CurrentThinkContext:int
608 (0x260)
612 (0x264)
DisabledContextThinks:bool
616 (0x268)
IsSteadyState:CBitVec64
632 (0x278)
LastNetworkChange:float
640 (0x280)
Think:SchemaUntypedField /* BASEPTR */
648 (0x288)
ResponseContexts:CUtlVector<ResponseContext_t>
656 (0x290)
ResponseContext:string
680 (0x2A8)
PfnTouch:SchemaUntypedField /* ENTITYFUNCPTR */
688 (0x2B0)
PfnUse:SchemaUntypedField /* USEPTR */
696 (0x2B8)
PfnBlocked:SchemaUntypedField /* ENTITYFUNCPTR */
704 (0x2C0)
PfnMoveDone:SchemaUntypedField /* BASEPTR */
712 (0x2C8)
Health:intnet
720 (0x2D0)
MaxHealth:intnet
724 (0x2D4)
LifeState:bytenet
728 (0x2D8)
DamageAccumulator:float
732 (0x2DC)
TakesDamage:boolnet
736 (0x2E0)
744 (0x2E8)
752 (0x2F0)
754 (0x2F2)
755 (0x2F3)
756 (0x2F4)
757 (0x2F5)
WaterTouch:byte
758 (0x2F6)
SlimeTouch:byte
759 (0x2F7)
RestoreInHierarchy:bool
760 (0x2F8)
Target:string
768 (0x300)
DamageFilter:CHandle<CBaseFilter>
776 (0x308)
DamageFilterName:string
784 (0x310)
MoveDoneTime:float
792 (0x318)
SubclassID:CUtlStringTokennet
796 (0x31C)
AnimTime:floatnet
808 (0x328)
SimulationTime:floatnet
812 (0x32C)
816 (0x330)
ClientSideRagdoll:boolnet
820 (0x334)
InterpolationFrame:bytenet
821 (0x335)
PrevVPhysicsUpdatePos:Vector
824 (0x338)
TeamNum:bytenet
836 (0x344)
Globalname:string
840 (0x348)
SentToClients:int
848 (0x350)
UniqueHammerID:string
856 (0x358)
Spawnflags:uintnet
864 (0x360)
868 (0x364)
SimulationTick:int
872 (0x368)
880 (0x370)
Flags:uintnet
904 (0x388)
AbsVelocity:Vector
908 (0x38C)
920 (0x398)
BaseVelocity:Vectornet
968 (0x3C8)
PushEnumCount:int
980 (0x3D4)
984 (0x3D8)
EffectEntity:CHandle<CBaseEntity>net
992 (0x3E0)
OwnerEntity:CHandle<CBaseEntity>net
996 (0x3E4)
Effects:uintnet
1000 (0x3E8)
GroundEntity:CHandle<CBaseEntity>net
1004 (0x3EC)
GroundBodyIndex:intnet
1008 (0x3F0)
Friction:floatnet
1012 (0x3F4)
Elasticity:floatnet
1016 (0x3F8)
GravityScale:floatnet
1020 (0x3FC)
TimeScale:floatnet
1024 (0x400)
WaterLevel:floatnet
1028 (0x404)
GravityDisabled:boolnet
1032 (0x408)
AnimatedEveryTick:boolnet
1033 (0x409)
ActualGravityScale:float
1036 (0x40C)
GravityActuallyDisabled:bool
1040 (0x410)
DisableLowViolence:bool
1041 (0x411)
WaterType:byte
1042 (0x412)
EFlags:int
1044 (0x414)
1048 (0x418)
1072 (0x430)
1096 (0x448)
1120 (0x460)
InitialTeamNum:int
1144 (0x478)
AngVelocity:QAngle
1152 (0x480)
NetworkQuantizeOriginAndAngles:bool
1164 (0x48C)
LagCompensate:bool
1165 (0x48D)
Blocker:CHandle<CBaseEntity>
1168 (0x490)
LocalTime:float
1172 (0x494)
VPhysicsUpdateLocalTime:float
1176 (0x498)
1180 (0x49C)
1184 (0x4A0)
Referenced by (74)
CCSPetPlacement.base classCPointCamera.base classCSoundOpvarSetPointBase.base classCTonemapController2.base classCRagdollManager.base classCColorCorrection.base classCCSGO_TeamPreviewCharacterPosition.base classCEnvSoundscape.base classCEnvVolumetricFogController.base classCSoundAreaEntityBase.base classCCitadelSoundOpvarSetOBB.base classCEntityFlame.base classCTeam.base classCEnvLightProbeVolume.base classCLogicNPCCounter.base classCCSCustomHudLayout.base classCSkyboxReference.base classCPathParticleRope.base classCGameGibManager.base classCPointPulse.base classCLogicGameStateReport.base classCEnvCubemapFog.base classCServerOnlyEntity.base classCHandleDummy.base classCBasePlayerController.base classCEnvVolumetricFogVolume.base classCPointValueRemapper.base classCEnvWindVolume.base classCPhysicsSpring.base classCEnvDetailController.base classCGameRulesProxy.base classCEnvWind.base classCAI_ChangeHintGroup.base classCCSMinimapBoundary.base classCSoundEventParameter.base classCEnvCombinedLightProbeVolume.base classCInfoVisibilityBox.base classCFuncPropRespawnZone.base classCPathSimple.base classCPlayerVisibility.base class+34 more