swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCEnvVolumetricFogController

CEnvVolumetricFogController

class
1368
size
8
alignment
36
fields
Scattering:floatnet
1192 (0x4A8)
TintColor:Colornet
1196 (0x4AC)
Anisotropy:floatnet
1200 (0x4B0)
FadeSpeed:floatnet
1204 (0x4B4)
DrawDistance:floatnet
1208 (0x4B8)
FadeInStart:floatnet
1212 (0x4BC)
FadeInEnd:floatnet
1216 (0x4C0)
IndirectStrength:floatnet
1220 (0x4C4)
VolumeDepth:intnet
1224 (0x4C8)
FirstVolumeSliceThickness:floatnet
1228 (0x4CC)
IndirectTextureDimX:intnet
1232 (0x4D0)
IndirectTextureDimY:intnet
1236 (0x4D4)
IndirectTextureDimZ:intnet
1240 (0x4D8)
BoxMins:Vectornet
1244 (0x4DC)
BoxMaxs:Vectornet
1256 (0x4E8)
Active:boolnet
1268 (0x4F4)
StartAnisoTime:GameTime_tnet
1272 (0x4F8)
StartScatterTime:GameTime_tnet
1276 (0x4FC)
StartDrawDistanceTime:GameTime_tnet
1280 (0x500)
StartAnisotropy:floatnet
1284 (0x504)
StartScattering:floatnet
1288 (0x508)
StartDrawDistance:floatnet
1292 (0x50C)
DefaultAnisotropy:floatnet
1296 (0x510)
DefaultScattering:floatnet
1300 (0x514)
DefaultDrawDistance:floatnet
1304 (0x518)
StartDisabled:boolnet
1308 (0x51C)
EnableIndirect:boolnet
1309 (0x51D)
IsMaster:boolnet
1310 (0x51E)
FogIndirectTexture:CStrongHandle<InfoForResourceTypeCTextureBase>net
1312 (0x520)
ForceRefreshCount:intnet
1320 (0x528)
NoiseSpeed:floatnet
1324 (0x52C)
NoiseStrength:floatnet
1328 (0x530)
NoiseScale:Vectornet
1332 (0x534)
WindSpeed:floatnet
1344 (0x540)
WindDirection:Vectornet
1348 (0x544)
FirstTime:bool
1360 (0x550)