swiftlys2/docs/api/releases/features/ai/

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Counter-Strike 2›entity2›GameTime_t

GameTime_t

struct
4
size
255
alignment
1
fields
Value:float
0 (0x0)
Referenced by (346)
CClientAlphaProperty.m_flRenderFxStartTimelocksound_t.flwaitSoundCSceneEventInfo.m_flNextCShatterGlassShard.m_flPhysicsEntitySpawnedAtTimeCGameChoreoServices.m_flTimeStartedStateCCommentarySystem.m_flNextTeleportTimeVelocitySampler.m_fPrevSampleTimeCAI_Expresser.m_flStopTalkTimeCAI_Expresser.m_flStopTalkTimeWithoutDelayCAI_Expresser.m_flQueuedSpeechTimeCAI_Expresser.m_flBlockedTalkTimeCAI_Expresser.m_flLastTimeAcceptedSpeakCGameScriptedMoveData.m_flStartTimeCDecalInstance.m_flPlaceTimeResponseContext_t.m_fExpirationTimeEntityIOQueuePrioritizedEvent_t.m_flFireTimescreenshake_t.endtimescreenshake_t.nextShakeCSimpleSimTimer.m_flNextlerpdata_t.m_flStartTimeParticleNode_t.m_flStartTimeCPulseCell_IntervalTimer::CursorState_t.m_StartTimeCPulseCell_IntervalTimer::CursorState_t.m_EndTimeCPulseCell_BaseLerp::CursorState_t.m_StartTimeCPulseCell_BaseLerp::CursorState_t.m_EndTimeCPulseCell_IntervalTimer::CursorState_t.m_StartTimeCPulseCell_IntervalTimer::CursorState_t.m_EndTimeCPulseCell_BaseLerp::CursorState_t.m_StartTimeCPulseCell_BaseLerp::CursorState_t.m_EndTimeCPulseCell_IntervalTimer::CursorState_t.m_StartTimeCPulseCell_IntervalTimer::CursorState_t.m_EndTimeCPulseCell_BaseLerp::CursorState_t.m_StartTimeCPulseCell_BaseLerp::CursorState_t.m_EndTimeCPulseCell_IntervalTimer::CursorState_t.m_StartTimeCPulseCell_IntervalTimer::CursorState_t.m_EndTimeCPulseCell_BaseLerp::CursorState_t.m_StartTimeCPulseCell_BaseLerp::CursorState_t.m_EndTimeCPulseCell_IntervalTimer::CursorState_t.m_StartTimeCPulseCell_IntervalTimer::CursorState_t.m_EndTimeC_C4.m_fArmedTime+306 more