swiftlys2/docs/api/ai/

Schema Viewer

versions
Counter-Strike 2serverCShatterGlassShard

CShatterGlassShard

struct
184
size
8
alignment
28
fields
ShardHandle:uint
8 (0x8)
PanelVertices:CUtlVector<Vector2D>
16 (0x10)
LocalPanelSpaceOrigin:Vector2D
40 (0x28)
Model:CStrongHandle<InfoForResourceTypeCModel>
48 (0x30)
PhysicsEntity:CHandle<CShatterGlassShardPhysics>
56 (0x38)
ParentPanel:CHandle<CFuncShatterglass>
60 (0x3C)
ParentShard:uint
64 (0x40)
ShatterStressType:ShatterGlassStressType
68 (0x44)
StressVelocity:Vector
72 (0x48)
CreatedModel:bool
84 (0x54)
LongestEdge:float
88 (0x58)
ShortestEdge:float
92 (0x5C)
LongestAcross:float
96 (0x60)
ShortestAcross:float
100 (0x64)
SumOfAllEdges:float
104 (0x68)
Area:float
108 (0x6C)
OnFrameEdge:OnFrame
112 (0x70)
SubShardGeneration:int
116 (0x74)
AverageVertPosition:Vector2D
120 (0x78)
AverageVertPositionIsValid:bool
128 (0x80)
PanelSpaceStressPositionA:Vector2D
132 (0x84)
PanelSpaceStressPositionB:Vector2D
140 (0x8C)
StressPositionAIsValid:bool
148 (0x94)
StressPositionBIsValid:bool
149 (0x95)
FlaggedForRemoval:bool
150 (0x96)
PhysicsEntitySpawnedAtTime:GameTime_t
152 (0x98)
EntityHittingMe:CHandle<CBaseEntity>
156 (0x9C)
Neighbors:CUtlVector<uint>
160 (0xA0)