swiftlys2/docs/api/releases/features/ai/

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Counter-Strike 2›client›CDecalInstance

CDecalInstance

struct
264
size
8
alignment
28
fields
DecalGroup:CGlobalSymbol
0 (0x0)
Material:CStrongHandle<InfoForResourceTypeIMaterial2>
8 (0x8)
SequenceName:CUtlStringToken
16 (0x10)
Entity:CHandle<C_BaseEntity>
20 (0x14)
BoneIndex:int
24 (0x18)
TriangleIndex:int
28 (0x1C)
PositionLS:Vector
32 (0x20)
PositionOS:Vector
44 (0x2C)
NormalLS:Vector
56 (0x38)
NormalOS:Vector
68 (0x44)
SAxisLS:Vector
80 (0x50)
92 (0x5C)
Color:Color
96 (0x60)
Width:float
100 (0x64)
Height:float
104 (0x68)
Depth:float
108 (0x6C)
MTransform:matrix3x4_t
112 (0x70)
MLocalToTriangle:matrix3x4_t
160 (0xA0)
AnimationScale:float
208 (0xD0)
AnimationStartTime:float
212 (0xD4)
PlaceTime:GameTime_t
216 (0xD8)
FadeStartTime:float
220 (0xDC)
FadeDuration:float
224 (0xE0)
LightingOriginOffset:float
228 (0xE4)
BoundingRadiusSqr:float
248 (0xF8)
SequenceIndex:short
252 (0xFC)
IsAdjacent:bool
254 (0xFE)
DoDecalLightmapping:bool
255 (0xFF)