swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›server›CBasePlayerController

CBasePlayerController

class
2008
size
8
alignment
25
fields
InButtonsWhichAreToggles:ulong
1200 (0x4B0)
TickBase:uintnet
1208 (0x4B8)
Pawn:CHandle<CBasePlayerPawn>net
1248 (0x4E0)
KnownTeamMismatch:boolnet
1252 (0x4E4)
SplitScreenSlot:uint
1260 (0x4EC)
SplitOwner:CHandle<CBasePlayerController>
1264 (0x4F0)
SplitScreenPlayers:CUtlVector<CHandle<CBasePlayerController>>
1272 (0x4F8)
IsHLTV:bool
1296 (0x510)
1300 (0x514)
MostConnected:PlayerConnectedStatenet
1304 (0x518)
PlayerName:stringnet
1308 (0x51C)
NetworkIDString:string
1440 (0x5A0)
LerpTime:float
1448 (0x5A8)
LagCompensation:bool
1452 (0x5AC)
Predict:bool
1453 (0x5AD)
IsLowViolence:bool
1460 (0x5B4)
GamePaused:bool
1461 (0x5B5)
IgnoreGlobalChat:ChatIgnoreType_t
1776 (0x6F0)
LastPlayerTalkTime:float
1780 (0x6F4)
LastEntitySteadyState:float
1784 (0x6F8)
AvailableEntitySteadyState:int
1788 (0x6FC)
HasAnySteadyStateEnts:bool
1792 (0x700)
SteamID:ulongnet
1808 (0x710)
NoClipEnabled:boolnet
1816 (0x718)
DesiredFOV:uintnet
1820 (0x71C)