swiftlys2/docs/api/ai/

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versions
Counter-Strike 2clientC_PlantedC4

C_PlantedC4

class
5936
size
8
alignment
29
fields
BombTicking:bool
4512 (0x11A0)
BombSite:int
4516 (0x11A4)
SourceSoundscapeHash:int
4520 (0x11A8)
EntitySpottedState:EntitySpottedState_t
4528 (0x11B0)
NextGlow:GameTime_t
4552 (0x11C8)
NextBeep:GameTime_t
4556 (0x11CC)
C4Blow:GameTime_t
4560 (0x11D0)
CannotBeDefused:bool
4564 (0x11D4)
HasExploded:bool
4565 (0x11D5)
TimerLength:float
4568 (0x11D8)
BeingDefused:bool
4572 (0x11DC)
TriggerWarning:float
4576 (0x11E0)
ExplodeWarning:float
4580 (0x11E4)
C4Activated:bool
4584 (0x11E8)
TenSecWarning:bool
4585 (0x11E9)
DefuseLength:float
4588 (0x11EC)
DefuseCountDown:GameTime_t
4592 (0x11F0)
BombDefused:bool
4596 (0x11F4)
BombDefuser:CHandle<C_CSPlayerPawn>
4600 (0x11F8)
AttributeManager:C_AttributeContainer
4608 (0x1200)
DefuserMultimeter:CHandle<C_Multimeter>
5840 (0x16D0)
NextRadarFlashTime:GameTime_t
5844 (0x16D4)
RadarFlash:bool
5848 (0x16D8)
BombDefuser1:CHandle<C_CSPlayerPawn>
5852 (0x16DC)
LastDefuseTime:GameTime_t
5856 (0x16E0)
PredictionOwner:CBasePlayerController
5864 (0x16E8)
C4ExplodeSpectatePos:Vector
5872 (0x16F0)
C4ExplodeSpectateAng:QAngle
5884 (0x16FC)
C4ExplodeSpectateDuration:float
5896 (0x1708)