swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›client›C_PlantedC4

C_PlantedC4

class
6488
size
8
alignment
29
fields
BombTicking:bool
4744 (0x1288)
BombSite:int
4748 (0x128C)
SourceSoundscapeHash:int
4752 (0x1290)
EntitySpottedState:EntitySpottedState_t
4760 (0x1298)
NextGlow:GameTime_t
4784 (0x12B0)
NextBeep:GameTime_t
4788 (0x12B4)
C4Blow:GameTime_t
4792 (0x12B8)
CannotBeDefused:bool
4796 (0x12BC)
HasExploded:bool
4797 (0x12BD)
TimerLength:float
4800 (0x12C0)
BeingDefused:bool
4804 (0x12C4)
TriggerWarning:float
4808 (0x12C8)
ExplodeWarning:float
4812 (0x12CC)
C4Activated:bool
4816 (0x12D0)
TenSecWarning:bool
4817 (0x12D1)
DefuseLength:float
4820 (0x12D4)
DefuseCountDown:GameTime_t
4824 (0x12D8)
BombDefused:bool
4828 (0x12DC)
BombDefuser:CHandle<C_CSPlayerPawn>
4832 (0x12E0)
AttributeManager:C_AttributeContainer
4840 (0x12E8)
DefuserMultimeter:CHandle<C_Multimeter>
6392 (0x18F8)
NextRadarFlashTime:GameTime_t
6396 (0x18FC)
RadarFlash:bool
6400 (0x1900)
BombDefuser1:CHandle<C_CSPlayerPawn>
6404 (0x1904)
LastDefuseTime:GameTime_t
6408 (0x1908)
PredictionOwner:CBasePlayerController
6416 (0x1910)
C4ExplodeSpectatePos:Vector
6424 (0x1918)
C4ExplodeSpectateAng:QAngle
6436 (0x1924)
C4ExplodeSpectateDuration:float
6448 (0x1930)