swiftlys2/docs/api/ai/

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versions
Counter-Strike 2clientC_Hostage

C_Hostage

class
4824
size
8
alignment
23
fields
EntitySpottedState:EntitySpottedState_t
4616 (0x1208)
Leader:CHandle<C_BaseEntity>
4640 (0x1220)
ReuseTimer:CountdownTimer
4648 (0x1228)
Vel:Vector
4672 (0x1240)
IsRescued:bool
4684 (0x124C)
JumpedThisFrame:bool
4685 (0x124D)
HostageState:int
4688 (0x1250)
HandsHaveBeenCut:bool
4692 (0x1254)
HostageGrabber:CHandle<C_CSPlayerPawn>
4696 (0x1258)
LastGrabTime:GameTime_t
4700 (0x125C)
GrabbedPos:Vector
4704 (0x1260)
RescueStartTime:GameTime_t
4716 (0x126C)
GrabSuccessTime:GameTime_t
4720 (0x1270)
DropStartTime:GameTime_t
4724 (0x1274)
DeadOrRescuedTime:GameTime_t
4728 (0x1278)
BlinkTimer:CountdownTimer
4736 (0x1280)
LookAt:Vector
4760 (0x1298)
LookAroundTimer:CountdownTimer
4776 (0x12A8)
IsInit:bool
4800 (0x12C0)
EyeAttachment:AttachmentHandle_t
4801 (0x12C1)
ChestAttachment:AttachmentHandle_t
4802 (0x12C2)
PredictionOwner:CBasePlayerController
4808 (0x12C8)
NewestAlphaThinkTime:GameTime_t
4816 (0x12D0)