swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›client›C_Hostage

C_Hostage

class
5056
size
8
alignment
23
fields
EntitySpottedState:EntitySpottedState_t
4848 (0x12F0)
Leader:CHandle<C_BaseEntity>
4872 (0x1308)
ReuseTimer:CountdownTimer
4880 (0x1310)
Vel:Vector
4904 (0x1328)
IsRescued:bool
4916 (0x1334)
JumpedThisFrame:bool
4917 (0x1335)
HostageState:int
4920 (0x1338)
HandsHaveBeenCut:bool
4924 (0x133C)
HostageGrabber:CHandle<C_CSPlayerPawn>
4928 (0x1340)
LastGrabTime:GameTime_t
4932 (0x1344)
GrabbedPos:Vector
4936 (0x1348)
RescueStartTime:GameTime_t
4948 (0x1354)
GrabSuccessTime:GameTime_t
4952 (0x1358)
DropStartTime:GameTime_t
4956 (0x135C)
DeadOrRescuedTime:GameTime_t
4960 (0x1360)
BlinkTimer:CountdownTimer
4968 (0x1368)
LookAt:Vector
4992 (0x1380)
LookAroundTimer:CountdownTimer
5008 (0x1390)
IsInit:bool
5032 (0x13A8)
EyeAttachment:AttachmentHandle_t
5033 (0x13A9)
ChestAttachment:AttachmentHandle_t
5034 (0x13AA)
PredictionOwner:CBasePlayerController
5040 (0x13B0)
NewestAlphaThinkTime:GameTime_t
5048 (0x13B8)