Entity Data
CFootstepControl
entity datadesigner name: func_footstep_control
Parent Classes
Members (2)
Source:string
Destination:string
Inputs (3)
Enable() -> void
raw: ScriptEnable
Enable the trigger
Disable() -> void
raw: ScriptDisable
Disable's the trigger
IsTouching(hscript) -> boolean
raw: Script_IsTouching
Checks whether the passed entity is touching the trigger.