Entity Data
CTriggerDetectExplosion
entity datadesigner name: trigger_detect_explosion
Parent Classes
Members (1)
:void
Inputs (3)
Enable() -> void
raw: ScriptEnable
Enable the trigger
Disable() -> void
raw: ScriptDisable
Disable's the trigger
IsTouching(hscript) -> boolean
raw: Script_IsTouching
Checks whether the passed entity is touching the trigger.
Outputs (1)
OnDetectedExplosion