Entity Data
CTriggerTeleport
entity datadesigner name: trigger_teleport
Parent Classes
Members (4)
landmark:string
use_landmark_angles:boolean
mirror_player:boolean
check_if_dest_clear_for_player:boolean
Inputs (3)
Enable() -> void
raw: ScriptEnable
Enable the trigger
Disable() -> void
raw: ScriptDisable
Disable's the trigger
IsTouching(hscript) -> boolean
raw: Script_IsTouching
Checks whether the passed entity is touching the trigger.