swiftlys2/docs/api/ai/

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Counter-Strike 2clientCCSPlayer_MovementServices

CCSPlayer_MovementServices

class
4064
size
255
alignment
49
fields
784 (0x310)
UsingGroundTopologyOffset:boolnet
1008 (0x3F0)
UsingGroundTopologyOffsetTransitionSmoothing:floatnet
1012 (0x3F4)
LadderNormal:Vector
1016 (0x3F8)
LadderSurfacePropIndex:intnet
1028 (0x404)
Ducked:boolnet
1032 (0x408)
DuckAmount:floatnet
1036 (0x40C)
DuckSpeed:floatnet
1040 (0x410)
DuckOverride:boolnet
1044 (0x414)
DesiresDuck:boolnet
1045 (0x415)
Ducking:boolnet
1046 (0x416)
DuckRootOffset:floatnet
1048 (0x418)
DuckViewOffset:floatnet
1052 (0x41C)
LastDuckTime:floatnet
1056 (0x420)
BombPlantViewOffset:floatnet
1060 (0x424)
LastPositionAtFullCrouchSpeed:Vector2D
1072 (0x430)
DuckUntilOnGround:bool
1080 (0x438)
HasWalkMovedSinceLastJump:bool
1081 (0x439)
InStuckTest:bool
1082 (0x43A)
TraceCount:int
1608 (0x648)
StuckLast:int
1612 (0x64C)
SpeedCropped:bool
1616 (0x650)
OldWaterLevel:int
1620 (0x654)
WaterEntryTime:float
1624 (0x658)
Forward:Vector
1628 (0x65C)
Left:Vector
1640 (0x668)
Up:Vector
1652 (0x674)
GameCodeHasMovedPlayerAfterCommand:intnet
1664 (0x680)
StashGrenadeParameterWhen:GameTime_tnet
1668 (0x684)
UseFrictionStashedSpeed:boolnet
1672 (0x688)
UseFrictionStashedSpeedUntilFrac:floatnet
1676 (0x68C)
FrictionStashedSpeed:floatnet
1680 (0x690)
Stamina:floatnet
1684 (0x694)
HeightAtJumpStart:float
1688 (0x698)
MaxJumpHeightThisJump:float
1692 (0x69C)
MaxJumpHeightLastJump:float
1696 (0x6A0)
StaminaAtJumpStart:float
1700 (0x6A4)
VelMulAtJumpStart:float
1704 (0x6A8)
AccumulatedJumpError:float
1708 (0x6AC)
LegacyJump:CCSPlayerLegacyJumpnet
1712 (0x6B0)
ModernJump:CCSPlayerModernJumpnet
1736 (0x6C8)
LastJumpTick:GameTick_tnet
1792 (0x700)
LastJumpFrac:floatnet
1796 (0x704)
LastJumpVelocityZ:floatnet
1800 (0x708)
JumpApexPending:boolnet
1804 (0x70C)
TicksSinceLastSurfingDetected:float
1808 (0x710)
WasSurfing:bool
1812 (0x714)
WalkWishVel:Vector2D
1956 (0x7A4)
HasEverProcessedCommand:boolnet
4048 (0xFD0)