Schema Viewer
CLightComponent
class448
size
255
alignment
71
fields
Inherits from
56 (0x38)
Color:Colornet
117 (0x75)
SecondaryColor:Colornet
121 (0x79)
Brightness:floatnet
128 (0x80)
BrightnessScale:floatnet
132 (0x84)
BrightnessMult:floatnet
136 (0x88)
Range:floatnet
140 (0x8C)
Falloff:floatnet
144 (0x90)
Attenuation0:floatnet
148 (0x94)
Attenuation1:floatnet
152 (0x98)
Attenuation2:floatnet
156 (0x9C)
Theta:floatnet
160 (0xA0)
Phi:floatnet
164 (0xA4)
LightCookie:CStrongHandle<InfoForResourceTypeCTextureBase>net
168 (0xA8)
Cascades:intnet
176 (0xB0)
CastShadows:intnet
180 (0xB4)
ShadowWidth:intnet
184 (0xB8)
ShadowHeight:intnet
188 (0xBC)
RenderDiffuse:boolnet
192 (0xC0)
RenderSpecular:intnet
196 (0xC4)
RenderTransmissive:boolnet
200 (0xC8)
OrthoLightWidth:floatnet
204 (0xCC)
OrthoLightHeight:floatnet
208 (0xD0)
Style:intnet
212 (0xD4)
Pattern:stringnet
216 (0xD8)
CascadeRenderStaticObjects:intnet
224 (0xE0)
ShadowCascadeCrossFade:floatnet
228 (0xE4)
ShadowCascadeDistanceFade:floatnet
232 (0xE8)
ShadowCascadeDistance0:floatnet
236 (0xEC)
ShadowCascadeDistance1:floatnet
240 (0xF0)
ShadowCascadeDistance2:floatnet
244 (0xF4)
ShadowCascadeDistance3:floatnet
248 (0xF8)
ShadowCascadeResolution0:intnet
252 (0xFC)
ShadowCascadeResolution1:intnet
256 (0x100)
ShadowCascadeResolution2:intnet
260 (0x104)
ShadowCascadeResolution3:intnet
264 (0x108)
UsesBakedShadowing:boolnet
268 (0x10C)
ShadowPriority:intnet
272 (0x110)
BakedShadowIndex:intnet
276 (0x114)
LightPathUniqueId:intnet
280 (0x118)
LightMapUniqueId:intnet
284 (0x11C)
RenderToCubemaps:boolnet
288 (0x120)
AllowSSTGeneration:boolnet
289 (0x121)
DirectLight:intnet
292 (0x124)
BounceLight:intnet
296 (0x128)
BounceScale:floatnet
300 (0x12C)
FadeMinDist:floatnet
304 (0x130)
FadeMaxDist:floatnet
308 (0x134)
ShadowFadeMinDist:floatnet
312 (0x138)
ShadowFadeMaxDist:floatnet
316 (0x13C)
Enabled:boolnet
320 (0x140)
Flicker:boolnet
321 (0x141)
PrecomputedFieldsValid:boolnet
322 (0x142)
PrecomputedBoundsMins:Vectornet
324 (0x144)
PrecomputedBoundsMaxs:Vectornet
336 (0x150)
PrecomputedOBBOrigin:Vectornet
348 (0x15C)
PrecomputedOBBAngles:QAnglenet
360 (0x168)
PrecomputedOBBExtent:Vectornet
372 (0x174)
PrecomputedMaxRange:floatnet
384 (0x180)
FogLightingMode:intnet
388 (0x184)
FogContributionStength:floatnet
392 (0x188)
NearClipPlane:floatnet
396 (0x18C)
SkyColor:Colornet
400 (0x190)
SkyIntensity:floatnet
404 (0x194)
SkyAmbientBounce:Colornet
408 (0x198)
UseSecondaryColor:boolnet
412 (0x19C)
MixedShadows:boolnet
413 (0x19D)
416 (0x1A0)
CapsuleLength:floatnet
420 (0x1A4)
MinRoughness:floatnet
424 (0x1A8)
PvsModifyEntity:bool
440 (0x1B8)
Referenced by (2)