Entity Data
CSceneEntity
entity datadesigner name: logic_choreographed_scene
Parent Classes
Members (15)
SceneFile:string
target1:string
target2:string
target3:string
target4:string
target5:string
target6:string
target7:string
target8:string
busyactor:int
locator_origin_entity:ehandle
target_attachment:string
sound_for_scene:string
sequence_for_scene:string
onplayerdeath:int
Inputs (12)
Start:void
Pause:void
Resume:void
Cancel:void
CancelAtNextInterrupt:void
PitchShift:float
InterjectResponse:string
StopWaitingForActor:void
SetTarget1:string
SetTarget2:string
ScriptPlayerDeath:void
PauseAtNextInterrupt:void
Outputs (6)
OnStart
OnCompletion
OnCanceled
OnPaused
OnResumed
OnPulseRequirement