Entity Data
CSceneEntity
entity datadesigner name: logic_choreographed_scene
Parent Classes
Members (15)
SceneFile:string
target1:string
target2:string
target3:string
target4:string
target5:string
target6:string
target7:string
target8:string
busyactor:int
locator_origin_entity:custom
target_attachment:string
sound_for_scene:string
sequence_for_scene:string
onplayerdeath:int
Inputs (8)
EstimateLength() -> float
raw: EstimateLength
Returns length of this scene in seconds.
IsPlayingBack() -> boolean
raw: IsPlayingBack
If this scene is currently playing.
IsPaused() -> boolean
raw: IsPaused
If this scene is currently paused.
Start(hscript) -> void
raw: ScriptStartPlayback
Start scene playback, takes activatorEntity as param
Cancel() -> void
raw: ScriptCancelPlayback
Cancel scene playback
AddBroadcastTeamTarget(int) -> void
raw: AddBroadcastTeamTarget
Adds a team (by index) to the broadcast list
RemoveBroadcastTeamTarget(int) -> void
raw: RemoveBroadcastTeamTarget
Removes a team (by index) from the broadcast list
FindNamedEntity(cstring) -> hscript
raw: ScriptFindNamedEntity
given an entity reference, such as !target, get actual entity from scene object
Outputs (6)
OnStart
OnCompletion
OnCanceled
OnPaused
OnResumed
OnPulseRequirement