swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCSceneEntity

CSceneEntity

class
2032
size
8
alignment
65
fields
SceneFile:string
1200 (0x4B0)
Target1:string
1208 (0x4B8)
Target2:string
1216 (0x4C0)
Target3:string
1224 (0x4C8)
Target4:string
1232 (0x4D0)
Target5:string
1240 (0x4D8)
Target6:string
1248 (0x4E0)
Target7:string
1256 (0x4E8)
Target8:string
1264 (0x4F0)
Target11:CHandle<CBaseEntity>
1272 (0x4F8)
Target22:CHandle<CBaseEntity>
1276 (0x4FC)
Target33:CHandle<CBaseEntity>
1280 (0x500)
Target44:CHandle<CBaseEntity>
1284 (0x504)
Target55:CHandle<CBaseEntity>
1288 (0x508)
Target66:CHandle<CBaseEntity>
1292 (0x50C)
Target77:CHandle<CBaseEntity>
1296 (0x510)
Target88:CHandle<CBaseEntity>
1300 (0x514)
LocatorOrigin:CHandle<CBaseEntity>
1304 (0x518)
TargetAttachment:string
1312 (0x520)
IsPlayingBack:boolnet
1320 (0x528)
Paused:boolnet
1321 (0x529)
Multiplayer:boolnet
1322 (0x52A)
Autogenerated:boolnet
1323 (0x52B)
ForceClientTime:floatnet
1324 (0x52C)
CurrentTime:float
1328 (0x530)
FrameTime:float
1332 (0x534)
CancelAtNextInterrupt:bool
1336 (0x538)
Pitch:float
1340 (0x53C)
Automated:bool
1344 (0x540)
AutomatedAction:int
1348 (0x544)
AutomationDelay:float
1352 (0x548)
AutomationTime:float
1356 (0x54C)
SpeechPriority:int
1360 (0x550)
PausedViaInput:bool
1364 (0x554)
PauseAtNextInterrupt:bool
1365 (0x555)
WaitingForActor:bool
1366 (0x556)
WaitingForInterrupt:bool
1367 (0x557)
InterruptedActorsScenes:bool
1368 (0x558)
BreakOnNonIdle:bool
1369 (0x559)
SceneFinished:bool
1370 (0x55A)
ActorList:CUtlVector<CHandle<CBaseModelEntity>>net
1376 (0x560)
RemoveActorList:CUtlVector<CHandle<CBaseEntity>>
1400 (0x578)
SceneStringIndex:ushortnet
1472 (0x5C0)
1480 (0x5C8)
OnCompletion:CEntityIOOutput
1504 (0x5E0)
OnCanceled:CEntityIOOutput
1528 (0x5F8)
1552 (0x610)
OnResumed:CEntityIOOutput
1576 (0x628)
OnPulseRequirement:CEntityIOOutput
1600 (0x640)
ActorMap:CUtlVector<ActorMapping_t>
1864 (0x748)
InterruptScene:CHandle<CSceneEntity>
1928 (0x788)
InterruptCount:int
1932 (0x78C)
SceneMissing:bool
1936 (0x790)
Interrupted:bool
1937 (0x791)
CompletedEarly:bool
1938 (0x792)
InterruptSceneFinished:bool
1939 (0x793)
Restoring:bool
1940 (0x794)
NotifySceneCompletion:CUtlVector<CHandle<CSceneEntity>>
1944 (0x798)
ListManagers:CUtlVector<CHandle<CSceneListManager>>
1968 (0x7B0)
SoundName:string
1992 (0x7C8)
SequenceName:string
2000 (0x7D0)
Actor:CHandle<CBaseModelEntity>
2008 (0x7D8)
Activator:CHandle<CBaseEntity>
2012 (0x7DC)
BusyActor:int
2016 (0x7E0)
PlayerDeathBehavior:SceneOnPlayerDeath_t
2020 (0x7E4)