Entity Data
CScriptedSequence
entity datadesigner name: scripted_sequence
Parent Classes
Members (47)
m_iszEntry:string
m_iszIdle:string
m_iszPlay:string
m_iszPostIdle:string
m_iszModifierToAddOnPlay:string
m_iszNextScript:string
m_iszEntity:string
sync_group:string
m_fMoveTo:int
move_to_gait:char
held_weapon_behavior:int
forced_crouch_state:int
m_flRadius:float
m_flRepeat:float
m_flMoveInterpTime:float
m_flAngRate:float
m_flMoveSpeed:float
m_bWaitUntilMoveCompletesToStartAnimation:boolean
m_flPlayAnimFadeInTime:float
m_bLoopPreIdleSequence:boolean
m_bLoopActionSequence:boolean
m_bLoopPostIdleSequence:boolean
m_bSynchPostIdles:boolean
m_bIgnoreGravity:boolean
m_bIgnoreLookAt:boolean
m_bDisableNPCCollisions:boolean
m_bKeepAnimgraphLockedPost:boolean
m_bDontAddModifiers:boolean
disable_aim_while_moving:boolean
ignore_rotation:boolean
dont_rotate_other:boolean
repeatable:boolean
should_leave_corpse:boolean
start_on_spawn:boolean
no_interrupts:boolean
can_override_npc_state:boolean
no_teleport_at_end:boolean
high_priority:boolean
hide_debug_complaints:boolean
continue_on_death:boolean
m_bPositionRelativeToOtherEntity:boolean
onnpcdeath:int
m_bAllowCustomInterruptConditions:boolean
conflict_response:int
prevent_update_yaw_on_finish:boolean
onplayerdeath:int
Inputs (6)
MoveToPosition:void
BeginSequence:void
CancelSequence:void
SetActionSequence:string
ForceTarget:string
ScriptPlayerDeath:void
Outputs (7)
OnBeginSequence
OnEndSequence
OnActionStartOrLoop
OnPostIdleEndSequence
OnCancelSequence
OnCancelFailedSequence
OnScriptEvent%02d
Think Functions (1)
CScriptedSequenceScriptThink