Schema Viewer
CScriptedSequence
class1776
size
16
alignment
77
fields
Inherits from
Entry:string
1192 (0x4A8)
PreIdle:string
1200 (0x4B0)
Play:string
1208 (0x4B8)
PostIdle:string
1216 (0x4C0)
ModifierToAddOnPlay:string
1224 (0x4C8)
NextScript:string
1232 (0x4D0)
Entity:string
1240 (0x4D8)
SyncGroup:string
1248 (0x4E0)
1256 (0x4E8)
1260 (0x4EC)
1264 (0x4F0)
1268 (0x4F4)
IsPlayingPreIdle:bool
1272 (0x4F8)
IsPlayingEntry:bool
1273 (0x4F9)
IsPlayingAction:bool
1274 (0x4FA)
IsPlayingPostIdle:bool
1275 (0x4FB)
DontRotateOther:bool
1276 (0x4FC)
IsRepeatable:bool
1277 (0x4FD)
ShouldLeaveCorpse:bool
1278 (0x4FE)
StartOnSpawn:bool
1279 (0x4FF)
DisallowInterrupts:bool
1280 (0x500)
CanOverrideNPCState:bool
1281 (0x501)
DontTeleportAtEnd:bool
1282 (0x502)
HighPriority:bool
1283 (0x503)
HideDebugComplaints:bool
1284 (0x504)
ContinueOnDeath:bool
1285 (0x505)
LoopPreIdleSequence:bool
1286 (0x506)
LoopActionSequence:bool
1287 (0x507)
LoopPostIdleSequence:bool
1288 (0x508)
SynchPostIdles:bool
1289 (0x509)
IgnoreLookAt:bool
1290 (0x50A)
IgnoreGravity:bool
1291 (0x50B)
DisableNPCCollisions:bool
1292 (0x50C)
KeepAnimgraphLockedPost:bool
1293 (0x50D)
DontAddModifiers:bool
1294 (0x50E)
DisableAimingWhileMoving:bool
1295 (0x50F)
IgnoreRotation:bool
1296 (0x510)
Radius:float
1300 (0x514)
Repeat:float
1304 (0x518)
PlayAnimFadeInTime:float
1308 (0x51C)
MoveInterpTime:float
1312 (0x520)
AngRate:float
1316 (0x524)
MoveSpeed:float
1320 (0x528)
WaitUntilMoveCompletesToStartAnimation:bool
1324 (0x52C)
NotReadySequenceCount:int
1328 (0x530)
1332 (0x534)
WaitForBeginSequence:bool
1336 (0x538)
Saved_effects:int
1340 (0x53C)
SavedFlags:int
1344 (0x540)
SavedCollisionGroup:int
1348 (0x544)
Interruptable:bool
1352 (0x548)
SequenceStarted:bool
1353 (0x549)
PositionRelativeToOtherEntity:bool
1354 (0x54A)
TargetEnt:CHandle<CBaseEntity>
1356 (0x54C)
NextCine:CHandle<CScriptedSequence>
1360 (0x550)
Thinking:bool
1364 (0x554)
InitiatedSelfDelete:bool
1365 (0x555)
IsTeleportingDueToMoveTo:bool
1366 (0x556)
AllowCustomInterruptConditions:bool
1367 (0x557)
ForcedTarget:CHandle<CBaseAnimGraph>
1368 (0x558)
DontCancelOtherSequences:bool
1372 (0x55C)
ForceSynch:bool
1373 (0x55D)
PreventUpdateYawOnFinish:bool
1374 (0x55E)
1376 (0x560)
1380 (0x564)
1384 (0x568)
1408 (0x580)
1432 (0x598)
1456 (0x5B0)
1480 (0x5C8)
1504 (0x5E0)
1528 (0x5F8)
MatOtherToMain:CTransform
1728 (0x6C0)
InteractionMainEntity:CHandle<CBaseEntity>
1760 (0x6E0)
PlayerDeathBehavior:int
1764 (0x6E4)
SkipFadeIn:bool
1768 (0x6E8)