swiftlys2/docs/api/ai/

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Counter-Strike 2clientC_Inferno

C_Inferno

class
34240
size
16
alignment
24
fields
NfxFireDamageEffect:ParticleIndex_t
4080 (0xFF0)
InfernoPointsSnapshot:CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4088 (0xFF8)
InfernoFillerPointsSnapshot:CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4096 (0x1000)
InfernoOutlinePointsSnapshot:CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4104 (0x1008)
InfernoClimbingOutlinePointsSnapshot:CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4112 (0x1010)
InfernoDecalsSnapshot:CStrongHandle<InfoForResourceTypeIParticleSnapshot>
4120 (0x1018)
FirePositions:ISchemaFixedArray<Vector>
4128 (0x1020)
FireParentPositions:ISchemaFixedArray<Vector>
4896 (0x1320)
FireIsBurning:ISchemaFixedArray<bool>
5664 (0x1620)
BurnNormal:ISchemaFixedArray<Vector>
5728 (0x1660)
FireCount:int
6496 (0x1960)
InfernoType:int
6500 (0x1964)
FireLifetime:float
6504 (0x1968)
InPostEffectTime:bool
6508 (0x196C)
LastFireCount:int
6512 (0x1970)
FireEffectTickBegin:int
6516 (0x1974)
DrawableCount:int
34176 (0x8580)
BlosCheck:bool
34180 (0x8584)
Nlosperiod:int
34184 (0x8588)
MaxFireHalfWidth:float
34188 (0x858C)
MaxFireHeight:float
34192 (0x8590)
MinBounds:Vector
34196 (0x8594)
MaxBounds:Vector
34208 (0x85A0)
LastGrassBurnThink:float
34220 (0x85AC)