swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›server›CCSPlayerPawn

CCSPlayerPawn

class
5584
size
16
alignment
106
fields
BulletServices:CCSPlayer_BulletServicesnet
3632 (0xE30)
HostageServices:CCSPlayer_HostageServicesnet
3640 (0xE38)
BuyServices:CCSPlayer_BuyServicesnet
3648 (0xE40)
ActionTrackingServices:CCSPlayer_ActionTrackingServicesnet
3656 (0xE48)
AimPunchServices:CCSPlayer_AimPunchServicesnet
3664 (0xE50)
3672 (0xE58)
DamageReactServices:CCSPlayer_DamageReactServices
3680 (0xE60)
CharacterDefIndex:ushort
3688 (0xE68)
HasFemaleVoice:boolnet
3690 (0xE6A)
StrVOPrefix:string
3696 (0xE70)
LastPlaceName:stringnet
3704 (0xE78)
InHostageResetZone:bool
3952 (0xF70)
InBuyZone:boolnet
3953 (0xF71)
TouchingBuyZones:CUtlVector<CHandle<CBaseEntity>>
3960 (0xF78)
WasInBuyZone:bool
3984 (0xF90)
InHostageRescueZone:boolnet
3985 (0xF91)
InBombZone:boolnet
3986 (0xF92)
WasInHostageRescueZone:bool
3987 (0xF93)
RetakesOffering:intnet
3988 (0xF94)
RetakesOfferingCard:intnet
3992 (0xF98)
RetakesHasDefuseKit:boolnet
3996 (0xF9C)
RetakesMVPLastRound:boolnet
3997 (0xF9D)
RetakesMVPBoostItem:intnet
4000 (0xFA0)
RetakesMVPBoostExtraUtility:loadout_slot_tnet
4004 (0xFA4)
HealthShotBoostExpirationTime:GameTime_tnet
4008 (0xFA8)
LandingTimeSeconds:float
4012 (0xFAC)
IsBuyMenuOpen:boolnet
4016 (0xFB0)
LastLandTime:GameTime_t
4072 (0xFE8)
OnGroundLastTick:bool
4076 (0xFEC)
PlayerLocked:int
4080 (0xFF0)
TimeOfLastInjury:GameTime_tnet
4088 (0xFF8)
NextSprayDecalTime:GameTime_tnet
4092 (0xFFC)
NextSprayDecalTimeExpedited:bool
4096 (0x1000)
RagdollDamageBone:intnet
4100 (0x1004)
RagdollDamageForce:Vectornet
4104 (0x1008)
RagdollDamageWeaponName:stringnet
4116 (0x1014)
RagdollDamageHeadshot:boolnet
4180 (0x1054)
RagdollServerOrigin:Vectornet
4184 (0x1058)
EconGloves:CEconItemViewnet
4200 (0x1068)
EconGlovesChanged:bytenet
5200 (0x1450)
DeathEyeAngles:QAnglenet
5204 (0x1454)
LeftHanded:boolnet
5216 (0x1460)
SwitchedHandednessTime:GameTime_tnet
5220 (0x1464)
ViewmodelOffsetX:floatnet
5224 (0x1468)
ViewmodelOffsetY:floatnet
5228 (0x146C)
ViewmodelOffsetZ:floatnet
5232 (0x1470)
ViewmodelFOV:floatnet
5236 (0x1474)
IsWalking:boolnet
5240 (0x1478)
LastGivenDefuserTime:float
5244 (0x147C)
LastGivenBombTime:float
5248 (0x1480)
DealtDamageToEnemyMostRecentTimestamp:float
5252 (0x1484)
DisplayHistoryBits:uint
5256 (0x1488)
LastAttackedTeammate:float
5260 (0x148C)
AllowAutoFollowTime:GameTime_t
5264 (0x1490)
ResetArmorNextSpawn:bool
5268 (0x1494)
LastKillerIndex:uintnet
5272 (0x1498)
EntitySpottedState:EntitySpottedState_tnet
5280 (0x14A0)
SpotRules:int
5304 (0x14B8)
IsScoped:boolnet
5308 (0x14BC)
ResumeZoom:boolnet
5309 (0x14BD)
IsDefusing:boolnet
5310 (0x14BE)
IsGrabbingHostage:boolnet
5311 (0x14BF)
BlockingUseActionInProgress:CSPlayerBlockingUseAction_tnet
5312 (0x14C0)
EmitSoundTime:GameTime_tnet
5316 (0x14C4)
InNoDefuseArea:boolnet
5320 (0x14C8)
BombSiteIndex:uint
5324 (0x14CC)
WhichBombZone:intnet
5328 (0x14D0)
InBombZoneTrigger:bool
5332 (0x14D4)
WasInBombZoneTrigger:bool
5333 (0x14D5)
ShotsFired:intnet
5336 (0x14D8)
FlinchStack:floatnet
5340 (0x14DC)
VelocityModifier:floatnet
5344 (0x14E0)
TotalBulletForce:Vector
5348 (0x14E4)
WaitForNoAttack:boolnet
5360 (0x14F0)
IgnoreLadderJumpTime:float
5364 (0x14F4)
KilledByHeadshot:boolnet
5368 (0x14F8)
LastHitBox:int
5372 (0x14FC)
Bot:CCSBot
5376 (0x1500)
BotAllowActive:bool
5384 (0x1508)
LastPickupPriority:int
5388 (0x150C)
LastPickupPriorityTime:float
5392 (0x1510)
ArmorValue:intnet
5396 (0x1514)
CurrentEquipmentValue:ushortnet
5400 (0x1518)
RoundStartEquipmentValue:ushortnet
5402 (0x151A)
FreezetimeEndEquipmentValue:ushortnet
5404 (0x151C)
LastWeaponFireUsercmd:int
5408 (0x1520)
IsSpawning:bool
5412 (0x1524)
DeathFlags:int
5424 (0x1530)
HasDeathInfo:bool
5428 (0x1534)
DeathInfoTime:float
5432 (0x1538)
DeathInfoOrigin:Vector
5436 (0x153C)
PlayerPatchEconIndices:ISchemaFixedArray<uint>net
5448 (0x1548)
GunGameImmunityColor:Colornet
5468 (0x155C)
GrenadeParameterStashTime:GameTime_t
5472 (0x1560)
GrenadeParametersStashed:bool
5476 (0x1564)
StashedShootAngles:QAngle
5480 (0x1568)
StashedGrenadeThrowPosition:Vector
5492 (0x1574)
StashedGrenadeThrowPawnCenter:Vector
5504 (0x1580)
StashedVelocity:Vector
5516 (0x158C)
CommittingSuicideOnTeamChange:bool
5536 (0x15A0)
WasNotKilledNaturally:bool
5537 (0x15A1)
ImmuneToGunGameDamageTime:GameTime_tnet
5540 (0x15A4)
GunGameImmunity:boolnet
5544 (0x15A8)
Modifier0:floatnet
5548 (0x15AC)
MolotovDamageTime:floatnet
5552 (0x15B0)
EyeAngles:QAnglenet
5556 (0x15B4)