swiftlys2/docs/api/ai/

Schema Viewer

versions
Counter-Strike 2serverCCSPlayerPawn

CCSPlayerPawn

class
4992
size
16
alignment
105
fields
BulletServices:CCSPlayer_BulletServicesnet
3384 (0xD38)
HostageServices:CCSPlayer_HostageServicesnet
3392 (0xD40)
BuyServices:CCSPlayer_BuyServicesnet
3400 (0xD48)
ActionTrackingServices:CCSPlayer_ActionTrackingServicesnet
3408 (0xD50)
AimPunchServices:CCSPlayer_AimPunchServicesnet
3416 (0xD58)
3424 (0xD60)
DamageReactServices:CCSPlayer_DamageReactServices
3432 (0xD68)
CharacterDefIndex:ushort
3440 (0xD70)
HasFemaleVoice:boolnet
3442 (0xD72)
StrVOPrefix:string
3448 (0xD78)
LastPlaceName:stringnet
3456 (0xD80)
InHostageResetZone:bool
3696 (0xE70)
InBuyZone:boolnet
3697 (0xE71)
TouchingBuyZones:CUtlVector<CHandle<CBaseEntity>>
3704 (0xE78)
WasInBuyZone:bool
3728 (0xE90)
InHostageRescueZone:boolnet
3729 (0xE91)
InBombZone:boolnet
3730 (0xE92)
WasInHostageRescueZone:bool
3731 (0xE93)
RetakesOffering:intnet
3732 (0xE94)
RetakesOfferingCard:intnet
3736 (0xE98)
RetakesHasDefuseKit:boolnet
3740 (0xE9C)
RetakesMVPLastRound:boolnet
3741 (0xE9D)
RetakesMVPBoostItem:intnet
3744 (0xEA0)
RetakesMVPBoostExtraUtility:loadout_slot_tnet
3748 (0xEA4)
HealthShotBoostExpirationTime:GameTime_tnet
3752 (0xEA8)
LandingTimeSeconds:float
3756 (0xEAC)
IsBuyMenuOpen:boolnet
3760 (0xEB0)
LastLandTime:GameTime_t
3816 (0xEE8)
OnGroundLastTick:bool
3820 (0xEEC)
PlayerLocked:int
3824 (0xEF0)
TimeOfLastInjury:GameTime_tnet
3832 (0xEF8)
NextSprayDecalTime:GameTime_tnet
3836 (0xEFC)
NextSprayDecalTimeExpedited:bool
3840 (0xF00)
RagdollDamageBone:intnet
3844 (0xF04)
RagdollDamageForce:Vectornet
3848 (0xF08)
RagdollDamageWeaponName:stringnet
3860 (0xF14)
RagdollDamageHeadshot:boolnet
3924 (0xF54)
RagdollServerOrigin:Vectornet
3928 (0xF58)
EconGloves:CEconItemViewnet
3944 (0xF68)
EconGlovesChanged:bytenet
4624 (0x1210)
DeathEyeAngles:QAnglenet
4628 (0x1214)
LeftHanded:boolnet
4640 (0x1220)
SwitchedHandednessTime:GameTime_tnet
4644 (0x1224)
ViewmodelOffsetX:floatnet
4648 (0x1228)
ViewmodelOffsetY:floatnet
4652 (0x122C)
ViewmodelOffsetZ:floatnet
4656 (0x1230)
ViewmodelFOV:floatnet
4660 (0x1234)
IsWalking:boolnet
4664 (0x1238)
LastGivenDefuserTime:float
4668 (0x123C)
LastGivenBombTime:float
4672 (0x1240)
DealtDamageToEnemyMostRecentTimestamp:float
4676 (0x1244)
DisplayHistoryBits:uint
4680 (0x1248)
LastAttackedTeammate:float
4684 (0x124C)
AllowAutoFollowTime:GameTime_t
4688 (0x1250)
ResetArmorNextSpawn:bool
4692 (0x1254)
LastKillerIndex:uintnet
4696 (0x1258)
EntitySpottedState:EntitySpottedState_tnet
4704 (0x1260)
SpotRules:int
4728 (0x1278)
IsScoped:boolnet
4732 (0x127C)
ResumeZoom:boolnet
4733 (0x127D)
IsDefusing:boolnet
4734 (0x127E)
IsGrabbingHostage:boolnet
4735 (0x127F)
BlockingUseActionInProgress:CSPlayerBlockingUseAction_tnet
4736 (0x1280)
EmitSoundTime:GameTime_tnet
4740 (0x1284)
InNoDefuseArea:boolnet
4744 (0x1288)
BombSiteIndex:uint
4748 (0x128C)
WhichBombZone:intnet
4752 (0x1290)
InBombZoneTrigger:bool
4756 (0x1294)
WasInBombZoneTrigger:bool
4757 (0x1295)
ShotsFired:intnet
4760 (0x1298)
FlinchStack:floatnet
4764 (0x129C)
VelocityModifier:floatnet
4768 (0x12A0)
TotalBulletForce:Vector
4772 (0x12A4)
WaitForNoAttack:boolnet
4784 (0x12B0)
IgnoreLadderJumpTime:float
4788 (0x12B4)
KilledByHeadshot:boolnet
4792 (0x12B8)
LastHitBox:int
4796 (0x12BC)
Bot:CCSBot
4800 (0x12C0)
BotAllowActive:bool
4808 (0x12C8)
LastPickupPriority:int
4812 (0x12CC)
LastPickupPriorityTime:float
4816 (0x12D0)
ArmorValue:intnet
4820 (0x12D4)
CurrentEquipmentValue:ushortnet
4824 (0x12D8)
RoundStartEquipmentValue:ushortnet
4826 (0x12DA)
FreezetimeEndEquipmentValue:ushortnet
4828 (0x12DC)
LastWeaponFireUsercmd:int
4832 (0x12E0)
IsSpawning:bool
4836 (0x12E4)
DeathFlags:int
4848 (0x12F0)
HasDeathInfo:bool
4852 (0x12F4)
DeathInfoTime:float
4856 (0x12F8)
DeathInfoOrigin:Vector
4860 (0x12FC)
PlayerPatchEconIndices:ISchemaFixedArray<uint>net
4872 (0x1308)
GunGameImmunityColor:Colornet
4892 (0x131C)
GrenadeParameterStashTime:GameTime_t
4896 (0x1320)
GrenadeParametersStashed:bool
4900 (0x1324)
StashedShootAngles:QAngle
4904 (0x1328)
StashedGrenadeThrowPosition:Vector
4916 (0x1334)
StashedGrenadeThrowPawnCenter:Vector
4928 (0x1340)
StashedVelocity:Vector
4940 (0x134C)
CommittingSuicideOnTeamChange:bool
4960 (0x1360)
WasNotKilledNaturally:bool
4961 (0x1361)
ImmuneToGunGameDamageTime:GameTime_tnet
4964 (0x1364)
GunGameImmunity:boolnet
4968 (0x1368)
MolotovDamageTime:floatnet
4972 (0x136C)
EyeAngles:QAnglenet
4976 (0x1370)