swiftlys2/docs/api/releases/features/ai/

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Counter-Strike 2›server›CParticleSystem

CParticleSystem

class
3544
size
8
alignment
24
fields
SnapshotFileName:stringnet
2128 (0x850)
Active:boolnet
2640 (0xA50)
Frozen:boolnet
2641 (0xA51)
FreezeTransitionDuration:floatnet
2644 (0xA54)
StopType:intnet
2648 (0xA58)
AnimateDuringGameplayPause:boolnet
2652 (0xA5C)
EffectIndex:CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>net
2656 (0xA60)
StartTime:GameTime_tnet
2664 (0xA68)
PreSimTime:floatnet
2668 (0xA6C)
ServerControlPoints:ISchemaFixedArray<Vector>net
2672 (0xA70)
ServerControlPointAssignments:ISchemaFixedArray<byte>net
2720 (0xAA0)
ControlPointEnts:ISchemaFixedArray<CHandle<CBaseEntity>>net
2724 (0xAA4)
DataStringLocalized:boolnet
2980 (0xBA4)
StrDataString:stringnet
2984 (0xBA8)
NoSave:boolnet
2992 (0xBB0)
NoFreeze:boolnet
2993 (0xBB1)
NoRamp:boolnet
2994 (0xBB2)
StartActive:bool
2995 (0xBB3)
EffectName:string
3000 (0xBB8)
ControlPointNames:ISchemaStringFixedArray
3008 (0xBC0)
DataCP:int
3520 (0xDC0)
DataCPValue:Vector
3524 (0xDC4)
TintCP:int
3536 (0xDD0)
Tint:Color
3540 (0xDD4)