swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCParticleSystem

CParticleSystem

class
3320
size
8
alignment
24
fields
SnapshotFileName:stringnet
1904 (0x770)
Active:boolnet
2416 (0x970)
Frozen:boolnet
2417 (0x971)
FreezeTransitionDuration:floatnet
2420 (0x974)
StopType:intnet
2424 (0x978)
AnimateDuringGameplayPause:boolnet
2428 (0x97C)
EffectIndex:CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>net
2432 (0x980)
StartTime:GameTime_tnet
2440 (0x988)
PreSimTime:floatnet
2444 (0x98C)
ServerControlPoints:ISchemaFixedArray<Vector>net
2448 (0x990)
ServerControlPointAssignments:ISchemaFixedArray<byte>net
2496 (0x9C0)
ControlPointEnts:ISchemaFixedArray<CHandle<CBaseEntity>>net
2500 (0x9C4)
DataStringLocalized:boolnet
2756 (0xAC4)
StrDataString:stringnet
2760 (0xAC8)
NoSave:boolnet
2768 (0xAD0)
NoFreeze:boolnet
2769 (0xAD1)
NoRamp:boolnet
2770 (0xAD2)
StartActive:bool
2771 (0xAD3)
EffectName:string
2776 (0xAD8)
ControlPointNames:ISchemaStringFixedArray
2784 (0xAE0)
DataCP:int
3296 (0xCE0)
DataCPValue:Vector
3300 (0xCE4)
TintCP:int
3312 (0xCF0)
Tint:Color
3316 (0xCF4)