swiftlys2/docs/api/releases/features/ai/

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Counter-Strike 2›server›CRagdollProp

CRagdollProp

class
3072
size
16
alignment
34
fields
CPropDataComponent:CPropDataComponentnet
2640 (0xA50)
Ragdoll:ragdoll_t
2704 (0xA90)
StartDisabled:bool
2784 (0xAE0)
MassScale:float
2788 (0xAE4)
BuoyancyScale:float
2792 (0xAE8)
RagEnabled:CUtlVector<bool>net
2800 (0xAF0)
RagPos:CUtlVector<Vector>net
2824 (0xB08)
RagAngles:CUtlVector<QAngle>net
2848 (0xB20)
LastUpdateTickCount:uint
2872 (0xB38)
AllAsleep:bool
2876 (0xB3C)
FirstCollisionAfterLaunch:bool
2877 (0xB3D)
2880 (0xB40)
UpdateNavWhenMoving:bool
2884 (0xB44)
ForceNavObstacleCut:bool
2885 (0xB45)
AttachedToReferenceFrame:bool
2886 (0xB46)
DamageEntity:CHandle<CBaseEntity>
2888 (0xB48)
Killer:CHandle<CBaseEntity>
2892 (0xB4C)
PhysicsAttacker:CHandle<CBasePlayerPawn>
2896 (0xB50)
LastPhysicsInfluenceTime:GameTime_t
2900 (0xB54)
FadeOutStartTime:GameTime_t
2904 (0xB58)
FadeTime:float
2908 (0xB5C)
LastOrigin:Vector
2912 (0xB60)
AwakeTime:GameTime_t
2924 (0xB6C)
LastOriginChangeTime:GameTime_t
2928 (0xB70)
StrOriginClassName:string
2936 (0xB78)
StrSourceClassName:string
2944 (0xB80)
HasBeenPhysgunned:bool
2952 (0xB88)
AllowStretch:bool
2953 (0xB89)
BlendWeight:floatnet
2956 (0xB8C)
DefaultFadeScale:float
2960 (0xB90)
RagdollMins:CUtlVector<Vector>
2968 (0xB98)
RagdollMaxs:CUtlVector<Vector>
2992 (0xBB0)
ShouldDeleteActivationRecord:bool
3016 (0xBC8)
NavObstacles:CUtlVector<PointerTo<INavObstacle>>
3040 (0xBE0)