swiftlys2/docs/api/ai/

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Counter-Strike 2serverCTimerEntity

CTimerEntity

class
1304
size
8
alignment
13
fields
1192 (0x4A8)
OnTimerHigh:CEntityIOOutput
1216 (0x4C0)
OnTimerLow:CEntityIOOutput
1240 (0x4D8)
Disabled:int
1264 (0x4F0)
InitialDelay:float
1268 (0x4F4)
RefireTime:float
1272 (0x4F8)
UpDownState:bool
1276 (0x4FC)
UseRandomTime:int
1280 (0x500)
PauseAfterFiring:bool
1284 (0x504)
LowerRandomBound:float
1288 (0x508)
UpperRandomBound:float
1292 (0x50C)
RemainingTime:float
1296 (0x510)
Paused:bool
1300 (0x514)