GameServer
Class GameServer
Namespace: SwiftlyS2.Shared.SteamAPI
Assembly: SwiftlyS2.CS2.dll
public static class GameServerInheritance
Inherited Members
- object.Equals(object?)
- object.Equals(object?, object?)
- object.GetHashCode()
- object.GetType()
- object.MemberwiseClone()
- object.ReferenceEquals(object?, object?)
- object.ToString()
Methods
BSecure()
public static bool BSecure()Returns
GetHSteamPipe()
public static HSteamPipe GetHSteamPipe()Returns
GetHSteamUser()
public static HSteamUser GetHSteamUser()Returns
GetSteamID()
public static CSteamID GetSteamID()Returns
Init(uint, ushort, ushort, EServerMode, string)
public static bool Init(uint unIP, ushort usGamePort, ushort usQueryPort, EServerMode eServerMode, string pchVersionString)Parameters
- unIP uint
- usGamePort ushort
- usQueryPort ushort
- eServerMode EServerMode
- pchVersionString string
Returns
ReleaseCurrentThreadMemory()
public static void ReleaseCurrentThreadMemory()RunCallbacks()
public static void RunCallbacks()Shutdown()
public static void Shutdown()