gameserveritem_t
Class gameserveritem_t
Namespace: SwiftlyS2.Shared.SteamAPI
Assembly: SwiftlyS2.CS2.dll
[Serializable]
public class gameserveritem_tInheritance
Inherited Members
- object.Equals(object?)
- object.Equals(object?, object?)
- object.GetHashCode()
- object.GetType()
- object.MemberwiseClone()
- object.ReferenceEquals(object?, object?)
- object.ToString()
Fields
m_NetAdr
public servernetadr_t m_NetAdrField Value
m_bDoNotRefresh
public bool m_bDoNotRefreshField Value
m_bHadSuccessfulResponse
public bool m_bHadSuccessfulResponseField Value
m_bPassword
public bool m_bPasswordField Value
m_bSecure
public bool m_bSecureField Value
m_nAppID
public uint m_nAppIDField Value
m_nBotPlayers
public int m_nBotPlayersField Value
m_nMaxPlayers
public int m_nMaxPlayersField Value
m_nPing
public int m_nPingField Value
m_nPlayers
public int m_nPlayersField Value
m_nServerVersion
public int m_nServerVersionField Value
m_steamID
public CSteamID m_steamIDField Value
m_ulTimeLastPlayed
public uint m_ulTimeLastPlayedField Value
Methods
GetGameDescription()
public string GetGameDescription()Returns
GetGameDir()
public string GetGameDir()Returns
GetGameTags()
public string GetGameTags()Returns
GetMap()
public string GetMap()Returns
GetServerName()
public string GetServerName()Returns
SetGameDescription(string)
public void SetGameDescription(string desc)Parameters
- desc string
SetGameDir(string)
public void SetGameDir(string dir)Parameters
- dir string
SetGameTags(string)
public void SetGameTags(string tags)Parameters
- tags string
SetMap(string)
public void SetMap(string map)Parameters
- map string
SetServerName(string)
public void SetServerName(string name)Parameters
- name string