swiftlys2/docs/api/ai/

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Counter-Strike 2clientC_ParticleSystem

C_ParticleSystem

class
5504
size
8
alignment
26
fields
SnapshotFileName:string
4016 (0xFB0)
Active:bool
4528 (0x11B0)
Frozen:bool
4529 (0x11B1)
FreezeTransitionDuration:float
4532 (0x11B4)
StopType:int
4536 (0x11B8)
AnimateDuringGameplayPause:bool
4540 (0x11BC)
EffectIndex:CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
4544 (0x11C0)
StartTime:GameTime_t
4552 (0x11C8)
PreSimTime:float
4556 (0x11CC)
ServerControlPoints:ISchemaFixedArray<Vector>
4560 (0x11D0)
ServerControlPointAssignments:ISchemaFixedArray<byte>
4608 (0x1200)
ControlPointEnts:ISchemaFixedArray<CHandle<C_BaseEntity>>
4612 (0x1204)
DataStringLocalized:bool
4868 (0x1304)
StrDataString:string
4872 (0x1308)
NoSave:bool
4880 (0x1310)
NoFreeze:bool
4881 (0x1311)
NoRamp:bool
4882 (0x1312)
StartActive:bool
4883 (0x1313)
EffectName:string
4888 (0x1318)
ControlPointNames:ISchemaStringFixedArray
4896 (0x1320)
DataCP:int
5408 (0x1520)
DataCPValue:Vector
5412 (0x1524)
TintCP:int
5424 (0x1530)
Tint:Color
5428 (0x1534)
OldActive:bool
5464 (0x1558)
OldFrozen:bool
5465 (0x1559)