swiftlys2/docs/api/releases/features/ai/

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Counter-Strike 2›client›C_ParticleSystem

C_ParticleSystem

class
5736
size
8
alignment
26
fields
SnapshotFileName:string
4248 (0x1098)
Active:bool
4760 (0x1298)
Frozen:bool
4761 (0x1299)
FreezeTransitionDuration:float
4764 (0x129C)
StopType:int
4768 (0x12A0)
AnimateDuringGameplayPause:bool
4772 (0x12A4)
EffectIndex:CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
4776 (0x12A8)
StartTime:GameTime_t
4784 (0x12B0)
PreSimTime:float
4788 (0x12B4)
ServerControlPoints:ISchemaFixedArray<Vector>
4792 (0x12B8)
ServerControlPointAssignments:ISchemaFixedArray<byte>
4840 (0x12E8)
ControlPointEnts:ISchemaFixedArray<CHandle<C_BaseEntity>>
4844 (0x12EC)
DataStringLocalized:bool
5100 (0x13EC)
StrDataString:string
5104 (0x13F0)
NoSave:bool
5112 (0x13F8)
NoFreeze:bool
5113 (0x13F9)
NoRamp:bool
5114 (0x13FA)
StartActive:bool
5115 (0x13FB)
EffectName:string
5120 (0x1400)
ControlPointNames:ISchemaStringFixedArray
5128 (0x1408)
DataCP:int
5640 (0x1608)
DataCPValue:Vector
5644 (0x160C)
TintCP:int
5656 (0x1618)
Tint:Color
5660 (0x161C)
OldActive:bool
5696 (0x1640)
OldFrozen:bool
5697 (0x1641)