swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›server›CBaseDoor

CBaseDoor

class
2648
size
8
alignment
29
fields
MoveEntitySpace:QAngle
2272 (0x8E0)
MoveDirParentSpace:Vector
2284 (0x8EC)
2296 (0x8F8)
ForceClosed:bool
2328 (0x918)
DoorGroup:bool
2329 (0x919)
Locked:bool
2330 (0x91A)
IgnoreDebris:bool
2331 (0x91B)
NoNPCs:bool
2332 (0x91C)
SpawnPosition:FuncDoorSpawnPos_t
2336 (0x920)
BlockDamage:float
2340 (0x924)
NoiseMoving:CGameSoundEventName
2344 (0x928)
NoiseArrived:CGameSoundEventName
2352 (0x930)
NoiseMovingClosed:CGameSoundEventName
2360 (0x938)
NoiseArrivedClosed:CGameSoundEventName
2368 (0x940)
ChainTarget:string
2376 (0x948)
OnBlockedClosing:CEntityIOOutput
2384 (0x950)
OnBlockedOpening:CEntityIOOutput
2408 (0x968)
OnUnblockedClosing:CEntityIOOutput
2432 (0x980)
OnUnblockedOpening:CEntityIOOutput
2456 (0x998)
OnFullyClosed:CEntityIOOutput
2480 (0x9B0)
OnFullyOpen:CEntityIOOutput
2504 (0x9C8)
2528 (0x9E0)
2552 (0x9F8)
OnLockedUse:CEntityIOOutput
2576 (0xA10)
LoopMoveSound:bool
2600 (0xA28)
CreateNavObstacle:bool
2632 (0xA48)
Speed:float
2636 (0xA4C)
IsChaining:bool
2640 (0xA50)
IsUsable:boolnet
2641 (0xA51)
Referenced by (1)