swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCBaseDoor

CBaseDoor

class
2424
size
8
alignment
29
fields
MoveEntitySpace:QAngle
2048 (0x800)
MoveDirParentSpace:Vector
2060 (0x80C)
2072 (0x818)
ForceClosed:bool
2104 (0x838)
DoorGroup:bool
2105 (0x839)
Locked:bool
2106 (0x83A)
IgnoreDebris:bool
2107 (0x83B)
NoNPCs:bool
2108 (0x83C)
SpawnPosition:FuncDoorSpawnPos_t
2112 (0x840)
BlockDamage:float
2116 (0x844)
NoiseMoving:CGameSoundEventName
2120 (0x848)
NoiseArrived:CGameSoundEventName
2128 (0x850)
NoiseMovingClosed:CGameSoundEventName
2136 (0x858)
NoiseArrivedClosed:CGameSoundEventName
2144 (0x860)
ChainTarget:string
2152 (0x868)
OnBlockedClosing:CEntityIOOutput
2160 (0x870)
OnBlockedOpening:CEntityIOOutput
2184 (0x888)
OnUnblockedClosing:CEntityIOOutput
2208 (0x8A0)
OnUnblockedOpening:CEntityIOOutput
2232 (0x8B8)
OnFullyClosed:CEntityIOOutput
2256 (0x8D0)
OnFullyOpen:CEntityIOOutput
2280 (0x8E8)
2304 (0x900)
2328 (0x918)
OnLockedUse:CEntityIOOutput
2352 (0x930)
LoopMoveSound:bool
2376 (0x948)
CreateNavObstacle:bool
2408 (0x968)
Speed:float
2412 (0x96C)
IsChaining:bool
2416 (0x970)
IsUsable:boolnet
2417 (0x971)
Referenced by (1)