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CBasePropDoor
class3728
size
255
alignment
39
fields
Inherits from
AutoReturnDelay:float
3232 (0xCA0)
DoorList:CUtlVector<CHandle<CBasePropDoor>>
3240 (0xCA8)
HardwareType:int
3264 (0xCC0)
NeedsHardware:bool
3268 (0xCC4)
3272 (0xCC8)
Locked:boolnet
3276 (0xCCC)
NoNPCs:boolnet
3277 (0xCCD)
ClosedPosition:Vectornet
3280 (0xCD0)
ClosedAngles:QAnglenet
3292 (0xCDC)
Blocker:CHandle<CBaseEntity>
3304 (0xCE8)
FirstBlocked:bool
3308 (0xCEC)
3312 (0xCF0)
ForceClosed:bool
3344 (0xD10)
LatchWorldPosition:Vector
3348 (0xD14)
Activator:CHandle<CBaseEntity>
3360 (0xD20)
Speed:float
3364 (0xD24)
SoundMoving:CGameSoundEventName
3392 (0xD40)
SoundOpen:CGameSoundEventName
3400 (0xD48)
SoundClose:CGameSoundEventName
3408 (0xD50)
SoundLock:CGameSoundEventName
3416 (0xD58)
SoundUnlock:CGameSoundEventName
3424 (0xD60)
SoundLatch:CGameSoundEventName
3432 (0xD68)
SoundPound:CGameSoundEventName
3440 (0xD70)
SoundJiggle:CGameSoundEventName
3448 (0xD78)
SoundLockedAnim:CGameSoundEventName
3456 (0xD80)
NumCloseAttempts:int
3464 (0xD88)
PhysicsMaterial:CUtlStringToken
3468 (0xD8C)
SlaveName:string
3472 (0xD90)
Master:CHandle<CBasePropDoor>net
3480 (0xD98)
3488 (0xDA0)
3512 (0xDB8)
3536 (0xDD0)
3560 (0xDE8)
3584 (0xE00)
3608 (0xE18)
3632 (0xE30)
3656 (0xE48)
3680 (0xE60)
3704 (0xE78)
Referenced by (1)