swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCBasePropDoor

CBasePropDoor

class
3488
size
255
alignment
39
fields
AutoReturnDelay:float
2992 (0xBB0)
DoorList:CUtlVector<CHandle<CBasePropDoor>>
3000 (0xBB8)
HardwareType:int
3024 (0xBD0)
NeedsHardware:bool
3028 (0xBD4)
DoorState:DoorState_tnet
3032 (0xBD8)
Locked:boolnet
3036 (0xBDC)
NoNPCs:boolnet
3037 (0xBDD)
ClosedPosition:Vectornet
3040 (0xBE0)
ClosedAngles:QAnglenet
3052 (0xBEC)
Blocker:CHandle<CBaseEntity>
3064 (0xBF8)
FirstBlocked:bool
3068 (0xBFC)
3072 (0xC00)
ForceClosed:bool
3104 (0xC20)
LatchWorldPosition:Vector
3108 (0xC24)
Activator:CHandle<CBaseEntity>
3120 (0xC30)
Speed:float
3124 (0xC34)
SoundMoving:CGameSoundEventName
3152 (0xC50)
SoundOpen:CGameSoundEventName
3160 (0xC58)
SoundClose:CGameSoundEventName
3168 (0xC60)
SoundLock:CGameSoundEventName
3176 (0xC68)
SoundUnlock:CGameSoundEventName
3184 (0xC70)
SoundLatch:CGameSoundEventName
3192 (0xC78)
SoundPound:CGameSoundEventName
3200 (0xC80)
SoundJiggle:CGameSoundEventName
3208 (0xC88)
SoundLockedAnim:CGameSoundEventName
3216 (0xC90)
NumCloseAttempts:int
3224 (0xC98)
PhysicsMaterial:CUtlStringToken
3228 (0xC9C)
SlaveName:string
3232 (0xCA0)
Master:CHandle<CBasePropDoor>net
3240 (0xCA8)
OnBlockedClosing:CEntityIOOutput
3248 (0xCB0)
OnBlockedOpening:CEntityIOOutput
3272 (0xCC8)
OnUnblockedClosing:CEntityIOOutput
3296 (0xCE0)
OnUnblockedOpening:CEntityIOOutput
3320 (0xCF8)
OnFullyClosed:CEntityIOOutput
3344 (0xD10)
OnFullyOpen:CEntityIOOutput
3368 (0xD28)
3392 (0xD40)
3416 (0xD58)
OnLockedUse:CEntityIOOutput
3440 (0xD70)
OnAjarOpen:CEntityIOOutput
3464 (0xD88)