swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCCSWeaponBase

CCSWeaponBase

class
4176
size
255
alignment
52
fields
Removeable:bool
3288 (0xCD8)
PlayerAmmoStockOnPickup:bool
3289 (0xCD9)
RequireUseToTouch:bool
3290 (0xCDA)
WeaponGameplayAnimState:WeaponGameplayAnimStatenet
3292 (0xCDC)
WeaponGameplayAnimStateTimestamp:GameTime_tnet
3296 (0xCE0)
InspectCancelCompleteTime:GameTime_tnet
3300 (0xCE4)
InspectPending:boolnet
3304 (0xCE8)
InspectShouldLoop:boolnet
3305 (0xCE9)
LastEmptySoundCmdNum:int
3348 (0xD14)
FireOnEmpty:bool
3376 (0xD30)
OnPlayerPickup:CEntityIOOutput
3384 (0xD38)
WeaponMode:CSWeaponModenet
3408 (0xD50)
TurningInaccuracyDelta:float
3412 (0xD54)
TurningInaccuracyEyeDirLast:Vector
3416 (0xD58)
TurningInaccuracy:float
3428 (0xD64)
AccuracyPenalty:floatnet
3432 (0xD68)
LastAccuracyUpdateTime:GameTime_t
3436 (0xD6C)
AccuracySmoothedForZoom:float
3440 (0xD70)
RecoilIndex:intnet
3444 (0xD74)
RecoilIndex1:floatnet
3448 (0xD78)
BurstMode:boolnet
3452 (0xD7C)
PostponeFireReadyTicks:GameTick_tnet
3456 (0xD80)
PostponeFireReadyFrac:floatnet
3460 (0xD84)
InReload:boolnet
3464 (0xD88)
DeployTick:GameTick_tnet
3468 (0xD8C)
DroppedAtTime:GameTime_tnet
3472 (0xD90)
IsHauledBack:boolnet
3480 (0xD98)
SilencerOn:boolnet
3481 (0xD99)
TimeSilencerSwitchComplete:GameTime_tnet
3484 (0xD9C)
WeaponActionPlaybackRate:floatnet
3488 (0xDA0)
OriginalTeamNumber:intnet
3492 (0xDA4)
MostRecentTeamNumber:intnet
3496 (0xDA8)
DroppedNearBuyZone:boolnet
3500 (0xDAC)
NextAttackRenderTimeOffset:float
3504 (0xDB0)
CanBePickedUp:boolnet
3528 (0xDC8)
UseCanOverrideNextOwnerTouchTime:bool
3529 (0xDC9)
NextOwnerTouchTime:GameTime_t
3532 (0xDCC)
NextPrevOwnerTouchTime:GameTime_t
3536 (0xDD0)
NextPrevOwnerUseTime:GameTime_tnet
3544 (0xDD8)
PrevOwner:CHandle<CCSPlayerPawn>net
3548 (0xDDC)
DropTick:GameTick_tnet
3552 (0xDE0)
WasActiveWeaponWhenDropped:boolnet
3556 (0xDE4)
Donated:bool
3588 (0xE04)
LastShotTime:GameTime_tnet
3592 (0xE08)
WasOwnedByCT:bool
3596 (0xE0C)
WasOwnedByTerrorist:bool
3597 (0xE0D)
NumRemoveUnownedWeaponThink:int
3600 (0xE10)
IronSightController:CIronSightController
3696 (0xE70)
IronSightMode:intnet
3720 (0xE88)
LastLOSTraceFailureTime:GameTime_t
3724 (0xE8C)
WatTickOffset:floatnet
3728 (0xE90)
LastShakeTime:GameTime_tnet
3744 (0xEA0)