swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›server›CFuncRotator

CFuncRotator

class
2480
size
16
alignment
36
fields
2128 (0x850)
IsRotating:bool
2132 (0x854)
SolidType:SolidType_t
2133 (0x855)
Speed:float
2136 (0x858)
RotationDistanceDegrees:float
2140 (0x85C)
TimeToCompleteRotation:float
2144 (0x860)
RotatorTarget:CHandle<CBaseEntity>
2148 (0x864)
StrRotatorTarget:string
2152 (0x868)
OnRotationStarted:CEntityIOOutput
2160 (0x870)
OnRotationCompleted:CEntityIOOutput
2184 (0x888)
OnOscillate:CEntityIOOutput
2208 (0x8A0)
OnOscillateStartArrive:CEntityIOOutput
2232 (0x8B8)
OnOscillateStartDepart:CEntityIOOutput
2256 (0x8D0)
OnOscillateEndArrive:CEntityIOOutput
2280 (0x8E8)
OnOscillateEndDepart:CEntityIOOutput
2304 (0x900)
TickRotateRan:GameTick_t
2328 (0x918)
StartedRotating:bool
2332 (0x91C)
2336 (0x920)
TimeToReachMaxSpeed:float
2344 (0x928)
TimeToReachZeroSpeed:float
2348 (0x92C)
TimeRotationStart:GameTime_t
2352 (0x930)
TimeRotationStop:GameTime_t
2356 (0x934)
StartSpeed:float
2360 (0x938)
SpawnOrientation:Quaternion
2368 (0x940)
ReturningToInitialRotation:bool
2384 (0x950)
MinYawRotation:float
2388 (0x954)
MaxYawRotation:float
2392 (0x958)
OscillationFromStart:bool
2396 (0x95C)
StartSound:CGameSoundEventName
2400 (0x960)
LoopSound:CGameSoundEventName
2408 (0x968)
StopSound:CGameSoundEventName
2440 (0x988)
TargetAngle:float
2448 (0x990)
CurrentAngle:float
2452 (0x994)
2456 (0x998)
SpeedDriftFromOverRotate:float
2460 (0x99C)
QueueStop:bool
2464 (0x9A0)