swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCFuncRotator

CFuncRotator

class
2288
size
16
alignment
38
fields
1904 (0x770)
IsRotating:bool
1908 (0x774)
SolidType:SolidType_t
1909 (0x775)
Speed:float
1912 (0x778)
TimeToCompleteRotation:float
1916 (0x77C)
RotatorTarget:CHandle<CBaseEntity>
1920 (0x780)
StrRotatorTarget:string
1928 (0x788)
LocalRotationHistory:CUtlVector<Quaternion>
1936 (0x790)
OnRotationStarted:CEntityIOOutput
1960 (0x7A8)
OnRotationCompleted:CEntityIOOutput
1984 (0x7C0)
OnOscillate:CEntityIOOutput
2008 (0x7D8)
OnOscillateStartArrive:CEntityIOOutput
2032 (0x7F0)
OnOscillateStartDepart:CEntityIOOutput
2056 (0x808)
OnOscillateEndArrive:CEntityIOOutput
2080 (0x820)
OnOscillateEndDepart:CEntityIOOutput
2104 (0x838)
TickRotateRan:GameTick_t
2128 (0x850)
StartedRotating:bool
2132 (0x854)
2136 (0x858)
TimeToReachMaxSpeed:float
2144 (0x860)
TimeToReachZeroSpeed:float
2148 (0x864)
TimeRotationStart:GameTime_t
2152 (0x868)
TimeRotationStop:GameTime_t
2156 (0x86C)
StartSpeed:float
2160 (0x870)
SpawnOrientation:Quaternion
2176 (0x880)
RecordHistory:bool
2192 (0x890)
ReturningToPreviousRotation:bool
2193 (0x891)
ReturningToInitialRotation:bool
2194 (0x892)
MinYawRotation:float
2196 (0x894)
MaxYawRotation:float
2200 (0x898)
OscillationCount:int
2204 (0x89C)
OscillationFromStart:bool
2208 (0x8A0)
StartSound:CGameSoundEventName
2216 (0x8A8)
LoopSound:CGameSoundEventName
2224 (0x8B0)
StopSound:CGameSoundEventName
2256 (0x8D0)
TargetAngle:float
2264 (0x8D8)
CurrentAngle:float
2268 (0x8DC)
2272 (0x8E0)
SpeedDriftFromOverRotate:float
2276 (0x8E4)