swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCHostage

CHostage

class
11456
size
16
alignment
39
fields
OnHostageBeginGrab:CEntityIOOutput
2648 (0xA58)
OnFirstPickedUp:CEntityIOOutput
2672 (0xA70)
OnDroppedNotRescued:CEntityIOOutput
2696 (0xA88)
OnRescued:CEntityIOOutput
2720 (0xAA0)
EntitySpottedState:EntitySpottedState_tnet
2744 (0xAB8)
SpotRules:int
2768 (0xAD0)
UiHostageSpawnExclusionGroupMask:uint
2772 (0xAD4)
HostageSpawnRandomFactor:uint
2776 (0xAD8)
Remove:bool
2780 (0xADC)
Vel:Vectornet
2784 (0xAE0)
IsRescued:boolnet
2796 (0xAEC)
JumpedThisFrame:boolnet
2797 (0xAED)
HostageState:intnet
2800 (0xAF0)
Leader:CHandle<CBaseEntity>net
2804 (0xAF4)
LastLeader:CHandle<CCSPlayerPawnBase>
2808 (0xAF8)
ReuseTimer:CountdownTimernet
2816 (0xB00)
HasBeenUsed:bool
2840 (0xB18)
Accel:Vector
2844 (0xB1C)
IsRunning:bool
2856 (0xB28)
IsCrouching:bool
2857 (0xB29)
JumpTimer:CountdownTimer
2864 (0xB30)
IsWaitingForLeader:bool
2888 (0xB48)
RepathTimer:CountdownTimer
11096 (0x2B58)
InhibitDoorTimer:CountdownTimer
11120 (0x2B70)
InhibitObstacleAvoidanceTimer:CountdownTimer
11264 (0x2C00)
WiggleTimer:CountdownTimer
11296 (0x2C20)
IsAdjusted:bool
11324 (0x2C3C)
HandsHaveBeenCut:boolnet
11325 (0x2C3D)
HostageGrabber:CHandle<CCSPlayerPawn>net
11328 (0x2C40)
LastGrabTime:GameTime_t
11332 (0x2C44)
PositionWhenStartedDroppingToGround:Vector
11336 (0x2C48)
GrabbedPos:Vector
11348 (0x2C54)
RescueStartTime:GameTime_tnet
11360 (0x2C60)
GrabSuccessTime:GameTime_tnet
11364 (0x2C64)
DropStartTime:GameTime_tnet
11368 (0x2C68)
ApproachRewardPayouts:int
11372 (0x2C6C)
PickupEventCount:int
11376 (0x2C70)
SpawnGroundPos:Vector
11380 (0x2C74)
HostageResetPosition:Vector
11436 (0x2CAC)