swiftlys2/docs/api/releases/features/ai/

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versions
Counter-Strike 2›server›CHostage

CHostage

class
11680
size
16
alignment
40
fields
OnHostageBeginGrab:CEntityIOOutput
2872 (0xB38)
OnFirstPickedUp:CEntityIOOutput
2896 (0xB50)
OnDroppedNotRescued:CEntityIOOutput
2920 (0xB68)
OnRescued:CEntityIOOutput
2944 (0xB80)
EntitySpottedState:EntitySpottedState_tnet
2968 (0xB98)
SpotRules:int
2992 (0xBB0)
UiHostageSpawnExclusionGroupMask:uint
2996 (0xBB4)
HostageSpawnRandomFactor:uint
3000 (0xBB8)
Remove:bool
3004 (0xBBC)
Vel:Vectornet
3008 (0xBC0)
IsRescued:boolnet
3020 (0xBCC)
JumpedThisFrame:boolnet
3021 (0xBCD)
HostageState:intnet
3024 (0xBD0)
Leader:CHandle<CBaseEntity>net
3028 (0xBD4)
LastLeader:CHandle<CCSPlayerPawnBase>
3032 (0xBD8)
ReuseTimer:CountdownTimernet
3040 (0xBE0)
HasBeenUsed:bool
3064 (0xBF8)
Accel:Vector
3068 (0xBFC)
IsRunning:bool
3080 (0xC08)
IsCrouching:bool
3081 (0xC09)
JumpTimer:CountdownTimer
3088 (0xC10)
IsWaitingForLeader:bool
3112 (0xC28)
RepathTimer:CountdownTimer
11320 (0x2C38)
InhibitDoorTimer:CountdownTimer
11344 (0x2C50)
InhibitObstacleAvoidanceTimer:CountdownTimer
11488 (0x2CE0)
WiggleTimer:CountdownTimer
11520 (0x2D00)
IsAdjusted:bool
11548 (0x2D1C)
HandsHaveBeenCut:boolnet
11549 (0x2D1D)
HostageGrabber:CHandle<CCSPlayerPawn>net
11552 (0x2D20)
LastGrabTime:GameTime_t
11556 (0x2D24)
GrabStartTime:GameTime_t
11560 (0x2D28)
PositionWhenStartedDroppingToGround:Vector
11564 (0x2D2C)
GrabbedPos:Vector
11576 (0x2D38)
RescueStartTime:GameTime_tnet
11588 (0x2D44)
GrabSuccessTime:GameTime_tnet
11592 (0x2D48)
DropStartTime:GameTime_tnet
11596 (0x2D4C)
ApproachRewardPayouts:int
11600 (0x2D50)
PickupEventCount:int
11604 (0x2D54)
SpawnGroundPos:Vector
11608 (0x2D58)
HostageResetPosition:Vector
11664 (0x2D90)