Schema Viewer
C_CSPlayerPawn
class14112
size
16
alignment
105
fields
Inherits from
5488 (0x1570)
5496 (0x1578)
5504 (0x1580)
5512 (0x1588)
5520 (0x1590)
5528 (0x1598)
5536 (0x15A0)
5544 (0x15A8)
5548 (0x15AC)
HasFemaleVoice:bool
5552 (0x15B0)
LandingTimeSeconds:float
5556 (0x15B4)
OldFallVelocity:float
5560 (0x15B8)
LastPlaceName:string
5564 (0x15BC)
PrevDefuser:bool
5582 (0x15CE)
PrevHelmet:bool
5583 (0x15CF)
PrevArmorVal:int
5584 (0x15D0)
PrevGrenadeAmmoCount:int
5588 (0x15D4)
PreviousWeaponHash:uint
5592 (0x15D8)
WeaponHash:uint
5596 (0x15DC)
InBuyZone:bool
5600 (0x15E0)
PreviouslyInBuyZone:bool
5601 (0x15E1)
InLanding:bool
5602 (0x15E2)
LandingStartTime:float
5604 (0x15E4)
InHostageRescueZone:bool
5608 (0x15E8)
InBombZone:bool
5609 (0x15E9)
IsBuyMenuOpen:bool
5610 (0x15EA)
5612 (0x15EC)
5616 (0x15F0)
RetakesOffering:int
5976 (0x1758)
RetakesOfferingCard:int
5980 (0x175C)
RetakesHasDefuseKit:bool
5984 (0x1760)
RetakesMVPLastRound:bool
5985 (0x1761)
RetakesMVPBoostItem:int
5988 (0x1764)
5992 (0x1768)
NeedToReApplyGloves:bool
5997 (0x176D)
6000 (0x1770)
EconGlovesChanged:byte
7456 (0x1D20)
MustSyncRagdollState:bool
7457 (0x1D21)
RagdollDamageBone:int
7460 (0x1D24)
RagdollDamageForce:Vector
7464 (0x1D28)
RagdollDamageWeaponName:string
7476 (0x1D34)
RagdollDamageHeadshot:bool
7540 (0x1D74)
RagdollServerOrigin:Vector
7544 (0x1D78)
7556 (0x1D84)
OnGroundLastTick:bool
7560 (0x1D88)
HudModelArms:CHandle<C_CS2HudModelArms>
7592 (0x1DA8)
DeathEyeAngles:QAngle
7596 (0x1DAC)
LeftHanded:bool
7608 (0x1DB8)
7612 (0x1DBC)
ViewmodelOffsetX:float
7616 (0x1DC0)
ViewmodelOffsetY:float
7620 (0x1DC4)
ViewmodelOffsetZ:float
7624 (0x1DC8)
ViewmodelFOV:float
7628 (0x1DCC)
PlayerPatchEconIndices:ISchemaFixedArray<uint>
7632 (0x1DD0)
GunGameImmunityColor:Color
7704 (0x1E18)
BulletHitModels:CUtlVector<PointerTo<C_BulletHitModel>>
7784 (0x1E68)
IsWalking:bool
7808 (0x1E80)
7816 (0x1E88)
IsScoped:bool
7840 (0x1EA0)
ResumeZoom:bool
7841 (0x1EA1)
IsDefusing:bool
7842 (0x1EA2)
IsGrabbingHostage:bool
7843 (0x1EA3)
7844 (0x1EA4)
7848 (0x1EA8)
7852 (0x1EAC)
InNoDefuseArea:bool
7856 (0x1EB0)
WhichBombZone:int
7860 (0x1EB4)
ShotsFired:int
7864 (0x1EB8)
FlinchStack:float
7868 (0x1EBC)
VelocityModifier:float
7872 (0x1EC0)
WaitForNoAttack:bool
7876 (0x1EC4)
IgnoreLadderJumpTime:float
7880 (0x1EC8)
KilledByHeadshot:bool
7885 (0x1ECD)
ArmorValue:int
7888 (0x1ED0)
CurrentEquipmentValue:ushort
7892 (0x1ED4)
RoundStartEquipmentValue:ushort
7894 (0x1ED6)
FreezetimeEndEquipmentValue:ushort
7896 (0x1ED8)
LastKillerIndex:uint
7900 (0x1EDC)
OldIsScoped:bool
7904 (0x1EE0)
HasDeathInfo:bool
7905 (0x1EE1)
DeathInfoTime:float
7908 (0x1EE4)
DeathInfoOrigin:Vector
7912 (0x1EE8)
7968 (0x1F20)
GrenadeParametersStashed:bool
7972 (0x1F24)
StashedShootAngles:QAngle
7976 (0x1F28)
StashedGrenadeThrowPosition:Vector
7988 (0x1F34)
StashedGrenadeThrowPawnCenter:Vector
8000 (0x1F40)
StashedVelocity:Vector
8012 (0x1F4C)
InterpolatedInaccuracy:float
8024 (0x1F58)
ShouldAutobuyDMWeapons:bool
13568 (0x3500)
13572 (0x3504)
GunGameImmunity:bool
13576 (0x3508)
13580 (0x350C)
Modifier0:float
13584 (0x3510)
MolotovDamageTime:float
13588 (0x3514)
13704 (0x3588)
EyeAngles:QAngle
13824 (0x3600)
13968 (0x3690)
OldEyeAngles:ISchemaFixedArray<QAngle>
13984 (0x36A0)
EyeAnglesVelocity:QAngle
14032 (0x36D0)
IDEntIndex:uint
14044 (0x36DC)
14048 (0x36E0)
TargetItemEntIdx:uint
14072 (0x36F8)
OldIDEntIndex:uint
14076 (0x36FC)
14080 (0x3700)
Referenced by (1)