swiftlys2/docs/api/ai/

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Counter-Strike 2clientC_CSPlayerPawn

C_CSPlayerPawn

class
13424
size
16
alignment
102
fields
5264 (0x1490)
5272 (0x1498)
5280 (0x14A0)
5288 (0x14A8)
ActionTrackingServices:CCSPlayer_ActionTrackingServices
5296 (0x14B0)
5304 (0x14B8)
DamageReactServices:CCSPlayer_DamageReactServices
5312 (0x14C0)
HealthShotBoostExpirationTime:GameTime_t
5320 (0x14C8)
LastFiredWeaponTime:GameTime_t
5324 (0x14CC)
HasFemaleVoice:bool
5328 (0x14D0)
LandingTimeSeconds:float
5332 (0x14D4)
OldFallVelocity:float
5336 (0x14D8)
LastPlaceName:string
5340 (0x14DC)
PrevDefuser:bool
5358 (0x14EE)
PrevHelmet:bool
5359 (0x14EF)
PrevArmorVal:int
5360 (0x14F0)
PrevGrenadeAmmoCount:int
5364 (0x14F4)
PreviousWeaponHash:uint
5368 (0x14F8)
WeaponHash:uint
5372 (0x14FC)
InBuyZone:bool
5376 (0x1500)
PreviouslyInBuyZone:bool
5377 (0x1501)
InLanding:bool
5378 (0x1502)
LandingStartTime:float
5380 (0x1504)
InHostageRescueZone:bool
5384 (0x1508)
InBombZone:bool
5385 (0x1509)
IsBuyMenuOpen:bool
5386 (0x150A)
TimeOfLastInjury:GameTime_t
5388 (0x150C)
NextSprayDecalTime:GameTime_t
5392 (0x1510)
RetakesOffering:int
5752 (0x1678)
RetakesOfferingCard:int
5756 (0x167C)
RetakesHasDefuseKit:bool
5760 (0x1680)
RetakesMVPLastRound:bool
5761 (0x1681)
RetakesMVPBoostItem:int
5764 (0x1684)
RetakesMVPBoostExtraUtility:loadout_slot_t
5768 (0x1688)
NeedToReApplyGloves:bool
5773 (0x168D)
EconGloves:C_EconItemView
5776 (0x1690)
EconGlovesChanged:byte
6912 (0x1B00)
MustSyncRagdollState:bool
6913 (0x1B01)
RagdollDamageBone:int
6916 (0x1B04)
RagdollDamageForce:Vector
6920 (0x1B08)
RagdollDamageWeaponName:string
6932 (0x1B14)
RagdollDamageHeadshot:bool
6996 (0x1B54)
RagdollServerOrigin:Vector
7000 (0x1B58)
LastLandTime:GameTime_t
7012 (0x1B64)
OnGroundLastTick:bool
7016 (0x1B68)
HudModelArms:CHandle<C_CS2HudModelArms>
7044 (0x1B84)
DeathEyeAngles:QAngle
7048 (0x1B88)
LeftHanded:bool
7060 (0x1B94)
SwitchedHandednessTime:GameTime_t
7064 (0x1B98)
ViewmodelOffsetX:float
7068 (0x1B9C)
ViewmodelOffsetY:float
7072 (0x1BA0)
ViewmodelOffsetZ:float
7076 (0x1BA4)
ViewmodelFOV:float
7080 (0x1BA8)
PlayerPatchEconIndices:ISchemaFixedArray<uint>
7084 (0x1BAC)
GunGameImmunityColor:Color
7152 (0x1BF0)
BulletHitModels:CUtlVector<PointerTo<C_BulletHitModel>>
7232 (0x1C40)
IsWalking:bool
7256 (0x1C58)
EntitySpottedState:EntitySpottedState_t
7264 (0x1C60)
IsScoped:bool
7288 (0x1C78)
ResumeZoom:bool
7289 (0x1C79)
IsDefusing:bool
7290 (0x1C7A)
IsGrabbingHostage:bool
7291 (0x1C7B)
BlockingUseActionInProgress:CSPlayerBlockingUseAction_t
7292 (0x1C7C)
EmitSoundTime:GameTime_t
7296 (0x1C80)
InNoDefuseArea:bool
7300 (0x1C84)
WhichBombZone:int
7304 (0x1C88)
ShotsFired:int
7308 (0x1C8C)
FlinchStack:float
7312 (0x1C90)
VelocityModifier:float
7316 (0x1C94)
WaitForNoAttack:bool
7320 (0x1C98)
IgnoreLadderJumpTime:float
7324 (0x1C9C)
KilledByHeadshot:bool
7329 (0x1CA1)
ArmorValue:int
7332 (0x1CA4)
CurrentEquipmentValue:ushort
7336 (0x1CA8)
RoundStartEquipmentValue:ushort
7338 (0x1CAA)
FreezetimeEndEquipmentValue:ushort
7340 (0x1CAC)
LastKillerIndex:uint
7344 (0x1CB0)
OldIsScoped:bool
7348 (0x1CB4)
HasDeathInfo:bool
7349 (0x1CB5)
DeathInfoTime:float
7352 (0x1CB8)
DeathInfoOrigin:Vector
7356 (0x1CBC)
GrenadeParameterStashTime:GameTime_t
7416 (0x1CF8)
GrenadeParametersStashed:bool
7420 (0x1CFC)
StashedShootAngles:QAngle
7424 (0x1D00)
StashedGrenadeThrowPosition:Vector
7436 (0x1D0C)
StashedGrenadeThrowPawnCenter:Vector
7448 (0x1D18)
StashedVelocity:Vector
7460 (0x1D24)
ShouldAutobuyDMWeapons:bool
12896 (0x3260)
ImmuneToGunGameDamageTime:GameTime_t
12900 (0x3264)
GunGameImmunity:bool
12904 (0x3268)
ImmuneToGunGameDamageTimeLast:GameTime_t
12908 (0x326C)
MolotovDamageTime:float
12912 (0x3270)
PlayerInfernoBodyFx:ParticleIndex_t
13020 (0x32DC)
EyeAngles:QAngle
13136 (0x3350)
13280 (0x33E0)
OldEyeAngles:ISchemaFixedArray<QAngle>
13296 (0x33F0)
EyeAnglesVelocity:QAngle
13344 (0x3420)
IDEntIndex:uint
13356 (0x342C)
DelayTargetIDTimer:CountdownTimer
13360 (0x3430)
TargetItemEntIdx:uint
13384 (0x3448)
OldIDEntIndex:uint
13388 (0x344C)
HoldTargetIDTimer:CountdownTimer
13392 (0x3450)