Schema Viewer
C_CSWeaponBase
class7968
size
255
alignment
57
fields
Inherits from
6568 (0x19A8)
6572 (0x19AC)
6576 (0x19B0)
InspectPending:bool
6580 (0x19B4)
InspectShouldLoop:bool
6581 (0x19B5)
LastEmptySoundCmdNum:int
6624 (0x19E0)
FireOnEmpty:bool
6628 (0x19E4)
6632 (0x19E8)
6656 (0x1A00)
TurningInaccuracyDelta:float
6660 (0x1A04)
TurningInaccuracyEyeDirLast:Vector
6664 (0x1A08)
TurningInaccuracy:float
6676 (0x1A14)
AccuracyPenalty:float
6680 (0x1A18)
6684 (0x1A1C)
AccuracySmoothedForZoom:float
6688 (0x1A20)
RecoilIndex:int
6692 (0x1A24)
RecoilIndex1:float
6696 (0x1A28)
BurstMode:bool
6700 (0x1A2C)
6704 (0x1A30)
6708 (0x1A34)
PostponeFireReadyFrac:float
6712 (0x1A38)
InReload:bool
6716 (0x1A3C)
6720 (0x1A40)
6724 (0x1A44)
6728 (0x1A48)
IsHauledBack:bool
6736 (0x1A50)
SilencerOn:bool
6737 (0x1A51)
6740 (0x1A54)
Stealthy:bool
6744 (0x1A58)
InSilentReloadSection:bool
6745 (0x1A59)
6748 (0x1A5C)
ReloadHeldSinceStart:bool
6752 (0x1A60)
WeaponActionPlaybackRate:float
6756 (0x1A64)
OriginalTeamNumber:int
6760 (0x1A68)
MostRecentTeamNumber:int
6764 (0x1A6C)
DroppedNearBuyZone:bool
6768 (0x1A70)
NextAttackRenderTimeOffset:float
6772 (0x1A74)
ClearWeaponIdentifyingUGC:bool
6944 (0x1B20)
VisualsDataSet:bool
6945 (0x1B21)
UIWeapon:bool
6946 (0x1B22)
CustomEconReloadEventId:int
6948 (0x1B24)
CanBePickedUp:bool
6960 (0x1B30)
6964 (0x1B34)
PrevOwner:CHandle<C_CSPlayerPawn>
6968 (0x1B38)
6972 (0x1B3C)
WasActiveWeaponWhenDropped:bool
6976 (0x1B40)
Donated:bool
7012 (0x1B64)
7016 (0x1B68)
WasOwnedByCT:bool
7020 (0x1B6C)
WasOwnedByTerrorist:bool
7021 (0x1B6D)
NextClientFireBulletTime:float
7024 (0x1B70)
NextClientFireBulletTime_Repredict:float
7028 (0x1B74)
7120 (0x1BD0)
IronSightMode:int
7296 (0x1C80)
7416 (0x1CF8)
WatTickOffset:float
7512 (0x1D58)
7532 (0x1D6C)