Schema Viewer
C_CSWeaponBase
class7392
size
255
alignment
54
fields
Inherits from
6008 (0x1778)
6012 (0x177C)
6016 (0x1780)
InspectPending:bool
6020 (0x1784)
InspectShouldLoop:bool
6021 (0x1785)
CrosshairDistance:float
6064 (0x17B0)
AmmoLastCheck:int
6068 (0x17B4)
LastEmptySoundCmdNum:int
6072 (0x17B8)
FireOnEmpty:bool
6076 (0x17BC)
6080 (0x17C0)
6104 (0x17D8)
TurningInaccuracyDelta:float
6108 (0x17DC)
TurningInaccuracyEyeDirLast:Vector
6112 (0x17E0)
TurningInaccuracy:float
6124 (0x17EC)
AccuracyPenalty:float
6128 (0x17F0)
6132 (0x17F4)
AccuracySmoothedForZoom:float
6136 (0x17F8)
RecoilIndex:int
6140 (0x17FC)
RecoilIndex1:float
6144 (0x1800)
BurstMode:bool
6148 (0x1804)
6152 (0x1808)
6156 (0x180C)
PostponeFireReadyFrac:float
6160 (0x1810)
InReload:bool
6164 (0x1814)
6168 (0x1818)
6172 (0x181C)
IsHauledBack:bool
6180 (0x1824)
SilencerOn:bool
6181 (0x1825)
6184 (0x1828)
WeaponActionPlaybackRate:float
6188 (0x182C)
OriginalTeamNumber:int
6192 (0x1830)
MostRecentTeamNumber:int
6196 (0x1834)
DroppedNearBuyZone:bool
6200 (0x1838)
NextAttackRenderTimeOffset:float
6204 (0x183C)
ClearWeaponIdentifyingUGC:bool
6376 (0x18E8)
VisualsDataSet:bool
6377 (0x18E9)
UIWeapon:bool
6378 (0x18EA)
CustomEconReloadEventId:int
6380 (0x18EC)
CanBePickedUp:bool
6392 (0x18F8)
6396 (0x18FC)
PrevOwner:CHandle<C_CSPlayerPawn>
6400 (0x1900)
6404 (0x1904)
WasActiveWeaponWhenDropped:bool
6408 (0x1908)
Donated:bool
6444 (0x192C)
6448 (0x1930)
WasOwnedByCT:bool
6452 (0x1934)
WasOwnedByTerrorist:bool
6453 (0x1935)
NextClientFireBulletTime:float
6456 (0x1938)
NextClientFireBulletTime_Repredict:float
6460 (0x193C)
6544 (0x1990)
IronSightMode:int
6720 (0x1A40)
6840 (0x1AB8)
WatTickOffset:float
6936 (0x1B18)
6956 (0x1B2C)