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Counter-Strike 2›server›CFuncMover

CFuncMover

class
2880
size
16
alignment
107
fields
PathName:string
2128 (0x850)
PathMover:CHandle<CPathMover>
2136 (0x858)
PrevPathMover:CHandle<CPathMover>
2140 (0x85C)
PathNodeStart:string
2144 (0x860)
PathNodeEnd:string
2152 (0x868)
IgnoreEndNode:bool
2160 (0x870)
2164 (0x874)
IsReversing:bool
2168 (0x878)
StartSpeed:float
2172 (0x87C)
PathLocation:float
2176 (0x880)
T:float
2180 (0x884)
CurrentNodeIndex:int
2184 (0x888)
PreviousNodeIndex:int
2188 (0x88C)
SolidType:SolidType_t
2192 (0x890)
IsMoving:bool
2193 (0x891)
TimeToReachMaxSpeed:float
2196 (0x894)
DistanceToReachMaxSpeed:float
2200 (0x898)
TimeToReachZeroSpeed:float
2204 (0x89C)
ComputedDistanceToReachMaxSpeed:float
2208 (0x8A0)
ComputedDistanceToReachZeroSpeed:float
2212 (0x8A4)
StartCurveScale:float
2216 (0x8A8)
StopCurveScale:float
2220 (0x8AC)
DistanceToReachZeroSpeed:float
2224 (0x8B0)
TimeMovementStart:GameTime_t
2228 (0x8B4)
TimeMovementStop:GameTime_t
2232 (0x8B8)
StopAtNode:CHandle<CMoverPathNode>
2236 (0x8BC)
PathLocationToBeginStop:float
2240 (0x8C0)
PathLocationStart:float
2244 (0x8C4)
BeginStopT:float
2248 (0x8C8)
StartForwardSound:CGameSoundEventName
2256 (0x8D0)
LoopForwardSound:CGameSoundEventName
2264 (0x8D8)
StopForwardSound:CGameSoundEventName
2272 (0x8E0)
StartReverseSound:CGameSoundEventName
2280 (0x8E8)
LoopReverseSound:CGameSoundEventName
2288 (0x8F0)
StopReverseSound:CGameSoundEventName
2296 (0x8F8)
ArriveAtDestinationSound:CGameSoundEventName
2304 (0x900)
OnMovementEnd:CEntityIOOutput
2336 (0x920)
StartAtClosestPoint:bool
2360 (0x938)
StartAtEnd:bool
2361 (0x939)
StartFollowingClosestMover:bool
2362 (0x93A)
StartFollowingClosestMoverWhenWithinDistance:float
2364 (0x93C)
StartFollowingClosestMoverWhenOutsideDistance:float
2368 (0x940)
2372 (0x944)
TimeStartOrientationChange:GameTime_t
2376 (0x948)
TimeToBlendToNewOrientation:float
2380 (0x94C)
DurationBlendToNewOrientationRan:float
2384 (0x950)
CreateMovableNavMesh:bool
2388 (0x954)
CreateMovableSurfaceGraph:bool
2389 (0x955)
AllowMovableNavMeshDockingOnEntireEntity:bool
2390 (0x956)
OnNodePassed:SchemaUntypedField /* CEntityOutputTemplate< CUtlString > */
2392 (0x958)
OrientationMatchEntityName:string
2424 (0x978)
OrientationMatchEntity:CHandle<CBaseEntity>
2432 (0x980)
LerpToNewPosStartWS:Vector
2436 (0x984)
LerpToPositionTargetT:float
2448 (0x990)
LerpToPositionT:float
2452 (0x994)
LerpToPositionDeltaT:float
2456 (0x998)
TransitionSourcePath:CHandle<CPathMover>
2460 (0x99C)
TransitionSourceT:float
2464 (0x9A0)
TransitionSourcePathLocation:float
2468 (0x9A4)
TransitionSourcePathNodeStart:string
2472 (0x9A8)
StoppedDuringTransition:bool
2480 (0x9B0)
OnLerpToPositionComplete:CEntityIOOutput
2488 (0x9B8)
IsPaused:bool
2512 (0x9D0)
TransitionedToPathNodeAction:CFuncMover__TransitionToPathNodeAction_t
2516 (0x9D4)
TransitionSourceOrientation:Quaternion
2528 (0x9E0)
DelayedTeleportToNode:int
2544 (0x9F0)
IsImGuiLogging:bool
2548 (0x9F4)
IsImGuiEntTextLogging:bool
2549 (0x9F5)
Speed:float
2552 (0x9F8)
FollowEntity:CHandle<CBaseEntity>
2556 (0x9FC)
FollowDistance:float
2560 (0xA00)
FollowMinimumSpeed:float
2564 (0xA04)
CurFollowEntityT:float
2568 (0xA08)
CurFollowSpeed:float
2572 (0xA0C)
StrOrientationFaceEntityName:string
2576 (0xA10)
OrientationFaceEntity:CHandle<CBaseEntity>
2584 (0xA18)
2592 (0xA20)
OnStartForward:CEntityIOOutput
2616 (0xA38)
OnStartReverse:CEntityIOOutput
2640 (0xA50)
2664 (0xA68)
OnStopped:CEntityIOOutput
2688 (0xA80)
NextNodeReturnsCurrent:bool
2712 (0xA98)
StartedMoving:bool
2713 (0xA99)
2744 (0xAB8)
FollowMover:CHandle<CFuncMover>
2748 (0xABC)
FollowEntityName:string
2752 (0xAC0)
FollowMoverEntityName:string
2760 (0xAC8)
FollowMoverDistance:float
2768 (0xAD0)
FollowMoverRatio:float
2772 (0xAD4)
FollowMoverCalculatedDistance:float
2776 (0xAD8)
FollowMoverSpringStrength:float
2780 (0xADC)
FollowMoverConstraintPriority:int
2784 (0xAE0)
FollowMoverCouplerRange:Vector2D
2788 (0xAE4)
FollowConstraintsInitialized:bool
2796 (0xAEC)
2800 (0xAF0)
FollowMoverSpeed:float
2804 (0xAF4)
FollowMoverVelocity:float
2808 (0xAF8)
TickMovementRan:GameTick_t
2812 (0xAFC)
2816 (0xB00)
StopFromBeginStopTarget:bool
2848 (0xB20)
QueueStop:bool
2849 (0xB21)
QueueStopMoving:bool
2850 (0xB22)
QueueSetupPathMover:bool
2851 (0xB23)
2852 (0xB24)
2856 (0xB28)
DisableDecelerationToStop:bool
2860 (0xB2C)
OffsetFromPath:Vector
2864 (0xB30)