CSteamID
Struct[Serializable]
public struct CSteamID : IEquatable<CSteamID>, IComparable<CSteamID>Constructors
public CSteamID(AccountID_t unAccountID, EUniverse eUniverse, EAccountType eAccountType)- unAccountIDAccountID_t
- eUniverseEUniverse
- eAccountTypeEAccountType
public CSteamID(AccountID_t unAccountID, uint unAccountInstance, EUniverse eUniverse, EAccountType eAccountType)- unAccountIDAccountID_t
- unAccountInstanceuint
- eUniverseEUniverse
- eAccountTypeEAccountType
Methods
Is this an anonymous game server account id?
public bool BAnonGameServerAccount()Is this an anonymous user account? ( used to create an account or reset a password )
public bool BAnonUserAccount()Is this an anonymous game server login that will be filled in?
public bool BBlankAnonAccount()Is this a faked up Steam ID for a PSN friend account?
public bool BConsoleUserAccount()Is this a content server account id?
public bool BContentServerAccount()Is this a game server account id? (Either persistent or anonymous)
public bool BGameServerAccount()Is this an individual user account id?
public bool BIndividualAccount()Is this a persistent (not anonymous) game server account id?
public bool BPersistentGameServerAccount()Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
public int CompareTo(CSteamID other)- otherCSteamIDAn object to compare with this instance.
public void CreateBlankAnonLogon(EUniverse eUniverse)- eUniverseEUniverse
public void CreateBlankAnonUserLogon(EUniverse eUniverse)- eUniverseEUniverse
Indicates whether this instance and a specified object are equal.
public override bool Equals(object? other)- otherobject?
Indicates whether the current object is equal to another object of the same type.
public bool Equals(CSteamID other)- otherCSteamIDAn object to compare with this object.
Returns the hash code for this instance.
public override int GetHashCode()public void InstancedSet(AccountID_t unAccountID, uint unInstance, EUniverse eUniverse, EAccountType eAccountType)- unAccountIDAccountID_t
- unInstanceuint
- eUniverseEUniverse
- eAccountTypeEAccountType
public void Set(AccountID_t unAccountID, EUniverse eUniverse, EAccountType eAccountType)- unAccountIDAccountID_t
- eUniverseEUniverse
- eAccountTypeEAccountType
This is a non standard/custom function not found in C++ Steamworks
public void SetEAccountType(EAccountType other)- otherEAccountType
Returns the fully qualified type name of this instance.
public override string ToString()