swiftlys2/docs/api/releases/features/ai/
API Reference › SteamAPI

GameLobbyJoinRequested_t

Struct
Namespace: SwiftlyS2.Shared.SteamAPI · Assembly: SwiftlyS2.CS2.dll
public struct GameLobbyJoinRequested_t

called when the user tries to join a lobby from their friends list game client should attempt to connect to specified lobby when this is received

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Fields

k_iCallback

public const int k_iCallback = 333
Field Value

m_steamIDFriend

The friend they did the join via (will be invalid if not directly via a friend)

public CSteamID m_steamIDFriend
Field Value

m_steamIDLobby

public CSteamID m_steamIDLobby
Field Value