swiftlys2/docs/api/releases/features/ai/
API Reference › SteamAPI

UserAchievementStored_t

Struct
Namespace: SwiftlyS2.Shared.SteamAPI · Assembly: SwiftlyS2.CS2.dll
public struct UserAchievementStored_t

result of a request to store the achievements for a game, or an "indicate progress" call. If both m_nCurProgress and m_nMaxProgress are zero, that means the achievement has been fully unlocked.

View source

Properties

m_rgchAchievementName

public string m_rgchAchievementName { get; set; }
Property Value

Fields

k_iCallback

public const int k_iCallback = 1103
Field Value

m_bGroupAchievement

if this is a "group" achievement

public bool m_bGroupAchievement
Field Value

m_nCurProgress

current progress towards the achievement

public uint m_nCurProgress
Field Value

m_nGameID

Game this is for

public ulong m_nGameID
Field Value

m_nMaxProgress

"out of" this many

public uint m_nMaxProgress
Field Value