swiftlys2/docs/api/releases/features/ai/
API Reference › SteamAPI

GameOverlayActivated_t

Struct
Namespace: SwiftlyS2.Shared.SteamAPI · Assembly: SwiftlyS2.CS2.dll
public struct GameOverlayActivated_t

posted when game overlay activates or deactivates the game can use this to be pause or resume single player games

View source

Fields

k_iCallback

public const int k_iCallback = 331
Field Value

m_bActive

true if it's just been activated, false otherwise

public byte m_bActive
Field Value

m_bUserInitiated

true if the user asked for the overlay to be activated/deactivated

public bool m_bUserInitiated
Field Value

m_dwOverlayPID

used internally

public uint m_dwOverlayPID
Field Value

m_nAppID

the appID of the game (should always be the current game)

public AppId_t m_nAppID
Field Value