SteamNetConnectionInfo_t
Structpublic struct SteamNetConnectionInfo_tDescribe the state of a connection.
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Fields
Remote address. Might be all 0's if we don't know it, or if this is N/A. (E.g. Basically everything except direct UDP connection.)
public SteamNetworkingIPAddr m_addrRemoteBasic cause of the connection termination or problem. See ESteamNetConnectionEnd for the values used
public int m_eEndReasonHigh level state of the connection
public ESteamNetworkingConnectionState m_eStateHandle to listen socket this was connected on, or k_HSteamListenSocket_Invalid if we initiated the connection
public HSteamListenSocket m_hListenSocketWhat relay are we using to communicate with the remote host? (0 if not applicable.)
public SteamNetworkingPOPID m_idPOPRelayWhat data center is the remote host in? (0 if we don't know.)
public SteamNetworkingPOPID m_idPOPRemoteWho is on the other end? Depending on the connection type and phase of the connection, we might not know
public SteamNetworkingIdentity m_identityRemoteMisc flags. Bitmask of k_nSteamNetworkConnectionInfoFlags_Xxxx
public int m_nFlagsArbitrary user data set by the local application code
public long m_nUserData