swiftlys2/docs/api/releases/features/ai/
API Reference › SteamAPI

GamepadTextInputDismissed_t

Struct
Namespace: SwiftlyS2.Shared.SteamAPI · Assembly: SwiftlyS2.CS2.dll
public struct GamepadTextInputDismissed_t

k_iSteamUtilsCallbacks + 13 is taken Full Screen gamepad text input has been closed

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Fields

k_iCallback

public const int k_iCallback = 714
Field Value

m_bSubmitted

true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input

public bool m_bSubmitted
Field Value

m_unAppID

public AppId_t m_unAppID
Field Value

m_unSubmittedText

public uint m_unSubmittedText
Field Value