swiftlys2/docs/api/releases/features/ai/
API Reference › SteamAPI

GameServerChangeRequested_t

Struct
Namespace: SwiftlyS2.Shared.SteamAPI · Assembly: SwiftlyS2.CS2.dll
public struct GameServerChangeRequested_t

called when the user tries to join a different game server from their friends list game client should attempt to connect to specified server when this is received

View source

Properties

m_rgchPassword

public string m_rgchPassword { get; set; }
Property Value

m_rgchServer

public string m_rgchServer { get; set; }
Property Value

Fields

k_iCallback

public const int k_iCallback = 332
Field Value