swiftlys2/docs/api/ai/

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versions
Counter-Strike 2serverCPhysicsProp

CPhysicsProp

class
3120
size
16
alignment
42
fields
MotionEnabled:CEntityIOOutput
2816 (0xB00)
OnAwakened:CEntityIOOutput
2840 (0xB18)
2864 (0xB30)
2888 (0xB48)
OnPlayerUse:CEntityIOOutput
2912 (0xB60)
OnOutOfWorld:CEntityIOOutput
2936 (0xB78)
OnPlayerPickup:CEntityIOOutput
2960 (0xB90)
ForceNavIgnore:bool
2984 (0xBA8)
NoNavmeshBlocker:bool
2985 (0xBA9)
ForceNpcExclude:bool
2986 (0xBAA)
MassScale:float
2988 (0xBAC)
BuoyancyScale:float
2992 (0xBB0)
DamageType:int
2996 (0xBB4)
DamageToEnableMotion:int
3000 (0xBB8)
ForceToEnableMotion:float
3004 (0xBBC)
ThrownByPlayer:bool
3008 (0xBC0)
DroppedByPlayer:bool
3009 (0xBC1)
TouchedByPlayer:bool
3010 (0xBC2)
FirstCollisionAfterLaunch:bool
3011 (0xBC3)
HasBeenAwakened:bool
3012 (0xBC4)
IsOverrideProp:bool
3013 (0xBC5)
LastBurn:GameTime_t
3016 (0xBC8)
DynamicContinuousContactBehavior:DynamicContinuousContactBehavior_t
3020 (0xBCC)
NextCheckDisableMotionContactsTime:GameTime_t
3024 (0xBD0)
InitialGlowState:int
3028 (0xBD4)
GlowRange:int
3032 (0xBD8)
GlowRangeMin:int
3036 (0xBDC)
GlowColor:Color
3040 (0xBE0)
ShouldAutoConvertBackFromDebris:bool
3044 (0xBE4)
MuteImpactEffects:bool
3045 (0xBE5)
3048 (0xBE8)
UpdateNavWhenMoving:bool
3052 (0xBEC)
ForceNavObstacleCut:bool
3053 (0xBED)
AllowObstacleConvexHullMerging:bool
3054 (0xBEE)
AcceptDamageFromHeldObjects:bool
3055 (0xBEF)
EnableUseOutput:bool
3056 (0xBF0)
3060 (0xBF4)
StrItemClass:ISchemaStringFixedArray
3064 (0xBF8)
ItemCount:ISchemaFixedArray<int>
3096 (0xC18)
RemovableForAmmoBalancing:bool
3112 (0xC28)
Awake:boolnet
3113 (0xC29)
AttachedToReferenceFrame:bool
3114 (0xC2A)