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CPhysicsProp
class3344
size
16
alignment
40
fields
3040 (0xBE0)
3064 (0xBF8)
3088 (0xC10)
3112 (0xC28)
3136 (0xC40)
3160 (0xC58)
3184 (0xC70)
ForceNpcExclude:bool
3210 (0xC8A)
MassScale:float
3212 (0xC8C)
BuoyancyScale:float
3216 (0xC90)
DamageType:int
3220 (0xC94)
DamageToEnableMotion:int
3224 (0xC98)
ForceToEnableMotion:float
3228 (0xC9C)
DroppedByPlayer:bool
3232 (0xCA0)
TouchedByPlayer:bool
3233 (0xCA1)
FirstCollisionAfterLaunch:bool
3234 (0xCA2)
HasBeenAwakened:bool
3235 (0xCA3)
IsOverrideProp:bool
3236 (0xCA4)
3240 (0xCA8)
3244 (0xCAC)
3248 (0xCB0)
InitialGlowState:int
3252 (0xCB4)
GlowRange:int
3256 (0xCB8)
GlowRangeMin:int
3260 (0xCBC)
GlowColor:Color
3264 (0xCC0)
ShouldAutoConvertBackFromDebris:bool
3268 (0xCC4)
MuteImpactEffects:bool
3269 (0xCC5)
AcceptDamageFromHeldObjects:bool
3278 (0xCCE)
EnableUseOutput:bool
3279 (0xCCF)
3280 (0xCD0)
StrItemClass:ISchemaStringFixedArray
3288 (0xCD8)
ItemCount:ISchemaFixedArray<int>
3320 (0xCF8)
RemovableForAmmoBalancing:bool
3336 (0xD08)
Awake:boolnet
3337 (0xD09)
AttachedToReferenceFrame:bool
3338 (0xD0A)